Compare commits

..

12 Commits

Author SHA1 Message Date
Beriff
90eec8d301 chore: add modifier pipeline 2026-03-15 16:30:49 +07:00
Beriff
e9d1e5c47e fix(minor): link geometry_updated signal to zooming 2026-03-14 19:41:57 +07:00
31b2196976 fix: add bevel edge case to miter join 2026-03-14 12:31:03 +00:00
Beriff
bd586cda6a fix: selection quad bug 2026-03-14 18:49:52 +07:00
Beriff
ae58a60be9 Merge branch 'main' of https://bundleofsticks.store/git/Frox/Vektor 2026-03-14 18:49:02 +07:00
Beriff
43b6d284dd chore: refactor to use shape nodes 2026-03-14 18:25:02 +07:00
1fb4b1c1e1 fix: make the selection box thickness scale invariant 2026-03-14 15:07:42 +05:30
af6b0c4d30 feat: implement miter joins 2026-03-14 14:37:03 +05:30
Beriff
e054fc4fe7 fix(minor): apply canvas transform handle bbox detection 2026-03-14 02:19:46 +07:00
Beriff
e7dc799f54 chore: decouple rendering & geometry generation logic 2026-03-14 01:50:44 +07:00
Beriff
5e883e2d27 chore(minor): clean up circle_handles_updated logic 2026-03-12 21:46:21 +07:00
Beriff
09b84a2aa8 fix: adjust rect & circle handle logic 2026-03-12 21:43:03 +07:00
17 changed files with 574 additions and 174 deletions

View File

@@ -0,0 +1,8 @@
<svg xmlns="http://www.w3.org/2000/svg" width="22" height="22" viewBox="0 0 22 22">
<defs>
<style id="current-color-scheme" type="text/css">
.ColorScheme-Text { color:#444444; } .ColorScheme-Highlight { color:#4285f4; } .ColorScheme-NeutralText { color:#ff9800; } .ColorScheme-PositiveText { color:#4caf50; } .ColorScheme-NegativeText { color:#f44336; }
</style>
</defs>
<path style="fill:currentColor" class="ColorScheme-Text" d="M 14.574219 1.0058594 C 13.520146 0.87298937 10.770478 2.75775 8.0605469 5.46875 C 6.8520776 6.67795 5.8032796 7.8729 5 9 C 5.9414561 9.29995 6.7002076 10.0582 7 11 C 8.1266713 10.19649 9.3243336 9.1522594 10.533203 7.9433594 C 13.607725 4.8675594 15.546263 1.8205187 14.863281 1.1367188 C 14.793083 1.0660188 14.697306 1.0216494 14.574219 1.0058594 z M 4.5 10.330078 L 4.5 10.332031 C 1.0001889 11.270271 3.6248533 13.4865 1 15 C 4.4998111 15 6.25 13.248178 6.25 12.080078 C 6.25 11.497798 6.3093545 10.426978 4.5 10.330078 z" transform="translate(3 3)"/>
</svg>

After

Width:  |  Height:  |  Size: 1005 B

View File

@@ -0,0 +1,10 @@
<svg xmlns="http://www.w3.org/2000/svg" width="22" height="22" version="1.1">
<defs>
<style id="current-color-scheme" type="text/css">
.ColorScheme-Text { color:#444444; } .ColorScheme-Highlight { color:#4285f4; } .ColorScheme-NeutralText { color:#ff9800; } .ColorScheme-PositiveText { color:#4caf50; } .ColorScheme-NegativeText { color:#f44336; }
</style>
</defs>
<g transform="translate(3,3)">
<path style="fill:currentColor" class="ColorScheme-Text" d="M 12.778,1.2222 C 12.778,1.2222 12.278,0.72224 11.778,1.2222 L 10,3 13,6 14.778,4.2222 C 15.278,3.7222 14.778,3.2222 14.778,3.2222 Z M 9,4 1,12 V 15 H 4 L 12,7 Z"/>
</g>
</svg>

After

Width:  |  Height:  |  Size: 646 B

View File

@@ -25,6 +25,7 @@ src = files(
'src/core/matrix.c',
'src/core/primitives.c',
'src/core/raster.c',
'src/core/modifier.c',
'src/ui/uicontroller.c',
'src/ui/vektorcanvas.c',
'src/ui/widgets/colorwheel.c',

View File

@@ -5,6 +5,7 @@ in vec2 vPos;
out vec4 FragColor;
uniform float uTime;
uniform float uScale;
uniform vec4 uColor1;
uniform vec4 uColor2;
uniform vec2 uMin;
@@ -12,7 +13,7 @@ uniform vec2 uMax;
void main()
{
float borderWidth = 0.008;
float borderWidth = 0.008 / uScale;
float distX = min(vPos.x - uMin.x, uMax.x - vPos.x);

View File

@@ -1,4 +1,5 @@
#include "src/core/matrix.h"
#include "src/core/modifier.h"
#include "src/ui/uicontroller.h"
#include "stdlib.h"
@@ -7,7 +8,7 @@
#include "gtk/gtk.h"
#include "gtk/gtkrevealer.h"
#include "src/core/primitives.h"
#include "src/core/raster.h"
#include "src/ui/vektorcanvas.h"
#include "src/ui/widgets/colorwheel.h"
#include "src/util/color.h"
@@ -46,7 +47,7 @@ static void appstate_on_color_change(VektorColorWheel* wheel,
appstate->currentColor = c;
if (appstate->selectedShape != NULL) {
appstate->selectedShape->style.stroke_color = c;
appstate->selectedShape->base->style.stroke_color = c;
}
// set entry fields under the color selector
@@ -61,8 +62,7 @@ static void appstate_on_color_change(VektorColorWheel* wheel,
gtk_editable_set_text(GTK_EDITABLE(appstate->widgetState->sidepanelEntryB),
str_b);
/*gtk_gl_area_queue_render(
GTK_GL_AREA(appstate->widgetState->workspaceCanvas));*/
vektor_canvas_geometry_changed(appstate->renderInfo);
}
static void appstate_on_entry_update(GtkEntry* entry, gpointer user_data) {
@@ -96,7 +96,11 @@ static void canvas_onclick(GtkGestureClick* gesture, int n_press, double x,
vektor_appstate_canvas_click(state, normalized_coords.x,
normalized_coords.y);
// gtk_gl_area_queue_render(GTK_GL_AREA(widget));
// technically there are cases when a click would not result in change of
// the geometry but this is more concise then writing it inside that
// function a bunch of times and burder future click dispatches with
// handling this signal
vektor_canvas_geometry_changed(state->renderInfo);
}
void vektor_appstate_canvas_click(VektorAppState* state, double x, double y) {
@@ -114,13 +118,15 @@ begin_click_dispatch:
VektorStyle style = (VektorStyle){
.stroke_color = state->currentColor, .stroke_width = 0.01};
vektor_shapebuffer_add_shape(
state->shapeBuffer, vektor_shape_new(linePrimitive, style, 0));
vektor_shapenodebuf_add(state->shapeBuffer,
vektor_shapenode_new(vektor_shape_new(
linePrimitive, style, 0)));
state->selectedShape =
&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]);
&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
} else if (state->selectedShape->primitive.kind != VEKTOR_POLYLINE) {
} else if (state->selectedShape->base->primitive.kind !=
VEKTOR_POLYLINE) {
// selecting a tool resets the selection, so this condition
// should not happen
g_warning("Invalid selected primitive; polyline expected");
@@ -128,12 +134,13 @@ begin_click_dispatch:
goto begin_click_dispatch; // retry
}
vektor_polyline_add_point(state->selectedShape->primitive.polyline,
vektor_polyline_add_point(state->selectedShape->base->primitive.polyline,
pos);
vektor_shapes_update_bbox(state->shapeBuffer);
state->selectedShape->base->bbox =
vektor_primitive_get_bbox(state->selectedShape->base->primitive);
// polyline's handle count is not fixed, so we have to add them manually
vektor_shape_add_handle(state->selectedShape, pos);
vektor_shape_add_handle(state->selectedShape->base, pos);
} else if (state->selectedTool == VektorPolygonTool) {
// create new polygon shape if none is selected
@@ -144,24 +151,27 @@ begin_click_dispatch:
(VektorPrimitive){.kind = VEKTOR_POLYGON, .polygon = polygon};
VektorStyle style = (VektorStyle){
.stroke_color = state->currentColor, .stroke_width = 0.01};
vektor_shapebuffer_add_shape(
state->shapeBuffer,
vektor_shape_new(polygonPrimitive, style, 0));
vektor_shapenodebuf_add(state->shapeBuffer,
vektor_shapenode_new(vektor_shape_new(
polygonPrimitive, style, 0)));
state->selectedShape =
&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]);
&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
} else if (state->selectedShape->primitive.kind != VEKTOR_POLYGON) {
} else if (state->selectedShape->base->primitive.kind !=
VEKTOR_POLYGON) {
g_warning("Invalid selected primitive; polygon expected");
vektor_appstate_deselect_shape(state);
goto begin_click_dispatch; // retry
}
vektor_polygon_add_point(state->selectedShape->primitive.polygon, pos);
vektor_shapes_update_bbox(state->shapeBuffer);
vektor_polygon_add_point(state->selectedShape->base->primitive.polygon,
pos);
state->selectedShape->base->bbox =
vektor_primitive_get_bbox(state->selectedShape->base->primitive);
// polygon's handle count is not fixed, so we have to add them manually
vektor_shape_add_handle(state->selectedShape, pos);
vektor_shape_add_handle(state->selectedShape->base, pos);
} else if (state->selectedTool == VektorCircleTool) {
@@ -170,22 +180,27 @@ begin_click_dispatch:
(VektorPrimitive){.kind = VEKTOR_CIRCLE, .circle = *circle};
VektorStyle style = (VektorStyle){.stroke_color = state->currentColor,
.stroke_width = 0.01};
vektor_shapebuffer_add_shape(
state->shapeBuffer, vektor_shape_new(circlePrimitive, style, 0));
vektor_shapenodebuf_add(
state->shapeBuffer,
vektor_shapenode_new(vektor_shape_new(circlePrimitive, style, 0)));
state->selectedShape =
&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]);
&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
vektor_circle_free(circle);
vektor_circle_set_center(&state->selectedShape->primitive.circle, pos);
vektor_circle_set_radius(&state->selectedShape->primitive.circle, 0.1f);
vektor_circle_set_center(&state->selectedShape->base->primitive.circle,
pos);
vektor_circle_set_radius(&state->selectedShape->base->primitive.circle,
0.1f);
vektor_shapes_update_bbox(state->shapeBuffer);
state->selectedShape->base->bbox =
vektor_primitive_get_bbox(state->selectedShape->base->primitive);
vektor_circle_create_handles(&state->selectedShape->primitive.circle,
&state->selectedShape->handles,
&state->selectedShape->handleCount);
vektor_circle_create_handles(
&state->selectedShape->base->primitive.circle,
&state->selectedShape->base->handles,
&state->selectedShape->base->handleCount);
} else if (state->selectedTool == VektorRectangleTool) {
VektorRectangle* rect = vektor_rectangle_new();
@@ -193,35 +208,39 @@ begin_click_dispatch:
(VektorPrimitive){.kind = VEKTOR_RECTANGLE, .rectangle = *rect};
VektorStyle style = (VektorStyle){.stroke_color = state->currentColor,
.stroke_width = 0.01};
vektor_shapebuffer_add_shape(state->shapeBuffer,
vektor_shape_new(rectPrimitive, style, 0));
vektor_shapenodebuf_add(
state->shapeBuffer,
vektor_shapenode_new(vektor_shape_new(rectPrimitive, style, 0)));
state->selectedShape =
&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]);
&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
vektor_rectangle_free(rect);
vektor_rectangle_set_start(&state->selectedShape->primitive.rectangle,
pos);
vektor_rectangle_set_end(&state->selectedShape->primitive.rectangle,
vec2_add(pos, (V2){0.1f, 0.1f}));
vektor_rectangle_set_start(
&state->selectedShape->base->primitive.rectangle, pos);
vektor_rectangle_set_end(
&state->selectedShape->base->primitive.rectangle,
vec2_add(pos, (V2){0.1f, 0.1f}));
vektor_rectangle_create_handles(
&state->selectedShape->primitive.rectangle,
&state->selectedShape->handles, &state->selectedShape->handleCount);
&state->selectedShape->base->primitive.rectangle,
&state->selectedShape->base->handles,
&state->selectedShape->base->handleCount);
state->selectedShape->base->bbox =
vektor_primitive_get_bbox(state->selectedShape->base->primitive);
// state->selectedShape = NULL;
vektor_shapes_update_bbox(state->shapeBuffer);
} else if (state->selectedTool == VektorSelectionTool) {
for (size_t i = 0; i < state->shapeBuffer->count; i++) {
VektorBBox bbox = vektor_primitive_get_bbox(
state->shapeBuffer->shapes[i].primitive);
state->shapeBuffer->nodes[i].base->primitive);
// expand the bbox a little so its not painful to
// try to grab handles located on the border of said bbox
bbox = vektor_bbox_expand(bbox, 0.02);
if (vektor_bbox_isinside(bbox, pos)) {
state->selectedShape = &(state->shapeBuffer->shapes[i]);
state->selectedShape = &(state->shapeBuffer->nodes[i]);
return;
}
}
@@ -240,23 +259,25 @@ void vektor_appstate_canvas_drag_begin(GtkGestureDrag* gesture, gdouble x,
int widget_w = gtk_widget_get_width(widget);
int widget_h = gtk_widget_get_height(widget);
V2 position =
(V2){(2 * (x / widget_w)) - 1, 1 - (2 * (y / widget_h))};
V2 position = (V2){(2 * (x / widget_w)) - 1, 1 - (2 * (y / widget_h))};
position = m33_transform(m33_inverse(state->renderInfo->canvasMat),
(V2){position.x, position.y});
if(state->selectedShape != NULL) {
VektorShape* selectedShape = state->selectedShape;
if (state->selectedShape != NULL) {
VektorShapeNode* selectedShape = state->selectedShape;
// get selected shape's handles and check
// if we click any of them
for(size_t i = 0; i < selectedShape->handleCount; i++) {
VektorBBox bbox = vektor_shape_get_handle_bbox(selectedShape->handles[i]);
if(vektor_bbox_isinside(bbox, position)) {
// clicked inside handle
for (size_t i = 0; i < selectedShape->base->handleCount; i++) {
VektorBBox bbox =
vektor_shape_get_handle_bbox(selectedShape->base->handles[i]);
if (vektor_bbox_isinside(bbox, position)) {
// clicked inside handle
state->heldHandleIndex = i;
vektor_canvas_geometry_changed(state->renderInfo);
break;
}
}
}
}
@@ -276,23 +297,28 @@ void vektor_appstate_canvas_drag_update(GtkGestureDrag* gesture, gdouble x,
int widget_h = gtk_widget_get_height(widget);
V2 position = (V2){(2 * ((x + start_x) / widget_w)) - 1,
1 - (2 * ((y + start_y) / widget_h))};
1 - (2 * ((y + start_y) / widget_h))};
position = m33_transform(m33_inverse(state->renderInfo->canvasMat),
(V2){position.x, position.y});
// drag handle if selected
if(state->selectedShape != NULL && state->heldHandleIndex != -1) {
state->selectedShape->handles[state->heldHandleIndex] = position;
vektor_shape_handles_updated(state->selectedShape);
if (state->selectedShape != NULL && state->heldHandleIndex != -1) {
state->selectedShape->base->handles[state->heldHandleIndex] = position;
vektor_shape_handles_updated(state->selectedShape->base,
&state->heldHandleIndex);
vektor_canvas_geometry_changed(state->renderInfo);
}
}
void vektor_appstate_canvas_drag_end(GtkGestureDrag* gesture, gdouble x,
gdouble y, gpointer user_data) {
gdouble y, gpointer user_data) {
VektorAppState* state = (VektorAppState*)user_data;
// if we were dragging a handle
if(state->selectedShape != NULL && state->heldHandleIndex != -1) {
if (state->selectedShape != NULL && state->heldHandleIndex != -1) {
state->heldHandleIndex = -1; // ...then remove handle drag flag
vektor_canvas_geometry_changed(state->renderInfo);
}
}
@@ -327,8 +353,8 @@ void vektor_appstate_new(VektorWidgetState* wstate, VektorAppState* stateOut) {
// populate appstate
stateOut->startupTime = g_get_monotonic_time();
stateOut->shapeBuffer = malloc(sizeof(VektorShapeBuffer));
*stateOut->shapeBuffer = (VektorShapeBuffer){0};
stateOut->shapeBuffer = malloc(sizeof(VektorShapeNodeBuffer));
*stateOut->shapeBuffer = (VektorShapeNodeBuffer){0};
stateOut->canvas = malloc(sizeof(VektorCanvas));
stateOut->widgetState = wstate;
stateOut->currentColor = vektor_color_solid(0, 0, 0);

View File

@@ -4,7 +4,7 @@
#include "../core/primitives.h"
#include "../ui/uicontroller.h"
#include "../ui/vektorcanvas.h"
#include "src/core/raster.h"
#include "src/core/modifier.h"
typedef enum VektorAppTool {
VektorSelectionTool,
@@ -20,13 +20,13 @@ typedef struct VektorAppState {
VektorWidgetState* widgetState;
VektorAppTool selectedTool;
VektorShape* selectedShape;
VektorShapeNode* selectedShape;
int heldHandleIndex;
VektorColor currentColor;
// Logic space
VektorShapeBuffer* shapeBuffer;
VektorShapeNodeBuffer* shapeBuffer;
// View space
VektorCanvas* canvas;
VektorCanvasRenderInfo* renderInfo;

83
src/core/modifier.c Normal file
View File

@@ -0,0 +1,83 @@
#include "modifier.h"
#include <glib.h>
VektorShapeNode vektor_shapenode_new(VektorShape* shape) {
VektorShapeNode node = (VektorShapeNode){
.base = shape,
.modifier_count = 0,
.evaluated = shape,
.base_dirty = true
};
return node;
}
void vektor_shapenode_free(VektorShapeNode* shapeNode) {
if(shapeNode->base == shapeNode->evaluated) {
free(shapeNode->base); // avoid double free()
} else {
free(shapeNode->base);
free(shapeNode->evaluated);
}
free(shapeNode->modifiers);
}
VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode) {
return shapeNode->evaluated;
}
VektorShape vektor_modifier_apply(VektorModifier* mod, VektorShape* input) {
mod->cachedEvaluatedShape = mod->apply(mod, input);
return mod->cachedEvaluatedShape;
}
// lots of copies by value here, could be problematic
void vektor_shapenode_update(VektorShapeNode* shapeNode) {
// if the base is dirty, apply EVERY modifier
if(shapeNode->base_dirty) {
VektorShape* evaluated = shapeNode->base;
for(size_t i = 0; i < shapeNode->modifier_count; i++) {
*evaluated = vektor_modifier_apply(&shapeNode->modifiers[i], evaluated);
shapeNode->modifiers[i].dirty = false;
}
shapeNode->evaluated = evaluated;
shapeNode->base_dirty = false;
return;
}
// if the base is not dirty, start applying modifiers upstream
// starting from the first dirty
bool encountered_dirty = false;
for(size_t i = 0; i < shapeNode->modifier_count; i++) {
if(shapeNode->modifiers[i].dirty) { encountered_dirty = true; }
if(encountered_dirty) {
if(i == 0) {
vektor_modifier_apply(&shapeNode->modifiers[i], shapeNode->base);
} else {
vektor_modifier_apply(&shapeNode->modifiers[i], &shapeNode->modifiers[i - 1].cachedEvaluatedShape);
}
shapeNode->modifiers[i].dirty = false;
}
}
if (encountered_dirty) {
*shapeNode->evaluated = shapeNode->modifiers[shapeNode->modifier_count - 1].cachedEvaluatedShape;
}
}
void vektor_shapenodebuf_add(VektorShapeNodeBuffer* buffer,
VektorShapeNode node) {
if (buffer->count >= buffer->capacity) {
buffer->capacity = buffer->capacity ? buffer->capacity * 2 : 4;
buffer->nodes =
realloc(buffer->nodes, sizeof(VektorShapeNode) * buffer->capacity);
}
buffer->nodes[buffer->count++] = node;
if (buffer->count <= buffer->capacity / 4) {
buffer->capacity /= 2;
buffer->nodes =
realloc(buffer->nodes, sizeof(VektorShapeNode) * buffer->capacity);
}
}

53
src/core/modifier.h Normal file
View File

@@ -0,0 +1,53 @@
#ifndef VKTR_MODIFIER_H
#define VKTR_MODIFIER_H
#include "src/core/primitives.h"
typedef enum {
VEKTOR_MODIFIER_IDENTITY,
VEKTOR_MODIFIER_BEVEL
} VektorModifierType;
typedef struct VektorModifier {
VektorModifierType type;
bool enabled;
bool dirty;
void* parameters;
VektorShape (*apply)(struct VektorModifier* mod, VektorShape* input);
VektorShape cachedEvaluatedShape;
} VektorModifier;
typedef struct VektorShapeNode {
VektorShape* base;
VektorShape* evaluated;
VektorModifier* modifiers;
size_t modifier_count;
bool base_dirty;
} VektorShapeNode;
typedef struct VektorShapeNodeBuffer {
VektorShapeNode* nodes;
size_t count;
size_t capacity;
} VektorShapeNodeBuffer;
VektorShape vektor_modifier_apply(VektorModifier* mod, VektorShape* input);
VektorShapeNode vektor_shapenode_new(VektorShape* shape);
void vektor_shapenode_free(VektorShapeNode* shapeNode);
VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode);
void vektor_shapenode_update(VektorShapeNode* shapeNode);
void vektor_shapenode_modifier_add(VektorShapeNode* shapeNode,
VektorModifier* mod);
void vektor_shapenode_modifier_remove(VektorShapeNode* shapeNode,
VektorModifier* mod);
void vektor_shapenode_free(VektorShapeNode* shapeNode);
void vektor_shapenodebuf_add(VektorShapeNodeBuffer* buffer,
VektorShapeNode node);
#endif

View File

@@ -0,0 +1,16 @@
#include "../modifier.h"
static VektorShape vektor_m_identity_apply(VektorModifier* m, VektorShape* input) {
return *input;
}
VektorModifier vektor_m_identity_new() {
return (VektorModifier) {
.type = VEKTOR_MODIFIER_IDENTITY,
.enabled = true,
.dirty = true,
.parameters = NULL,
.apply = vektor_m_identity_apply
};
}

View File

@@ -238,7 +238,6 @@ void vektor_shape_create_handles(VektorShape* shape) {
// ------ AUXILIARY HANDLE METHODS ------
void vektor_shape_add_handle(VektorShape* shape, V2 handle) {
// could be optimised with capacity property
// but this function is only called when adding new
@@ -256,7 +255,7 @@ VektorBBox vektor_shape_get_handle_bbox(V2 handle) {
// ------ PRIMITIVE HANDLES UPDATING ------
void vektor_polyline_handles_updated(VektorPolyline* polyline, V2** handles,
size_t* count) {
size_t* count, int* heldHandleIndex) {
if (*count != polyline->count) {
g_warning("handle count & point count mismatch in polyline");
return;
@@ -267,7 +266,7 @@ void vektor_polyline_handles_updated(VektorPolyline* polyline, V2** handles,
}
void vektor_polygon_handles_updated(VektorPolygon* polygon, V2** handles,
size_t* count) {
size_t* count, int* heldHandleIndex) {
if (*count != polygon->count) {
g_warning("handle count & point count mismatch in polygon");
return;
@@ -278,74 +277,154 @@ void vektor_polygon_handles_updated(VektorPolygon* polygon, V2** handles,
}
void vektor_circle_handles_updated(VektorCircle* circle, V2** handles,
size_t* count) {
size_t* count, int* heldHandleIndex) {
if (*count != 2) {
g_warning("unexpected circle handle count (%zu)", *count);
return;
}
circle->center = (*handles)[0];
circle->radius = vec2_length(vec2_sub((*handles)[0], (*handles)[1]));
if (*heldHandleIndex == 0) { // dragging center
V2 translation = vec2_sub((*handles)[0], circle->center);
circle->center = (*handles)[0];
(*handles)[1] = vec2_add(translation, (*handles)[1]);
} else {
circle->radius = vec2_length(vec2_sub((*handles)[0], (*handles)[1]));
}
}
// this shi is big because it dynamically handles handle remapping when
// rectangle enters an invalid state (end < start)
// creating the illusion of an invertable rect, while also keeping it
// valid at all times
void vektor_rectangle_handles_updated(VektorRectangle* rectangle, V2** handles,
size_t* count) {
size_t* count, int* heldHandleIndex) {
if (*count != 5) {
g_warning("unexpected rectangle handle count (%zu)", *count);
return;
}
// get rectangle center
V2 halfdist = vec2_scale(vec2_sub(rectangle->end, rectangle->start), 0.5f);
V2 rectcenter = vec2_add(rectangle->start, halfdist);
V2 start = rectangle->start;
V2 end = rectangle->end;
// center according to handles
V2 center = (*handles)[0];
switch (*heldHandleIndex) {
case 0: // center drag
{
V2 oldCenter = vec2_scale(vec2_add(start, end), 0.5f);
V2 newCenter = (*handles)[0];
if (vec2_equals(center, rectcenter)) { // corner handles were changed
V2 p1 = (*handles)[1];
V2 p2 = (*handles)[2];
V2 p3 = (*handles)[3];
V2 p4 = (*handles)[4];
V2 translation = vec2_sub(newCenter, oldCenter);
float min_x = fminf(p1.x, fminf(p2.x, fminf(p3.x, p4.x)));
float min_y = fminf(p1.y, fminf(p2.y, fminf(p3.y, p4.y)));
float max_x = fmaxf(p1.x, fmaxf(p2.x, fmaxf(p3.x, p4.x)));
float max_y = fmaxf(p1.y, fmaxf(p2.y, fmaxf(p3.y, p4.y)));
V2 min = (V2){min_x, min_y};
V2 max = (V2){max_x, max_y};
VektorRectangle propertRect = (VektorRectangle){min, max};
// overwrite handles array (create_handles() frees the passed one)
vektor_rectangle_create_handles(&propertRect, handles, count);
} else { // corner was dragged
V2 translation = vec2_sub(center, rectcenter);
V2 newmax = vec2_add((*handles)[2], translation);
V2 newmin = vec2_add((*handles)[3], translation);
VektorRectangle propertRect = (VektorRectangle){newmin, newmax};
vektor_rectangle_create_handles(&propertRect, handles, count);
start = vec2_add(start, translation);
end = vec2_add(end, translation);
break;
}
case 1: // top-left
start.x = (*handles)[1].x;
end.y = (*handles)[1].y;
break;
case 2: // top-right
end.x = (*handles)[2].x;
end.y = (*handles)[2].y;
break;
case 3: // bottom-left
start.x = (*handles)[3].x;
start.y = (*handles)[3].y;
break;
case 4: // bottom-right
end.x = (*handles)[4].x;
start.y = (*handles)[4].y;
break;
default:
return;
}
// Store raw values before normalization
float raw_min_x = start.x;
float raw_max_x = end.x;
float raw_min_y = start.y;
float raw_max_y = end.y;
// Normalize rectangle
float min_x = fminf(start.x, end.x);
float max_x = fmaxf(start.x, end.x);
float min_y = fminf(start.y, end.y);
float max_y = fmaxf(start.y, end.y);
bool flipX = raw_min_x > raw_max_x;
bool flipY = raw_min_y > raw_max_y;
// Remap handle if we crossed axes
if (*heldHandleIndex != 0) {
if (flipX) {
switch (*heldHandleIndex) {
case 1:
*heldHandleIndex = 2;
break;
case 2:
*heldHandleIndex = 1;
break;
case 3:
*heldHandleIndex = 4;
break;
case 4:
*heldHandleIndex = 3;
break;
}
}
if (flipY) {
switch (*heldHandleIndex) {
case 1:
*heldHandleIndex = 3;
break;
case 3:
*heldHandleIndex = 1;
break;
case 2:
*heldHandleIndex = 4;
break;
case 4:
*heldHandleIndex = 2;
break;
}
}
}
VektorRectangle properRect = {.start = {min_x, min_y},
.end = {max_x, max_y}};
vektor_rectangle_set_start(rectangle, properRect.start);
vektor_rectangle_set_end(rectangle, properRect.end);
// regenerate handle positions
vektor_rectangle_create_handles(&properRect, handles, count);
}
void vektor_shape_handles_updated(VektorShape* shape) {
void vektor_shape_handles_updated(VektorShape* shape, int* heldHandleIndex) {
switch (shape->primitive.kind) {
case VEKTOR_POLYLINE:
vektor_polyline_handles_updated(shape->primitive.polyline,
&shape->handles, &shape->handleCount);
&shape->handles, &shape->handleCount,
heldHandleIndex);
break;
case VEKTOR_POLYGON:
vektor_polygon_handles_updated(shape->primitive.polygon,
&shape->handles, &shape->handleCount);
&shape->handles, &shape->handleCount,
heldHandleIndex);
break;
case VEKTOR_CIRCLE:
vektor_circle_handles_updated(&shape->primitive.circle, &shape->handles,
&shape->handleCount);
&shape->handleCount, heldHandleIndex);
break;
case VEKTOR_RECTANGLE:
vektor_rectangle_handles_updated(&shape->primitive.rectangle,
&shape->handles, &shape->handleCount);
&shape->handles, &shape->handleCount,
heldHandleIndex);
break;
}
}
@@ -371,9 +450,10 @@ VektorBBox vektor_bbox_expand(VektorBBox bbox, float val) {
// ------ SHAPE METHODS ------
VektorShape vektor_shape_new(VektorPrimitive prim, VektorStyle style,
VektorShape* vektor_shape_new(VektorPrimitive prim, VektorStyle style,
int z_index) {
VektorShape shape = (VektorShape){.primitive = prim,
VektorShape* shape = malloc(sizeof(VektorShape));
*shape = (VektorShape){.primitive = prim,
.style = style,
.transform = m33_identity(),
.z_index = z_index,
@@ -385,7 +465,7 @@ VektorShape vektor_shape_new(VektorPrimitive prim, VektorStyle style,
the passed value's pointer to an array of handles remains valid in the
passed copy.
*/
vektor_shape_create_handles(&shape);
vektor_shape_create_handles(shape);
return shape;
}

View File

@@ -85,7 +85,7 @@ void vektor_rectangle_set_end(VektorRectangle* rct, V2 point);
void vektor_rectangle_set_start(VektorRectangle* rct, V2 point);
void vektor_rectangle_free(VektorRectangle* rct);
VektorShape vektor_shape_new(VektorPrimitive prim, VektorStyle style,
VektorShape* vektor_shape_new(VektorPrimitive prim, VektorStyle style,
int z_index);
VektorBBox vektor_polyline_get_bbox(VektorPrimitive prim);
@@ -109,20 +109,19 @@ void vektor_rectangle_create_handles(VektorRectangle* rectangle, V2** handleArr,
size_t* count);
void vektor_shape_create_handles(VektorShape* shape);
void vektor_shape_add_handle(VektorShape* shape, V2 handle);
VektorBBox vektor_shape_get_handle_bbox(V2 handle);
/* reconstructs the shape based on handles alone */
void vektor_polyline_handles_updated(VektorPolyline* polyline, V2** handles,
size_t* count);
size_t* count, int* heldHandleIndex);
void vektor_polygon_handles_updated(VektorPolygon* polygon, V2** handles,
size_t* count);
size_t* count, int* heldHandleIndex);
void vektor_circle_handles_updated(VektorCircle* circle, V2** handles,
size_t* count);
size_t* count, int* heldHandleIndex);
void vektor_rectangle_handles_updated(VektorRectangle* rectangle, V2** handles,
size_t* count);
void vektor_shape_handles_updated(VektorShape* shape);
size_t* count, int* heldHandleIndex);
void vektor_shape_handles_updated(VektorShape* shape, int* heldHandleIndex);
typedef struct {
VektorShape* shapes;

View File

@@ -1,7 +1,9 @@
#include "raster.h"
#include "epoxy/gl.h"
#include "glib.h"
#include "primitives.h"
#include "src/core/matrix.h"
#include "src/core/modifier.h"
#include "src/core/vector.h"
#include "stddef.h"
#include <math.h>
@@ -38,7 +40,7 @@ void vektor_polygon_tessellate(EdgeBuffer* buffer, VektorPolygon* polygon,
void vektor_circle_tessellate(EdgeBuffer* buffer, VektorCircle* circle,
size_t j, double scale) {
double err = 0.000025;
double err = 0.0025;
size_t res = PI * sqrt((scale * circle->radius) / (2 * err));
for (size_t i = 0; i < res; i++) {
double theta1 = (2 * PI * i) / res;
@@ -68,27 +70,37 @@ void vektor_rectangle_tessellate(EdgeBuffer* buffer, VektorRectangle* rct,
vektor_edgebuffer_add_edge(buffer, left);
}
void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes,
double scale) {
EdgeBuffer edges = {0};
for (size_t i = 0; i < shapes->count; i++) {
VektorPrimitive* p = &shapes->shapes[i].primitive;
void vektor_vb_rasterize(VertexBuffer* vb, VektorShapeNodeBuffer* nodebuf,
double scale) {
for (size_t i = 0; i < nodebuf->count; i++) {
EdgeBuffer edges = {0};
vektor_shapenode_update(&nodebuf->nodes[i]);
VektorShape* currentShape = vektor_shapenode_get_evaluated(&nodebuf->nodes[i]);
VektorPrimitive* p = &currentShape->primitive;
VektorStyle style = currentShape->style;
M33 transform = currentShape->transform;
switch (p->kind) {
case VEKTOR_POLYLINE:
vektor_polyline_tessellate(&edges, p->polyline, i, scale);
vektor_edges_to_triangles(vb, &edges, &transform, style, FALSE);
break;
case VEKTOR_POLYGON:
vektor_polygon_tessellate(&edges, p->polygon, i, scale);
vektor_edges_to_triangles(vb, &edges, &transform, style, TRUE);
break;
case VEKTOR_CIRCLE:
vektor_circle_tessellate(&edges, &p->circle, i, scale);
vektor_edges_to_triangles(vb, &edges, &transform, style, TRUE);
break;
case VEKTOR_RECTANGLE:
vektor_rectangle_tessellate(&edges, &p->rectangle, i, scale);
vektor_edges_to_triangles(vb, &edges, &transform, style, TRUE);
break;
default:
@@ -96,8 +108,6 @@ void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes,
break;
}
}
vektor_edges_to_triangles(vb, &edges, shapes);
}
void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2,
@@ -132,37 +142,109 @@ void vektor_vb_add_quad(VertexBuffer* vb, V2 a, V2 b, VektorColor color) {
vektor_vb_add_triangle(vb, tl, br, tr, color);
}
void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
VektorShapeBuffer* shape_buffer) {
float dx = e.p2.x - e.p1.x;
float dy = e.p2.y - e.p1.y;
float len = sqrtf(dx * dx + dy * dy);
if (len == 0)
return;
Edge edge_transform(const Edge* e, const M33* t) {
Edge out = *e;
out.p1 = m33_transform(*t, e->p1);
out.p2 = m33_transform(*t, e->p2);
return out;
}
float px =
-dy / len * (shape_buffer->shapes[e.shape_id].style.stroke_width / 2);
float py =
dx / len * (shape_buffer->shapes[e.shape_id].style.stroke_width / 2);
V2 v0 = m33_transform(shape_buffer->shapes[e.shape_id].transform,
(V2){e.p1.x + px, e.p1.y + py});
V2 v1 = m33_transform(shape_buffer->shapes[e.shape_id].transform,
(V2){e.p1.x - px, e.p1.y - py});
V2 v2 = m33_transform(shape_buffer->shapes[e.shape_id].transform,
(V2){e.p2.x + px, e.p2.y + py});
V2 v3 = m33_transform(shape_buffer->shapes[e.shape_id].transform,
(V2){e.p2.x - px, e.p2.y - py});
vektor_vb_add_triangle(vb, v0, v1, v2,
shape_buffer->shapes[e.shape_id].style.stroke_color);
vektor_vb_add_triangle(vb, v2, v1, v3,
shape_buffer->shapes[e.shape_id].style.stroke_color);
V2 line_intersection(V2 p, V2 r, V2 q, V2 s) {
float t = vec2_cross(vec2_sub(q, p), s) / vec2_cross(r, s);
return vec2_add(p, vec2_scale(r, t));
}
void vektor_edges_to_triangles(VertexBuffer* vb, EdgeBuffer* edges,
VektorShapeBuffer* shape_buffer) {
M33* transform, VektorStyle style, bool closed) {
if (!edges || edges->count < 1)
return;
float hw = style.stroke_width * 0.5f;
for (size_t i = 0; i < edges->count; i++) {
vektor_edge_to_triangles(vb, edges->edges[i], shape_buffer);
Edge e = edge_transform(&edges->edges[i], transform);
V2 d = vec2_normalize(vec2_sub(e.p2, e.p1));
V2 n = vec2_perp(d);
V2 off = vec2_scale(n, hw);
V2 v0 = vec2_add(e.p1, off);
V2 v1 = vec2_sub(e.p1, off);
V2 v2 = vec2_add(e.p2, off);
V2 v3 = vec2_sub(e.p2, off);
vektor_vb_add_triangle(vb, v0, v1, v2, style.stroke_color);
vektor_vb_add_triangle(vb, v2, v1, v3, style.stroke_color);
}
size_t limit = closed ? edges->count : edges->count - 1;
for (size_t i = 0; i < limit; i++) {
Edge e1 = edge_transform(&edges->edges[i], transform);
Edge e2 =
edge_transform(&edges->edges[(i + 1) % edges->count], transform);
V2 corner = e1.p2;
V2 d1 = vec2_normalize(vec2_sub(e1.p2, e1.p1));
V2 d2 = vec2_normalize(vec2_sub(e2.p2, e2.p1));
V2 n1 = vec2_perp(d1);
V2 n2 = vec2_perp(d2);
V2 off1 = vec2_scale(n1, hw);
V2 off2 = vec2_scale(n2, hw);
V2 v10 = vec2_add(e1.p1, off1);
V2 v11 = vec2_sub(e1.p1, off1);
V2 v12 = vec2_add(e1.p2, off1);
V2 v13 = vec2_sub(e1.p2, off1);
V2 v20 = vec2_add(e2.p1, off2);
V2 v21 = vec2_sub(e2.p1, off2);
V2 v22 = vec2_add(e2.p2, off2);
V2 v23 = vec2_sub(e2.p2, off2);
V2 outer1 = vec2_add(corner, off1);
V2 outer2 = vec2_add(corner, off2);
V2 inner1 = vec2_sub(corner, off1);
V2 inner2 = vec2_sub(corner, off2);
float cos_theta = vec2_dot(d1, d2);
float sin_half = sqrtf((1.0f - cos_theta) * 0.5f);
float miter_len = hw / sin_half;
if (miter_len > 4.0 * hw || miter_len < 1.05 * hw) {
vektor_vb_add_triangle(vb, outer1, corner, outer2,
style.stroke_color);
vektor_vb_add_triangle(vb, inner1, corner, inner2,
style.stroke_color);
continue;
}
V2 outer_miter = line_intersection(vec2_add(corner, off1), d1,
vec2_add(corner, off2), d2);
V2 inner_miter = line_intersection(vec2_sub(corner, off1), d1,
vec2_sub(corner, off2), d2);
V2 mo = vec2_sub(outer_miter, corner);
V2 mi = vec2_sub(inner_miter, corner);
V2 vo1 = line_intersection(corner, vec2_normalize(vec2_perp(mo)),
vec2_add(corner, off1), d1);
V2 vo2 = line_intersection(corner,
vec2_negate(vec2_normalize(vec2_perp(mo))),
vec2_add(corner, off2), d2);
V2 vi1 = line_intersection(corner, vec2_normalize(vec2_perp(mi)),
vec2_sub(corner, off1), d1);
V2 vi2 = line_intersection(corner,
vec2_negate(vec2_normalize(vec2_perp(mi))),
vec2_sub(corner, off2), d2);
vektor_vb_add_triangle(vb, vo1, outer_miter, vo2, style.stroke_color);
vektor_vb_add_triangle(vb, vi1, inner_miter, vi2, style.stroke_color);
}
}

View File

@@ -4,6 +4,7 @@
#include "primitives.h"
#include "../util/color.h"
#include "src/core/modifier.h"
#include "stddef.h"
#include "vector.h"
#include <stddef.h>
@@ -48,10 +49,10 @@ void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2,
void vektor_vb_add_quad(VertexBuffer* vb, V2 v0, V2 v1, VektorColor color);
void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
VektorShapeBuffer* shape_buffer);
VektorShapeNodeBuffer* node_buffer);
void vektor_edges_to_triangles(VertexBuffer* vb, EdgeBuffer* edges,
VektorShapeBuffer* shape_buffer);
void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes,
double scale);
M33* transform, VektorStyle style, bool closed);
void vektor_vb_rasterize(VertexBuffer* vb, VektorShapeNodeBuffer* shapes,
double scale);
#endif // RASTER_H_

View File

@@ -20,6 +20,10 @@ static inline V3 vec2_vector(const V2 v) { return (V3){v.x, v.y, 0}; }
static inline V3 vec2_point(const V2 v) { return (V3){v.x, v.y, 1}; }
static inline V2 vec2_perp(const V2 v) { return (V2){-v.y, v.x}; }
static inline V2 vec2_negate(const V2 v) { return (V2){-v.x, -v.y}; }
static inline V2 vec2_add(const V2 v1, const V2 v2) {
return (V2){v1.x + v2.x, v1.y + v2.y};
}

View File

@@ -38,6 +38,7 @@ static GLuint shader_standard_uProjMatrixLoc;
static GLuint shader_selection_uProjMatrixLoc;
static GLuint shader_selection_uTimeLoc;
static GLuint shader_selection_uScaleLoc;
static GLuint shader_selection_uC1Loc;
static GLuint shader_selection_uC2Loc;
static GLuint shader_selection_uMinLoc;
@@ -45,6 +46,7 @@ static GLuint shader_selection_uMaxLoc;
static GLuint vao;
VertexBuffer vb;
static size_t shape_vertex_count = 0;
static GLuint compile_shader(GLenum type, const char* src) {
GLuint shader = glCreateShader(type);
@@ -102,6 +104,8 @@ static void init_shader(void) {
glGetUniformLocation(selection_shader_program, "uProjection");
shader_selection_uTimeLoc =
glGetUniformLocation(selection_shader_program, "uTime");
shader_selection_uScaleLoc =
glGetUniformLocation(selection_shader_program, "uScale");
shader_selection_uC1Loc =
glGetUniformLocation(selection_shader_program, "uColor1");
shader_selection_uC2Loc =
@@ -135,22 +139,20 @@ static void init_geometry(void) {
glBindVertexArray(0);
}
static gboolean render(GtkGLArea* a, GdkGLContext* ctx,
VektorCanvasRenderInfo* renderInfo) {
vb.count = 0;
vektor_rasterize(&vb, renderInfo->shapes, renderInfo->zoom);
size_t shape_vertex_count =
vb.count; // remember how many vertices belong to shapes
void vektor_canvas_geometry_changed(VektorCanvasRenderInfo* renderInfo) {
vb.count = 0;
vektor_vb_rasterize(&vb, renderInfo->shapes, renderInfo->zoom);
shape_vertex_count = vb.count;
if (renderInfo->selectedShape != NULL &&
*(renderInfo->selectedShape) != NULL) {
VektorShape* selectedShape = *renderInfo->selectedShape;
VektorShapeNode* selectedShape = *renderInfo->selectedShape;
// create handle quads if a shape is selected
for (size_t i = 0; i < selectedShape->handleCount; i++) {
V2 handle = selectedShape->handles[i];
for (size_t i = 0; i < selectedShape->base->handleCount; i++) {
V2 handle = selectedShape->base->handles[i];
VektorBBox handleBbox = vektor_shape_get_handle_bbox(handle);
vektor_vb_add_quad(&vb, handleBbox.min, handleBbox.max,
vektor_color_new(255, 255, 255, 255));
@@ -159,13 +161,19 @@ static gboolean render(GtkGLArea* a, GdkGLContext* ctx,
shape_vertex_count = vb.count;
// create selection quad if a shape is selected
VektorBBox bbox = vektor_primitive_get_bbox(selectedShape->primitive);
VektorBBox bbox =
vektor_primitive_get_bbox(selectedShape->base->primitive);
// expand it a little so it is not inset
bbox = vektor_bbox_expand(bbox, 0.03f);
vektor_vb_add_quad(&vb, bbox.min, bbox.max,
vektor_color_new(255, 255, 255, 255));
}
}
static gboolean render(GtkGLArea* a, GdkGLContext* ctx,
VektorCanvasRenderInfo* renderInfo) {
// vektor_canvas_geometry_changed(renderInfo);
glBufferData(GL_ARRAY_BUFFER, vb.count * sizeof(Vertex), vb.vertices,
GL_STATIC_DRAW);
@@ -180,7 +188,7 @@ static gboolean render(GtkGLArea* a, GdkGLContext* ctx,
glBindVertexArray(vao);
glDisable(GL_CULL_FACE);
// glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
@@ -188,12 +196,13 @@ static gboolean render(GtkGLArea* a, GdkGLContext* ctx,
// PASS 2 - draw selection quads
if (vb.count > shape_vertex_count) {
// g_print("vdelta: %zu\n", vb.count - shape_vertex_count);
float time =
(g_get_monotonic_time() - renderInfo->startupTime) / 10000000.0f;
// re-fetch bbox (we know a shape is selected)
VektorBBox bbox = vektor_primitive_get_bbox(
(*(renderInfo->selectedShape))->primitive);
(*(renderInfo->selectedShape))->base->primitive);
bbox = vektor_bbox_expand(bbox, 0.03f);
glUseProgram(selection_shader_program);
@@ -201,6 +210,7 @@ static gboolean render(GtkGLArea* a, GdkGLContext* ctx,
glUniformMatrix4fv(shader_selection_uProjMatrixLoc, 1, GL_FALSE,
renderInfo->canvasTransform);
glUniform1f(shader_selection_uTimeLoc, time);
glUniform1f(shader_selection_uScaleLoc, renderInfo->zoom);
glUniform2f(shader_selection_uMinLoc, bbox.min.x, bbox.min.y);
glUniform2f(shader_selection_uMaxLoc, bbox.max.x, bbox.max.y);
glUniform4f(shader_selection_uC1Loc, 0, 0, 0, 0);
@@ -271,16 +281,15 @@ static void on_scroll(GtkEventControllerScroll* controller, double dx,
M33 mat =
m33_mul(m33_translate(s->panX, s->panY),
m33_mul(m33_rotate(s->rotation), m33_scale(s->zoom, s->zoom)));
// M33 mat = m33_mul(m33_mul(m33_scale(s->zoom, s->zoom),
// m33_translate(s->panX, s->panY)),
// m33_rotate(s->rotation));
m33_to_gl4(mat, s->canvasTransform);
s->canvasMat = mat;
GtkWidget* widget =
gtk_event_controller_get_widget(GTK_EVENT_CONTROLLER(controller));
gtk_gl_area_queue_render(GTK_GL_AREA(widget));
// }
vektor_canvas_geometry_changed(s);
}
static void on_pan_begin(GtkGestureDrag* gesture, double start_x,
@@ -352,7 +361,9 @@ static void on_pan_drag(GtkGestureDrag* gesture, double offset_x,
}
GtkWidget* widget =
gtk_event_controller_get_widget(GTK_EVENT_CONTROLLER(gesture));
gtk_gl_area_queue_render(GTK_GL_AREA(widget));
//gtk_gl_area_queue_render(GTK_GL_AREA(widget));
vektor_canvas_geometry_changed(s);
}
void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut,

View File

@@ -5,6 +5,7 @@
#include "../util/color.h"
#include "gtk/gtk.h"
#include "src/core/matrix.h"
#include "src/core/modifier.h"
#include "src/core/primitives.h"
#include "uicontroller.h"
@@ -22,10 +23,10 @@ typedef struct VektorCanvas {
typedef struct VektorCanvasRenderInfo {
gint64 startupTime;
VektorShapeBuffer* shapes;
VektorShapeNodeBuffer* shapes;
// a pointer to appstate->selectedShape
VektorShape** selectedShape;
VektorShapeNode** selectedShape;
float zoom;
float panX;
float panY;
@@ -44,6 +45,7 @@ typedef struct VektorCanvasRenderInfo {
void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut,
VektorCanvasRenderInfo* renderInfo);
void vektor_canvas_geometry_changed(VektorCanvasRenderInfo* renderInfo);
// void vektor_canvas_update(VektorCanvas* canvas);
// void vektor_canvas_fill(VektorCanvas* canvas, VektorColor color);
// void vektor_canvas_drawfrom(VektorFramebuffer* fb, VektorCanvas* canvas);

View File

@@ -31,6 +31,29 @@
</object>
</child>
<!--Another topbar for style control-->
<child>
<object class="GtkBox">
<property name="orientation">horizontal</property>
<property name="hexpand">true</property>
<child>
<object class="GtkImage">
<property name="icon-name">tool-pencil-symbolic</property>
<property name="margin-start">10</property>
</object>
</child>
<child>
<object class="GtkEntry" id="thickness_entry">
<property name="text">1</property>
<property name="margin-start">10</property>
</object>
</child>
</object>
</child>
<!--Main area below-->
<child>
<object class="GtkPaned" id="workspace_paned">