chore: add modifier pipeline
This commit is contained in:
8
icons/hicolor/scalable/actions/tool-brush-symbolic.svg
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8
icons/hicolor/scalable/actions/tool-brush-symbolic.svg
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@@ -0,0 +1,8 @@
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<svg xmlns="http://www.w3.org/2000/svg" width="22" height="22" viewBox="0 0 22 22">
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<defs>
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<style id="current-color-scheme" type="text/css">
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.ColorScheme-Text { color:#444444; } .ColorScheme-Highlight { color:#4285f4; } .ColorScheme-NeutralText { color:#ff9800; } .ColorScheme-PositiveText { color:#4caf50; } .ColorScheme-NegativeText { color:#f44336; }
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</style>
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</defs>
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<path style="fill:currentColor" class="ColorScheme-Text" d="M 14.574219 1.0058594 C 13.520146 0.87298937 10.770478 2.75775 8.0605469 5.46875 C 6.8520776 6.67795 5.8032796 7.8729 5 9 C 5.9414561 9.29995 6.7002076 10.0582 7 11 C 8.1266713 10.19649 9.3243336 9.1522594 10.533203 7.9433594 C 13.607725 4.8675594 15.546263 1.8205187 14.863281 1.1367188 C 14.793083 1.0660188 14.697306 1.0216494 14.574219 1.0058594 z M 4.5 10.330078 L 4.5 10.332031 C 1.0001889 11.270271 3.6248533 13.4865 1 15 C 4.4998111 15 6.25 13.248178 6.25 12.080078 C 6.25 11.497798 6.3093545 10.426978 4.5 10.330078 z" transform="translate(3 3)"/>
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</svg>
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After Width: | Height: | Size: 1005 B |
10
icons/hicolor/scalable/actions/tool-pencil-symbolic.svg
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10
icons/hicolor/scalable/actions/tool-pencil-symbolic.svg
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@@ -0,0 +1,10 @@
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<svg xmlns="http://www.w3.org/2000/svg" width="22" height="22" version="1.1">
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<defs>
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<style id="current-color-scheme" type="text/css">
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.ColorScheme-Text { color:#444444; } .ColorScheme-Highlight { color:#4285f4; } .ColorScheme-NeutralText { color:#ff9800; } .ColorScheme-PositiveText { color:#4caf50; } .ColorScheme-NegativeText { color:#f44336; }
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</style>
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</defs>
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<g transform="translate(3,3)">
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<path style="fill:currentColor" class="ColorScheme-Text" d="M 12.778,1.2222 C 12.778,1.2222 12.278,0.72224 11.778,1.2222 L 10,3 13,6 14.778,4.2222 C 15.278,3.7222 14.778,3.2222 14.778,3.2222 Z M 9,4 1,12 V 15 H 4 L 12,7 Z"/>
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</g>
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</svg>
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After Width: | Height: | Size: 646 B |
@@ -47,7 +47,7 @@ static void appstate_on_color_change(VektorColorWheel* wheel,
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appstate->currentColor = c;
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if (appstate->selectedShape != NULL) {
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appstate->selectedShape->base.style.stroke_color = c;
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appstate->selectedShape->base->style.stroke_color = c;
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}
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// set entry fields under the color selector
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@@ -125,7 +125,7 @@ begin_click_dispatch:
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state->selectedShape =
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&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
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} else if (state->selectedShape->base.primitive.kind !=
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} else if (state->selectedShape->base->primitive.kind !=
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VEKTOR_POLYLINE) {
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// selecting a tool resets the selection, so this condition
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// should not happen
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@@ -134,13 +134,13 @@ begin_click_dispatch:
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goto begin_click_dispatch; // retry
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}
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vektor_polyline_add_point(state->selectedShape->base.primitive.polyline,
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vektor_polyline_add_point(state->selectedShape->base->primitive.polyline,
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pos);
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state->selectedShape->base.bbox =
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vektor_primitive_get_bbox(state->selectedShape->base.primitive);
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state->selectedShape->base->bbox =
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vektor_primitive_get_bbox(state->selectedShape->base->primitive);
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// polyline's handle count is not fixed, so we have to add them manually
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vektor_shape_add_handle(&state->selectedShape->base, pos);
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vektor_shape_add_handle(state->selectedShape->base, pos);
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} else if (state->selectedTool == VektorPolygonTool) {
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// create new polygon shape if none is selected
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@@ -158,20 +158,20 @@ begin_click_dispatch:
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state->selectedShape =
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&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
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} else if (state->selectedShape->base.primitive.kind !=
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} else if (state->selectedShape->base->primitive.kind !=
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VEKTOR_POLYGON) {
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g_warning("Invalid selected primitive; polygon expected");
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vektor_appstate_deselect_shape(state);
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goto begin_click_dispatch; // retry
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}
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vektor_polygon_add_point(state->selectedShape->base.primitive.polygon,
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vektor_polygon_add_point(state->selectedShape->base->primitive.polygon,
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pos);
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state->selectedShape->base.bbox =
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vektor_primitive_get_bbox(state->selectedShape->base.primitive);
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state->selectedShape->base->bbox =
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vektor_primitive_get_bbox(state->selectedShape->base->primitive);
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// polygon's handle count is not fixed, so we have to add them manually
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vektor_shape_add_handle(&state->selectedShape->base, pos);
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vektor_shape_add_handle(state->selectedShape->base, pos);
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} else if (state->selectedTool == VektorCircleTool) {
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@@ -189,18 +189,18 @@ begin_click_dispatch:
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vektor_circle_free(circle);
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vektor_circle_set_center(&state->selectedShape->base.primitive.circle,
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vektor_circle_set_center(&state->selectedShape->base->primitive.circle,
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pos);
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vektor_circle_set_radius(&state->selectedShape->base.primitive.circle,
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vektor_circle_set_radius(&state->selectedShape->base->primitive.circle,
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0.1f);
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state->selectedShape->base.bbox =
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vektor_primitive_get_bbox(state->selectedShape->base.primitive);
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state->selectedShape->base->bbox =
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vektor_primitive_get_bbox(state->selectedShape->base->primitive);
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vektor_circle_create_handles(
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&state->selectedShape->base.primitive.circle,
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&state->selectedShape->base.handles,
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&state->selectedShape->base.handleCount);
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&state->selectedShape->base->primitive.circle,
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&state->selectedShape->base->handles,
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&state->selectedShape->base->handleCount);
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} else if (state->selectedTool == VektorRectangleTool) {
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VektorRectangle* rect = vektor_rectangle_new();
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@@ -218,22 +218,22 @@ begin_click_dispatch:
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vektor_rectangle_free(rect);
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vektor_rectangle_set_start(
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&state->selectedShape->base.primitive.rectangle, pos);
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&state->selectedShape->base->primitive.rectangle, pos);
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vektor_rectangle_set_end(
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&state->selectedShape->base.primitive.rectangle,
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&state->selectedShape->base->primitive.rectangle,
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vec2_add(pos, (V2){0.1f, 0.1f}));
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vektor_rectangle_create_handles(
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&state->selectedShape->base.primitive.rectangle,
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&state->selectedShape->base.handles,
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&state->selectedShape->base.handleCount);
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&state->selectedShape->base->primitive.rectangle,
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&state->selectedShape->base->handles,
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&state->selectedShape->base->handleCount);
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state->selectedShape->base.bbox =
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vektor_primitive_get_bbox(state->selectedShape->base.primitive);
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state->selectedShape->base->bbox =
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vektor_primitive_get_bbox(state->selectedShape->base->primitive);
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} else if (state->selectedTool == VektorSelectionTool) {
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for (size_t i = 0; i < state->shapeBuffer->count; i++) {
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VektorBBox bbox = vektor_primitive_get_bbox(
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state->shapeBuffer->nodes[i].base.primitive);
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state->shapeBuffer->nodes[i].base->primitive);
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// expand the bbox a little so its not painful to
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// try to grab handles located on the border of said bbox
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@@ -268,9 +268,9 @@ void vektor_appstate_canvas_drag_begin(GtkGestureDrag* gesture, gdouble x,
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// get selected shape's handles and check
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// if we click any of them
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for (size_t i = 0; i < selectedShape->base.handleCount; i++) {
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for (size_t i = 0; i < selectedShape->base->handleCount; i++) {
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VektorBBox bbox =
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vektor_shape_get_handle_bbox(selectedShape->base.handles[i]);
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vektor_shape_get_handle_bbox(selectedShape->base->handles[i]);
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if (vektor_bbox_isinside(bbox, position)) {
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// clicked inside handle
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state->heldHandleIndex = i;
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@@ -303,8 +303,8 @@ void vektor_appstate_canvas_drag_update(GtkGestureDrag* gesture, gdouble x,
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// drag handle if selected
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if (state->selectedShape != NULL && state->heldHandleIndex != -1) {
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state->selectedShape->base.handles[state->heldHandleIndex] = position;
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vektor_shape_handles_updated(&state->selectedShape->base,
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state->selectedShape->base->handles[state->heldHandleIndex] = position;
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vektor_shape_handles_updated(state->selectedShape->base,
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&state->heldHandleIndex);
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vektor_canvas_geometry_changed(state->renderInfo);
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}
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@@ -1,14 +1,69 @@
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#include "modifier.h"
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#include <glib.h>
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VektorShapeNode vektor_shapenode_new(VektorShape shape) {
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VektorShapeNode vektor_shapenode_new(VektorShape* shape) {
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VektorShapeNode node = (VektorShapeNode){
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.base = shape, .modifier_count = 0, .evaluated = shape};
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.base = shape,
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.modifier_count = 0,
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.evaluated = shape,
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.base_dirty = true
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};
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return node;
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}
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VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode) {
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void vektor_shapenode_free(VektorShapeNode* shapeNode) {
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if(shapeNode->base == shapeNode->evaluated) {
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free(shapeNode->base); // avoid double free()
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} else {
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free(shapeNode->base);
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free(shapeNode->evaluated);
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}
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free(shapeNode->modifiers);
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}
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VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode) {
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return shapeNode->evaluated;
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}
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VektorShape vektor_modifier_apply(VektorModifier* mod, VektorShape* input) {
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mod->cachedEvaluatedShape = mod->apply(mod, input);
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return mod->cachedEvaluatedShape;
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}
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// lots of copies by value here, could be problematic
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void vektor_shapenode_update(VektorShapeNode* shapeNode) {
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// if the base is dirty, apply EVERY modifier
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if(shapeNode->base_dirty) {
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VektorShape* evaluated = shapeNode->base;
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for(size_t i = 0; i < shapeNode->modifier_count; i++) {
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*evaluated = vektor_modifier_apply(&shapeNode->modifiers[i], evaluated);
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shapeNode->modifiers[i].dirty = false;
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}
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shapeNode->evaluated = evaluated;
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shapeNode->base_dirty = false;
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return;
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}
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// if the base is not dirty, start applying modifiers upstream
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// starting from the first dirty
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bool encountered_dirty = false;
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for(size_t i = 0; i < shapeNode->modifier_count; i++) {
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if(shapeNode->modifiers[i].dirty) { encountered_dirty = true; }
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if(encountered_dirty) {
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if(i == 0) {
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vektor_modifier_apply(&shapeNode->modifiers[i], shapeNode->base);
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} else {
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vektor_modifier_apply(&shapeNode->modifiers[i], &shapeNode->modifiers[i - 1].cachedEvaluatedShape);
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}
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shapeNode->modifiers[i].dirty = false;
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}
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}
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if (encountered_dirty) {
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*shapeNode->evaluated = shapeNode->modifiers[shapeNode->modifier_count - 1].cachedEvaluatedShape;
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}
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return &shapeNode->evaluated;
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}
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void vektor_shapenodebuf_add(VektorShapeNodeBuffer* buffer,
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@@ -3,7 +3,10 @@
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#include "src/core/primitives.h"
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typedef enum { VEKTOR_MODIFIER_BEVEL } VektorModifierType;
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typedef enum {
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VEKTOR_MODIFIER_IDENTITY,
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VEKTOR_MODIFIER_BEVEL
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} VektorModifierType;
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typedef struct VektorModifier {
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VektorModifierType type;
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@@ -11,13 +14,14 @@ typedef struct VektorModifier {
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bool dirty;
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void* parameters;
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VektorShape (*apply)(struct VektorModifier mod, VektorShape input);
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VektorShape (*apply)(struct VektorModifier* mod, VektorShape* input);
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VektorShape cachedEvaluatedShape;
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} VektorModifier;
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typedef struct VektorShapeNode {
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VektorShape base;
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VektorShape evaluated;
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VektorShape* base;
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VektorShape* evaluated;
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VektorModifier* modifiers;
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size_t modifier_count;
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@@ -31,8 +35,12 @@ typedef struct VektorShapeNodeBuffer {
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size_t capacity;
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} VektorShapeNodeBuffer;
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VektorShapeNode vektor_shapenode_new(VektorShape shape);
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VektorShape vektor_modifier_apply(VektorModifier* mod, VektorShape* input);
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VektorShapeNode vektor_shapenode_new(VektorShape* shape);
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void vektor_shapenode_free(VektorShapeNode* shapeNode);
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VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode);
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void vektor_shapenode_update(VektorShapeNode* shapeNode);
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void vektor_shapenode_modifier_add(VektorShapeNode* shapeNode,
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VektorModifier* mod);
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void vektor_shapenode_modifier_remove(VektorShapeNode* shapeNode,
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16
src/core/modifiers/m_identity.c
Normal file
16
src/core/modifiers/m_identity.c
Normal file
@@ -0,0 +1,16 @@
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#include "../modifier.h"
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static VektorShape vektor_m_identity_apply(VektorModifier* m, VektorShape* input) {
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return *input;
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}
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VektorModifier vektor_m_identity_new() {
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return (VektorModifier) {
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.type = VEKTOR_MODIFIER_IDENTITY,
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.enabled = true,
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.dirty = true,
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.parameters = NULL,
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.apply = vektor_m_identity_apply
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};
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}
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@@ -450,9 +450,10 @@ VektorBBox vektor_bbox_expand(VektorBBox bbox, float val) {
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// ------ SHAPE METHODS ------
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VektorShape vektor_shape_new(VektorPrimitive prim, VektorStyle style,
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VektorShape* vektor_shape_new(VektorPrimitive prim, VektorStyle style,
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int z_index) {
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VektorShape shape = (VektorShape){.primitive = prim,
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VektorShape* shape = malloc(sizeof(VektorShape));
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*shape = (VektorShape){.primitive = prim,
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.style = style,
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.transform = m33_identity(),
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.z_index = z_index,
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@@ -464,7 +465,7 @@ VektorShape vektor_shape_new(VektorPrimitive prim, VektorStyle style,
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the passed value's pointer to an array of handles remains valid in the
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passed copy.
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*/
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vektor_shape_create_handles(&shape);
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vektor_shape_create_handles(shape);
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return shape;
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}
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@@ -85,7 +85,7 @@ void vektor_rectangle_set_end(VektorRectangle* rct, V2 point);
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void vektor_rectangle_set_start(VektorRectangle* rct, V2 point);
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void vektor_rectangle_free(VektorRectangle* rct);
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VektorShape vektor_shape_new(VektorPrimitive prim, VektorStyle style,
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VektorShape* vektor_shape_new(VektorPrimitive prim, VektorStyle style,
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int z_index);
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VektorBBox vektor_polyline_get_bbox(VektorPrimitive prim);
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@@ -74,9 +74,13 @@ void vektor_vb_rasterize(VertexBuffer* vb, VektorShapeNodeBuffer* nodebuf,
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double scale) {
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for (size_t i = 0; i < nodebuf->count; i++) {
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EdgeBuffer edges = {0};
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VektorPrimitive* p = &nodebuf->nodes[i].base.primitive;
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VektorStyle style = nodebuf->nodes[i].base.style;
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M33 transform = nodebuf->nodes[i].base.transform;
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vektor_shapenode_update(&nodebuf->nodes[i]);
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VektorShape* currentShape = vektor_shapenode_get_evaluated(&nodebuf->nodes[i]);
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VektorPrimitive* p = ¤tShape->primitive;
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VektorStyle style = currentShape->style;
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M33 transform = currentShape->transform;
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switch (p->kind) {
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case VEKTOR_POLYLINE:
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@@ -151,8 +151,8 @@ void vektor_canvas_geometry_changed(VektorCanvasRenderInfo* renderInfo) {
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VektorShapeNode* selectedShape = *renderInfo->selectedShape;
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// create handle quads if a shape is selected
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for (size_t i = 0; i < selectedShape->base.handleCount; i++) {
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V2 handle = selectedShape->base.handles[i];
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for (size_t i = 0; i < selectedShape->base->handleCount; i++) {
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V2 handle = selectedShape->base->handles[i];
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VektorBBox handleBbox = vektor_shape_get_handle_bbox(handle);
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vektor_vb_add_quad(&vb, handleBbox.min, handleBbox.max,
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vektor_color_new(255, 255, 255, 255));
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@@ -162,7 +162,7 @@ void vektor_canvas_geometry_changed(VektorCanvasRenderInfo* renderInfo) {
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// create selection quad if a shape is selected
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VektorBBox bbox =
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vektor_primitive_get_bbox(selectedShape->base.primitive);
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vektor_primitive_get_bbox(selectedShape->base->primitive);
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// expand it a little so it is not inset
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||||
bbox = vektor_bbox_expand(bbox, 0.03f);
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||||
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||||
@@ -202,7 +202,7 @@ static gboolean render(GtkGLArea* a, GdkGLContext* ctx,
|
||||
|
||||
// re-fetch bbox (we know a shape is selected)
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||||
VektorBBox bbox = vektor_primitive_get_bbox(
|
||||
(*(renderInfo->selectedShape))->base.primitive);
|
||||
(*(renderInfo->selectedShape))->base->primitive);
|
||||
bbox = vektor_bbox_expand(bbox, 0.03f);
|
||||
|
||||
glUseProgram(selection_shader_program);
|
||||
|
||||
23
ui/main.ui
23
ui/main.ui
@@ -31,6 +31,29 @@
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<!--Another topbar for style control-->
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="orientation">horizontal</property>
|
||||
<property name="hexpand">true</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">tool-pencil-symbolic</property>
|
||||
<property name="margin-start">10</property>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkEntry" id="thickness_entry">
|
||||
<property name="text">1</property>
|
||||
<property name="margin-start">10</property>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<!--Main area below-->
|
||||
<child>
|
||||
<object class="GtkPaned" id="workspace_paned">
|
||||
|
||||
Reference in New Issue
Block a user