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main
| Author | SHA1 | Date | |
|---|---|---|---|
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90eec8d301 | ||
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e9d1e5c47e | ||
| 31b2196976 |
8
icons/hicolor/scalable/actions/tool-brush-symbolic.svg
Normal file
8
icons/hicolor/scalable/actions/tool-brush-symbolic.svg
Normal file
@@ -0,0 +1,8 @@
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<svg xmlns="http://www.w3.org/2000/svg" width="22" height="22" viewBox="0 0 22 22">
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<defs>
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<style id="current-color-scheme" type="text/css">
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.ColorScheme-Text { color:#444444; } .ColorScheme-Highlight { color:#4285f4; } .ColorScheme-NeutralText { color:#ff9800; } .ColorScheme-PositiveText { color:#4caf50; } .ColorScheme-NegativeText { color:#f44336; }
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</style>
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</defs>
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<path style="fill:currentColor" class="ColorScheme-Text" d="M 14.574219 1.0058594 C 13.520146 0.87298937 10.770478 2.75775 8.0605469 5.46875 C 6.8520776 6.67795 5.8032796 7.8729 5 9 C 5.9414561 9.29995 6.7002076 10.0582 7 11 C 8.1266713 10.19649 9.3243336 9.1522594 10.533203 7.9433594 C 13.607725 4.8675594 15.546263 1.8205187 14.863281 1.1367188 C 14.793083 1.0660188 14.697306 1.0216494 14.574219 1.0058594 z M 4.5 10.330078 L 4.5 10.332031 C 1.0001889 11.270271 3.6248533 13.4865 1 15 C 4.4998111 15 6.25 13.248178 6.25 12.080078 C 6.25 11.497798 6.3093545 10.426978 4.5 10.330078 z" transform="translate(3 3)"/>
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</svg>
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|
After Width: | Height: | Size: 1005 B |
10
icons/hicolor/scalable/actions/tool-pencil-symbolic.svg
Normal file
10
icons/hicolor/scalable/actions/tool-pencil-symbolic.svg
Normal file
@@ -0,0 +1,10 @@
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<svg xmlns="http://www.w3.org/2000/svg" width="22" height="22" version="1.1">
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<defs>
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<style id="current-color-scheme" type="text/css">
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.ColorScheme-Text { color:#444444; } .ColorScheme-Highlight { color:#4285f4; } .ColorScheme-NeutralText { color:#ff9800; } .ColorScheme-PositiveText { color:#4caf50; } .ColorScheme-NegativeText { color:#f44336; }
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</style>
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</defs>
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<g transform="translate(3,3)">
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<path style="fill:currentColor" class="ColorScheme-Text" d="M 12.778,1.2222 C 12.778,1.2222 12.278,0.72224 11.778,1.2222 L 10,3 13,6 14.778,4.2222 C 15.278,3.7222 14.778,3.2222 14.778,3.2222 Z M 9,4 1,12 V 15 H 4 L 12,7 Z"/>
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</g>
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</svg>
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|
After Width: | Height: | Size: 646 B |
@@ -47,7 +47,7 @@ static void appstate_on_color_change(VektorColorWheel* wheel,
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appstate->currentColor = c;
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if (appstate->selectedShape != NULL) {
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appstate->selectedShape->base.style.stroke_color = c;
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appstate->selectedShape->base->style.stroke_color = c;
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}
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// set entry fields under the color selector
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@@ -118,13 +118,15 @@ begin_click_dispatch:
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VektorStyle style = (VektorStyle){
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.stroke_color = state->currentColor, .stroke_width = 0.01};
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vektor_shapenodebuf_add(
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state->shapeBuffer, vektor_shapenode_new(vektor_shape_new(linePrimitive, style, 0)));
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vektor_shapenodebuf_add(state->shapeBuffer,
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vektor_shapenode_new(vektor_shape_new(
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linePrimitive, style, 0)));
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state->selectedShape =
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&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
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} else if (state->selectedShape->base.primitive.kind != VEKTOR_POLYLINE) {
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} else if (state->selectedShape->base->primitive.kind !=
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VEKTOR_POLYLINE) {
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// selecting a tool resets the selection, so this condition
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// should not happen
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g_warning("Invalid selected primitive; polyline expected");
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@@ -132,12 +134,13 @@ begin_click_dispatch:
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goto begin_click_dispatch; // retry
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}
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vektor_polyline_add_point(state->selectedShape->base.primitive.polyline,
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vektor_polyline_add_point(state->selectedShape->base->primitive.polyline,
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pos);
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state->selectedShape->base.bbox = vektor_primitive_get_bbox(state->selectedShape->base.primitive);
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state->selectedShape->base->bbox =
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vektor_primitive_get_bbox(state->selectedShape->base->primitive);
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// polyline's handle count is not fixed, so we have to add them manually
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vektor_shape_add_handle(&state->selectedShape->base, pos);
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vektor_shape_add_handle(state->selectedShape->base, pos);
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} else if (state->selectedTool == VektorPolygonTool) {
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// create new polygon shape if none is selected
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@@ -148,23 +151,27 @@ begin_click_dispatch:
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(VektorPrimitive){.kind = VEKTOR_POLYGON, .polygon = polygon};
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VektorStyle style = (VektorStyle){
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.stroke_color = state->currentColor, .stroke_width = 0.01};
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vektor_shapenodebuf_add(
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state->shapeBuffer, vektor_shapenode_new(vektor_shape_new(polygonPrimitive, style, 0)));
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vektor_shapenodebuf_add(state->shapeBuffer,
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vektor_shapenode_new(vektor_shape_new(
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polygonPrimitive, style, 0)));
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state->selectedShape =
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&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
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} else if (state->selectedShape->base.primitive.kind != VEKTOR_POLYGON) {
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} else if (state->selectedShape->base->primitive.kind !=
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VEKTOR_POLYGON) {
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g_warning("Invalid selected primitive; polygon expected");
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vektor_appstate_deselect_shape(state);
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goto begin_click_dispatch; // retry
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}
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vektor_polygon_add_point(state->selectedShape->base.primitive.polygon, pos);
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state->selectedShape->base.bbox = vektor_primitive_get_bbox(state->selectedShape->base.primitive);
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vektor_polygon_add_point(state->selectedShape->base->primitive.polygon,
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pos);
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state->selectedShape->base->bbox =
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vektor_primitive_get_bbox(state->selectedShape->base->primitive);
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// polygon's handle count is not fixed, so we have to add them manually
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vektor_shape_add_handle(&state->selectedShape->base, pos);
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vektor_shape_add_handle(state->selectedShape->base, pos);
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} else if (state->selectedTool == VektorCircleTool) {
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@@ -174,21 +181,26 @@ begin_click_dispatch:
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VektorStyle style = (VektorStyle){.stroke_color = state->currentColor,
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.stroke_width = 0.01};
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vektor_shapenodebuf_add(
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state->shapeBuffer, vektor_shapenode_new(vektor_shape_new(circlePrimitive, style, 0)));
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state->shapeBuffer,
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vektor_shapenode_new(vektor_shape_new(circlePrimitive, style, 0)));
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state->selectedShape =
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&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
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vektor_circle_free(circle);
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vektor_circle_set_center(&state->selectedShape->base.primitive.circle, pos);
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vektor_circle_set_radius(&state->selectedShape->base.primitive.circle, 0.1f);
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vektor_circle_set_center(&state->selectedShape->base->primitive.circle,
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pos);
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vektor_circle_set_radius(&state->selectedShape->base->primitive.circle,
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0.1f);
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state->selectedShape->base.bbox = vektor_primitive_get_bbox(state->selectedShape->base.primitive);
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state->selectedShape->base->bbox =
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vektor_primitive_get_bbox(state->selectedShape->base->primitive);
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vektor_circle_create_handles(&state->selectedShape->base.primitive.circle,
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&state->selectedShape->base.handles,
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&state->selectedShape->base.handleCount);
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vektor_circle_create_handles(
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&state->selectedShape->base->primitive.circle,
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&state->selectedShape->base->handles,
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&state->selectedShape->base->handleCount);
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} else if (state->selectedTool == VektorRectangleTool) {
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VektorRectangle* rect = vektor_rectangle_new();
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@@ -197,27 +209,31 @@ begin_click_dispatch:
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VektorStyle style = (VektorStyle){.stroke_color = state->currentColor,
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.stroke_width = 0.01};
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vektor_shapenodebuf_add(
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state->shapeBuffer, vektor_shapenode_new(vektor_shape_new(rectPrimitive, style, 0)));
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state->shapeBuffer,
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vektor_shapenode_new(vektor_shape_new(rectPrimitive, style, 0)));
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state->selectedShape =
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&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
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vektor_rectangle_free(rect);
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vektor_rectangle_set_start(&state->selectedShape->base.primitive.rectangle,
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pos);
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vektor_rectangle_set_end(&state->selectedShape->base.primitive.rectangle,
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vec2_add(pos, (V2){0.1f, 0.1f}));
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vektor_rectangle_set_start(
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&state->selectedShape->base->primitive.rectangle, pos);
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vektor_rectangle_set_end(
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&state->selectedShape->base->primitive.rectangle,
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vec2_add(pos, (V2){0.1f, 0.1f}));
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vektor_rectangle_create_handles(
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&state->selectedShape->base.primitive.rectangle,
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&state->selectedShape->base.handles, &state->selectedShape->base.handleCount);
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&state->selectedShape->base->primitive.rectangle,
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&state->selectedShape->base->handles,
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&state->selectedShape->base->handleCount);
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state->selectedShape->base.bbox = vektor_primitive_get_bbox(state->selectedShape->base.primitive);
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state->selectedShape->base->bbox =
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vektor_primitive_get_bbox(state->selectedShape->base->primitive);
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} else if (state->selectedTool == VektorSelectionTool) {
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for (size_t i = 0; i < state->shapeBuffer->count; i++) {
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VektorBBox bbox = vektor_primitive_get_bbox(
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state->shapeBuffer->nodes[i].base.primitive);
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state->shapeBuffer->nodes[i].base->primitive);
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// expand the bbox a little so its not painful to
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// try to grab handles located on the border of said bbox
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@@ -247,15 +263,16 @@ void vektor_appstate_canvas_drag_begin(GtkGestureDrag* gesture, gdouble x,
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position = m33_transform(m33_inverse(state->renderInfo->canvasMat),
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(V2){position.x, position.y});
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if(state->selectedShape != NULL) {
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if (state->selectedShape != NULL) {
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VektorShapeNode* selectedShape = state->selectedShape;
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// get selected shape's handles and check
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// if we click any of them
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for(size_t i = 0; i < selectedShape->base.handleCount; i++) {
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VektorBBox bbox = vektor_shape_get_handle_bbox(selectedShape->base.handles[i]);
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if(vektor_bbox_isinside(bbox, position)) {
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// clicked inside handle
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for (size_t i = 0; i < selectedShape->base->handleCount; i++) {
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VektorBBox bbox =
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vektor_shape_get_handle_bbox(selectedShape->base->handles[i]);
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if (vektor_bbox_isinside(bbox, position)) {
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// clicked inside handle
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state->heldHandleIndex = i;
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vektor_canvas_geometry_changed(state->renderInfo);
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break;
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@@ -285,9 +302,10 @@ void vektor_appstate_canvas_drag_update(GtkGestureDrag* gesture, gdouble x,
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(V2){position.x, position.y});
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// drag handle if selected
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if(state->selectedShape != NULL && state->heldHandleIndex != -1) {
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state->selectedShape->base.handles[state->heldHandleIndex] = position;
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vektor_shape_handles_updated(&state->selectedShape->base, &state->heldHandleIndex);
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if (state->selectedShape != NULL && state->heldHandleIndex != -1) {
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state->selectedShape->base->handles[state->heldHandleIndex] = position;
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vektor_shape_handles_updated(state->selectedShape->base,
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&state->heldHandleIndex);
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vektor_canvas_geometry_changed(state->renderInfo);
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}
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}
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@@ -1,20 +1,73 @@
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#include "modifier.h"
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#include <glib.h>
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VektorShapeNode vektor_shapenode_new(VektorShape shape) {
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VektorShapeNode node = (VektorShapeNode) {
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VektorShapeNode vektor_shapenode_new(VektorShape* shape) {
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VektorShapeNode node = (VektorShapeNode){
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.base = shape,
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.modifier_count = 0,
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.evaluated = shape
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.evaluated = shape,
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.base_dirty = true
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};
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return node;
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}
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VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode) {
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return &shapeNode->evaluated;
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void vektor_shapenode_free(VektorShapeNode* shapeNode) {
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if(shapeNode->base == shapeNode->evaluated) {
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free(shapeNode->base); // avoid double free()
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} else {
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free(shapeNode->base);
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free(shapeNode->evaluated);
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}
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free(shapeNode->modifiers);
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}
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void vektor_shapenodebuf_add(VektorShapeNodeBuffer* buffer, VektorShapeNode node) {
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VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode) {
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return shapeNode->evaluated;
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}
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VektorShape vektor_modifier_apply(VektorModifier* mod, VektorShape* input) {
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mod->cachedEvaluatedShape = mod->apply(mod, input);
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return mod->cachedEvaluatedShape;
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}
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// lots of copies by value here, could be problematic
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void vektor_shapenode_update(VektorShapeNode* shapeNode) {
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// if the base is dirty, apply EVERY modifier
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if(shapeNode->base_dirty) {
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VektorShape* evaluated = shapeNode->base;
|
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for(size_t i = 0; i < shapeNode->modifier_count; i++) {
|
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*evaluated = vektor_modifier_apply(&shapeNode->modifiers[i], evaluated);
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shapeNode->modifiers[i].dirty = false;
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}
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shapeNode->evaluated = evaluated;
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shapeNode->base_dirty = false;
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return;
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}
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// if the base is not dirty, start applying modifiers upstream
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// starting from the first dirty
|
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bool encountered_dirty = false;
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for(size_t i = 0; i < shapeNode->modifier_count; i++) {
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if(shapeNode->modifiers[i].dirty) { encountered_dirty = true; }
|
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if(encountered_dirty) {
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if(i == 0) {
|
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vektor_modifier_apply(&shapeNode->modifiers[i], shapeNode->base);
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} else {
|
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vektor_modifier_apply(&shapeNode->modifiers[i], &shapeNode->modifiers[i - 1].cachedEvaluatedShape);
|
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}
|
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shapeNode->modifiers[i].dirty = false;
|
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}
|
||||
}
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||||
|
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if (encountered_dirty) {
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*shapeNode->evaluated = shapeNode->modifiers[shapeNode->modifier_count - 1].cachedEvaluatedShape;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void vektor_shapenodebuf_add(VektorShapeNodeBuffer* buffer,
|
||||
VektorShapeNode node) {
|
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if (buffer->count >= buffer->capacity) {
|
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buffer->capacity = buffer->capacity ? buffer->capacity * 2 : 4;
|
||||
buffer->nodes =
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "src/core/primitives.h"
|
||||
|
||||
typedef enum {
|
||||
VEKTOR_MODIFIER_IDENTITY,
|
||||
VEKTOR_MODIFIER_BEVEL
|
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} VektorModifierType;
|
||||
|
||||
@@ -13,13 +14,14 @@ typedef struct VektorModifier {
|
||||
bool dirty;
|
||||
void* parameters;
|
||||
|
||||
VektorShape (*apply)(struct VektorModifier mod, VektorShape input);
|
||||
VektorShape (*apply)(struct VektorModifier* mod, VektorShape* input);
|
||||
VektorShape cachedEvaluatedShape;
|
||||
|
||||
} VektorModifier;
|
||||
|
||||
typedef struct VektorShapeNode {
|
||||
VektorShape base;
|
||||
VektorShape evaluated;
|
||||
VektorShape* base;
|
||||
VektorShape* evaluated;
|
||||
|
||||
VektorModifier* modifiers;
|
||||
size_t modifier_count;
|
||||
@@ -33,12 +35,19 @@ typedef struct VektorShapeNodeBuffer {
|
||||
size_t capacity;
|
||||
} VektorShapeNodeBuffer;
|
||||
|
||||
VektorShapeNode vektor_shapenode_new(VektorShape shape);
|
||||
VektorShape vektor_modifier_apply(VektorModifier* mod, VektorShape* input);
|
||||
|
||||
VektorShapeNode vektor_shapenode_new(VektorShape* shape);
|
||||
void vektor_shapenode_free(VektorShapeNode* shapeNode);
|
||||
VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode);
|
||||
void vektor_shapenode_modifier_add(VektorShapeNode* shapeNode, VektorModifier* mod);
|
||||
void vektor_shapenode_modifier_remove(VektorShapeNode* shapeNode, VektorModifier* mod);
|
||||
void vektor_shapenode_update(VektorShapeNode* shapeNode);
|
||||
void vektor_shapenode_modifier_add(VektorShapeNode* shapeNode,
|
||||
VektorModifier* mod);
|
||||
void vektor_shapenode_modifier_remove(VektorShapeNode* shapeNode,
|
||||
VektorModifier* mod);
|
||||
void vektor_shapenode_free(VektorShapeNode* shapeNode);
|
||||
|
||||
void vektor_shapenodebuf_add(VektorShapeNodeBuffer* buffer, VektorShapeNode node);
|
||||
void vektor_shapenodebuf_add(VektorShapeNodeBuffer* buffer,
|
||||
VektorShapeNode node);
|
||||
|
||||
#endif
|
||||
16
src/core/modifiers/m_identity.c
Normal file
16
src/core/modifiers/m_identity.c
Normal file
@@ -0,0 +1,16 @@
|
||||
#include "../modifier.h"
|
||||
|
||||
static VektorShape vektor_m_identity_apply(VektorModifier* m, VektorShape* input) {
|
||||
return *input;
|
||||
}
|
||||
|
||||
VektorModifier vektor_m_identity_new() {
|
||||
return (VektorModifier) {
|
||||
.type = VEKTOR_MODIFIER_IDENTITY,
|
||||
.enabled = true,
|
||||
.dirty = true,
|
||||
.parameters = NULL,
|
||||
.apply = vektor_m_identity_apply
|
||||
};
|
||||
}
|
||||
|
||||
@@ -450,9 +450,10 @@ VektorBBox vektor_bbox_expand(VektorBBox bbox, float val) {
|
||||
|
||||
// ------ SHAPE METHODS ------
|
||||
|
||||
VektorShape vektor_shape_new(VektorPrimitive prim, VektorStyle style,
|
||||
VektorShape* vektor_shape_new(VektorPrimitive prim, VektorStyle style,
|
||||
int z_index) {
|
||||
VektorShape shape = (VektorShape){.primitive = prim,
|
||||
VektorShape* shape = malloc(sizeof(VektorShape));
|
||||
*shape = (VektorShape){.primitive = prim,
|
||||
.style = style,
|
||||
.transform = m33_identity(),
|
||||
.z_index = z_index,
|
||||
@@ -464,7 +465,7 @@ VektorShape vektor_shape_new(VektorPrimitive prim, VektorStyle style,
|
||||
the passed value's pointer to an array of handles remains valid in the
|
||||
passed copy.
|
||||
*/
|
||||
vektor_shape_create_handles(&shape);
|
||||
vektor_shape_create_handles(shape);
|
||||
return shape;
|
||||
}
|
||||
|
||||
|
||||
@@ -85,7 +85,7 @@ void vektor_rectangle_set_end(VektorRectangle* rct, V2 point);
|
||||
void vektor_rectangle_set_start(VektorRectangle* rct, V2 point);
|
||||
void vektor_rectangle_free(VektorRectangle* rct);
|
||||
|
||||
VektorShape vektor_shape_new(VektorPrimitive prim, VektorStyle style,
|
||||
VektorShape* vektor_shape_new(VektorPrimitive prim, VektorStyle style,
|
||||
int z_index);
|
||||
|
||||
VektorBBox vektor_polyline_get_bbox(VektorPrimitive prim);
|
||||
|
||||
@@ -41,7 +41,7 @@ void vektor_polygon_tessellate(EdgeBuffer* buffer, VektorPolygon* polygon,
|
||||
void vektor_circle_tessellate(EdgeBuffer* buffer, VektorCircle* circle,
|
||||
size_t j, double scale) {
|
||||
double err = 0.0025;
|
||||
size_t res = MIN(PI * sqrt((scale * circle->radius) / (2 * err)), 20);
|
||||
size_t res = PI * sqrt((scale * circle->radius) / (2 * err));
|
||||
for (size_t i = 0; i < res; i++) {
|
||||
double theta1 = (2 * PI * i) / res;
|
||||
double theta2 = (2 * PI * (i + 1)) / res;
|
||||
@@ -71,12 +71,16 @@ void vektor_rectangle_tessellate(EdgeBuffer* buffer, VektorRectangle* rct,
|
||||
}
|
||||
|
||||
void vektor_vb_rasterize(VertexBuffer* vb, VektorShapeNodeBuffer* nodebuf,
|
||||
double scale) {
|
||||
double scale) {
|
||||
for (size_t i = 0; i < nodebuf->count; i++) {
|
||||
EdgeBuffer edges = {0};
|
||||
VektorPrimitive* p = &nodebuf->nodes[i].base.primitive;
|
||||
VektorStyle style = nodebuf->nodes[i].base.style;
|
||||
M33 transform = nodebuf->nodes[i].base.transform;
|
||||
|
||||
vektor_shapenode_update(&nodebuf->nodes[i]);
|
||||
VektorShape* currentShape = vektor_shapenode_get_evaluated(&nodebuf->nodes[i]);
|
||||
|
||||
VektorPrimitive* p = ¤tShape->primitive;
|
||||
VektorStyle style = currentShape->style;
|
||||
M33 transform = currentShape->transform;
|
||||
|
||||
switch (p->kind) {
|
||||
case VEKTOR_POLYLINE:
|
||||
@@ -104,7 +108,6 @@ void vektor_vb_rasterize(VertexBuffer* vb, VektorShapeNodeBuffer* nodebuf,
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2,
|
||||
@@ -202,6 +205,24 @@ void vektor_edges_to_triangles(VertexBuffer* vb, EdgeBuffer* edges,
|
||||
V2 v22 = vec2_add(e2.p2, off2);
|
||||
V2 v23 = vec2_sub(e2.p2, off2);
|
||||
|
||||
V2 outer1 = vec2_add(corner, off1);
|
||||
V2 outer2 = vec2_add(corner, off2);
|
||||
|
||||
V2 inner1 = vec2_sub(corner, off1);
|
||||
V2 inner2 = vec2_sub(corner, off2);
|
||||
|
||||
float cos_theta = vec2_dot(d1, d2);
|
||||
float sin_half = sqrtf((1.0f - cos_theta) * 0.5f);
|
||||
float miter_len = hw / sin_half;
|
||||
|
||||
if (miter_len > 4.0 * hw || miter_len < 1.05 * hw) {
|
||||
vektor_vb_add_triangle(vb, outer1, corner, outer2,
|
||||
style.stroke_color);
|
||||
vektor_vb_add_triangle(vb, inner1, corner, inner2,
|
||||
style.stroke_color);
|
||||
continue;
|
||||
}
|
||||
|
||||
V2 outer_miter = line_intersection(vec2_add(corner, off1), d1,
|
||||
vec2_add(corner, off2), d2);
|
||||
|
||||
|
||||
@@ -53,6 +53,6 @@ void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
|
||||
void vektor_edges_to_triangles(VertexBuffer* vb, EdgeBuffer* edges,
|
||||
M33* transform, VektorStyle style, bool closed);
|
||||
void vektor_vb_rasterize(VertexBuffer* vb, VektorShapeNodeBuffer* shapes,
|
||||
double scale);
|
||||
double scale);
|
||||
|
||||
#endif // RASTER_H_
|
||||
|
||||
@@ -151,8 +151,8 @@ void vektor_canvas_geometry_changed(VektorCanvasRenderInfo* renderInfo) {
|
||||
VektorShapeNode* selectedShape = *renderInfo->selectedShape;
|
||||
|
||||
// create handle quads if a shape is selected
|
||||
for (size_t i = 0; i < selectedShape->base.handleCount; i++) {
|
||||
V2 handle = selectedShape->base.handles[i];
|
||||
for (size_t i = 0; i < selectedShape->base->handleCount; i++) {
|
||||
V2 handle = selectedShape->base->handles[i];
|
||||
VektorBBox handleBbox = vektor_shape_get_handle_bbox(handle);
|
||||
vektor_vb_add_quad(&vb, handleBbox.min, handleBbox.max,
|
||||
vektor_color_new(255, 255, 255, 255));
|
||||
@@ -160,9 +160,9 @@ void vektor_canvas_geometry_changed(VektorCanvasRenderInfo* renderInfo) {
|
||||
|
||||
shape_vertex_count = vb.count;
|
||||
|
||||
|
||||
// create selection quad if a shape is selected
|
||||
VektorBBox bbox = vektor_primitive_get_bbox(selectedShape->base.primitive);
|
||||
VektorBBox bbox =
|
||||
vektor_primitive_get_bbox(selectedShape->base->primitive);
|
||||
// expand it a little so it is not inset
|
||||
bbox = vektor_bbox_expand(bbox, 0.03f);
|
||||
|
||||
@@ -196,13 +196,13 @@ static gboolean render(GtkGLArea* a, GdkGLContext* ctx,
|
||||
|
||||
// PASS 2 - draw selection quads
|
||||
if (vb.count > shape_vertex_count) {
|
||||
//g_print("vdelta: %zu\n", vb.count - shape_vertex_count);
|
||||
// g_print("vdelta: %zu\n", vb.count - shape_vertex_count);
|
||||
float time =
|
||||
(g_get_monotonic_time() - renderInfo->startupTime) / 10000000.0f;
|
||||
|
||||
// re-fetch bbox (we know a shape is selected)
|
||||
VektorBBox bbox = vektor_primitive_get_bbox(
|
||||
(*(renderInfo->selectedShape))->base.primitive);
|
||||
(*(renderInfo->selectedShape))->base->primitive);
|
||||
bbox = vektor_bbox_expand(bbox, 0.03f);
|
||||
|
||||
glUseProgram(selection_shader_program);
|
||||
@@ -281,16 +281,15 @@ static void on_scroll(GtkEventControllerScroll* controller, double dx,
|
||||
M33 mat =
|
||||
m33_mul(m33_translate(s->panX, s->panY),
|
||||
m33_mul(m33_rotate(s->rotation), m33_scale(s->zoom, s->zoom)));
|
||||
// M33 mat = m33_mul(m33_mul(m33_scale(s->zoom, s->zoom),
|
||||
// m33_translate(s->panX, s->panY)),
|
||||
// m33_rotate(s->rotation));
|
||||
|
||||
m33_to_gl4(mat, s->canvasTransform);
|
||||
s->canvasMat = mat;
|
||||
|
||||
GtkWidget* widget =
|
||||
gtk_event_controller_get_widget(GTK_EVENT_CONTROLLER(controller));
|
||||
gtk_gl_area_queue_render(GTK_GL_AREA(widget));
|
||||
// }
|
||||
|
||||
vektor_canvas_geometry_changed(s);
|
||||
|
||||
}
|
||||
|
||||
static void on_pan_begin(GtkGestureDrag* gesture, double start_x,
|
||||
@@ -362,7 +361,9 @@ static void on_pan_drag(GtkGestureDrag* gesture, double offset_x,
|
||||
}
|
||||
GtkWidget* widget =
|
||||
gtk_event_controller_get_widget(GTK_EVENT_CONTROLLER(gesture));
|
||||
gtk_gl_area_queue_render(GTK_GL_AREA(widget));
|
||||
|
||||
//gtk_gl_area_queue_render(GTK_GL_AREA(widget));
|
||||
vektor_canvas_geometry_changed(s);
|
||||
}
|
||||
|
||||
void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut,
|
||||
|
||||
23
ui/main.ui
23
ui/main.ui
@@ -31,6 +31,29 @@
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<!--Another topbar for style control-->
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="orientation">horizontal</property>
|
||||
<property name="hexpand">true</property>
|
||||
|
||||
<child>
|
||||
<object class="GtkImage">
|
||||
<property name="icon-name">tool-pencil-symbolic</property>
|
||||
<property name="margin-start">10</property>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<child>
|
||||
<object class="GtkEntry" id="thickness_entry">
|
||||
<property name="text">1</property>
|
||||
<property name="margin-start">10</property>
|
||||
</object>
|
||||
</child>
|
||||
|
||||
</object>
|
||||
</child>
|
||||
|
||||
<!--Main area below-->
|
||||
<child>
|
||||
<object class="GtkPaned" id="workspace_paned">
|
||||
|
||||
Reference in New Issue
Block a user