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44 Commits

Author SHA1 Message Date
Beriff
90eec8d301 chore: add modifier pipeline 2026-03-15 16:30:49 +07:00
Beriff
e9d1e5c47e fix(minor): link geometry_updated signal to zooming 2026-03-14 19:41:57 +07:00
31b2196976 fix: add bevel edge case to miter join 2026-03-14 12:31:03 +00:00
Beriff
bd586cda6a fix: selection quad bug 2026-03-14 18:49:52 +07:00
Beriff
ae58a60be9 Merge branch 'main' of https://bundleofsticks.store/git/Frox/Vektor 2026-03-14 18:49:02 +07:00
Beriff
43b6d284dd chore: refactor to use shape nodes 2026-03-14 18:25:02 +07:00
1fb4b1c1e1 fix: make the selection box thickness scale invariant 2026-03-14 15:07:42 +05:30
af6b0c4d30 feat: implement miter joins 2026-03-14 14:37:03 +05:30
Beriff
e054fc4fe7 fix(minor): apply canvas transform handle bbox detection 2026-03-14 02:19:46 +07:00
Beriff
e7dc799f54 chore: decouple rendering & geometry generation logic 2026-03-14 01:50:44 +07:00
Beriff
5e883e2d27 chore(minor): clean up circle_handles_updated logic 2026-03-12 21:46:21 +07:00
Beriff
09b84a2aa8 fix: adjust rect & circle handle logic 2026-03-12 21:43:03 +07:00
Beriff
7bc94d3a96 feat(untested): add handle dragging 2026-03-12 11:20:43 +07:00
Beriff
f96d6066ee chore: adjust build flags 2026-03-12 10:45:05 +07:00
237bb02a8c feat: add shape transforms 2026-03-11 14:11:03 +00:00
Beriff
562cbc12da feat: handle drawing 2026-03-11 21:04:11 +07:00
Beriff
ed9aca01e4 feat(untested): add handles base 2026-03-11 14:19:05 +07:00
Beriff
6c8ca19fbf feat: add circle tool 2026-03-11 09:46:30 +07:00
00031d145e fix: pass canvas scale to rasterizer 2026-03-10 18:51:48 +00:00
b0930c9e02 feat: add canvas pan and rotate 2026-03-10 18:44:11 +00:00
858a1f2c1a feat: add canvas zoom 2026-03-10 16:27:52 +00:00
22b6700768 feat: add circles 2026-03-10 15:36:19 +00:00
143a33558d fix: shrink buffers when unused fraction gets too large 2026-03-10 14:48:55 +00:00
Maxim
2d6746c99c Merge pull request #1 from Froxwin/bobbert
Bobbert
2026-03-10 20:29:17 +07:00
Beriff
64dd2d6e40 fix: update canvas real-time 2026-03-10 17:19:50 +07:00
Beriff
1d168f7be4 feat(experimental): add selection tool 2026-03-10 15:55:02 +07:00
Beriff
232b5c8f90 feat(experimental): add selection boxes 2026-03-10 15:31:03 +07:00
Beriff
61f9f1eed0 feat(experimental): add rectangle shape support 2026-03-10 02:02:22 +07:00
Beriff
2bdcbfae1f feat: add polygon tool 2026-03-09 23:26:12 +07:00
Beriff
9b4248981e feat: improve color picker UX 2026-03-09 21:08:47 +07:00
5890a2aaa7 fix: color wheel alpha assignment 2026-03-08 18:22:08 +00:00
Beriff
ed49bc5f14 Merge branch 'main' of https://github.com/Froxwin/Vektor 2026-03-09 00:58:00 +07:00
Beriff
f593d762fb feat: hook color picker to entry fields 2026-03-09 00:56:20 +07:00
392d49a5b7 chore: add License 2026-03-08 19:51:18 +05:30
ce28f0d350 feat: add bounding box calculation 2026-03-08 12:08:24 +05:30
beriff
e48858defe feat: color picker 2026-03-07 22:25:28 +07:00
3a292ea351 feat: parameterize stroke color and thickness 2026-03-07 14:49:12 +05:30
d620caf02b feat: hook up canvas input to renderer 2026-03-07 12:26:59 +05:30
a1abe76dbd feat: stroke tessellation and gpu rendering 2026-03-07 01:07:17 +05:30
beriff
b1ae584469 fix: switch to symbolic icons 2026-03-07 00:13:11 +07:00
beriff
6e3c5a9070 Merge branch 'main' of https://github.com/Froxwin/Vektor 2026-03-06 21:23:48 +07:00
beriff
b41da278f5 feat: revealer-based tool menu 2026-03-06 21:21:56 +07:00
Maxim
995a2f6745 Create README.md 2026-03-06 17:55:41 +07:00
8e09748d3e feat: swap canvas for opengl context 2026-03-05 18:39:38 +05:30
35 changed files with 3250 additions and 267 deletions

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will be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU Affero General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU Affero General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU Affero General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.

7
README.md Normal file
View File

@@ -0,0 +1,7 @@
<p align="center"><img width="50" height="50" alt="vektor" src="https://github.com/user-attachments/assets/d05df51f-c906-4a8f-a054-45e0d7e72326" /></p>
<hr>
<p align="center">Vektor: Modern Vector Graphics Editor</p>
Vektor is a vector graphics editor built in C with GTK4, aiming for ease of creating graphics, simple user interface and lightweight size.

View File

@@ -3,29 +3,33 @@
inputs.nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable"; inputs.nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
outputs = { outputs =
self, {
nixpkgs, self,
}: let nixpkgs,
system = "x86_64-linux"; }:
pkgs = import nixpkgs {inherit system;}; let
in { system = "x86_64-linux";
devShells.${system}.default = pkgs.mkShell { pkgs = import nixpkgs { inherit system; };
nativeBuildInputs = with pkgs; [ in
gcc {
clang-tools devShells.${system}.default = pkgs.mkShell {
lldb nativeBuildInputs = with pkgs; [
gcc
clang-tools
lldb
meson meson
ninja ninja
pkg-config pkg-config
gtk4 gtk4
libepoxy
gdb gdb
]; ];
shellHook = ""; shellHook = "";
};
}; };
};
} }

View File

@@ -0,0 +1,8 @@
<svg xmlns="http://www.w3.org/2000/svg" width="22" height="22" viewBox="0 0 22 22">
<defs>
<style id="current-color-scheme" type="text/css">
.ColorScheme-Text { color:#444444; } .ColorScheme-Highlight { color:#4285f4; } .ColorScheme-NeutralText { color:#ff9800; } .ColorScheme-PositiveText { color:#4caf50; } .ColorScheme-NegativeText { color:#f44336; }
</style>
</defs>
<path style="fill:currentColor" class="ColorScheme-Text" d="M 14.574219 1.0058594 C 13.520146 0.87298937 10.770478 2.75775 8.0605469 5.46875 C 6.8520776 6.67795 5.8032796 7.8729 5 9 C 5.9414561 9.29995 6.7002076 10.0582 7 11 C 8.1266713 10.19649 9.3243336 9.1522594 10.533203 7.9433594 C 13.607725 4.8675594 15.546263 1.8205187 14.863281 1.1367188 C 14.793083 1.0660188 14.697306 1.0216494 14.574219 1.0058594 z M 4.5 10.330078 L 4.5 10.332031 C 1.0001889 11.270271 3.6248533 13.4865 1 15 C 4.4998111 15 6.25 13.248178 6.25 12.080078 C 6.25 11.497798 6.3093545 10.426978 4.5 10.330078 z" transform="translate(3 3)"/>
</svg>

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@@ -0,0 +1,8 @@
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" version="1.1">
<defs>
<style id="current-color-scheme" type="text/css">
.ColorScheme-Text { color:#444444; } .ColorScheme-Highlight { color:#4285f4; } .ColorScheme-NeutralText { color:#ff9800; } .ColorScheme-PositiveText { color:#4caf50; } .ColorScheme-NegativeText { color:#f44336; }
</style>
</defs>
<path style="fill:currentColor" class="ColorScheme-Text" d="m 12,5 a 7,7 0 0 0 -7,7 7,7 0 0 0 7,7 7,7 0 0 0 7,-7 7,7 0 0 0 -7,-7 z m 0,2 a 5,5 0 0 1 5,5 5,5 0 0 1 -5,5 5,5 0 0 1 -5,-5 5,5 0 0 1 5,-5 z"/>
</svg>

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@@ -0,0 +1,8 @@
<svg xmlns="http://www.w3.org/2000/svg" width="22" height="22" version="1.1">
<defs>
<style id="current-color-scheme" type="text/css">
.ColorScheme-Text { color:#444444; } .ColorScheme-Highlight { color:#4285f4; } .ColorScheme-NeutralText { color:#ff9800; } .ColorScheme-PositiveText { color:#4caf50; } .ColorScheme-NegativeText { color:#f44336; }
</style>
</defs>
<path style="fill:currentColor" class="ColorScheme-Text" d="m 15.776522,16.777778 c 0,0 0.5,0.5 1,0 0.5,-0.5 0,-1 0,-1 L 6.2222222,5.2234778 c 0,0 -0.5,-0.5 -1,0 -0.5,0.5 0,1 0,1 z"/>
</svg>

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@@ -0,0 +1,10 @@
<svg xmlns="http://www.w3.org/2000/svg" width="22" height="22" version="1.1">
<defs>
<style id="current-color-scheme" type="text/css">
.ColorScheme-Text { color:#444444; } .ColorScheme-Highlight { color:#4285f4; } .ColorScheme-NeutralText { color:#ff9800; } .ColorScheme-PositiveText { color:#4caf50; } .ColorScheme-NegativeText { color:#f44336; }
</style>
</defs>
<g transform="translate(3,3)">
<path style="fill:currentColor" class="ColorScheme-Text" d="M 12.778,1.2222 C 12.778,1.2222 12.278,0.72224 11.778,1.2222 L 10,3 13,6 14.778,4.2222 C 15.278,3.7222 14.778,3.2222 14.778,3.2222 Z M 9,4 1,12 V 15 H 4 L 12,7 Z"/>
</g>
</svg>

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@@ -0,0 +1,9 @@
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" version="1.1">
<defs>
<style id="current-color-scheme" type="text/css">
.ColorScheme-Text { color:#444444; } .ColorScheme-Highlight { color:#4285f4; } .ColorScheme-NeutralText { color:#ff9800; } .ColorScheme-PositiveText { color:#4caf50; } .ColorScheme-NegativeText { color:#f44336; }
</style>
</defs>
<path style="fill:currentColor" class="ColorScheme-Text" d="M 16.98,6.5 5.9551,7.502 5.5,8 v 10 l 0.8203,0.385 5.7481,-4.7912 5.7086,2.8532 0.719,-0.502 -1,-8.9997 z m -0.423,1.043 0.845,7.6 -5.1793,-2.5903 -0.543,0.0625 L 6.5,16.932 V 8.457 Z"/>
<path style="fill:currentColor" class="ColorScheme-Text" d="m 14,13 a 2,2 0 0 1 -2,2 2,2 0 0 1 -2,-2 2,2 0 0 1 2,-2 2,2 0 0 1 2,2 z M 8,8 A 2,2 0 0 1 6,10 2,2 0 0 1 4,8 2,2 0 0 1 6,6 2,2 0 0 1 8,8 Z m 0,10 a 2,2 0 0 1 -2,2 2,2 0 0 1 -2,-2 2,2 0 0 1 2,-2 2,2 0 0 1 2,2 z m 12,-2 a 2,2 0 0 1 -2,2 2,2 0 0 1 -2,-2 2,2 0 0 1 2,-2 2,2 0 0 1 2,2 z M 19,7 a 2,2 0 0 1 -2,2 2,2 0 0 1 -2,-2 2,2 0 0 1 2,-2 2,2 0 0 1 2,2 z"/>
</svg>

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@@ -0,0 +1,8 @@
<svg xmlns="http://www.w3.org/2000/svg" width="22" height="22" version="1.1">
<defs>
<style id="current-color-scheme" type="text/css">
.ColorScheme-Text { color:#444444; } .ColorScheme-Highlight { color:#4285f4; } .ColorScheme-NeutralText { color:#ff9800; } .ColorScheme-PositiveText { color:#4caf50; } .ColorScheme-NegativeText { color:#f44336; }
</style>
</defs>
<path style="fill:currentColor" class="ColorScheme-Text" d="M 4,4 V 18 H 18 V 4 Z M 6,6 H 16 V 16 H 6 Z"/>
</svg>

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View File

@@ -0,0 +1,8 @@
<svg xmlns="http://www.w3.org/2000/svg" width="22" height="22" viewBox="0 0 22 22">
<defs>
<style id="current-color-scheme" type="text/css">
.ColorScheme-Text { color:#444444; } .ColorScheme-Highlight { color:#4285f4; } .ColorScheme-NeutralText { color:#ff9800; } .ColorScheme-PositiveText { color:#4caf50; } .ColorScheme-NegativeText { color:#f44336; }
</style>
</defs>
<path style="fill:currentColor" class="ColorScheme-Text" d="M 3.9960938 1 L 4.0117188 12.535156 L 6.3339844 10.255859 L 6.7714844 9.8242188 L 7.0097656 10.404297 L 8.9023438 15 L 10.363281 14.328125 L 8.3808594 9.7792969 L 8.1347656 9.2128906 L 8.7285156 9.15625 L 11.996094 8.8457031 L 3.9960938 1 z" transform="translate(3 3)"/>
</svg>

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View File

@@ -10,22 +10,32 @@ project(
], ],
) )
gtk = dependency('gtk4', required: true) c_args = meson.get_compiler('c').get_supported_arguments([
'-Wno-unused-variable',
'-Wno-unused-parameter',
'-Wno-pedantic'
])
add_project_arguments(c_args, language: 'c')
gtk = dependency('gtk4', required: true, include_type: 'system')
epoxy = dependency('epoxy', include_type: 'system')
src = files( src = files(
'src/main.c', 'src/main.c',
'src/core/matrix.c', 'src/core/matrix.c',
'src/core/primitives.c', 'src/core/primitives.c',
'src/core/raster.c', 'src/core/raster.c',
'src/core/modifier.c',
'src/ui/uicontroller.c', 'src/ui/uicontroller.c',
'src/ui/vektorcanvas.c', 'src/ui/vektorcanvas.c',
'src/ui/widgets/colorwheel.c',
'src/application/applicationstate.c' 'src/application/applicationstate.c'
) )
executable( executable(
'vektor', 'vektor',
src, src,
dependencies: [gtk], dependencies: [gtk, epoxy],
link_args: ['-lm'], link_args: ['-lm'],
install: true, install: true,
) )

View File

@@ -0,0 +1,40 @@
#version 320 es
precision mediump float;
in vec2 vPos;
out vec4 FragColor;
uniform float uTime;
uniform float uScale;
uniform vec4 uColor1;
uniform vec4 uColor2;
uniform vec2 uMin;
uniform vec2 uMax;
void main()
{
float borderWidth = 0.008 / uScale;
float distX = min(vPos.x - uMin.x, uMax.x - vPos.x);
float distY = min(vPos.y - uMin.y, uMax.y - vPos.y);
float dist = min(distX, distY);
if (dist > borderWidth)
discard;
float dash_length = 0.025;
float gap_length = 0.015;
float total = dash_length + gap_length;
float speed = 0.3;
float distance_along = (vPos.x + vPos.y) * 20.0;
float t = mod( distance_along * total + uTime * speed, total);
if (t < dash_length)
FragColor = uColor2;
else
FragColor = uColor1;
}

View File

@@ -0,0 +1,10 @@
#version 320 es
precision mediump float;
in vec4 vColor;
out vec4 FragColor;
void main()
{
FragColor = vColor;
}

View File

@@ -0,0 +1,17 @@
#version 320 es
precision mediump float;
layout(location = 0) in vec2 aPos;
layout (location = 1) in vec4 aColor;
uniform mat4 uProjection;
out vec4 vColor;
out vec2 vPos;
void main()
{
gl_Position = uProjection * vec4(aPos, 0.0, 1.0);
vPos = aPos;
vColor = aColor;
}

View File

@@ -1,10 +1,20 @@
#include "src/core/matrix.h"
#include "src/core/modifier.h"
#include "src/ui/uicontroller.h"
#include "stdlib.h"
#include "./applicationstate.h" #include "./applicationstate.h"
#include "glib.h" #include "glib.h"
#include "gtk/gtk.h"
#include "gtk/gtkrevealer.h"
#include "src/core/primitives.h" #include "src/core/primitives.h"
#include "src/core/raster.h"
#include "src/ui/vektorcanvas.h" #include "src/ui/vektorcanvas.h"
#include "src/ui/widgets/colorwheel.h"
#include "src/util/color.h"
typedef struct button_tool_set_data { typedef struct button_tool_set_data {
GtkRevealer* revealer;
VektorAppState* state; VektorAppState* state;
VektorAppTool tool; VektorAppTool tool;
} button_tool_set_data; } button_tool_set_data;
@@ -13,8 +23,60 @@ static void appstate_set_tool(GtkButton* button, gpointer user_data) {
button_tool_set_data* data = (button_tool_set_data*)user_data; button_tool_set_data* data = (button_tool_set_data*)user_data;
data->state->selectedTool = data->tool; data->state->selectedTool = data->tool;
// setting tool also resets selected primitive // setting tool makes the sub-tools menu to close
data->state->selectedPrimitive = NULL; // (ADD NEW REVEALERS HERE)
gtk_revealer_set_reveal_child(
data->state->widgetState->workspaceRevealerShapes, FALSE);
// setting tool also resets selected shape
// NOTE: isn't needed anymore, as you would
// want to be able to select & edit existing shapes
// data->state->selectedShape = NULL;
}
static void appstate_reveal_subtools(GtkButton* button, gpointer user_data) {
GtkRevealer* revealer = (GtkRevealer*)user_data;
gboolean visible = gtk_revealer_get_reveal_child(revealer);
gtk_revealer_set_reveal_child(revealer, !visible);
}
static void appstate_on_color_change(VektorColorWheel* wheel,
gpointer user_data) {
VektorColor c = vektor_color_wheel_get_color(wheel);
VektorAppState* appstate = (VektorAppState*)user_data;
appstate->currentColor = c;
if (appstate->selectedShape != NULL) {
appstate->selectedShape->base->style.stroke_color = c;
}
// set entry fields under the color selector
char *str_r, *str_g, *str_b;
str_r = g_strdup_printf("%d", c.r);
str_g = g_strdup_printf("%d", c.g);
str_b = g_strdup_printf("%d", c.b);
gtk_editable_set_text(GTK_EDITABLE(appstate->widgetState->sidepanelEntryR),
str_r);
gtk_editable_set_text(GTK_EDITABLE(appstate->widgetState->sidepanelEntryG),
str_g);
gtk_editable_set_text(GTK_EDITABLE(appstate->widgetState->sidepanelEntryB),
str_b);
vektor_canvas_geometry_changed(appstate->renderInfo);
}
static void appstate_on_entry_update(GtkEntry* entry, gpointer user_data) {
VektorWidgetState* widgetState = (VektorWidgetState*)user_data;
unsigned char r = (unsigned char)atoi(
gtk_editable_get_text(GTK_EDITABLE(widgetState->sidepanelEntryR)));
unsigned char g = (unsigned char)atoi(
gtk_editable_get_text(GTK_EDITABLE(widgetState->sidepanelEntryG)));
unsigned char b = (unsigned char)atoi(
gtk_editable_get_text(GTK_EDITABLE(widgetState->sidepanelEntryB)));
vektor_color_wheel_set_color(
VEKTOR_COLOR_WHEEL(widgetState->workspaceColorPicker),
(VektorColor){.r = r, .g = g, .b = b});
} }
static void canvas_onclick(GtkGestureClick* gesture, int n_press, double x, static void canvas_onclick(GtkGestureClick* gesture, int n_press, double x,
@@ -28,66 +90,321 @@ static void canvas_onclick(GtkGestureClick* gesture, int n_press, double x,
int widget_w = gtk_widget_get_width(widget); int widget_w = gtk_widget_get_width(widget);
int widget_h = gtk_widget_get_height(widget); int widget_h = gtk_widget_get_height(widget);
int canvas_w = state->canvas->width; V2 normalized_coords =
int canvas_h = state->canvas->height; (V2){(2 * (x / widget_w)) - 1, 1 - (2 * (y / widget_h))};
double sx = canvas_w / (double)widget_w; vektor_appstate_canvas_click(state, normalized_coords.x,
double sy = canvas_h / (double)widget_h; normalized_coords.y);
g_debug("<%f , %f>", x * sx, y * sy); // technically there are cases when a click would not result in change of
vektor_appstate_canvas_click(state, x * sx, y * sy); // the geometry but this is more concise then writing it inside that
// function a bunch of times and burder future click dispatches with
// handling this signal
vektor_canvas_geometry_changed(state->renderInfo);
} }
void vektor_appstate_canvas_click(VektorAppState* state, double x, double y) { void vektor_appstate_canvas_click(VektorAppState* state, double x, double y) {
V2 pos = (V2){x, y}; V2 pos =
m33_transform(m33_inverse(state->renderInfo->canvasMat), (V2){x, y});
begin_click_dispatch: begin_click_dispatch:
if (state->selectedTool == VektorLineTool) { if (state->selectedTool == VektorLineTool) {
// create new polyline primitive if none is selected // create new polyline shape if none is selected
if (state->selectedPrimitive == NULL) { if (state->selectedShape == NULL) {
VektorPolyline* line = vektor_polyline_new(); VektorPolyline* line = vektor_polyline_new();
VektorPrimitive linePrimitive = VektorPrimitive linePrimitive =
(VektorPrimitive){.kind = VEKTOR_POLYLINE, .polyline = line}; (VektorPrimitive){.kind = VEKTOR_POLYLINE, .polyline = line};
vektor_primitivebuffer_add_primitive(state->primitiveBuffer, VektorStyle style = (VektorStyle){
linePrimitive); .stroke_color = state->currentColor, .stroke_width = 0.01};
state->selectedPrimitive = vektor_shapenodebuf_add(state->shapeBuffer,
&(state->primitiveBuffer vektor_shapenode_new(vektor_shape_new(
->primitives[state->primitiveBuffer->count - 1]); linePrimitive, style, 0)));
} else if (state->selectedPrimitive->kind != VEKTOR_POLYLINE) { state->selectedShape =
&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
} else if (state->selectedShape->base->primitive.kind !=
VEKTOR_POLYLINE) {
// selecting a tool resets the selection, so this condition // selecting a tool resets the selection, so this condition
// should not happen // should not happen
g_warning("Invalid selected primitive; polyline expected"); g_warning("Invalid selected primitive; polyline expected");
state->selectedPrimitive = NULL; vektor_appstate_deselect_shape(state);
goto begin_click_dispatch; // retry goto begin_click_dispatch; // retry
} }
vektor_polyline_add_point(state->selectedPrimitive->polyline, pos); vektor_polyline_add_point(state->selectedShape->base->primitive.polyline,
} pos);
state->selectedShape->base->bbox =
vektor_primitive_get_bbox(state->selectedShape->base->primitive);
vektor_framebuffer_rasterize(state->frameBuffer, state->primitiveBuffer); // polyline's handle count is not fixed, so we have to add them manually
vektor_canvas_drawfrom(state->frameBuffer, state->canvas); vektor_shape_add_handle(state->selectedShape->base, pos);
vektor_canvas_update(state->canvas);
} else if (state->selectedTool == VektorPolygonTool) {
// create new polygon shape if none is selected
if (state->selectedShape == NULL) {
VektorPolygon* polygon = vektor_polygon_new();
VektorPrimitive polygonPrimitive =
(VektorPrimitive){.kind = VEKTOR_POLYGON, .polygon = polygon};
VektorStyle style = (VektorStyle){
.stroke_color = state->currentColor, .stroke_width = 0.01};
vektor_shapenodebuf_add(state->shapeBuffer,
vektor_shapenode_new(vektor_shape_new(
polygonPrimitive, style, 0)));
state->selectedShape =
&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
} else if (state->selectedShape->base->primitive.kind !=
VEKTOR_POLYGON) {
g_warning("Invalid selected primitive; polygon expected");
vektor_appstate_deselect_shape(state);
goto begin_click_dispatch; // retry
}
vektor_polygon_add_point(state->selectedShape->base->primitive.polygon,
pos);
state->selectedShape->base->bbox =
vektor_primitive_get_bbox(state->selectedShape->base->primitive);
// polygon's handle count is not fixed, so we have to add them manually
vektor_shape_add_handle(state->selectedShape->base, pos);
} else if (state->selectedTool == VektorCircleTool) {
VektorCircle* circle = vektor_circle_new();
VektorPrimitive circlePrimitive =
(VektorPrimitive){.kind = VEKTOR_CIRCLE, .circle = *circle};
VektorStyle style = (VektorStyle){.stroke_color = state->currentColor,
.stroke_width = 0.01};
vektor_shapenodebuf_add(
state->shapeBuffer,
vektor_shapenode_new(vektor_shape_new(circlePrimitive, style, 0)));
state->selectedShape =
&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
vektor_circle_free(circle);
vektor_circle_set_center(&state->selectedShape->base->primitive.circle,
pos);
vektor_circle_set_radius(&state->selectedShape->base->primitive.circle,
0.1f);
state->selectedShape->base->bbox =
vektor_primitive_get_bbox(state->selectedShape->base->primitive);
vektor_circle_create_handles(
&state->selectedShape->base->primitive.circle,
&state->selectedShape->base->handles,
&state->selectedShape->base->handleCount);
} else if (state->selectedTool == VektorRectangleTool) {
VektorRectangle* rect = vektor_rectangle_new();
VektorPrimitive rectPrimitive =
(VektorPrimitive){.kind = VEKTOR_RECTANGLE, .rectangle = *rect};
VektorStyle style = (VektorStyle){.stroke_color = state->currentColor,
.stroke_width = 0.01};
vektor_shapenodebuf_add(
state->shapeBuffer,
vektor_shapenode_new(vektor_shape_new(rectPrimitive, style, 0)));
state->selectedShape =
&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
vektor_rectangle_free(rect);
vektor_rectangle_set_start(
&state->selectedShape->base->primitive.rectangle, pos);
vektor_rectangle_set_end(
&state->selectedShape->base->primitive.rectangle,
vec2_add(pos, (V2){0.1f, 0.1f}));
vektor_rectangle_create_handles(
&state->selectedShape->base->primitive.rectangle,
&state->selectedShape->base->handles,
&state->selectedShape->base->handleCount);
state->selectedShape->base->bbox =
vektor_primitive_get_bbox(state->selectedShape->base->primitive);
} else if (state->selectedTool == VektorSelectionTool) {
for (size_t i = 0; i < state->shapeBuffer->count; i++) {
VektorBBox bbox = vektor_primitive_get_bbox(
state->shapeBuffer->nodes[i].base->primitive);
// expand the bbox a little so its not painful to
// try to grab handles located on the border of said bbox
bbox = vektor_bbox_expand(bbox, 0.02);
if (vektor_bbox_isinside(bbox, pos)) {
state->selectedShape = &(state->shapeBuffer->nodes[i]);
return;
}
}
// was clicked outside any shapes - reset selection
vektor_appstate_deselect_shape(state);
}
}
void vektor_appstate_canvas_drag_begin(GtkGestureDrag* gesture, gdouble x,
gdouble y, gpointer user_data) {
GtkWidget* widget =
gtk_event_controller_get_widget(GTK_EVENT_CONTROLLER(gesture));
VektorAppState* state = (VektorAppState*)user_data;
int widget_w = gtk_widget_get_width(widget);
int widget_h = gtk_widget_get_height(widget);
V2 position = (V2){(2 * (x / widget_w)) - 1, 1 - (2 * (y / widget_h))};
position = m33_transform(m33_inverse(state->renderInfo->canvasMat),
(V2){position.x, position.y});
if (state->selectedShape != NULL) {
VektorShapeNode* selectedShape = state->selectedShape;
// get selected shape's handles and check
// if we click any of them
for (size_t i = 0; i < selectedShape->base->handleCount; i++) {
VektorBBox bbox =
vektor_shape_get_handle_bbox(selectedShape->base->handles[i]);
if (vektor_bbox_isinside(bbox, position)) {
// clicked inside handle
state->heldHandleIndex = i;
vektor_canvas_geometry_changed(state->renderInfo);
break;
}
}
}
}
void vektor_appstate_canvas_drag_update(GtkGestureDrag* gesture, gdouble x,
gdouble y, gpointer user_data) {
// ---- setup normalized coordinates (boilerplate) ----
gdouble start_x, start_y;
gtk_gesture_drag_get_start_point(gesture, &start_x, &start_y);
GtkWidget* widget =
gtk_event_controller_get_widget(GTK_EVENT_CONTROLLER(gesture));
VektorAppState* state = (VektorAppState*)user_data;
int widget_w = gtk_widget_get_width(widget);
int widget_h = gtk_widget_get_height(widget);
V2 position = (V2){(2 * ((x + start_x) / widget_w)) - 1,
1 - (2 * ((y + start_y) / widget_h))};
position = m33_transform(m33_inverse(state->renderInfo->canvasMat),
(V2){position.x, position.y});
// drag handle if selected
if (state->selectedShape != NULL && state->heldHandleIndex != -1) {
state->selectedShape->base->handles[state->heldHandleIndex] = position;
vektor_shape_handles_updated(state->selectedShape->base,
&state->heldHandleIndex);
vektor_canvas_geometry_changed(state->renderInfo);
}
}
void vektor_appstate_canvas_drag_end(GtkGestureDrag* gesture, gdouble x,
gdouble y, gpointer user_data) {
VektorAppState* state = (VektorAppState*)user_data;
// if we were dragging a handle
if (state->selectedShape != NULL && state->heldHandleIndex != -1) {
state->heldHandleIndex = -1; // ...then remove handle drag flag
vektor_canvas_geometry_changed(state->renderInfo);
}
} }
void vektor_appstate_new(VektorWidgetState* wstate, VektorAppState* stateOut) { void vektor_appstate_new(VektorWidgetState* wstate, VektorAppState* stateOut) {
button_tool_set_data* data_linetool = malloc(sizeof(button_tool_set_data)); button_tool_set_data* data_linetool = malloc(sizeof(button_tool_set_data));
data_linetool->state = stateOut; data_linetool->state = stateOut;
data_linetool->tool = VektorLineTool; data_linetool->tool = VektorLineTool;
data_linetool->revealer = wstate->workspaceRevealerShapes;
button_tool_set_data* data_polygontool =
malloc(sizeof(button_tool_set_data));
data_polygontool->state = stateOut;
data_polygontool->tool = VektorPolygonTool;
data_polygontool->revealer = wstate->workspaceRevealerShapes;
button_tool_set_data* data_rectangletool =
malloc(sizeof(button_tool_set_data));
data_rectangletool->state = stateOut;
data_rectangletool->tool = VektorRectangleTool;
data_rectangletool->revealer = wstate->workspaceRevealerShapes;
button_tool_set_data* data_selecttool =
malloc(sizeof(button_tool_set_data));
data_selecttool->state = stateOut;
data_selecttool->tool = VektorSelectionTool;
button_tool_set_data* data_circletool =
malloc(sizeof(button_tool_set_data));
data_circletool->state = stateOut;
data_circletool->tool = VektorCircleTool;
data_circletool->revealer = wstate->workspaceRevealerShapes;
// populate appstate // populate appstate
stateOut->primitiveBuffer = malloc(sizeof(VektorPrimitiveBuffer)); stateOut->startupTime = g_get_monotonic_time();
*stateOut->primitiveBuffer = (VektorPrimitiveBuffer){0}; stateOut->shapeBuffer = malloc(sizeof(VektorShapeNodeBuffer));
stateOut->frameBuffer = malloc(sizeof(VektorFramebuffer)); *stateOut->shapeBuffer = (VektorShapeNodeBuffer){0};
*stateOut->frameBuffer = vektor_framebuffer_new(400, 400);
stateOut->canvas = malloc(sizeof(VektorCanvas)); stateOut->canvas = malloc(sizeof(VektorCanvas));
vektor_canvas_init(wstate, stateOut->canvas); stateOut->widgetState = wstate;
stateOut->currentColor = vektor_color_solid(0, 0, 0);
stateOut->selectedShape = NULL;
stateOut->heldHandleIndex = -1;
VektorCanvasRenderInfo* renderInfo = malloc(sizeof(VektorCanvasRenderInfo));
renderInfo->zoom = 1;
renderInfo->panX = 0;
renderInfo->panY = 0;
renderInfo->rotation = 0;
m33_to_gl4(m33_identity(), renderInfo->canvasTransform);
renderInfo->selectedShape = &(stateOut->selectedShape);
renderInfo->shapes = stateOut->shapeBuffer;
renderInfo->startupTime = stateOut->startupTime;
renderInfo->canvasMat = m33_identity();
vektor_canvas_init(wstate, stateOut->canvas, renderInfo);
stateOut->renderInfo = renderInfo;
// link all the buttons // link all the buttons
g_signal_connect(G_OBJECT(wstate->workspaceButtonLinetool), "clicked", g_signal_connect(G_OBJECT(wstate->workspaceButtonLineTool), "clicked",
G_CALLBACK(appstate_set_tool), data_linetool); G_CALLBACK(appstate_set_tool), data_linetool);
g_signal_connect(G_OBJECT(wstate->workspaceButtonRectTool), "clicked",
G_CALLBACK(appstate_set_tool), data_rectangletool);
g_signal_connect(G_OBJECT(wstate->workspaceButtonCircleTool), "clicked",
G_CALLBACK(appstate_set_tool), data_circletool);
g_signal_connect(G_OBJECT(wstate->workspaceButtonPolygonTool), "clicked",
G_CALLBACK(appstate_set_tool), data_polygontool);
g_signal_connect(G_OBJECT(wstate->workspaceButtonSelectionTool), "clicked",
G_CALLBACK(appstate_set_tool), data_selecttool);
// hook subtool revealers to their master buttons
g_signal_connect(G_OBJECT(wstate->workspaceButtonMasterShapes), "clicked",
G_CALLBACK(appstate_reveal_subtools),
wstate->workspaceRevealerShapes);
// hook relevant stuff to master color picker
g_signal_connect(G_OBJECT(wstate->workspaceColorPicker), "color-changed",
G_CALLBACK(appstate_on_color_change), stateOut);
// hook rgb entries change
g_signal_connect(G_OBJECT(wstate->sidepanelEntryR), "activate",
G_CALLBACK(appstate_on_entry_update),
stateOut->widgetState);
g_signal_connect(G_OBJECT(wstate->sidepanelEntryG), "activate",
G_CALLBACK(appstate_on_entry_update),
stateOut->widgetState);
g_signal_connect(G_OBJECT(wstate->sidepanelEntryB), "activate",
G_CALLBACK(appstate_on_entry_update),
stateOut->widgetState);
// Add click gesture to canvas // Add click gesture to canvas
GtkGesture* canvasClickGesture = gtk_gesture_click_new(); GtkGesture* canvasClickGesture = gtk_gesture_click_new();
@@ -95,4 +412,21 @@ void vektor_appstate_new(VektorWidgetState* wstate, VektorAppState* stateOut) {
G_CALLBACK(canvas_onclick), stateOut); G_CALLBACK(canvas_onclick), stateOut);
gtk_widget_add_controller(GTK_WIDGET(wstate->workspaceCanvas), gtk_widget_add_controller(GTK_WIDGET(wstate->workspaceCanvas),
GTK_EVENT_CONTROLLER(canvasClickGesture)); GTK_EVENT_CONTROLLER(canvasClickGesture));
// Add drag gesture to canvas
GtkGesture* canvasDragGesture = gtk_gesture_drag_new();
g_signal_connect(G_OBJECT(canvasDragGesture), "drag-update",
G_CALLBACK(vektor_appstate_canvas_drag_update), stateOut);
g_signal_connect(G_OBJECT(canvasDragGesture), "drag-begin",
G_CALLBACK(vektor_appstate_canvas_drag_begin), stateOut);
g_signal_connect(G_OBJECT(canvasDragGesture), "drag-end",
G_CALLBACK(vektor_appstate_canvas_drag_end), stateOut);
gtk_widget_add_controller(GTK_WIDGET(wstate->workspaceCanvas),
GTK_EVENT_CONTROLLER(canvasDragGesture));
}
void vektor_appstate_deselect_shape(VektorAppState* state) {
state->heldHandleIndex = -1;
state->selectedShape = NULL;
} }

View File

@@ -4,24 +4,36 @@
#include "../core/primitives.h" #include "../core/primitives.h"
#include "../ui/uicontroller.h" #include "../ui/uicontroller.h"
#include "../ui/vektorcanvas.h" #include "../ui/vektorcanvas.h"
#include "src/core/raster.h" #include "src/core/modifier.h"
typedef enum VektorAppTool { VektorLineTool } VektorAppTool; typedef enum VektorAppTool {
VektorSelectionTool,
VektorLineTool,
VektorPolygonTool,
VektorRectangleTool,
VektorCircleTool
} VektorAppTool;
typedef struct VektorAppState { typedef struct VektorAppState {
gint64 startupTime;
VektorWidgetState* widgetState;
VektorAppTool selectedTool; VektorAppTool selectedTool;
VektorPrimitive* selectedPrimitive; VektorShapeNode* selectedShape;
int heldHandleIndex;
VektorColor currentColor;
// Logic space // Logic space
VektorPrimitiveBuffer* primitiveBuffer; VektorShapeNodeBuffer* shapeBuffer;
// Pixel space
VektorFramebuffer* frameBuffer;
// View space // View space
VektorCanvas* canvas; VektorCanvas* canvas;
VektorCanvasRenderInfo* renderInfo;
} VektorAppState; } VektorAppState;
void vektor_appstate_new(VektorWidgetState* wstate, VektorAppState* stateOut); void vektor_appstate_new(VektorWidgetState* wstate, VektorAppState* stateOut);
void vektor_appstate_canvas_click(VektorAppState* state, double x, double y); void vektor_appstate_canvas_click(VektorAppState* state, double x, double y);
void vektor_appstate_deselect_shape(VektorAppState* state);
#endif #endif

View File

@@ -87,3 +87,25 @@ V2 m33_transform(const M33 mat, const V2 v) {
return (V2){mat.m[0][0] * v.x + mat.m[0][1] * v.y + mat.m[0][2], return (V2){mat.m[0][0] * v.x + mat.m[0][1] * v.y + mat.m[0][2],
mat.m[1][0] * v.x + mat.m[1][1] * v.y + mat.m[1][2]}; mat.m[1][0] * v.x + mat.m[1][1] * v.y + mat.m[1][2]};
} }
void m33_to_gl4(const M33 m, float out[16]) {
out[0] = m.m[0][0];
out[1] = m.m[1][0];
out[2] = 0.0f;
out[3] = 0.0f;
out[4] = m.m[0][1];
out[5] = m.m[1][1];
out[6] = 0.0f;
out[7] = 0.0f;
out[8] = 0.0f;
out[9] = 0.0f;
out[10] = 1.0f;
out[11] = 0.0f;
out[12] = m.m[0][2];
out[13] = m.m[1][2];
out[14] = 0.0f;
out[15] = 1.0f;
}

View File

@@ -22,4 +22,6 @@ M33 m33_inverse(const M33 m);
V2 m33_transform(const M33 mat, const V2 v); V2 m33_transform(const M33 mat, const V2 v);
void m33_to_gl4(const M33 m, float out[16]);
#endif // MATRIX_H_ #endif // MATRIX_H_

83
src/core/modifier.c Normal file
View File

@@ -0,0 +1,83 @@
#include "modifier.h"
#include <glib.h>
VektorShapeNode vektor_shapenode_new(VektorShape* shape) {
VektorShapeNode node = (VektorShapeNode){
.base = shape,
.modifier_count = 0,
.evaluated = shape,
.base_dirty = true
};
return node;
}
void vektor_shapenode_free(VektorShapeNode* shapeNode) {
if(shapeNode->base == shapeNode->evaluated) {
free(shapeNode->base); // avoid double free()
} else {
free(shapeNode->base);
free(shapeNode->evaluated);
}
free(shapeNode->modifiers);
}
VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode) {
return shapeNode->evaluated;
}
VektorShape vektor_modifier_apply(VektorModifier* mod, VektorShape* input) {
mod->cachedEvaluatedShape = mod->apply(mod, input);
return mod->cachedEvaluatedShape;
}
// lots of copies by value here, could be problematic
void vektor_shapenode_update(VektorShapeNode* shapeNode) {
// if the base is dirty, apply EVERY modifier
if(shapeNode->base_dirty) {
VektorShape* evaluated = shapeNode->base;
for(size_t i = 0; i < shapeNode->modifier_count; i++) {
*evaluated = vektor_modifier_apply(&shapeNode->modifiers[i], evaluated);
shapeNode->modifiers[i].dirty = false;
}
shapeNode->evaluated = evaluated;
shapeNode->base_dirty = false;
return;
}
// if the base is not dirty, start applying modifiers upstream
// starting from the first dirty
bool encountered_dirty = false;
for(size_t i = 0; i < shapeNode->modifier_count; i++) {
if(shapeNode->modifiers[i].dirty) { encountered_dirty = true; }
if(encountered_dirty) {
if(i == 0) {
vektor_modifier_apply(&shapeNode->modifiers[i], shapeNode->base);
} else {
vektor_modifier_apply(&shapeNode->modifiers[i], &shapeNode->modifiers[i - 1].cachedEvaluatedShape);
}
shapeNode->modifiers[i].dirty = false;
}
}
if (encountered_dirty) {
*shapeNode->evaluated = shapeNode->modifiers[shapeNode->modifier_count - 1].cachedEvaluatedShape;
}
}
void vektor_shapenodebuf_add(VektorShapeNodeBuffer* buffer,
VektorShapeNode node) {
if (buffer->count >= buffer->capacity) {
buffer->capacity = buffer->capacity ? buffer->capacity * 2 : 4;
buffer->nodes =
realloc(buffer->nodes, sizeof(VektorShapeNode) * buffer->capacity);
}
buffer->nodes[buffer->count++] = node;
if (buffer->count <= buffer->capacity / 4) {
buffer->capacity /= 2;
buffer->nodes =
realloc(buffer->nodes, sizeof(VektorShapeNode) * buffer->capacity);
}
}

53
src/core/modifier.h Normal file
View File

@@ -0,0 +1,53 @@
#ifndef VKTR_MODIFIER_H
#define VKTR_MODIFIER_H
#include "src/core/primitives.h"
typedef enum {
VEKTOR_MODIFIER_IDENTITY,
VEKTOR_MODIFIER_BEVEL
} VektorModifierType;
typedef struct VektorModifier {
VektorModifierType type;
bool enabled;
bool dirty;
void* parameters;
VektorShape (*apply)(struct VektorModifier* mod, VektorShape* input);
VektorShape cachedEvaluatedShape;
} VektorModifier;
typedef struct VektorShapeNode {
VektorShape* base;
VektorShape* evaluated;
VektorModifier* modifiers;
size_t modifier_count;
bool base_dirty;
} VektorShapeNode;
typedef struct VektorShapeNodeBuffer {
VektorShapeNode* nodes;
size_t count;
size_t capacity;
} VektorShapeNodeBuffer;
VektorShape vektor_modifier_apply(VektorModifier* mod, VektorShape* input);
VektorShapeNode vektor_shapenode_new(VektorShape* shape);
void vektor_shapenode_free(VektorShapeNode* shapeNode);
VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode);
void vektor_shapenode_update(VektorShapeNode* shapeNode);
void vektor_shapenode_modifier_add(VektorShapeNode* shapeNode,
VektorModifier* mod);
void vektor_shapenode_modifier_remove(VektorShapeNode* shapeNode,
VektorModifier* mod);
void vektor_shapenode_free(VektorShapeNode* shapeNode);
void vektor_shapenodebuf_add(VektorShapeNodeBuffer* buffer,
VektorShapeNode node);
#endif

View File

@@ -0,0 +1,16 @@
#include "../modifier.h"
static VektorShape vektor_m_identity_apply(VektorModifier* m, VektorShape* input) {
return *input;
}
VektorModifier vektor_m_identity_new() {
return (VektorModifier) {
.type = VEKTOR_MODIFIER_IDENTITY,
.enabled = true,
.dirty = true,
.parameters = NULL,
.apply = vektor_m_identity_apply
};
}

View File

@@ -1,4 +1,12 @@
#include "primitives.h" #include "primitives.h"
#include "glib.h"
#include "src/core/matrix.h"
#include "src/core/vector.h"
#include <assert.h>
#include <math.h>
#include <stddef.h>
// ------ PER-PRIMITIVE METHODS ------
VektorPolyline* vektor_polyline_new(void) { VektorPolyline* vektor_polyline_new(void) {
VektorPolyline* pl = malloc(sizeof(VektorPolyline)); VektorPolyline* pl = malloc(sizeof(VektorPolyline));
@@ -14,6 +22,11 @@ void vektor_polyline_add_point(VektorPolyline* pl, V2 point) {
pl->points = realloc(pl->points, sizeof(V2) * pl->capacity); pl->points = realloc(pl->points, sizeof(V2) * pl->capacity);
} }
pl->points[pl->count++] = point; pl->points[pl->count++] = point;
if (pl->count <= pl->capacity / 4) {
pl->capacity /= 2;
pl->points = realloc(pl->points, sizeof(V2) * pl->capacity);
}
} }
void vektor_polyline_free(VektorPolyline* pl) { void vektor_polyline_free(VektorPolyline* pl) {
@@ -37,6 +50,11 @@ void vektor_polygon_add_point(VektorPolygon* pg, V2 point) {
pg->points = realloc(pg->points, sizeof(V2) * pg->capacity); pg->points = realloc(pg->points, sizeof(V2) * pg->capacity);
} }
pg->points[pg->count++] = point; pg->points[pg->count++] = point;
if (pg->count <= pg->capacity / 4) {
pg->capacity /= 2;
pg->points = realloc(pg->points, sizeof(V2) * pg->capacity);
}
} }
void vektor_polygon_free(VektorPolygon* pg) { void vektor_polygon_free(VektorPolygon* pg) {
@@ -46,12 +64,430 @@ void vektor_polygon_free(VektorPolygon* pg) {
free(pg); free(pg);
} }
void vektor_primitivebuffer_add_primitive(VektorPrimitiveBuffer* buffer, VektorCircle* vektor_circle_new(void) {
VektorPrimitive prim) { VektorCircle* circ = malloc(sizeof(VektorCircle));
circ->center = (V2){0, 0};
circ->radius = 0;
return circ;
}
void vektor_circle_set_center(VektorCircle* circle, V2 point) {
circle->center = point;
}
void vektor_circle_set_radius(VektorCircle* circle, double radius) {
circle->radius = radius;
}
void vektor_circle_free(VektorCircle* circle) { free(circle); }
VektorRectangle* vektor_rectangle_new(void) {
VektorRectangle* rct = malloc(sizeof(VektorRectangle));
rct->start = (V2){.x = 0, .y = 0};
rct->end = (V2){.x = 0, .y = 0};
return rct;
}
void vektor_rectangle_set_end(VektorRectangle* rct, V2 point) {
rct->end = point;
}
void vektor_rectangle_set_start(VektorRectangle* rct, V2 point) {
rct->start = point;
}
void vektor_rectangle_free(VektorRectangle* rct) { free(rct); }
VektorBBox vektor_polyline_get_bbox(VektorPrimitive prim) {
V2 first = prim.polyline->points[0];
float min_x = first.x;
float max_x = first.x;
float min_y = first.y;
float max_y = first.y;
for (size_t i = 1; i < prim.polygon->count; i++) {
V2 p = prim.polygon->points[i];
min_x = fminf(min_x, p.x);
min_y = fminf(min_y, p.y);
max_x = fmaxf(max_x, p.x);
max_y = fmaxf(max_y, p.y);
}
return (VektorBBox){(V2){min_x, min_y}, (V2){max_x, max_y}};
}
VektorBBox vektor_polygon_get_bbox(VektorPrimitive prim) {
V2 first = prim.polygon->points[0];
float min_x = first.x;
float max_x = first.x;
float min_y = first.y;
float max_y = first.y;
for (size_t i = 1; i < prim.polygon->count; i++) {
V2 p = prim.polygon->points[i];
min_x = fminf(min_x, p.x);
min_y = fminf(min_y, p.y);
max_x = fmaxf(max_x, p.x);
max_y = fmaxf(max_y, p.y);
}
return (VektorBBox){(V2){min_x, min_y}, (V2){max_x, max_y}};
}
VektorBBox vektor_rectangle_get_bbox(VektorPrimitive prim) {
return (VektorBBox){prim.rectangle.start, prim.rectangle.end};
}
VektorBBox vektor_circle_get_bbox(VektorPrimitive prim) {
return (VektorBBox){
vec2_sub(prim.circle.center, vec2_fromfloat(prim.circle.radius)),
vec2_add(prim.circle.center, vec2_fromfloat(prim.circle.radius))};
}
VektorBBox vektor_primitive_get_bbox(VektorPrimitive prim) {
switch (prim.kind) {
case VEKTOR_POLYLINE:
return vektor_polyline_get_bbox(prim);
break;
case VEKTOR_POLYGON:
return vektor_polygon_get_bbox(prim);
break;
case VEKTOR_RECTANGLE:
return vektor_rectangle_get_bbox(prim);
break;
case VEKTOR_CIRCLE:
return vektor_circle_get_bbox(prim);
break;
default:
// TODO: fill in all primitives
break;
}
}
// ------ PRIMITIVE HANDLES GENERATION ------
/* [n]: polyline vertices */
void vektor_polyline_create_handles(VektorPolyline* polyline, V2** handleArr,
size_t* count) {
*count = 0;
*handleArr = NULL;
}
/* [n]: polygon vertices */
void vektor_polygon_create_handles(VektorPolygon* polygon, V2** handleArr,
size_t* count) {
*count = 0;
*handleArr = NULL;
}
/* [0]: center; [1]: radius */
void vektor_circle_create_handles(VektorCircle* circle, V2** handleArr,
size_t* count) {
*count = 2;
*handleArr = (V2*)malloc(sizeof(V2) * (*count));
(*handleArr)[0] = circle->center;
(*handleArr)[1] = (V2){circle->radius + circle->center.x, circle->center.y};
}
/* [0]: center; [1-4]: corners (l2r, t2b); */
void vektor_rectangle_create_handles(VektorRectangle* rectangle, V2** handleArr,
size_t* count) {
*count = 5;
free(*handleArr);
*handleArr = (V2*)malloc(sizeof(V2) * (*count));
V2 halfdist = vec2_scale(vec2_sub(rectangle->end, rectangle->start), 0.5f);
V2 center = vec2_add(rectangle->start, halfdist);
(*handleArr)[0] = center;
(*handleArr)[1] = vec2_add(center, vec2_mul(halfdist, (V2){-1.0f, 1.0f}));
(*handleArr)[2] = vec2_add(center, halfdist);
(*handleArr)[3] = vec2_add(center, vec2_mul(halfdist, (V2){-1.0f, -1.0f}));
(*handleArr)[4] = vec2_add(center, vec2_mul(halfdist, (V2){1.0f, -1.0f}));
}
void vektor_shape_create_handles(VektorShape* shape) {
switch (shape->primitive.kind) {
case VEKTOR_POLYLINE:
vektor_polyline_create_handles(shape->primitive.polyline,
&shape->handles, &shape->handleCount);
break;
case VEKTOR_POLYGON:
vektor_polygon_create_handles(shape->primitive.polygon, &shape->handles,
&shape->handleCount);
break;
case VEKTOR_CIRCLE:
vektor_circle_create_handles(&shape->primitive.circle, &shape->handles,
&shape->handleCount);
break;
case VEKTOR_RECTANGLE:
vektor_rectangle_create_handles(&shape->primitive.rectangle,
&shape->handles, &shape->handleCount);
break;
}
}
// ------ AUXILIARY HANDLE METHODS ------
void vektor_shape_add_handle(VektorShape* shape, V2 handle) {
// could be optimised with capacity property
// but this function is only called when adding new
// points to polyline and polygon, so it should
// not be that much of an overhead
shape->handles =
realloc(shape->handles, sizeof(V2) * shape->handleCount + 1);
shape->handles[shape->handleCount++] = handle;
}
VektorBBox vektor_shape_get_handle_bbox(V2 handle) {
return vektor_bbox_fromcenter(handle, 0.02);
}
// ------ PRIMITIVE HANDLES UPDATING ------
void vektor_polyline_handles_updated(VektorPolyline* polyline, V2** handles,
size_t* count, int* heldHandleIndex) {
if (*count != polyline->count) {
g_warning("handle count & point count mismatch in polyline");
return;
}
for (size_t i = 0; i < *count; i++) {
polyline->points[i] = (*handles)[i];
}
}
void vektor_polygon_handles_updated(VektorPolygon* polygon, V2** handles,
size_t* count, int* heldHandleIndex) {
if (*count != polygon->count) {
g_warning("handle count & point count mismatch in polygon");
return;
}
for (size_t i = 0; i < *count; i++) {
polygon->points[i] = (*handles)[i];
}
}
void vektor_circle_handles_updated(VektorCircle* circle, V2** handles,
size_t* count, int* heldHandleIndex) {
if (*count != 2) {
g_warning("unexpected circle handle count (%zu)", *count);
return;
}
if (*heldHandleIndex == 0) { // dragging center
V2 translation = vec2_sub((*handles)[0], circle->center);
circle->center = (*handles)[0];
(*handles)[1] = vec2_add(translation, (*handles)[1]);
} else {
circle->radius = vec2_length(vec2_sub((*handles)[0], (*handles)[1]));
}
}
// this shi is big because it dynamically handles handle remapping when
// rectangle enters an invalid state (end < start)
// creating the illusion of an invertable rect, while also keeping it
// valid at all times
void vektor_rectangle_handles_updated(VektorRectangle* rectangle, V2** handles,
size_t* count, int* heldHandleIndex) {
if (*count != 5) {
g_warning("unexpected rectangle handle count (%zu)", *count);
return;
}
V2 start = rectangle->start;
V2 end = rectangle->end;
switch (*heldHandleIndex) {
case 0: // center drag
{
V2 oldCenter = vec2_scale(vec2_add(start, end), 0.5f);
V2 newCenter = (*handles)[0];
V2 translation = vec2_sub(newCenter, oldCenter);
start = vec2_add(start, translation);
end = vec2_add(end, translation);
break;
}
case 1: // top-left
start.x = (*handles)[1].x;
end.y = (*handles)[1].y;
break;
case 2: // top-right
end.x = (*handles)[2].x;
end.y = (*handles)[2].y;
break;
case 3: // bottom-left
start.x = (*handles)[3].x;
start.y = (*handles)[3].y;
break;
case 4: // bottom-right
end.x = (*handles)[4].x;
start.y = (*handles)[4].y;
break;
default:
return;
}
// Store raw values before normalization
float raw_min_x = start.x;
float raw_max_x = end.x;
float raw_min_y = start.y;
float raw_max_y = end.y;
// Normalize rectangle
float min_x = fminf(start.x, end.x);
float max_x = fmaxf(start.x, end.x);
float min_y = fminf(start.y, end.y);
float max_y = fmaxf(start.y, end.y);
bool flipX = raw_min_x > raw_max_x;
bool flipY = raw_min_y > raw_max_y;
// Remap handle if we crossed axes
if (*heldHandleIndex != 0) {
if (flipX) {
switch (*heldHandleIndex) {
case 1:
*heldHandleIndex = 2;
break;
case 2:
*heldHandleIndex = 1;
break;
case 3:
*heldHandleIndex = 4;
break;
case 4:
*heldHandleIndex = 3;
break;
}
}
if (flipY) {
switch (*heldHandleIndex) {
case 1:
*heldHandleIndex = 3;
break;
case 3:
*heldHandleIndex = 1;
break;
case 2:
*heldHandleIndex = 4;
break;
case 4:
*heldHandleIndex = 2;
break;
}
}
}
VektorRectangle properRect = {.start = {min_x, min_y},
.end = {max_x, max_y}};
vektor_rectangle_set_start(rectangle, properRect.start);
vektor_rectangle_set_end(rectangle, properRect.end);
// regenerate handle positions
vektor_rectangle_create_handles(&properRect, handles, count);
}
void vektor_shape_handles_updated(VektorShape* shape, int* heldHandleIndex) {
switch (shape->primitive.kind) {
case VEKTOR_POLYLINE:
vektor_polyline_handles_updated(shape->primitive.polyline,
&shape->handles, &shape->handleCount,
heldHandleIndex);
break;
case VEKTOR_POLYGON:
vektor_polygon_handles_updated(shape->primitive.polygon,
&shape->handles, &shape->handleCount,
heldHandleIndex);
break;
case VEKTOR_CIRCLE:
vektor_circle_handles_updated(&shape->primitive.circle, &shape->handles,
&shape->handleCount, heldHandleIndex);
break;
case VEKTOR_RECTANGLE:
vektor_rectangle_handles_updated(&shape->primitive.rectangle,
&shape->handles, &shape->handleCount,
heldHandleIndex);
break;
}
}
// ------ BBOX METHODS ------
bool vektor_bbox_isinside(VektorBBox bbox, V2 point) {
return point.x >= bbox.min.x && point.y >= bbox.min.y &&
point.x <= bbox.max.x && point.y <= bbox.max.y;
}
VektorBBox vektor_bbox_fromcenter(V2 center, float dist) {
V2 v2dist = vec2_fromfloat(dist);
V2 min = vec2_sub(center, v2dist);
V2 max = vec2_add(center, v2dist);
return (VektorBBox){min, max};
}
VektorBBox vektor_bbox_expand(VektorBBox bbox, float val) {
return (VektorBBox){vec2_sub(bbox.min, vec2_fromfloat(val)),
vec2_add(bbox.max, vec2_fromfloat(val))};
}
// ------ SHAPE METHODS ------
VektorShape* vektor_shape_new(VektorPrimitive prim, VektorStyle style,
int z_index) {
VektorShape* shape = malloc(sizeof(VektorShape));
*shape = (VektorShape){.primitive = prim,
.style = style,
.transform = m33_identity(),
.z_index = z_index,
.bbox = vektor_primitive_get_bbox(prim)};
/*
create_handles() allocates new buffer for handles,
and even if the local shape variable goes out of scope and deallocates,
the passed value's pointer to an array of handles remains valid in the
passed copy.
*/
vektor_shape_create_handles(shape);
return shape;
}
void vektor_shapes_update_bbox(VektorShapeBuffer* buffer) {
for (size_t i = 0; i < buffer->count; i++) {
buffer->shapes[i].bbox =
vektor_primitive_get_bbox(buffer->shapes[i].primitive);
}
}
void vektor_shapebuffer_add_shape(VektorShapeBuffer* buffer,
VektorShape shape) {
if (buffer->count >= buffer->capacity) { if (buffer->count >= buffer->capacity) {
buffer->capacity = buffer->capacity ? buffer->capacity * 2 : 4; buffer->capacity = buffer->capacity ? buffer->capacity * 2 : 4;
buffer->primitives = realloc( buffer->shapes =
buffer->primitives, sizeof(VektorPrimitive) * buffer->capacity); realloc(buffer->shapes, sizeof(VektorShape) * buffer->capacity);
} }
buffer->primitives[buffer->count++] = prim; buffer->shapes[buffer->count++] = shape;
}
if (buffer->count <= buffer->capacity / 4) {
buffer->capacity /= 2;
buffer->shapes =
realloc(buffer->shapes, sizeof(VektorShape) * buffer->capacity);
}
}

View File

@@ -1,15 +1,12 @@
#ifndef PRIMITIVES_H_ #ifndef PRIMITIVES_H_
#define PRIMITIVES_H_ #define PRIMITIVES_H_
#include "src/core/matrix.h"
#include "src/util/color.h"
#include "stddef.h" #include "stddef.h"
#include "stdlib.h" #include "stdlib.h"
#include "vector.h" #include "vector.h"
typedef struct {
V2 p1;
V2 p2;
} VektorLine;
typedef struct { typedef struct {
V2* points; V2* points;
size_t count; size_t count;
@@ -27,23 +24,49 @@ typedef struct {
double radius; double radius;
} VektorCircle; } VektorCircle;
typedef struct {
V2 start;
V2 end;
} VektorRectangle;
typedef enum { typedef enum {
VEKTOR_LINE,
VEKTOR_POLYLINE, VEKTOR_POLYLINE,
VEKTOR_POLYGON, VEKTOR_POLYGON,
VEKTOR_CIRCLE VEKTOR_CIRCLE,
VEKTOR_RECTANGLE
} VektorPrimitiveKind; } VektorPrimitiveKind;
typedef struct { typedef struct {
VektorPrimitiveKind kind; VektorPrimitiveKind kind;
union { union {
VektorLine line;
VektorPolyline* polyline; VektorPolyline* polyline;
VektorPolygon* polygon; VektorPolygon* polygon;
VektorCircle circle; VektorCircle circle;
VektorRectangle rectangle;
}; };
} VektorPrimitive; } VektorPrimitive;
typedef struct {
VektorColor stroke_color;
float stroke_width;
} VektorStyle;
typedef struct {
V2 min;
V2 max;
} VektorBBox;
typedef struct {
VektorStyle style;
int z_index;
M33 transform;
VektorBBox bbox;
VektorPrimitive primitive;
V2* handles;
size_t handleCount;
} VektorShape;
VektorPolyline* vektor_polyline_new(void); VektorPolyline* vektor_polyline_new(void);
void vektor_polyline_add_point(VektorPolyline* pl, V2 point); void vektor_polyline_add_point(VektorPolyline* pl, V2 point);
void vektor_polyline_free(VektorPolyline* pl); void vektor_polyline_free(VektorPolyline* pl);
@@ -52,13 +75,60 @@ VektorPolygon* vektor_polygon_new(void);
void vektor_polygon_add_point(VektorPolygon* pl, V2 point); void vektor_polygon_add_point(VektorPolygon* pl, V2 point);
void vektor_polygon_free(VektorPolygon* pl); void vektor_polygon_free(VektorPolygon* pl);
VektorCircle* vektor_circle_new(void);
void vektor_circle_set_center(VektorCircle* circle, V2 point);
void vektor_circle_set_radius(VektorCircle* circle, double radius);
void vektor_circle_free(VektorCircle* circle);
VektorRectangle* vektor_rectangle_new(void);
void vektor_rectangle_set_end(VektorRectangle* rct, V2 point);
void vektor_rectangle_set_start(VektorRectangle* rct, V2 point);
void vektor_rectangle_free(VektorRectangle* rct);
VektorShape* vektor_shape_new(VektorPrimitive prim, VektorStyle style,
int z_index);
VektorBBox vektor_polyline_get_bbox(VektorPrimitive prim);
VektorBBox vektor_polygon_get_bbox(VektorPrimitive prim);
VektorBBox vektor_circle_get_bbox(VektorPrimitive prim);
VektorBBox vektor_rectangle_get_bbox(VektorPrimitive prim);
VektorBBox vektor_primitive_get_bbox(VektorPrimitive prim);
bool vektor_bbox_isinside(VektorBBox bbox, V2 point);
VektorBBox vektor_bbox_fromcenter(V2 center, float dist);
VektorBBox vektor_bbox_expand(VektorBBox bbox, float val);
// shape handles
void vektor_polyline_create_handles(VektorPolyline* polyline, V2** handleArr,
size_t* count);
void vektor_polygon_create_handles(VektorPolygon* polygon, V2** handleArr,
size_t* count);
void vektor_circle_create_handles(VektorCircle* circle, V2** handleArr,
size_t* count);
void vektor_rectangle_create_handles(VektorRectangle* rectangle, V2** handleArr,
size_t* count);
void vektor_shape_create_handles(VektorShape* shape);
void vektor_shape_add_handle(VektorShape* shape, V2 handle);
VektorBBox vektor_shape_get_handle_bbox(V2 handle);
/* reconstructs the shape based on handles alone */
void vektor_polyline_handles_updated(VektorPolyline* polyline, V2** handles,
size_t* count, int* heldHandleIndex);
void vektor_polygon_handles_updated(VektorPolygon* polygon, V2** handles,
size_t* count, int* heldHandleIndex);
void vektor_circle_handles_updated(VektorCircle* circle, V2** handles,
size_t* count, int* heldHandleIndex);
void vektor_rectangle_handles_updated(VektorRectangle* rectangle, V2** handles,
size_t* count, int* heldHandleIndex);
void vektor_shape_handles_updated(VektorShape* shape, int* heldHandleIndex);
typedef struct { typedef struct {
VektorPrimitive* primitives; VektorShape* shapes;
size_t count; size_t count;
size_t capacity; size_t capacity;
} VektorPrimitiveBuffer; } VektorShapeBuffer;
void vektor_primitivebuffer_add_primitive(VektorPrimitiveBuffer* edges,
VektorPrimitive edge);
void vektor_shapebuffer_add_shape(VektorShapeBuffer* buffer, VektorShape shape);
void vektor_shapes_update_bbox(VektorShapeBuffer* buffer);
#endif // PRIMITIVES_H_ #endif // PRIMITIVES_H_

View File

@@ -1,8 +1,16 @@
#include "raster.h" #include "raster.h"
#include "epoxy/gl.h"
#include "glib.h"
#include "primitives.h" #include "primitives.h"
#include "src/core/matrix.h"
#include "src/core/modifier.h"
#include "src/core/vector.h"
#include "stddef.h" #include "stddef.h"
#include <math.h>
#include <stddef.h> #include <stddef.h>
#define PI 3.14159265358979323846
void vektor_edgebuffer_add_edge(EdgeBuffer* buffer, Edge edge) { void vektor_edgebuffer_add_edge(EdgeBuffer* buffer, Edge edge) {
if (buffer->count >= buffer->capacity) { if (buffer->count >= buffer->capacity) {
buffer->capacity = buffer->capacity ? buffer->capacity * 2 : 4; buffer->capacity = buffer->capacity ? buffer->capacity * 2 : 4;
@@ -11,116 +19,232 @@ void vektor_edgebuffer_add_edge(EdgeBuffer* buffer, Edge edge) {
buffer->edges[buffer->count++] = edge; buffer->edges[buffer->count++] = edge;
} }
void vektor_line_flatten(EdgeBuffer* buffer, VektorLine line) { void vektor_polyline_tessellate(EdgeBuffer* buffer, VektorPolyline* line,
vektor_edgebuffer_add_edge(buffer, (Edge){line.p1, line.p2, 0}); size_t j, double scale) {
}
void vektor_polyline_flatten(EdgeBuffer* buffer, VektorPolyline* line) {
for (size_t i = 0; i + 1 < line->count; i++) { for (size_t i = 0; i + 1 < line->count; i++) {
vektor_edgebuffer_add_edge( vektor_edgebuffer_add_edge(
buffer, (Edge){line->points[i], line->points[i + 1], 0}); buffer, (Edge){line->points[i], line->points[i + 1], 0, j});
} }
} }
void vektor_polygon_flatten(EdgeBuffer* buffer, VektorPolygon* pg) { void vektor_polygon_tessellate(EdgeBuffer* buffer, VektorPolygon* polygon,
size_t n = pg->count; size_t j, double scale) {
if (n < 3) for (size_t i = 0; i + 1 < polygon->count; i++) {
vektor_edgebuffer_add_edge(
buffer, (Edge){polygon->points[i], polygon->points[i + 1], 0, j});
}
vektor_edgebuffer_add_edge(
buffer,
(Edge){polygon->points[polygon->count - 1], polygon->points[0], 0, j});
}
void vektor_circle_tessellate(EdgeBuffer* buffer, VektorCircle* circle,
size_t j, double scale) {
double err = 0.0025;
size_t res = PI * sqrt((scale * circle->radius) / (2 * err));
for (size_t i = 0; i < res; i++) {
double theta1 = (2 * PI * i) / res;
double theta2 = (2 * PI * (i + 1)) / res;
V2 p1 = (V2){circle->center.x + circle->radius * cos(theta1),
circle->center.y + circle->radius * sin(theta1)};
V2 p2 = (V2){circle->center.x + circle->radius * cos(theta2),
circle->center.y + circle->radius * sin(theta2)};
vektor_edgebuffer_add_edge(buffer, (Edge){p1, p2, 0, j});
}
}
void vektor_rectangle_tessellate(EdgeBuffer* buffer, VektorRectangle* rct,
size_t j, double scale) {
if (vec2_equals(rct->end, rct->start)) {
return; return;
for (size_t i = 0; i < n; i++) {
V2 p1 = pg->points[i];
V2 p2 = pg->points[(i + 1) % n];
int winding = (p1.y < p2.y) ? +1 : -1;
vektor_edgebuffer_add_edge(buffer, (Edge){p1, p2, winding});
} }
Edge top = (Edge){rct->start, (V2){rct->end.x, rct->start.y}, 0, j};
Edge right = (Edge){(V2){rct->end.x, rct->start.y}, rct->end, 0, j};
Edge bottom = (Edge){(V2){rct->start.x, rct->end.y}, rct->end, 0, j};
Edge left = (Edge){rct->start, (V2){rct->start.x, rct->end.y}, 0, j};
vektor_edgebuffer_add_edge(buffer, top);
vektor_edgebuffer_add_edge(buffer, right);
vektor_edgebuffer_add_edge(buffer, bottom);
vektor_edgebuffer_add_edge(buffer, left);
} }
inline VektorFramebuffer vektor_framebuffer_new(unsigned int W, void vektor_vb_rasterize(VertexBuffer* vb, VektorShapeNodeBuffer* nodebuf,
unsigned int H) { double scale) {
VektorFramebuffer fb = { for (size_t i = 0; i < nodebuf->count; i++) {
.width = W, .height = H, .pixels = calloc(W * H * 4, 1)}; EdgeBuffer edges = {0};
return fb;
}
inline void vektor_framebuffer_putpixel(VektorFramebuffer* fb, int x, int y, vektor_shapenode_update(&nodebuf->nodes[i]);
VektorColor color) { VektorShape* currentShape = vektor_shapenode_get_evaluated(&nodebuf->nodes[i]);
if ((unsigned)x >= fb->width || (unsigned)y >= fb->height)
return;
int i = (y * fb->width + x) * 4; VektorPrimitive* p = &currentShape->primitive;
fb->pixels[i + 0] = color.r; VektorStyle style = currentShape->style;
fb->pixels[i + 1] = color.g; M33 transform = currentShape->transform;
fb->pixels[i + 2] = color.b;
fb->pixels[i + 3] = color.a;
}
void draw_filled_circle(VektorFramebuffer* fb, int cx, int cy, int r,
VektorColor color) {
for (int y = -r; y <= r; y++) {
int dx = (int)sqrt(r * r - y * y);
for (int x = -dx; x <= dx; x++) {
vektor_framebuffer_putpixel(fb, cx + x, cy + y, color);
}
}
}
void vektor_framebuffer_drawline(VektorFramebuffer* fb, V2 a, V2 b,
VektorColor color, double thickness) {
int x0 = (int)a.x;
int y0 = (int)a.y;
int x1 = (int)b.x;
int y1 = (int)b.y;
int dx = abs(x1 - x0);
int sx = x0 < x1 ? 1 : -1;
int dy = -abs(y1 - y0);
int sy = y0 < y1 ? 1 : -1;
int err = dx + dy;
for (;;) {
draw_filled_circle(fb, x0, y0, thickness / 2, color);
if (x0 == x1 && y0 == y1)
break;
int e2 = 2 * err;
if (e2 >= dy) {
err += dy;
x0 += sx;
}
if (e2 <= dx) {
err += dx;
y0 += sy;
}
}
}
void vektor_framebuffer_rasterize(VektorFramebuffer* fb,
VektorPrimitiveBuffer* prims) {
EdgeBuffer edges = {0};
for (size_t i = 0; i < prims->count; i++) {
VektorPrimitive* p = &prims->primitives[i];
switch (p->kind) { switch (p->kind) {
case VEKTOR_LINE:
vektor_line_flatten(&edges, p->line);
break;
case VEKTOR_POLYLINE: case VEKTOR_POLYLINE:
vektor_polyline_flatten(&edges, p->polyline); vektor_polyline_tessellate(&edges, p->polyline, i, scale);
vektor_edges_to_triangles(vb, &edges, &transform, style, FALSE);
break; break;
case VEKTOR_POLYGON: case VEKTOR_POLYGON:
vektor_polygon_flatten(&edges, p->polygon); vektor_polygon_tessellate(&edges, p->polygon, i, scale);
vektor_edges_to_triangles(vb, &edges, &transform, style, TRUE);
break;
case VEKTOR_CIRCLE:
vektor_circle_tessellate(&edges, &p->circle, i, scale);
vektor_edges_to_triangles(vb, &edges, &transform, style, TRUE);
break;
case VEKTOR_RECTANGLE:
vektor_rectangle_tessellate(&edges, &p->rectangle, i, scale);
vektor_edges_to_triangles(vb, &edges, &transform, style, TRUE);
break; break;
default: default:
// TODO fill in all primitives // TODO: fill in all primitives
break; break;
} }
} }
}
for (size_t i = 0; i < edges.count; i++) { void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2,
vektor_framebuffer_drawline(fb, edges.edges[i].p1, edges.edges[i].p2, VektorColor color) {
vektor_color_solid(255, 0, 255), 4); if (vb->count + 3 >= vb->capacity) {
vb->capacity = vb->capacity ? vb->capacity * 2 : 8;
vb->vertices = realloc(vb->vertices, sizeof(Vertex) * vb->capacity);
}
vb->vertices[vb->count++] = (Vertex){v0, color};
vb->vertices[vb->count++] = (Vertex){v1, color};
vb->vertices[vb->count++] = (Vertex){v2, color};
if (vb->count <= vb->capacity / 4) {
vb->capacity /= 2;
vb->vertices = realloc(vb->vertices, sizeof(Vertex) * vb->capacity);
}
}
void vektor_vb_add_quad(VertexBuffer* vb, V2 a, V2 b, VektorColor color) {
float minx = fminf(a.x, b.x);
float maxx = fmaxf(a.x, b.x);
float miny = fminf(a.y, b.y);
float maxy = fmaxf(a.y, b.y);
V2 tl = {minx, miny};
V2 bl = {minx, maxy};
V2 br = {maxx, maxy};
V2 tr = {maxx, miny};
vektor_vb_add_triangle(vb, tl, bl, br, color);
vektor_vb_add_triangle(vb, tl, br, tr, color);
}
Edge edge_transform(const Edge* e, const M33* t) {
Edge out = *e;
out.p1 = m33_transform(*t, e->p1);
out.p2 = m33_transform(*t, e->p2);
return out;
}
V2 line_intersection(V2 p, V2 r, V2 q, V2 s) {
float t = vec2_cross(vec2_sub(q, p), s) / vec2_cross(r, s);
return vec2_add(p, vec2_scale(r, t));
}
void vektor_edges_to_triangles(VertexBuffer* vb, EdgeBuffer* edges,
M33* transform, VektorStyle style, bool closed) {
if (!edges || edges->count < 1)
return;
float hw = style.stroke_width * 0.5f;
for (size_t i = 0; i < edges->count; i++) {
Edge e = edge_transform(&edges->edges[i], transform);
V2 d = vec2_normalize(vec2_sub(e.p2, e.p1));
V2 n = vec2_perp(d);
V2 off = vec2_scale(n, hw);
V2 v0 = vec2_add(e.p1, off);
V2 v1 = vec2_sub(e.p1, off);
V2 v2 = vec2_add(e.p2, off);
V2 v3 = vec2_sub(e.p2, off);
vektor_vb_add_triangle(vb, v0, v1, v2, style.stroke_color);
vektor_vb_add_triangle(vb, v2, v1, v3, style.stroke_color);
}
size_t limit = closed ? edges->count : edges->count - 1;
for (size_t i = 0; i < limit; i++) {
Edge e1 = edge_transform(&edges->edges[i], transform);
Edge e2 =
edge_transform(&edges->edges[(i + 1) % edges->count], transform);
V2 corner = e1.p2;
V2 d1 = vec2_normalize(vec2_sub(e1.p2, e1.p1));
V2 d2 = vec2_normalize(vec2_sub(e2.p2, e2.p1));
V2 n1 = vec2_perp(d1);
V2 n2 = vec2_perp(d2);
V2 off1 = vec2_scale(n1, hw);
V2 off2 = vec2_scale(n2, hw);
V2 v10 = vec2_add(e1.p1, off1);
V2 v11 = vec2_sub(e1.p1, off1);
V2 v12 = vec2_add(e1.p2, off1);
V2 v13 = vec2_sub(e1.p2, off1);
V2 v20 = vec2_add(e2.p1, off2);
V2 v21 = vec2_sub(e2.p1, off2);
V2 v22 = vec2_add(e2.p2, off2);
V2 v23 = vec2_sub(e2.p2, off2);
V2 outer1 = vec2_add(corner, off1);
V2 outer2 = vec2_add(corner, off2);
V2 inner1 = vec2_sub(corner, off1);
V2 inner2 = vec2_sub(corner, off2);
float cos_theta = vec2_dot(d1, d2);
float sin_half = sqrtf((1.0f - cos_theta) * 0.5f);
float miter_len = hw / sin_half;
if (miter_len > 4.0 * hw || miter_len < 1.05 * hw) {
vektor_vb_add_triangle(vb, outer1, corner, outer2,
style.stroke_color);
vektor_vb_add_triangle(vb, inner1, corner, inner2,
style.stroke_color);
continue;
}
V2 outer_miter = line_intersection(vec2_add(corner, off1), d1,
vec2_add(corner, off2), d2);
V2 inner_miter = line_intersection(vec2_sub(corner, off1), d1,
vec2_sub(corner, off2), d2);
V2 mo = vec2_sub(outer_miter, corner);
V2 mi = vec2_sub(inner_miter, corner);
V2 vo1 = line_intersection(corner, vec2_normalize(vec2_perp(mo)),
vec2_add(corner, off1), d1);
V2 vo2 = line_intersection(corner,
vec2_negate(vec2_normalize(vec2_perp(mo))),
vec2_add(corner, off2), d2);
V2 vi1 = line_intersection(corner, vec2_normalize(vec2_perp(mi)),
vec2_sub(corner, off1), d1);
V2 vi2 = line_intersection(corner,
vec2_negate(vec2_normalize(vec2_perp(mi))),
vec2_sub(corner, off2), d2);
vektor_vb_add_triangle(vb, vo1, outer_miter, vo2, style.stroke_color);
vektor_vb_add_triangle(vb, vi1, inner_miter, vi2, style.stroke_color);
} }
} }

View File

@@ -3,14 +3,17 @@
#include "primitives.h" #include "primitives.h"
#include "src/util/color.h" #include "../util/color.h"
#include "src/core/modifier.h"
#include "stddef.h" #include "stddef.h"
#include "vector.h" #include "vector.h"
#include <stddef.h>
typedef struct { typedef struct {
V2 p1; V2 p1;
V2 p2; V2 p2;
int winding; int winding;
size_t shape_id;
} Edge; } Edge;
typedef struct { typedef struct {
@@ -21,26 +24,35 @@ typedef struct {
void vektor_edgebuffer_add_edge(EdgeBuffer* edges, Edge edge); void vektor_edgebuffer_add_edge(EdgeBuffer* edges, Edge edge);
void vektor_line_flatten(EdgeBuffer* edges, VektorLine line); void vektor_polyline_tessellate(EdgeBuffer* edges, VektorPolyline* line,
void vektor_polyline_flatten(EdgeBuffer* edges, VektorPolyline* line); size_t i, double scale);
void vektor_polygon_flatten(EdgeBuffer* buffer, VektorPolygon* line); void vektor_polygon_tessellate(EdgeBuffer* buffer, VektorPolygon* polygon,
size_t i, double scale);
void vektor_circle_tessellate(EdgeBuffer* buffer, VektorCircle* circle,
size_t i, double scale);
void vektor_rectangle_tessellate(EdgeBuffer* buffer, VektorRectangle* rct,
size_t i, double scale);
typedef struct { typedef struct {
unsigned int width; V2 coords;
unsigned int height; VektorColor color;
unsigned char* pixels; // Flat RGBA8 array } Vertex;
} VektorFramebuffer;
VektorFramebuffer vektor_framebuffer_new(unsigned int width, typedef struct {
unsigned int height); Vertex* vertices;
size_t count;
size_t capacity;
} VertexBuffer;
void vektor_framebuffer_putpixel(VektorFramebuffer* fb, int x, int y, void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2,
VektorColor color); VektorColor color);
void vektor_vb_add_quad(VertexBuffer* vb, V2 v0, V2 v1, VektorColor color);
void vektor_framebuffer_drawline(VektorFramebuffer* fb, V2 a, V2 b, void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
VektorColor color, double thickness); VektorShapeNodeBuffer* node_buffer);
void vektor_edges_to_triangles(VertexBuffer* vb, EdgeBuffer* edges,
void vektor_framebuffer_rasterize(VektorFramebuffer* fb, M33* transform, VektorStyle style, bool closed);
VektorPrimitiveBuffer* primitives); void vektor_vb_rasterize(VertexBuffer* vb, VektorShapeNodeBuffer* shapes,
double scale);
#endif // RASTER_H_ #endif // RASTER_H_

View File

@@ -4,8 +4,8 @@
#include "math.h" #include "math.h"
typedef struct { typedef struct {
double x; float x;
double y; float y;
} V2; } V2;
typedef struct { typedef struct {
@@ -14,14 +14,24 @@ typedef struct {
double z; double z;
} V3; } V3;
static inline V2 vec2_fromfloat(const float f) { return (V2){f, f}; }
static inline V3 vec2_vector(const V2 v) { return (V3){v.x, v.y, 0}; } static inline V3 vec2_vector(const V2 v) { return (V3){v.x, v.y, 0}; }
static inline V3 vec2_point(const V2 v) { return (V3){v.x, v.y, 1}; } static inline V3 vec2_point(const V2 v) { return (V3){v.x, v.y, 1}; }
static inline V2 vec2_perp(const V2 v) { return (V2){-v.y, v.x}; }
static inline V2 vec2_negate(const V2 v) { return (V2){-v.x, -v.y}; }
static inline V2 vec2_add(const V2 v1, const V2 v2) { static inline V2 vec2_add(const V2 v1, const V2 v2) {
return (V2){v1.x + v2.x, v1.y + v2.y}; return (V2){v1.x + v2.x, v1.y + v2.y};
} }
static inline bool vec2_equals(const V2 v1, const V2 v2) {
return (bool)(v1.x == v2.x && v1.y == v2.x);
}
static inline V2 vec2_sub(const V2 v1, const V2 v2) { static inline V2 vec2_sub(const V2 v1, const V2 v2) {
return (V2){v1.x - v2.x, v1.y - v2.y}; return (V2){v1.x - v2.x, v1.y - v2.y};
} }
@@ -42,16 +52,16 @@ static inline double vec2_cross(const V2 a, const V2 b) {
return a.x * b.y - a.y * b.x; return a.x * b.y - a.y * b.x;
} }
static inline double vec2_norm(const V2 v) { static inline double vec2_length(const V2 v) {
return sqrt(v.x * v.x + v.y * v.y); return sqrt(v.x * v.x + v.y * v.y);
} }
static inline double vec2_quadrance(const V2 v) { static inline double vec2_lengthsq(const V2 v) {
return (v.x * v.x + v.y * v.y); return (v.x * v.x + v.y * v.y);
} }
static inline V2 vec2_normalize(const V2 v) { static inline V2 vec2_normalize(const V2 v) {
return vec2_scale(v, 1 / vec2_norm(v)); return vec2_scale(v, 1 / vec2_length(v));
} }
#endif // VECTOR_H_ #endif // VECTOR_H_

View File

@@ -1,17 +1,17 @@
#include "glib.h"
#include "gtk/gtk.h" #include "gtk/gtk.h"
#include "src/application/applicationstate.h" #include "src/application/applicationstate.h"
#include "src/core/primitives.h"
#include "stdio.h" #include "stdio.h"
#include "stdlib.h" #include "stdlib.h"
#include "./application/applicationstate.h" #include "./application/applicationstate.h"
#include "./core/raster.h"
#include "./ui/uicontroller.h" #include "./ui/uicontroller.h"
#include "./ui/vektorcanvas.h"
#include "./util/color.h"
static void on_map(GtkWidget* window, gpointer user_data) { static int update_callback(gpointer data) {
vektor_uictrl_map((VektorWidgetState*)user_data); VektorAppState* appstate = (VektorAppState*)data;
gtk_gl_area_queue_render(
GTK_GL_AREA(appstate->widgetState->workspaceCanvas));
return G_SOURCE_CONTINUE;
} }
static void activate(GtkApplication* app, gpointer user_data) { static void activate(GtkApplication* app, gpointer user_data) {
@@ -22,8 +22,7 @@ static void activate(GtkApplication* app, gpointer user_data) {
VektorAppState* app_state = (VektorAppState*)malloc(sizeof(VektorAppState)); VektorAppState* app_state = (VektorAppState*)malloc(sizeof(VektorAppState));
vektor_appstate_new(widget_state, app_state); vektor_appstate_new(widget_state, app_state);
g_signal_connect(widget_state->window, "map", G_CALLBACK(on_map), g_timeout_add(1, update_callback, app_state);
widget_state);
gtk_window_present(widget_state->window); gtk_window_present(widget_state->window);
} }

View File

@@ -3,8 +3,12 @@
#include "glib-object.h" #include "glib-object.h"
#include "gtk/gtk.h" #include "gtk/gtk.h"
#include "gtk/gtkcssprovider.h" #include "gtk/gtkcssprovider.h"
#include "gtk/gtkrevealer.h"
#include "src/ui/widgets/colorwheel.h"
void vektor_uictrl_init(GtkApplication* app, VektorWidgetState* stateOut) { void vektor_uictrl_init(GtkApplication* app, VektorWidgetState* stateOut) {
g_type_ensure(VEKTOR_TYPE_COLOR_WHEEL);
GtkBuilder* builder = gtk_builder_new(); GtkBuilder* builder = gtk_builder_new();
GError* error = NULL; GError* error = NULL;
@@ -20,28 +24,55 @@ void vektor_uictrl_init(GtkApplication* app, VektorWidgetState* stateOut) {
gdk_display_get_default(), GTK_STYLE_PROVIDER(provider), gdk_display_get_default(), GTK_STYLE_PROVIDER(provider),
GTK_STYLE_PROVIDER_PRIORITY_APPLICATION); GTK_STYLE_PROVIDER_PRIORITY_APPLICATION);
// Load theme
gtk_icon_theme_add_search_path(
gtk_icon_theme_get_for_display(gdk_display_get_default()), "icons");
GtkIconTheme* theme =
gtk_icon_theme_get_for_display(gdk_display_get_default());
// populate state // populate state
stateOut->window = stateOut->window =
GTK_WINDOW(gtk_builder_get_object(builder, "main_window")); GTK_WINDOW(gtk_builder_get_object(builder, "main_window"));
stateOut->workspacePaned = stateOut->workspacePaned =
GTK_PANED(gtk_builder_get_object(builder, "workspace_paned")); GTK_PANED(gtk_builder_get_object(builder, "workspace_paned"));
stateOut->sidepanelPaned =
GTK_PANED(gtk_builder_get_object(builder, "sidepanel"));
stateOut->workspaceCanvas = stateOut->workspaceCanvas =
GTK_PICTURE(gtk_builder_get_object(builder, "workspace")); GTK_GL_AREA(gtk_builder_get_object(builder, "workspace"));
stateOut->workspaceButtonLinetool =
stateOut->workspaceButtonMasterShapes =
GTK_BUTTON(gtk_builder_get_object(builder, "button_shapetools"));
stateOut->workspaceRevealerShapes =
GTK_REVEALER(gtk_builder_get_object(builder, "shape_revealer"));
stateOut->workspaceButtonLineTool =
GTK_BUTTON(gtk_builder_get_object(builder, "button_linetool")); GTK_BUTTON(gtk_builder_get_object(builder, "button_linetool"));
stateOut->workspaceButtonRectTool =
GTK_BUTTON(gtk_builder_get_object(builder, "button_rectangletool"));
stateOut->workspaceButtonCircleTool =
GTK_BUTTON(gtk_builder_get_object(builder, "button_circletool"));
stateOut->workspaceButtonPolygonTool =
GTK_BUTTON(gtk_builder_get_object(builder, "button_polygontool"));
stateOut->workspaceButtonSelectionTool =
GTK_BUTTON(gtk_builder_get_object(builder, "button_selecttool"));
stateOut->workspaceColorPicker =
VEKTOR_COLOR_WHEEL(gtk_builder_get_object(builder, "color_picker"));
stateOut->sidepanelEntryR =
GTK_ENTRY(gtk_builder_get_object(builder, "spin_color_r"));
stateOut->sidepanelEntryG =
GTK_ENTRY(gtk_builder_get_object(builder, "spin_color_g"));
stateOut->sidepanelEntryB =
GTK_ENTRY(gtk_builder_get_object(builder, "spin_color_b"));
// Set window properties // Set window properties
gtk_window_set_application(stateOut->window, app); gtk_window_set_application(stateOut->window, app);
gtk_window_set_title(stateOut->window, "Vektor"); gtk_window_set_title(stateOut->window, "Vektor");
gtk_window_set_default_size(stateOut->window, 800, 600); gtk_window_set_default_size(stateOut->window, 800, 600);
// Set dimensions
gtk_paned_set_position(stateOut->workspacePaned, 800 * .7);
gtk_paned_set_position(stateOut->sidepanelPaned, 250);
g_object_unref(builder); g_object_unref(builder);
} }
void vektor_uictrl_map(VektorWidgetState* state) {
// set the workspace divider to 7:3 ratio
int window_width = gtk_widget_get_width(GTK_WIDGET(state->window));
g_print("%i", window_width);
gtk_paned_set_position(state->workspacePaned, 800 * .7);
}

View File

@@ -2,6 +2,8 @@
#define VKTR_UICTRL_H #define VKTR_UICTRL_H
#include "gtk/gtk.h" #include "gtk/gtk.h"
#include "gtk/gtkrevealer.h"
#include "src/ui/widgets/colorwheel.h"
/* /*
Global application widget state, holding references to Global application widget state, holding references to
@@ -10,9 +12,22 @@ all the widgets used in internal logic of the program
typedef struct VektorWidgetState { typedef struct VektorWidgetState {
GtkWindow* window; GtkWindow* window;
GtkPaned* workspacePaned; GtkPaned* workspacePaned;
GtkPicture* workspaceCanvas; GtkPaned* sidepanelPaned;
GtkGLArea* workspaceCanvas;
GtkButton* workspaceButtonLinetool; GtkButton* workspaceButtonMasterShapes;
GtkRevealer* workspaceRevealerShapes;
GtkButton* workspaceButtonLineTool;
GtkButton* workspaceButtonRectTool;
GtkButton* workspaceButtonCircleTool;
GtkButton* workspaceButtonPolygonTool;
GtkButton* workspaceButtonSelectionTool;
VektorColorWheel* workspaceColorPicker;
GtkEntry* sidepanelEntryR;
GtkEntry* sidepanelEntryG;
GtkEntry* sidepanelEntryB;
// GtkWidget* Workspace // GtkWidget* Workspace
} VektorWidgetState; } VektorWidgetState;

View File

@@ -1,14 +1,373 @@
#include "epoxy/gl.h"
#include "glib.h"
#include "gtk/gtk.h" #include "gtk/gtk.h"
#include "../core/raster.h" #include "../core/raster.h"
#include "src/core/matrix.h"
#include "src/core/primitives.h"
#include "src/util/color.h"
#include "uicontroller.h" #include "uicontroller.h"
#include "vektorcanvas.h" #include "vektorcanvas.h"
#include <epoxy/gl_generated.h>
#define VKTR_CANVAS_WIDTH 400 #define VKTR_CANVAS_WIDTH 400
#define VKTR_CANVAS_HEIGHT 400 #define VKTR_CANVAS_HEIGHT 400
#define VKTR_CANVAS_SIZE (VKTR_CANVAS_WIDTH * VKTR_CANVAS_HEIGHT * 4) #define VKTR_CANVAS_SIZE (VKTR_CANVAS_WIDTH * VKTR_CANVAS_HEIGHT * 4)
void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut) { char* read_file(const char* path) {
FILE* f = fopen(path, "rb");
if (!f)
return NULL;
fseek(f, 0, SEEK_END);
long size = ftell(f);
fseek(f, 0, SEEK_SET);
char* buffer = malloc(size + 1);
fread(buffer, 1, size, f);
buffer[size] = '\0'; // null-terminate
fclose(f);
return buffer;
}
static GLuint standard_shader_program;
static GLuint selection_shader_program;
// shader uniforms
static GLuint shader_standard_uProjMatrixLoc;
static GLuint shader_selection_uProjMatrixLoc;
static GLuint shader_selection_uTimeLoc;
static GLuint shader_selection_uScaleLoc;
static GLuint shader_selection_uC1Loc;
static GLuint shader_selection_uC2Loc;
static GLuint shader_selection_uMinLoc;
static GLuint shader_selection_uMaxLoc;
static GLuint vao;
VertexBuffer vb;
static size_t shape_vertex_count = 0;
static GLuint compile_shader(GLenum type, const char* src) {
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, &src, NULL);
glCompileShader(shader);
GLint success;
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (!success) {
char info[512];
glGetShaderInfoLog(shader, 512, NULL, info);
g_error("Shader compile failed: %s", info);
}
return shader;
}
static GLuint create_shader_program(char* frag, char* vert) {
GLuint vertex = compile_shader(GL_VERTEX_SHADER, vert);
GLuint fragment = compile_shader(GL_FRAGMENT_SHADER, frag);
GLuint shader_program = glCreateProgram();
glAttachShader(shader_program, vertex);
glAttachShader(shader_program, fragment);
glLinkProgram(shader_program);
GLint success;
glGetProgramiv(shader_program, GL_LINK_STATUS, &success);
if (!success) {
char info[512];
glGetProgramInfoLog(shader_program, 512, NULL, info);
g_error("Shader link failed: %s", info);
}
glDeleteShader(vertex);
glDeleteShader(fragment);
return shader_program;
}
static void init_shader(void) {
char* vert_src = read_file("./shaders/triangle.vert.glsl");
char* frag_src = read_file("./shaders/triangle.frag.glsl");
char* selection_frag_src = read_file("./shaders/selection.frag.glsl");
if (!vert_src || !frag_src)
g_error("Failed to load shader files");
standard_shader_program = create_shader_program(frag_src, vert_src);
selection_shader_program =
create_shader_program(selection_frag_src, vert_src);
shader_standard_uProjMatrixLoc =
glGetUniformLocation(standard_shader_program, "uProjection");
shader_selection_uProjMatrixLoc =
glGetUniformLocation(selection_shader_program, "uProjection");
shader_selection_uTimeLoc =
glGetUniformLocation(selection_shader_program, "uTime");
shader_selection_uScaleLoc =
glGetUniformLocation(selection_shader_program, "uScale");
shader_selection_uC1Loc =
glGetUniformLocation(selection_shader_program, "uColor1");
shader_selection_uC2Loc =
glGetUniformLocation(selection_shader_program, "uColor2");
shader_selection_uMinLoc =
glGetUniformLocation(selection_shader_program, "uMin");
shader_selection_uMaxLoc =
glGetUniformLocation(selection_shader_program, "uMax");
if (shader_selection_uMinLoc == -1 || shader_selection_uMaxLoc == -1)
g_warning("Selection shader: uMin/uMax uniform not found in shader!");
}
static void init_geometry(void) {
GLuint vbo;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex),
(void*)offsetof(Vertex, coords));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex),
(void*)offsetof(Vertex, color));
glBindVertexArray(0);
}
void vektor_canvas_geometry_changed(VektorCanvasRenderInfo* renderInfo) {
vb.count = 0;
vektor_vb_rasterize(&vb, renderInfo->shapes, renderInfo->zoom);
shape_vertex_count = vb.count;
if (renderInfo->selectedShape != NULL &&
*(renderInfo->selectedShape) != NULL) {
VektorShapeNode* selectedShape = *renderInfo->selectedShape;
// create handle quads if a shape is selected
for (size_t i = 0; i < selectedShape->base->handleCount; i++) {
V2 handle = selectedShape->base->handles[i];
VektorBBox handleBbox = vektor_shape_get_handle_bbox(handle);
vektor_vb_add_quad(&vb, handleBbox.min, handleBbox.max,
vektor_color_new(255, 255, 255, 255));
}
shape_vertex_count = vb.count;
// create selection quad if a shape is selected
VektorBBox bbox =
vektor_primitive_get_bbox(selectedShape->base->primitive);
// expand it a little so it is not inset
bbox = vektor_bbox_expand(bbox, 0.03f);
vektor_vb_add_quad(&vb, bbox.min, bbox.max,
vektor_color_new(255, 255, 255, 255));
}
}
static gboolean render(GtkGLArea* a, GdkGLContext* ctx,
VektorCanvasRenderInfo* renderInfo) {
// vektor_canvas_geometry_changed(renderInfo);
glBufferData(GL_ARRAY_BUFFER, vb.count * sizeof(Vertex), vb.vertices,
GL_STATIC_DRAW);
// PASS 1 - draw shape vertices
glUseProgram(standard_shader_program);
// float projectionMatrix[16] = {1, 0, 0, 0, 0, 1, 0, 0,
// 0, 0, 1, 0, 0, 0, 0, 1};
glUniformMatrix4fv(shader_standard_uProjMatrixLoc, 1, GL_FALSE,
renderInfo->canvasTransform);
glBindVertexArray(vao);
glDisable(GL_CULL_FACE);
// glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, shape_vertex_count);
// PASS 2 - draw selection quads
if (vb.count > shape_vertex_count) {
// g_print("vdelta: %zu\n", vb.count - shape_vertex_count);
float time =
(g_get_monotonic_time() - renderInfo->startupTime) / 10000000.0f;
// re-fetch bbox (we know a shape is selected)
VektorBBox bbox = vektor_primitive_get_bbox(
(*(renderInfo->selectedShape))->base->primitive);
bbox = vektor_bbox_expand(bbox, 0.03f);
glUseProgram(selection_shader_program);
glUniformMatrix4fv(shader_selection_uProjMatrixLoc, 1, GL_FALSE,
renderInfo->canvasTransform);
glUniform1f(shader_selection_uTimeLoc, time);
glUniform1f(shader_selection_uScaleLoc, renderInfo->zoom);
glUniform2f(shader_selection_uMinLoc, bbox.min.x, bbox.min.y);
glUniform2f(shader_selection_uMaxLoc, bbox.max.x, bbox.max.y);
glUniform4f(shader_selection_uC1Loc, 0, 0, 0, 0);
glUniform4f(shader_selection_uC2Loc, 0.46, 0.46, 1, 1);
glDrawArrays(GL_TRIANGLES, shape_vertex_count,
vb.count - shape_vertex_count);
}
glBindVertexArray(0);
glUseProgram(0);
return TRUE;
}
static void dump_gl_info(GtkGLArea* area) {
gtk_gl_area_make_current(area);
if (gtk_gl_area_get_error(area)) {
g_warning("Failed to make GL context current");
return;
}
const GLubyte* renderer = glGetString(GL_RENDERER);
const GLubyte* vendor = glGetString(GL_VENDOR);
const GLubyte* version = glGetString(GL_VERSION);
const GLubyte* shading = glGetString(GL_SHADING_LANGUAGE_VERSION);
g_debug("GL Vendor : %s", vendor);
g_debug("GL Renderer : %s", renderer);
g_debug("GL Version : %s", version);
g_debug("GLSL Version : %s", shading);
GLint n;
glGetIntegerv(GL_NUM_EXTENSIONS, &n);
g_debug("Supported extensions (%d):", n);
for (GLint i = 0; i < n; ++i) {
g_debug(" %s", glGetStringi(GL_EXTENSIONS, i));
}
}
static void realize(GtkGLArea* area, gpointer user_data) {
gtk_gl_area_make_current(area);
if (gtk_gl_area_get_error(area) != NULL)
return;
glEnable(GL_DEBUG_OUTPUT);
dump_gl_info(area);
init_shader();
init_geometry();
}
static void on_scroll(GtkEventControllerScroll* controller, double dx,
double dy, gpointer user_data) {
VektorCanvasRenderInfo* s = user_data;
GdkModifierType state = gtk_event_controller_get_current_event_state(
GTK_EVENT_CONTROLLER(controller));
// if (state & GDK_CONTROL_MASK) {
if (dy < 0)
s->zoom *= 1.1f;
else if (dy > 0)
s->zoom *= 0.9f;
M33 mat =
m33_mul(m33_translate(s->panX, s->panY),
m33_mul(m33_rotate(s->rotation), m33_scale(s->zoom, s->zoom)));
m33_to_gl4(mat, s->canvasTransform);
s->canvasMat = mat;
GtkWidget* widget =
gtk_event_controller_get_widget(GTK_EVENT_CONTROLLER(controller));
vektor_canvas_geometry_changed(s);
}
static void on_pan_begin(GtkGestureDrag* gesture, double start_x,
double start_y, gpointer user_data) {
VektorCanvasRenderInfo* s = user_data;
GdkModifierType state = gtk_event_controller_get_current_event_state(
GTK_EVENT_CONTROLLER(gesture));
if (!(state & GDK_SHIFT_MASK)) {
s->drag_start_x = s->panX;
s->drag_start_y = s->panY;
} else {
double x, y;
gtk_gesture_drag_get_start_point(gesture, &x, &y);
s->mouse_start_x = x;
s->mouse_start_y = y;
double cx = VKTR_CANVAS_WIDTH * 0.5;
double cy = VKTR_CANVAS_HEIGHT * 0.5;
double dx = x - cx;
double dy = y - cy;
s->dragStartAngle = atan2(dy, dx);
s->dragStartRotation = s->rotation;
}
}
static void on_pan_drag(GtkGestureDrag* gesture, double offset_x,
double offset_y, gpointer user_data) {
VektorCanvasRenderInfo* s = user_data;
GdkModifierType state = gtk_event_controller_get_current_event_state(
GTK_EVENT_CONTROLLER(gesture));
if (!(state & GDK_SHIFT_MASK)) {
s->panX = s->drag_start_x + offset_x / (80 * s->zoom);
s->panY = s->drag_start_y - offset_y / (80 * s->zoom);
M33 mat = m33_mul(
m33_translate(s->panX, s->panY),
m33_mul(m33_rotate(s->rotation), m33_scale(s->zoom, s->zoom)));
m33_to_gl4(mat, s->canvasTransform);
s->canvasMat = mat;
} else {
double x, y;
gtk_gesture_drag_get_offset(gesture, &x, &y);
double mx = s->mouse_start_x + x;
double my = s->mouse_start_y + y;
double cx = VKTR_CANVAS_WIDTH * 0.5;
double cy = VKTR_CANVAS_HEIGHT * 0.5;
double dx = mx - cx;
double dy = my - cy;
double angle = -atan2(dy, dx);
s->rotation = s->dragStartRotation + (angle - s->dragStartAngle);
M33 mat = m33_mul(
m33_translate(s->panX, s->panY),
m33_mul(m33_rotate(s->rotation), m33_scale(s->zoom, s->zoom)));
m33_to_gl4(mat, s->canvasTransform);
s->canvasMat = mat;
}
GtkWidget* widget =
gtk_event_controller_get_widget(GTK_EVENT_CONTROLLER(gesture));
//gtk_gl_area_queue_render(GTK_GL_AREA(widget));
vektor_canvas_geometry_changed(s);
}
void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut,
VektorCanvasRenderInfo* renderInfo) {
canvasOut->canvasWidget = state->workspaceCanvas; canvasOut->canvasWidget = state->workspaceCanvas;
canvasOut->width = VKTR_CANVAS_WIDTH; canvasOut->width = VKTR_CANVAS_WIDTH;
canvasOut->height = VKTR_CANVAS_HEIGHT; canvasOut->height = VKTR_CANVAS_HEIGHT;
@@ -20,49 +379,24 @@ void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut) {
VKTR_CANVAS_WIDTH, VKTR_CANVAS_HEIGHT, GDK_MEMORY_R8G8B8A8, VKTR_CANVAS_WIDTH, VKTR_CANVAS_HEIGHT, GDK_MEMORY_R8G8B8A8,
canvasOut->canvasPixelBytes, VKTR_CANVAS_WIDTH * 4); canvasOut->canvasPixelBytes, VKTR_CANVAS_WIDTH * 4);
gtk_picture_set_paintable(canvasOut->canvasWidget, g_signal_connect(canvasOut->canvasWidget, "realize", G_CALLBACK(realize),
GDK_PAINTABLE(canvasOut->canvasTexture)); NULL);
gtk_picture_set_content_fit(GTK_PICTURE(canvasOut->canvasWidget), g_signal_connect(canvasOut->canvasWidget, "render", G_CALLBACK(render),
GTK_CONTENT_FIT_CONTAIN); renderInfo);
// g_object_unref(bytes);
GtkEventController* scroll =
gtk_event_controller_scroll_new(GTK_EVENT_CONTROLLER_SCROLL_VERTICAL);
gtk_widget_add_controller(GTK_WIDGET(canvasOut->canvasWidget), scroll);
g_signal_connect(scroll, "scroll", G_CALLBACK(on_scroll), renderInfo);
GtkGesture* pan = gtk_gesture_drag_new();
gtk_gesture_single_set_button(GTK_GESTURE_SINGLE(pan), GDK_BUTTON_MIDDLE);
gtk_widget_add_controller(GTK_WIDGET(canvasOut->canvasWidget),
GTK_EVENT_CONTROLLER(pan));
g_signal_connect(pan, "drag-begin", G_CALLBACK(on_pan_begin), renderInfo);
g_signal_connect(pan, "drag-update", G_CALLBACK(on_pan_drag), renderInfo);
} }
/* Generate new texture based on canvasPixels*/
void vektor_canvas_update(VektorCanvas* canvas) {
g_bytes_unref(canvas->canvasPixelBytes);
canvas->canvasPixelBytes =
g_bytes_new(canvas->canvasPixels, VKTR_CANVAS_SIZE);
g_object_unref(canvas->canvasTexture);
canvas->canvasTexture = gdk_memory_texture_new(
canvas->width, canvas->height, GDK_MEMORY_R8G8B8A8,
canvas->canvasPixelBytes, canvas->width * 4);
gtk_picture_set_paintable(canvas->canvasWidget,
GDK_PAINTABLE(canvas->canvasTexture));
}
void vektor_canvas_fill(VektorCanvas* canvas, VektorColor color) {
for (int x = 0; x < VKTR_CANVAS_WIDTH; x++) {
for (int y = 0; y < VKTR_CANVAS_HEIGHT; y++) {
int i = (y * VKTR_CANVAS_WIDTH + x) * 4;
canvas->canvasPixels[i + 0] = color.r;
canvas->canvasPixels[i + 1] = color.g;
canvas->canvasPixels[i + 2] = color.b;
canvas->canvasPixels[i + 3] = color.a;
}
}
}
void vektor_canvas_drawfrom(VektorFramebuffer* fb, VektorCanvas* target) {
for (int x = 0; x < fb->width; x++) {
for (int y = 0; y < fb->height; y++) {
int i = (y * fb->width + x) * 4;
target->canvasPixels[i + 0] = (guchar)fb->pixels[i + 0];
target->canvasPixels[i + 1] = (guchar)fb->pixels[i + 1];
target->canvasPixels[i + 2] = (guchar)fb->pixels[i + 2];
target->canvasPixels[i + 3] = (guchar)fb->pixels[i + 3];
}
}
}

View File

@@ -3,10 +3,14 @@
#include "../core/raster.h" #include "../core/raster.h"
#include "../util/color.h" #include "../util/color.h"
#include "gtk/gtk.h"
#include "src/core/matrix.h"
#include "src/core/modifier.h"
#include "src/core/primitives.h"
#include "uicontroller.h" #include "uicontroller.h"
typedef struct VektorCanvas { typedef struct VektorCanvas {
GtkPicture* canvasWidget; GtkGLArea* canvasWidget;
// texture related stuff // texture related stuff
guchar* canvasPixels; guchar* canvasPixels;
@@ -17,9 +21,33 @@ typedef struct VektorCanvas {
int height; int height;
} VektorCanvas; } VektorCanvas;
void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut); typedef struct VektorCanvasRenderInfo {
void vektor_canvas_update(VektorCanvas* canvas); gint64 startupTime;
void vektor_canvas_fill(VektorCanvas* canvas, VektorColor color); VektorShapeNodeBuffer* shapes;
void vektor_canvas_drawfrom(VektorFramebuffer* fb, VektorCanvas* canvas);
// a pointer to appstate->selectedShape
VektorShapeNode** selectedShape;
float zoom;
float panX;
float panY;
float rotation;
float dragStartRotation;
double dragStartAngle;
double drag_start_x;
double drag_start_y;
double mouse_start_x;
double mouse_start_y;
M33 canvasMat;
float canvasTransform[16];
} VektorCanvasRenderInfo;
void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut,
VektorCanvasRenderInfo* renderInfo);
void vektor_canvas_geometry_changed(VektorCanvasRenderInfo* renderInfo);
// void vektor_canvas_update(VektorCanvas* canvas);
// void vektor_canvas_fill(VektorCanvas* canvas, VektorColor color);
// void vektor_canvas_drawfrom(VektorFramebuffer* fb, VektorCanvas* canvas);
#endif #endif

382
src/ui/widgets/colorwheel.c Normal file
View File

@@ -0,0 +1,382 @@
#include "colorwheel.h"
#include "cairo.h"
#include "gtk/gtk.h"
#include "gtk/gtkshortcut.h"
#define M_PI 3.14159265358979323846
enum { COLOR_CHANGED, LAST_SIGNAL };
static guint signals[LAST_SIGNAL];
struct _VektorColorWheel {
GtkDrawingArea parent_instance;
double hue;
double saturation;
double lightness;
gboolean dragging_wheel;
gboolean dragging_triangle;
};
G_DEFINE_TYPE(VektorColorWheel, vektor_color_wheel, GTK_TYPE_DRAWING_AREA)
static gboolean point_in_triangle(double px, double py, double ax, double ay,
double bx, double by, double cx, double cy,
double* u, double* v, double* w) {
double denom = (by - cy) * (ax - cx) + (cx - bx) * (ay - cy);
*u = ((by - cy) * (px - cx) + (cx - bx) * (py - cy)) / denom;
*v = ((cy - ay) * (px - cx) + (ax - cx) * (py - cy)) / denom;
*w = 1 - *u - *v;
return (*u >= 0 && *v >= 0 && *w >= 0);
}
static void closest_point_on_segment(double px, double py, double ax, double ay,
double bx, double by, double* rx,
double* ry) {
double abx = bx - ax;
double aby = by - ay;
double apx = px - ax;
double apy = py - ay;
double t = (apx * abx + apy * aby) / (abx * abx + aby * aby);
if (t < 0)
t = 0;
if (t > 1)
t = 1;
*rx = ax + abx * t;
*ry = ay + aby * t;
}
static void closest_point_on_triangle(double px, double py, double ax,
double ay, double bx, double by,
double cx, double cy, double* rx,
double* ry) {
double p1x, p1y;
double p2x, p2y;
double p3x, p3y;
closest_point_on_segment(px, py, ax, ay, bx, by, &p1x, &p1y);
closest_point_on_segment(px, py, bx, by, cx, cy, &p2x, &p2y);
closest_point_on_segment(px, py, cx, cy, ax, ay, &p3x, &p3y);
double d1 = (px - p1x) * (px - p1x) + (py - p1y) * (py - p1y);
double d2 = (px - p2x) * (px - p2x) + (py - p2y) * (py - p2y);
double d3 = (px - p3x) * (px - p3x) + (py - p3y) * (py - p3y);
if (d1 <= d2 && d1 <= d3) {
*rx = p1x;
*ry = p1y;
} else if (d2 <= d3) {
*rx = p2x;
*ry = p2y;
} else {
*rx = p3x;
*ry = p3y;
}
}
static void vektor_color_wheel_snapshot(GtkWidget* widget,
GtkSnapshot* snapshot) {
VektorColorWheel* self = VEKTOR_COLOR_WHEEL(widget);
int width = gtk_widget_get_width(widget);
int height = gtk_widget_get_height(widget);
graphene_rect_t bounds = GRAPHENE_RECT_INIT(0, 0, width, height);
cairo_t* cr = gtk_snapshot_append_cairo(snapshot, &bounds);
double cx = width / 2.0;
double cy = height / 2.0;
double outer_radius = MIN(width, height) / 2.0;
double wheel_radius = outer_radius * 0.95;
double inner_radius = wheel_radius * 0.9;
double triangle_radius = wheel_radius * 0.75;
// wheel draw
for (int a = 0; a < 360; a++) {
double angle_1 = a * (M_PI / 180.0);
double angle_2 = (a + 1) * (M_PI / 180.0);
cairo_new_path(cr);
cairo_arc(cr, cx, cy, wheel_radius, angle_1, angle_2);
cairo_arc_negative(cr, cx, cy, inner_radius, angle_2, angle_1);
cairo_close_path(cr);
float r, g, b;
gtk_hsv_to_rgb(a / 360.0, 1.0, 1.0, &r, &g, &b);
cairo_set_source_rgb(cr, r, g, b);
cairo_fill(cr);
}
// triangle draw
double ax = cx + triangle_radius;
double ay = cy;
double bx = cx - 0.5 * triangle_radius;
double by = cy + 0.866 * triangle_radius;
double cx2 = cx - 0.5 * triangle_radius;
double cy2 = cy - 0.866 * triangle_radius;
cairo_new_path(cr);
cairo_move_to(cr, ax, ay);
cairo_line_to(cr, bx, by);
cairo_line_to(cr, cx2, cy2);
cairo_close_path(cr);
cairo_save(cr);
cairo_clip(cr);
// base color (pure hue at full brightness)
float r, g, b;
gtk_hsv_to_rgb(self->hue, 1.0, 1.0, &r, &g, &b);
cairo_set_source_rgb(cr, r, g, b);
cairo_paint(cr);
// White gradient: from pure hue (right) → white (bottom)
cairo_pattern_t* white = cairo_pattern_create_linear(ax, ay, bx, by);
cairo_pattern_add_color_stop_rgba(white, 0.0, 1, 1, 1,
0.0); // transparent at pure hue
cairo_pattern_add_color_stop_rgba(white, 1.0, 1, 1, 1,
1.0); // opaque white at bottom
cairo_set_source(cr, white);
cairo_paint(cr);
cairo_pattern_destroy(white);
// Black gradient: from pure hue (right) → black (top)
cairo_pattern_t* black = cairo_pattern_create_linear(ax, ay, cx2, cy2);
cairo_pattern_add_color_stop_rgba(black, 0.0, 0, 0, 0,
0.0); // transparent at pure hue
cairo_pattern_add_color_stop_rgba(black, 1.0, 0, 0, 0,
1.0); // opaque black at top
cairo_set_source(cr, black);
cairo_paint(cr);
cairo_pattern_destroy(black);
cairo_restore(cr);
// triangle outline
cairo_set_source_rgb(cr, .1, .1, .1);
cairo_move_to(cr, ax, ay);
cairo_line_to(cr, bx, by);
cairo_line_to(cr, cx2, cy2);
cairo_close_path(cr);
cairo_set_source_rgb(cr, .1, .1, .1);
cairo_stroke(cr);
// selectors draw
// triangle selector
double chroma_weight = self->saturation * self->lightness;
double white_weight = (1.0 - self->saturation) * self->lightness;
double black_weight = 1.0 - self->lightness;
double px = ax * chroma_weight + bx * white_weight + cx2 * black_weight;
double py = ay * chroma_weight + by * white_weight + cy2 * black_weight;
cairo_arc(cr, px, py, 5, 0, 2 * M_PI);
float fr, fg, fb;
vektor_color_wheel_get_colorout(self, &fr, &fg, &fb);
cairo_set_source_rgb(cr, fr, fg, fb);
cairo_fill_preserve(cr);
cairo_set_source_rgb(cr, 0.1, 0.1, 0.1);
cairo_set_line_width(cr, 2.0);
cairo_stroke(cr);
// wheel selector
double selector_angle = self->hue * 2 * M_PI;
double selector_width = 0.08;
cairo_new_path(cr);
cairo_arc(cr, cx, cy, wheel_radius, selector_angle - selector_width,
selector_angle + selector_width);
cairo_arc_negative(cr, cx, cy, inner_radius,
selector_angle + selector_width,
selector_angle - selector_width);
cairo_close_path(cr);
cairo_set_source_rgb(cr, 1, 1, 1);
cairo_stroke(cr);
cairo_destroy(cr);
}
static void on_click(GtkGestureClick* gesture, int n_press, double x, double y,
gpointer data) {
VektorColorWheel* wheel = VEKTOR_COLOR_WHEEL(data);
GtkWidget* widget = GTK_WIDGET(wheel);
int width = gtk_widget_get_width(widget);
int height = gtk_widget_get_height(widget);
double outer_radius = MIN(width, height) / 2.0;
double wheel_radius = outer_radius * 0.95;
double triangle_radius = wheel_radius * 0.75;
double cx = width / 2.0;
double cy = height / 2.0;
double ax = cx + triangle_radius;
double ay = cy;
double bx = cx - 0.5 * triangle_radius;
double by = cy + 0.866 * triangle_radius;
double cx2 = cx - 0.5 * triangle_radius;
double cy2 = cy - 0.866 * triangle_radius;
double u, v, w;
gboolean inside =
point_in_triangle(x, y, ax, ay, bx, by, cx2, cy2, &u, &v, &w);
if (wheel->dragging_triangle) {
if (!inside) { // if outside triangle, snap to its edge
double sx, sy;
closest_point_on_triangle(x, y, ax, ay, bx, by, cx2, cy2, &sx, &sy);
x = sx;
y = sy;
point_in_triangle(x, y, ax, ay, bx, by, cx2, cy2, &u, &v, &w);
}
double denom = u + v;
if (denom > 0.0001) { // avoid div-by-zero at black vertex
wheel->saturation = u / denom;
} else {
wheel->saturation = 0.0; // arbitrary, since S irrelevant at V=0
}
wheel->lightness = denom;
} else { // dragging wheel
double dx = x - cx;
double dy = y - cy;
double angle = atan2(dy, dx);
if (angle < 0) {
angle += 2 * M_PI;
}
wheel->hue = angle / (2 * M_PI);
}
g_signal_emit(wheel, signals[COLOR_CHANGED], 0);
gtk_widget_queue_draw(widget);
}
static void on_drag(GtkGestureDrag* gesture, double offset_x, double offset_y,
gpointer data) {
double x, y;
gtk_gesture_drag_get_start_point(gesture, &x, &y);
x += offset_x;
y += offset_y;
on_click(NULL, 0, x, y, data);
}
static void on_drag_begin(GtkGestureDrag* gesture, gdouble start_x,
gdouble start_y, gpointer user_data) {
// set dragging_wheel or dragging_triangle which are used
// to determine to where the cursor should snap to
VektorColorWheel* wheel = VEKTOR_COLOR_WHEEL(user_data);
GtkWidget* widget = GTK_WIDGET(wheel);
int width = gtk_widget_get_width(widget);
int height = gtk_widget_get_height(widget);
double cx = width / 2.0;
double cy = height / 2.0;
double dx = start_x - cx;
double dy = start_y - cy;
double dist = sqrt(dx * dx + dy * dy);
double outer_radius = MIN(width, height) / 2.0;
double wheel_radius = outer_radius * 0.95;
double inner_radius = wheel_radius * 0.9;
if (dist > inner_radius) {
wheel->dragging_wheel = TRUE;
wheel->dragging_triangle = FALSE;
} else if (dist < inner_radius) {
wheel->dragging_wheel = FALSE;
wheel->dragging_triangle = TRUE;
} else {
wheel->dragging_wheel = FALSE;
wheel->dragging_triangle = FALSE;
}
}
static void vektor_color_wheel_init(VektorColorWheel* self) {
GtkGesture* click = gtk_gesture_click_new();
gtk_widget_add_controller(GTK_WIDGET(self), GTK_EVENT_CONTROLLER(click));
g_signal_connect(click, "pressed", G_CALLBACK(on_click), self);
GtkGesture* drag = gtk_gesture_drag_new();
gtk_widget_add_controller(GTK_WIDGET(self), GTK_EVENT_CONTROLLER(drag));
g_signal_connect(drag, "drag-update", G_CALLBACK(on_drag), self);
g_signal_connect(drag, "drag-begin", G_CALLBACK(on_drag_begin), self);
}
static void vektor_color_wheel_class_init(VektorColorWheelClass* klass) {
GtkWidgetClass* widget_class = GTK_WIDGET_CLASS(klass);
widget_class->snapshot = vektor_color_wheel_snapshot;
signals[COLOR_CHANGED] =
g_signal_new("color-changed", G_TYPE_FROM_CLASS(klass),
G_SIGNAL_RUN_FIRST, 0, NULL, NULL, NULL, G_TYPE_NONE, 0);
}
GtkWidget* vektor_color_wheel_new(void) {
return g_object_new(VEKTOR_TYPE_COLOR_WHEEL, NULL);
}
VektorColor vektor_color_wheel_get_color(VektorColorWheel* wheel) {
float r, g, b;
gtk_hsv_to_rgb(wheel->hue, wheel->saturation, wheel->lightness, &r, &g, &b);
return (VektorColor){.r = (unsigned char)(r * 255),
.g = (unsigned char)(g * 255),
.b = (unsigned char)(b * 255),
.a = 255};
}
void vektor_color_wheel_get_colorout(VektorColorWheel* wheel, float* r,
float* g, float* b) {
gtk_hsv_to_rgb(wheel->hue, wheel->saturation, wheel->lightness, r, g, b);
}
void vektor_color_wheel_set_color(VektorColorWheel* wheel, VektorColor c) {
float h, s, v;
gtk_rgb_to_hsv(c.r / 255.0, c.g / 255.0, c.b / 255.0, &h, &s, &v);
wheel->hue = (float)h;
wheel->saturation = (float)s;
wheel->lightness = (float)v;
gtk_widget_queue_draw(GTK_WIDGET(wheel));
g_signal_emit(wheel, signals[COLOR_CHANGED], 0);
}

View File

@@ -0,0 +1,17 @@
#ifndef VKTR_COLORWHEEL_H
#define VKTR_COLORWHEEL_H
#include "gtk/gtk.h"
#include "src/util/color.h"
#define VEKTOR_TYPE_COLOR_WHEEL vektor_color_wheel_get_type()
G_DECLARE_FINAL_TYPE(VektorColorWheel, vektor_color_wheel, VEKTOR, COLOR_WHEEL,
GtkDrawingArea)
GtkWidget* vektor_color_wheel_new(void);
VektorColor vektor_color_wheel_get_color(VektorColorWheel* wheel);
void vektor_color_wheel_get_colorout(VektorColorWheel* wheel, float* r,
float* g, float* b);
void vektor_color_wheel_set_color(VektorColorWheel* wheel, VektorColor c);
#endif

View File

@@ -5,5 +5,5 @@
} }
button { button {
background: none; /*background: none;*/
} }

View File

@@ -31,6 +31,29 @@
</object> </object>
</child> </child>
<!--Another topbar for style control-->
<child>
<object class="GtkBox">
<property name="orientation">horizontal</property>
<property name="hexpand">true</property>
<child>
<object class="GtkImage">
<property name="icon-name">tool-pencil-symbolic</property>
<property name="margin-start">10</property>
</object>
</child>
<child>
<object class="GtkEntry" id="thickness_entry">
<property name="text">1</property>
<property name="margin-start">10</property>
</object>
</child>
</object>
</child>
<!--Main area below--> <!--Main area below-->
<child> <child>
<object class="GtkPaned" id="workspace_paned"> <object class="GtkPaned" id="workspace_paned">
@@ -45,11 +68,9 @@
<!--Main canvas--> <!--Main canvas-->
<child> <child>
<object class="GtkPicture" id="workspace"> <object class="GtkGLArea" id="workspace">
<property name="content-fit">contain</property>
<property name="hexpand">true</property> <property name="hexpand">true</property>
<property name="vexpand">true</property> <property name="vexpand">true</property>
</object> </object>
</child> </child>
@@ -66,15 +87,79 @@
<property name="margin-bottom">12</property> <property name="margin-bottom">12</property>
<!--Tool buttons--> <!--Tool buttons-->
<!--Select tool-->
<child> <child>
<object class="GtkButton" id="button_linetool"> <object class="GtkButton" id="button_selecttool">
<property name="icon-name">insert-object-symbolic</property> <property name="icon-name">tool-select-symbolic</property>
<property name="halign">start</property>
</object> </object>
</child> </child>
<!--Shape tool (row container)-->
<child> <child>
<object class="GtkButton"> <object class="GtkBox">
<property name="orientation">horizontal</property>
<!--Shape tool-->
<child>
<object class="GtkButton" id="button_shapetools">
<property name="icon-name">tool-line-symbolic</property>
</object>
</child>
<!--Shape subtools revealer-->
<child>
<object class="GtkRevealer" id="shape_revealer">
<property name="transition-type">slide-right</property>
<!--Subtool container-->
<child>
<object class="GtkBox">
<property name="orientation">horizontal</property>
<!--Line tool-->
<child>
<object class="GtkButton" id="button_linetool">
<property name="icon-name">tool-line-symbolic</property>
</object>
</child>
<!--Rectangle tool-->
<child>
<object class="GtkButton" id="button_rectangletool">
<property name="icon-name">tool-rectangle-symbolic</property>
</object>
</child>
<!--Polygon tool-->
<child>
<object class="GtkButton" id="button_polygontool">
<property name="icon-name">tool-polygon-symbolic</property>
</object>
</child>
<!--Circle tool-->
<child>
<object class="GtkButton" id="button_circletool">
<property name="icon-name">tool-circle-symbolic</property>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
</child>
<!--Copy tool-->
<child>
<object class="GtkButton" id="button_copytool">
<property name="icon-name">edit-copy-symbolic</property> <property name="icon-name">edit-copy-symbolic</property>
<property name="halign">start</property>
</object> </object>
</child> </child>
@@ -86,8 +171,116 @@
<!--Sidepanel (layers & modifiers)--> <!--Sidepanel (layers & modifiers)-->
<child> <child>
<object class="GtkFrame" id="sidepanel"> <object class="GtkPaned" id="sidepanel">
<property name="label">Sidepanel</property> <property name="orientation">vertical</property>
<property name="wide-handle">true</property>
<property name="hexpand">true</property>
<child>
<object class="GtkBox">
<property name="hexpand">true</property>
<property name="vexpand">true</property>
<property name="margin-start">6</property>
<property name="margin-end">6</property>
<property name="margin-top">6</property>
<property name="margin-bottom">6</property>
<child>
<object class="GtkBox">
<property name="orientation">vertical</property>
<child>
<object class="VektorColorWheel" id="color_picker">
<property name="hexpand">true</property>
<property name="vexpand">true</property>
</object>
</child>
<child>
<object class="GtkBox">
<property name="orientation">horizontal</property>
<property name="halign">center</property>
<child>
<object class="GtkLabel">
<property name="label">R</property>
<property name="margin-start">6</property>
<property name="margin-end">6</property>
</object>
</child>
<child>
<object class="GtkEntry" id="spin_color_r">
<property name="text">0</property>
</object>
</child>
<child>
<object class="GtkLabel">
<property name="label">G</property>
<property name="margin-start">6</property>
<property name="margin-end">6</property>
</object>
</child>
<child>
<object class="GtkEntry" id="spin_color_g">
<property name="text">0</property>
</object>
</child>
<child>
<object class="GtkLabel">
<property name="label">B</property>
<property name="margin-start">6</property>
<property name="margin-end">6</property>
</object>
</child>
<child>
<object class="GtkEntry" id="spin_color_b">
<property name="text">0</property>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
</child>
<child>
<object class="GtkFrame">
<property name="label">Modifiers</property>
</object>
</child>
</object>
</child>
</object>
</child>
<!--Footer-->
<child>
<object class="GtkBox" id="footer">
<style><class name="footer"/></style>
<property name="orientation">horizontal</property>
<property name="margin-start">6</property>
<property name="margin-end">6</property>
<property name="margin-top">3</property>
<property name="margin-bottom">3</property>
<!--Footer status bar-->
<child>
<object class="GtkLabel" id="footer_status">
<property name="label">0 MiB</property>
<property name="xalign">0</property>
</object> </object>
</child> </child>
@@ -98,4 +291,6 @@
</child> </child>
</object> </object>
</interface> </interface>