Merge pull request #1 from Froxwin/bobbert

Bobbert
This commit is contained in:
Maxim
2026-03-10 20:29:17 +07:00
committed by GitHub
16 changed files with 383 additions and 72 deletions

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@@ -0,0 +1,8 @@
<svg xmlns="http://www.w3.org/2000/svg" width="22" height="22" viewBox="0 0 22 22">
<defs>
<style id="current-color-scheme" type="text/css">
.ColorScheme-Text { color:#444444; } .ColorScheme-Highlight { color:#4285f4; } .ColorScheme-NeutralText { color:#ff9800; } .ColorScheme-PositiveText { color:#4caf50; } .ColorScheme-NegativeText { color:#f44336; }
</style>
</defs>
<path style="fill:currentColor" class="ColorScheme-Text" d="M 3.9960938 1 L 4.0117188 12.535156 L 6.3339844 10.255859 L 6.7714844 9.8242188 L 7.0097656 10.404297 L 8.9023438 15 L 10.363281 14.328125 L 8.3808594 9.7792969 L 8.1347656 9.2128906 L 8.7285156 9.15625 L 11.996094 8.8457031 L 3.9960938 1 z" transform="translate(3 3)"/>
</svg>

After

Width:  |  Height:  |  Size: 719 B

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@@ -0,0 +1,39 @@
#version 320 es
precision mediump float;
in vec2 vPos;
out vec4 FragColor;
uniform float uTime;
uniform vec4 uColor1;
uniform vec4 uColor2;
uniform vec2 uMin;
uniform vec2 uMax;
void main()
{
float borderWidth = 0.008;
float distX = min(vPos.x - uMin.x, uMax.x - vPos.x);
float distY = min(vPos.y - uMin.y, uMax.y - vPos.y);
float dist = min(distX, distY);
if (dist > borderWidth)
discard;
float dash_length = 0.025;
float gap_length = 0.015;
float total = dash_length + gap_length;
float speed = 0.3;
float distance_along = (vPos.x + vPos.y) * 20.0;
float t = mod( distance_along * total + uTime * speed, total);
if (t < dash_length)
FragColor = uColor2;
else
FragColor = uColor1;
}

View File

@@ -7,9 +7,11 @@ layout (location = 1) in vec4 aColor;
uniform mat4 uProjection;
out vec4 vColor;
out vec2 vPos;
void main()
{
gl_Position = uProjection * vec4(aPos, 0.0, 1.0);
vPos = aPos;
vColor = aColor;
}

View File

@@ -22,10 +22,16 @@ static void appstate_set_tool(GtkButton* button, gpointer user_data) {
data->state->selectedTool = data->tool;
// setting tool makes the sub-tools menu to close
gtk_revealer_set_reveal_child(data->revealer, FALSE);
// (ADD NEW REVEALERS HERE)
gtk_revealer_set_reveal_child(
data->state->widgetState->workspaceRevealerShapes,
FALSE
);
// setting tool also resets selected shape
data->state->selectedShape = NULL;
// NOTE: isn't needed anymore, as you would
// want to be able to select & edit existing shapes
//data->state->selectedShape = NULL;
}
static void appstate_reveal_subtools(GtkButton* button, gpointer user_data) {
@@ -56,8 +62,8 @@ static void appstate_on_color_change(VektorColorWheel* wheel,
gtk_editable_set_text(GTK_EDITABLE(appstate->widgetState->sidepanelEntryB),
str_b);
gtk_gl_area_queue_render(
GTK_GL_AREA(appstate->widgetState->workspaceCanvas));
/*gtk_gl_area_queue_render(
GTK_GL_AREA(appstate->widgetState->workspaceCanvas));*/
}
static void appstate_on_entry_update(GtkEntry* entry, gpointer user_data) {
@@ -69,7 +75,6 @@ static void appstate_on_entry_update(GtkEntry* entry, gpointer user_data) {
unsigned char b = (unsigned char)atoi(
gtk_editable_get_text(GTK_EDITABLE(widgetState->sidepanelEntryB)));
g_print("%d", r);
vektor_color_wheel_set_color(
VEKTOR_COLOR_WHEEL(widgetState->workspaceColorPicker),
(VektorColor){.r = r, .g = g, .b = b});
@@ -94,7 +99,8 @@ static void canvas_onclick(GtkGestureClick* gesture, int n_press, double x,
vektor_appstate_canvas_click(state, normalized_coords.x,
normalized_coords.y);
gtk_gl_area_queue_render(GTK_GL_AREA(widget));
//gtk_gl_area_queue_render(GTK_GL_AREA(widget));
}
void vektor_appstate_canvas_click(VektorAppState* state, double x, double y) {
@@ -152,6 +158,43 @@ begin_click_dispatch:
vektor_polygon_add_point(state->selectedShape->primitive.polygon, pos);
vektor_shapes_update_bbox(state->shapeBuffer);
}
else if (state->selectedTool == VektorRectangleTool) {
VektorRectangle* rect = vektor_rectangle_new();
VektorPrimitive rectPrimitive =
(VektorPrimitive){.kind = VEKTOR_RECTANGLE, .rectangle = *rect};
VektorStyle style = (VektorStyle){
.stroke_color = state->currentColor, .stroke_width = 0.01};
vektor_shapebuffer_add_shape(
state->shapeBuffer, vektor_shape_new(rectPrimitive, style, 0));
state->selectedShape =
&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]);
vektor_rectangle_free(rect);
vektor_rectangle_set_start(&state->selectedShape->primitive.rectangle, pos);
vektor_rectangle_set_end(
&state->selectedShape->primitive.rectangle,
vec2_add(pos, (V2){0.1f,0.1f})
);
//state->selectedShape = NULL;
vektor_shapes_update_bbox(state->shapeBuffer);
}
else if (state->selectedTool == VektorSelectionTool) {
for(size_t i = 0; i < state->shapeBuffer->count; i++) {
VektorBBox bbox =
vektor_primitive_get_bbox(state->shapeBuffer->shapes[i].primitive);
if(vektor_bbox_isinside(bbox, pos)) {
state->selectedShape = &(state->shapeBuffer->shapes[i]);
g_print("%d", state->selectedShape == NULL);
return;
}
}
// was clicked outside any shapes - reset selection
state->selectedShape = NULL;
}
}
void vektor_appstate_new(VektorWidgetState* wstate, VektorAppState* stateOut) {
@@ -165,24 +208,41 @@ void vektor_appstate_new(VektorWidgetState* wstate, VektorAppState* stateOut) {
data_polygontool->tool = VektorPolygonTool;
data_polygontool->revealer = wstate->workspaceRevealerShapes;
button_tool_set_data* data_rectangletool = malloc(sizeof(button_tool_set_data));
data_rectangletool->state = stateOut;
data_rectangletool->tool = VektorRectangleTool;
data_rectangletool->revealer = wstate->workspaceRevealerShapes;
button_tool_set_data* data_selecttool = malloc(sizeof(button_tool_set_data));
data_selecttool->state = stateOut;
data_selecttool->tool = VektorSelectionTool;
// populate appstate
stateOut->startupTime = g_get_monotonic_time();
stateOut->shapeBuffer = malloc(sizeof(VektorShapeBuffer));
*stateOut->shapeBuffer = (VektorShapeBuffer){0};
stateOut->canvas = malloc(sizeof(VektorCanvas));
stateOut->widgetState = wstate;
stateOut->currentColor = vektor_color_solid(0, 0, 0);
stateOut->selectedShape = NULL;
vektor_canvas_init(wstate, stateOut->canvas, stateOut->shapeBuffer);
VektorCanvasRenderInfo* renderInfo = malloc(sizeof(VektorCanvasRenderInfo));
renderInfo->selectedShape = &(stateOut->selectedShape);
renderInfo->shapes = stateOut->shapeBuffer;
renderInfo->startupTime = stateOut->startupTime;
vektor_canvas_init(wstate, stateOut->canvas, renderInfo);
// link all the buttons
g_signal_connect(G_OBJECT(wstate->workspaceButtonLinetool), "clicked",
g_signal_connect(G_OBJECT(wstate->workspaceButtonLineTool), "clicked",
G_CALLBACK(appstate_set_tool), data_linetool);
g_signal_connect(G_OBJECT(wstate->workspaceButtonRecttool), "clicked",
g_signal_connect(G_OBJECT(wstate->workspaceButtonRectTool), "clicked",
G_CALLBACK(appstate_set_tool), data_rectangletool);
g_signal_connect(G_OBJECT(wstate->workspaceButtonCircleTool), "clicked",
G_CALLBACK(appstate_set_tool), data_linetool);
g_signal_connect(G_OBJECT(wstate->workspaceButtonCircletool), "clicked",
G_CALLBACK(appstate_set_tool), data_linetool);
g_signal_connect(G_OBJECT(wstate->workspaceButtonPolygontool), "clicked",
g_signal_connect(G_OBJECT(wstate->workspaceButtonPolygonTool), "clicked",
G_CALLBACK(appstate_set_tool), data_polygontool);
g_signal_connect(G_OBJECT(wstate->workspaceButtonSelectionTool), "clicked",
G_CALLBACK(appstate_set_tool), data_selecttool);
// hook subtool revealers to their master buttons
g_signal_connect(G_OBJECT(wstate->workspaceButtonMasterShapes), "clicked",

View File

@@ -6,12 +6,16 @@
#include "../ui/vektorcanvas.h"
#include "src/core/raster.h"
typedef enum VektorAppTool {
typedef enum VektorAppTool {
VektorSelectionTool,
VektorLineTool,
VektorPolygonTool,
VektorRectangleTool
} VektorAppTool;
typedef struct VektorAppState {
gint64 startupTime;
VektorWidgetState* widgetState;
VektorAppTool selectedTool;

View File

@@ -49,6 +49,24 @@ void vektor_polygon_free(VektorPolygon* pg) {
free(pg);
}
VektorRectangle* vektor_rectangle_new(void) {
VektorRectangle* rct = malloc(sizeof(VektorRectangle));
rct->start = (V2){.x = 0, .y = 0};
rct->end = (V2){.x = 0, .y = 0};
return rct;
}
void vektor_rectangle_set_end(VektorRectangle* rct, V2 point) {
rct->end = point;
}
void vektor_rectangle_set_start(VektorRectangle* rct, V2 point) {
rct->start = point;
}
void vektor_rectangle_free(VektorRectangle* rct) {
free(rct);
}
void vektor_shapebuffer_add_shape(VektorShapeBuffer* buffer,
VektorShape shape) {
if (buffer->count >= buffer->capacity) {
@@ -59,7 +77,7 @@ void vektor_shapebuffer_add_shape(VektorShapeBuffer* buffer,
buffer->shapes[buffer->count++] = shape;
}
VektorBBox polyline_mk_bbox(VektorPrimitive prim) {
VektorBBox vektor_polyline_get_bbox(VektorPrimitive prim) {
float min_x, max_x, min_y, max_y;
for (size_t i = 0; i < prim.polyline->count; i++) {
V2 p = prim.polyline->points[i];
@@ -72,27 +90,43 @@ VektorBBox polyline_mk_bbox(VektorPrimitive prim) {
return (VektorBBox){(V2){min_x, min_y}, (V2){max_x, max_y}};
}
VektorBBox polygon_mk_bbox(VektorPrimitive prim) {
float min_x, max_x, min_y, max_y;
for (size_t i = 0; i < prim.polygon->count; i++) {
VektorBBox vektor_polygon_get_bbox(VektorPrimitive prim) {
V2 first = prim.polygon->points[0];
float min_x = first.x;
float max_x = first.x;
float min_y = first.y;
float max_y = first.y;
for (size_t i = 1; i < prim.polygon->count; i++) {
V2 p = prim.polygon->points[i];
min_x = fminf(min_x, p.x);
min_y = fminf(min_y, p.y);
max_x = fminf(max_x, p.x);
max_y = fminf(max_y, p.y);
max_x = fmaxf(max_x, p.x);
max_y = fmaxf(max_y, p.y);
}
return (VektorBBox){(V2){min_x, min_y}, (V2){max_x, max_y}};
}
VektorBBox vektor_mk_bbox(VektorPrimitive prim) {
VektorBBox vektor_rectangle_get_bbox(VektorPrimitive prim) {
return (VektorBBox){prim.rectangle.start, prim.rectangle.end};
}
VektorBBox vektor_primitive_get_bbox(VektorPrimitive prim) {
switch (prim.kind) {
case VEKTOR_POLYLINE:
return polyline_mk_bbox(prim);
return vektor_polyline_get_bbox(prim);
break;
case VEKTOR_POLYGON:
return polygon_mk_bbox(prim);
return vektor_polygon_get_bbox(prim);
break;
case VEKTOR_RECTANGLE:
return vektor_rectangle_get_bbox(prim);
break;
default:
@@ -101,13 +135,18 @@ VektorBBox vektor_mk_bbox(VektorPrimitive prim) {
}
}
bool vektor_bbox_isinside(VektorBBox bbox, V2 point) {
return point.x >= bbox.min.x && point.y >= bbox.min.y
&& point.x <= bbox.max.x && point.y <= bbox.max.y;
}
VektorShape vektor_shape_new(VektorPrimitive prim, VektorStyle style,
int z_index) {
return (VektorShape){.primitive = prim, .style = style, .z_index = z_index, .bbox=vektor_mk_bbox(prim)};
return (VektorShape){.primitive = prim, .style = style, .z_index = z_index, .bbox=vektor_primitive_get_bbox(prim)};
}
void vektor_shapes_update_bbox(VektorShapeBuffer* buffer) {
for (size_t i = 0; i < buffer->count; i++) {
buffer->shapes[i].bbox = vektor_mk_bbox(buffer->shapes[i].primitive);
buffer->shapes[i].bbox = vektor_primitive_get_bbox(buffer->shapes[i].primitive);
}
}

View File

@@ -23,10 +23,16 @@ typedef struct {
double radius;
} VektorCircle;
typedef struct {
V2 start;
V2 end;
} VektorRectangle;
typedef enum {
VEKTOR_POLYLINE,
VEKTOR_POLYGON,
VEKTOR_CIRCLE
VEKTOR_CIRCLE,
VEKTOR_RECTANGLE
} VektorPrimitiveKind;
typedef struct {
@@ -35,6 +41,7 @@ typedef struct {
VektorPolyline* polyline;
VektorPolygon* polygon;
VektorCircle circle;
VektorRectangle rectangle;
};
} VektorPrimitive;
@@ -46,6 +53,11 @@ VektorPolygon* vektor_polygon_new(void);
void vektor_polygon_add_point(VektorPolygon* pl, V2 point);
void vektor_polygon_free(VektorPolygon* pl);
VektorRectangle* vektor_rectangle_new(void);
void vektor_rectangle_set_end(VektorRectangle* rct, V2 point);
void vektor_rectangle_set_start(VektorRectangle* rct, V2 point);
void vektor_rectangle_free(VektorRectangle* rct);
typedef struct {
VektorColor stroke_color;
float stroke_width;
@@ -63,10 +75,12 @@ typedef struct {
VektorPrimitive primitive;
} VektorShape;
VektorBBox polyline_mk_bbox(VektorPrimitive prim);
VektorBBox polygon_mk_bbox(VektorPrimitive prim);
VektorBBox vektor_polyline_get_bbox(VektorPrimitive prim);
VektorBBox vektor_polygon_get_bbox(VektorPrimitive prim);
VektorBBox vektor_rectangle_get_bbox(VektorPrimitive prim);
VektorBBox vektor_mk_bbox(VektorPrimitive prim);
VektorBBox vektor_primitive_get_bbox(VektorPrimitive prim);
bool vektor_bbox_isinside(VektorBBox bbox, V2 point);
VektorShape vektor_shape_new(VektorPrimitive prim, VektorStyle style,
int z_index);

View File

@@ -1,6 +1,7 @@
#include "raster.h"
#include "epoxy/gl.h"
#include "primitives.h"
#include "src/core/vector.h"
#include "stddef.h"
#include <stddef.h>
@@ -12,7 +13,7 @@ void vektor_edgebuffer_add_edge(EdgeBuffer* buffer, Edge edge) {
buffer->edges[buffer->count++] = edge;
}
void vektor_polyline_flatten(EdgeBuffer* buffer, VektorPolyline* line,
void vektor_polyline_tessellate(EdgeBuffer* buffer, VektorPolyline* line,
size_t j) {
for (size_t i = 0; i + 1 < line->count; i++) {
vektor_edgebuffer_add_edge(
@@ -20,7 +21,7 @@ void vektor_polyline_flatten(EdgeBuffer* buffer, VektorPolyline* line,
}
}
void vektor_polygon_flatten(EdgeBuffer* buffer, VektorPolygon* polygon,
void vektor_polygon_tessellate(EdgeBuffer* buffer, VektorPolygon* polygon,
size_t j) {
for (size_t i = 0; i + 1 < polygon->count; i++) {
vektor_edgebuffer_add_edge(
@@ -30,6 +31,20 @@ void vektor_polygon_flatten(EdgeBuffer* buffer, VektorPolygon* polygon,
buffer, (Edge){polygon->points[polygon->count - 1], polygon->points[0], 0, j});
}
void vektor_rectangle_tessellate(EdgeBuffer* buffer, VektorRectangle* rct, size_t j) {
if (vec2_equals(rct->end, rct->start)) {return;}
Edge top = (Edge){rct->start, (V2){rct->end.x, rct->start.y}, 0, j };
Edge right = (Edge){(V2){rct->end.x, rct->start.y}, rct->end, 0, j};
Edge bottom = (Edge){(V2){rct->start.x, rct->end.y}, rct->end, 0, j};
Edge left = (Edge){rct->start, (V2){rct->start.x, rct->end.y}, 0, j };
vektor_edgebuffer_add_edge(buffer, top);
vektor_edgebuffer_add_edge(buffer, right);
vektor_edgebuffer_add_edge(buffer, bottom);
vektor_edgebuffer_add_edge(buffer, left);
}
void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes) {
EdgeBuffer edges = {0};
for (size_t i = 0; i < shapes->count; i++) {
@@ -37,11 +52,15 @@ void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes) {
switch (p->kind) {
case VEKTOR_POLYLINE:
vektor_polyline_flatten(&edges, p->polyline, i);
vektor_polyline_tessellate(&edges, p->polyline, i);
break;
case VEKTOR_POLYGON:
vektor_polygon_flatten(&edges, p->polygon, i);
vektor_polygon_tessellate(&edges, p->polygon, i);
break;
case VEKTOR_RECTANGLE:
vektor_rectangle_tessellate(&edges, &p->rectangle, i);
break;
default:
@@ -53,7 +72,7 @@ void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes) {
vektor_edges_to_triangles(vb, &edges, shapes);
}
void vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2, VektorColor color) {
void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2, VektorColor color) {
if (vb->count + 3 >= vb->capacity) {
vb->capacity = vb->capacity ? vb->capacity * 2 : 8;
vb->vertices = realloc(vb->vertices, sizeof(Vertex) * vb->capacity);
@@ -63,6 +82,22 @@ void vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2, VektorColor color) {
vb->vertices[vb->count++] = (Vertex){v2, color};
}
void vektor_vb_add_quad(VertexBuffer* vb, V2 a, V2 b, VektorColor color) {
float minx = fminf(a.x, b.x);
float maxx = fmaxf(a.x, b.x);
float miny = fminf(a.y, b.y);
float maxy = fmaxf(a.y, b.y);
V2 tl = {minx, miny};
V2 bl = {minx, maxy};
V2 br = {maxx, maxy};
V2 tr = {maxx, miny};
vektor_vb_add_triangle(vb, tl, bl, br, color);
vektor_vb_add_triangle(vb, tl, br, tr, color);
}
void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
VektorShapeBuffer* shape_buffer) {
float dx = e.p2.x - e.p1.x;
@@ -81,9 +116,9 @@ void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
V2 v2 = {e.p2.x + px, e.p2.y + py};
V2 v3 = {e.p2.x - px, e.p2.y - py};
vb_add_triangle(vb, v0, v1, v2,
vektor_vb_add_triangle(vb, v0, v1, v2,
shape_buffer->shapes[e.shape_id].style.stroke_color);
vb_add_triangle(vb, v2, v1, v3,
vektor_vb_add_triangle(vb, v2, v1, v3,
shape_buffer->shapes[e.shape_id].style.stroke_color);
}

View File

@@ -23,8 +23,9 @@ typedef struct {
void vektor_edgebuffer_add_edge(EdgeBuffer* edges, Edge edge);
void vektor_polyline_flatten(EdgeBuffer* edges, VektorPolyline* line, size_t i);
void vektor_polygon_flatten(EdgeBuffer* buffer, VektorPolygon* line, size_t i);
void vektor_polyline_tessellate(EdgeBuffer* edges, VektorPolyline* line, size_t i);
void vektor_polygon_tessellate(EdgeBuffer* buffer, VektorPolygon* polygon, size_t i);
void vektor_rectangle_tessellate(EdgeBuffer* buffer, VektorRectangle* rct, size_t i);
typedef struct {
V2 coords;
@@ -37,7 +38,9 @@ typedef struct {
size_t capacity;
} VertexBuffer;
void vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2, VektorColor color);
void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2, VektorColor color);
void vektor_vb_add_quad(VertexBuffer* vb, V2 v0, V2 v1, VektorColor color);
void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
VektorShapeBuffer* shape_buffer);
void vektor_edges_to_triangles(VertexBuffer* vb, EdgeBuffer* edges,

View File

@@ -22,6 +22,10 @@ static inline V2 vec2_add(const V2 v1, const V2 v2) {
return (V2){v1.x + v2.x, v1.y + v2.y};
}
static inline bool vec2_equals(const V2 v1, const V2 v2) {
return (bool)(v1.x == v2.x && v1.y == v2.x);
}
static inline V2 vec2_sub(const V2 v1, const V2 v2) {
return (V2){v1.x - v2.x, v1.y - v2.y};
}

View File

@@ -1,3 +1,4 @@
#include "glib.h"
#include "gtk/gtk.h"
#include "src/application/applicationstate.h"
#include "src/core/primitives.h"
@@ -14,6 +15,13 @@ static void on_map(GtkWidget* window, gpointer user_data) {
vektor_uictrl_map((VektorWidgetState*)user_data);
}
static int update_callback(gpointer data) {
VektorAppState* appstate = (VektorAppState*)data;
gtk_gl_area_queue_render(
GTK_GL_AREA(appstate->widgetState->workspaceCanvas));
return G_SOURCE_CONTINUE;
}
static void activate(GtkApplication* app, gpointer user_data) {
VektorWidgetState* widget_state =
@@ -25,6 +33,8 @@ static void activate(GtkApplication* app, gpointer user_data) {
g_signal_connect(widget_state->window, "map", G_CALLBACK(on_map),
widget_state);
g_timeout_add(1, update_callback, app_state);
gtk_window_present(widget_state->window);
}

View File

@@ -50,14 +50,16 @@ void vektor_uictrl_init(GtkApplication* app, VektorWidgetState* stateOut) {
GTK_BUTTON(gtk_builder_get_object(builder, "button_shapetools"));
stateOut->workspaceRevealerShapes =
GTK_REVEALER(gtk_builder_get_object(builder, "shape_revealer"));
stateOut->workspaceButtonLinetool =
stateOut->workspaceButtonLineTool =
GTK_BUTTON(gtk_builder_get_object(builder, "button_linetool"));
stateOut->workspaceButtonRecttool =
stateOut->workspaceButtonRectTool =
GTK_BUTTON(gtk_builder_get_object(builder, "button_rectangletool"));
stateOut->workspaceButtonCircletool =
stateOut->workspaceButtonCircleTool =
GTK_BUTTON(gtk_builder_get_object(builder, "button_circletool"));
stateOut->workspaceButtonPolygontool =
stateOut->workspaceButtonPolygonTool =
GTK_BUTTON(gtk_builder_get_object(builder, "button_polygontool"));
stateOut->workspaceButtonSelectionTool =
GTK_BUTTON(gtk_builder_get_object(builder, "button_selecttool"));
stateOut->workspaceColorPicker =
VEKTOR_COLOR_WHEEL(gtk_builder_get_object(builder, "color_picker"));

View File

@@ -17,10 +17,11 @@ typedef struct VektorWidgetState {
GtkButton* workspaceButtonMasterShapes;
GtkRevealer* workspaceRevealerShapes;
GtkButton* workspaceButtonLinetool;
GtkButton* workspaceButtonRecttool;
GtkButton* workspaceButtonCircletool;
GtkButton* workspaceButtonPolygontool;
GtkButton* workspaceButtonLineTool;
GtkButton* workspaceButtonRectTool;
GtkButton* workspaceButtonCircleTool;
GtkButton* workspaceButtonPolygonTool;
GtkButton* workspaceButtonSelectionTool;
VektorColorWheel* workspaceColorPicker;

View File

@@ -1,8 +1,10 @@
#include "epoxy/gl.h"
#include "glib.h"
#include "gtk/gtk.h"
#include "../core/raster.h"
#include "src/core/primitives.h"
#include "src/util/color.h"
#include "uicontroller.h"
#include "vektorcanvas.h"
#include <epoxy/gl_generated.h>
@@ -27,7 +29,19 @@ char* read_file(const char* path) {
return buffer;
}
static GLuint shader_program;
static GLuint standard_shader_program;
static GLuint selection_shader_program;
// shader uniforms
static GLuint shader_standard_uProjMatrixLoc;
static GLuint shader_selection_uProjMatrixLoc;
static GLuint shader_selection_uTimeLoc;
static GLuint shader_selection_uC1Loc;
static GLuint shader_selection_uC2Loc;
static GLuint shader_selection_uMinLoc;
static GLuint shader_selection_uMaxLoc;
static GLuint vao;
VertexBuffer vb;
@@ -46,17 +60,11 @@ static GLuint compile_shader(GLenum type, const char* src) {
return shader;
}
static void init_shader(void) {
char* vert_src = read_file("./shaders/triangle.vert.glsl");
char* frag_src = read_file("./shaders/triangle.frag.glsl");
static GLuint create_shader_program(char* frag, char* vert) {
GLuint vertex = compile_shader(GL_VERTEX_SHADER, vert);
GLuint fragment = compile_shader(GL_FRAGMENT_SHADER, frag);
if (!vert_src || !frag_src)
g_error("Failed to load shader files");
GLuint vertex = compile_shader(GL_VERTEX_SHADER, vert_src);
GLuint fragment = compile_shader(GL_FRAGMENT_SHADER, frag_src);
shader_program = glCreateProgram();
GLuint shader_program = glCreateProgram();
glAttachShader(shader_program, vertex);
glAttachShader(shader_program, fragment);
glLinkProgram(shader_program);
@@ -71,6 +79,32 @@ static void init_shader(void) {
glDeleteShader(vertex);
glDeleteShader(fragment);
return shader_program;
}
static void init_shader(void) {
char* vert_src = read_file("./shaders/triangle.vert.glsl");
char* frag_src = read_file("./shaders/triangle.frag.glsl");
char* selection_frag_src = read_file("./shaders/selection.frag.glsl");
if (!vert_src || !frag_src)
g_error("Failed to load shader files");
standard_shader_program = create_shader_program(frag_src, vert_src);
selection_shader_program = create_shader_program(selection_frag_src, vert_src);
shader_standard_uProjMatrixLoc = glGetUniformLocation(standard_shader_program, "uProjection");
shader_selection_uProjMatrixLoc = glGetUniformLocation(selection_shader_program, "uProjection");
shader_selection_uTimeLoc = glGetUniformLocation(selection_shader_program, "uTime");
shader_selection_uC1Loc = glGetUniformLocation(selection_shader_program, "uColor1");
shader_selection_uC2Loc = glGetUniformLocation(selection_shader_program, "uColor2");
shader_selection_uMinLoc = glGetUniformLocation(selection_shader_program, "uMin");
shader_selection_uMaxLoc = glGetUniformLocation(selection_shader_program, "uMax");
if (shader_selection_uMinLoc == -1 || shader_selection_uMaxLoc == -1)
g_warning("Selection shader: uMin/uMax uniform not found in shader!");
}
static void init_geometry(void) {
@@ -92,32 +126,70 @@ static void init_geometry(void) {
glBindVertexArray(0);
}
static gboolean render(GtkGLArea* area, GdkGLContext* context,
VektorShapeBuffer* prims) {
static gboolean render(GtkGLArea* a, GdkGLContext* ctx, VektorCanvasRenderInfo* renderInfo) {
vb.count = 0;
vektor_rasterize(&vb, prims);
vektor_rasterize(&vb, renderInfo->shapes);
size_t shape_vertex_count = vb.count; // remember how many vertices belong to shapes
// create selection quad if a shape is selected
if(renderInfo->selectedShape != NULL &&
*(renderInfo->selectedShape) != NULL) {
VektorBBox bbox = vektor_primitive_get_bbox(
(*(renderInfo->selectedShape))->primitive
);
vektor_vb_add_quad(
&vb,
bbox.min,
bbox.max,
vektor_color_new(255,255,255,255)
);
}
glBufferData(GL_ARRAY_BUFFER, vb.count * sizeof(Vertex), vb.vertices,
GL_STATIC_DRAW);
glUseProgram(shader_program);
GLuint uProjectionLoc = glGetUniformLocation(shader_program, "uProjection");
// PASS 1 - draw shape vertices
glUseProgram(standard_shader_program);
float projectionMatrix[16] = {1, 0, 0, 0, 0, 1, 0, 0,
0, 0, 1, 0, 0, 0, 0, 1};
glUniformMatrix4fv(uProjectionLoc, 1, GL_FALSE, projectionMatrix);
glUniformMatrix4fv(shader_standard_uProjMatrixLoc, 1, GL_FALSE, projectionMatrix);
glBindVertexArray(vao);
glDisable(GL_CULL_FACE);
// glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, vb.count);
GLenum err = glGetError();
//printf("OpenGL error: %x\n", err);
// glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
glDrawArrays(GL_TRIANGLES, 0, shape_vertex_count);
// PASS 2 - draw selection quads
if (vb.count > shape_vertex_count) {
float time = (g_get_monotonic_time() - renderInfo->startupTime) / 10000000.0f;
// re-fetch bbox (we know a shape is selected)
VektorBBox bbox = vektor_primitive_get_bbox(
(*(renderInfo->selectedShape))->primitive
);
glUseProgram(selection_shader_program);
float projectionMatrix[16] = {1, 0, 0, 0, 0, 1, 0, 0,
0, 0, 1, 0, 0, 0, 0, 1};
glUniformMatrix4fv(shader_selection_uProjMatrixLoc, 1, GL_FALSE, projectionMatrix);
glUniform1f(shader_selection_uTimeLoc, time);
glUniform2f(shader_selection_uMinLoc, bbox.min.x, bbox.min.y);
glUniform2f(shader_selection_uMaxLoc, bbox.max.x, bbox.max.y);
glUniform4f(shader_selection_uC1Loc, 0, 0, 0, 1);
glUniform4f(shader_selection_uC2Loc, 0.46, 0.46, 1, 1);
glDrawArrays(GL_TRIANGLES, shape_vertex_count, vb.count - shape_vertex_count);
}
glBindVertexArray(0);
glUseProgram(0);
@@ -163,7 +235,7 @@ static void realize(GtkGLArea* area, gpointer user_data) {
}
void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut,
VektorShapeBuffer* prims) {
VektorCanvasRenderInfo* renderInfo) {
canvasOut->canvasWidget = state->workspaceCanvas;
canvasOut->width = VKTR_CANVAS_WIDTH;
canvasOut->height = VKTR_CANVAS_HEIGHT;
@@ -178,5 +250,5 @@ void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut,
g_signal_connect(canvasOut->canvasWidget, "realize", G_CALLBACK(realize),
NULL);
g_signal_connect(canvasOut->canvasWidget, "render", G_CALLBACK(render),
prims);
renderInfo);
}

View File

@@ -4,8 +4,10 @@
#include "../core/raster.h"
#include "../util/color.h"
#include "gtk/gtk.h"
#include "src/core/primitives.h"
#include "uicontroller.h"
typedef struct VektorCanvas {
GtkGLArea* canvasWidget;
@@ -18,8 +20,16 @@ typedef struct VektorCanvas {
int height;
} VektorCanvas;
typedef struct VektorCanvasRenderInfo {
gint64 startupTime;
VektorShapeBuffer* shapes;
// a pointer to appstate->selectedShape
VektorShape** selectedShape;
} VektorCanvasRenderInfo;
void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut,
VektorShapeBuffer* shapes);
VektorCanvasRenderInfo* renderInfo);
// void vektor_canvas_update(VektorCanvas* canvas);
// void vektor_canvas_fill(VektorCanvas* canvas, VektorColor color);
// void vektor_canvas_drawfrom(VektorFramebuffer* fb, VektorCanvas* canvas);

View File

@@ -65,6 +65,14 @@
<!--Tool buttons-->
<!--Select tool-->
<child>
<object class="GtkButton" id="button_selecttool">
<property name="icon-name">tool-select-symbolic</property>
<property name="halign">start</property>
</object>
</child>
<!--Shape tool (row container)-->
<child>
<object class="GtkBox">