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Vektor/shaders/triangle.vert.glsl
2026-03-10 15:31:03 +07:00

18 lines
284 B
GLSL

#version 320 es
precision mediump float;
layout(location = 0) in vec2 aPos;
layout (location = 1) in vec4 aColor;
uniform mat4 uProjection;
out vec4 vColor;
out vec2 vPos;
void main()
{
gl_Position = uProjection * vec4(aPos, 0.0, 1.0);
vPos = aPos;
vColor = aColor;
}