feat: color picker
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@@ -56,9 +56,6 @@ static void init_shader(void) {
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GLuint vertex = compile_shader(GL_VERTEX_SHADER, vert_src);
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GLuint fragment = compile_shader(GL_FRAGMENT_SHADER, frag_src);
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printf("%s\n", vert_src);
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printf("%s\n", frag_src);
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shader_program = glCreateProgram();
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glAttachShader(shader_program, vertex);
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glAttachShader(shader_program, fragment);
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@@ -99,11 +96,6 @@ static gboolean render(GtkGLArea* area, GdkGLContext* context,
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VektorShapeBuffer* prims) {
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vektor_rasterize(&vb, prims);
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for (size_t i = 0; i < vb.count; i++) {
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printf("Vertex %zu: x=%f, y=%f\n", i, vb.vertices[i].coords.x,
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vb.vertices[i].coords.y);
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}
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glBufferData(GL_ARRAY_BUFFER, vb.count * sizeof(Vertex), vb.vertices,
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GL_STATIC_DRAW);
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@@ -122,7 +114,7 @@ static gboolean render(GtkGLArea* area, GdkGLContext* context,
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glDrawArrays(GL_TRIANGLES, 0, vb.count);
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GLenum err = glGetError();
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printf("OpenGL error: %x\n", err);
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//printf("OpenGL error: %x\n", err);
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// glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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glBindVertexArray(0);
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glUseProgram(0);
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