181 lines
5.3 KiB
C
181 lines
5.3 KiB
C
#include "epoxy/gl.h"
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#include "gtk/gtk.h"
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#include "../core/raster.h"
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#include "src/core/primitives.h"
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#include "uicontroller.h"
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#include "vektorcanvas.h"
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#include <epoxy/gl_generated.h>
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#define VKTR_CANVAS_WIDTH 400
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#define VKTR_CANVAS_HEIGHT 400
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#define VKTR_CANVAS_SIZE (VKTR_CANVAS_WIDTH * VKTR_CANVAS_HEIGHT * 4)
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char* read_file(const char* path) {
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FILE* f = fopen(path, "rb");
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if (!f)
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return NULL;
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fseek(f, 0, SEEK_END);
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long size = ftell(f);
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fseek(f, 0, SEEK_SET);
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char* buffer = malloc(size + 1);
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fread(buffer, 1, size, f);
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buffer[size] = '\0'; // null-terminate
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fclose(f);
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return buffer;
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}
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static GLuint shader_program;
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static GLuint vao;
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VertexBuffer vb;
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static GLuint compile_shader(GLenum type, const char* src) {
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GLuint shader = glCreateShader(type);
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glShaderSource(shader, 1, &src, NULL);
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glCompileShader(shader);
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GLint success;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
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if (!success) {
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char info[512];
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glGetShaderInfoLog(shader, 512, NULL, info);
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g_error("Shader compile failed: %s", info);
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}
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return shader;
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}
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static void init_shader(void) {
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char* vert_src = read_file("./shaders/triangle.vert.glsl");
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char* frag_src = read_file("./shaders/triangle.frag.glsl");
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if (!vert_src || !frag_src)
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g_error("Failed to load shader files");
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GLuint vertex = compile_shader(GL_VERTEX_SHADER, vert_src);
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GLuint fragment = compile_shader(GL_FRAGMENT_SHADER, frag_src);
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shader_program = glCreateProgram();
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glAttachShader(shader_program, vertex);
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glAttachShader(shader_program, fragment);
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glLinkProgram(shader_program);
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GLint success;
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glGetProgramiv(shader_program, GL_LINK_STATUS, &success);
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if (!success) {
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char info[512];
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glGetProgramInfoLog(shader_program, 512, NULL, info);
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g_error("Shader link failed: %s", info);
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}
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glDeleteShader(vertex);
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glDeleteShader(fragment);
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}
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static void init_geometry(void) {
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GLuint vbo;
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glGenVertexArrays(1, &vao);
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glBindVertexArray(vao);
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glGenBuffers(1, &vbo);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex),
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(void*)offsetof(Vertex, coords));
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex),
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(void*)offsetof(Vertex, color));
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glBindVertexArray(0);
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}
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static gboolean render(GtkGLArea* area, GdkGLContext* context,
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VektorShapeBuffer* prims) {
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vektor_rasterize(&vb, prims);
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glBufferData(GL_ARRAY_BUFFER, vb.count * sizeof(Vertex), vb.vertices,
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GL_STATIC_DRAW);
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glUseProgram(shader_program);
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GLuint uProjectionLoc = glGetUniformLocation(shader_program, "uProjection");
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float projectionMatrix[16] = {1, 0, 0, 0, 0, 1, 0, 0,
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0, 0, 1, 0, 0, 0, 0, 1};
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glUniformMatrix4fv(uProjectionLoc, 1, GL_FALSE, projectionMatrix);
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glBindVertexArray(vao);
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glDisable(GL_CULL_FACE);
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// glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glDrawArrays(GL_TRIANGLES, 0, vb.count);
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GLenum err = glGetError();
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//printf("OpenGL error: %x\n", err);
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// glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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glBindVertexArray(0);
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glUseProgram(0);
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return TRUE;
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}
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static void dump_gl_info(GtkGLArea* area) {
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gtk_gl_area_make_current(area);
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if (gtk_gl_area_get_error(area)) {
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g_warning("Failed to make GL context current");
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return;
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}
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const GLubyte* renderer = glGetString(GL_RENDERER);
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const GLubyte* vendor = glGetString(GL_VENDOR);
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const GLubyte* version = glGetString(GL_VERSION);
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const GLubyte* shading = glGetString(GL_SHADING_LANGUAGE_VERSION);
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g_debug("GL Vendor : %s", vendor);
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g_debug("GL Renderer : %s", renderer);
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g_debug("GL Version : %s", version);
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g_debug("GLSL Version : %s", shading);
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GLint n;
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glGetIntegerv(GL_NUM_EXTENSIONS, &n);
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g_debug("Supported extensions (%d):", n);
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for (GLint i = 0; i < n; ++i) {
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g_debug(" %s", glGetStringi(GL_EXTENSIONS, i));
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}
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}
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static void realize(GtkGLArea* area, gpointer user_data) {
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gtk_gl_area_make_current(area);
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if (gtk_gl_area_get_error(area) != NULL)
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return;
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glEnable(GL_DEBUG_OUTPUT);
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dump_gl_info(area);
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init_shader();
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init_geometry();
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}
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void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut,
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VektorShapeBuffer* prims) {
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canvasOut->canvasWidget = state->workspaceCanvas;
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canvasOut->width = VKTR_CANVAS_WIDTH;
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canvasOut->height = VKTR_CANVAS_HEIGHT;
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canvasOut->canvasPixels = g_malloc0(VKTR_CANVAS_SIZE);
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canvasOut->canvasPixelBytes =
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g_bytes_new(canvasOut->canvasPixels, VKTR_CANVAS_SIZE);
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canvasOut->canvasTexture = gdk_memory_texture_new(
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VKTR_CANVAS_WIDTH, VKTR_CANVAS_HEIGHT, GDK_MEMORY_R8G8B8A8,
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canvasOut->canvasPixelBytes, VKTR_CANVAS_WIDTH * 4);
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g_signal_connect(canvasOut->canvasWidget, "realize", G_CALLBACK(realize),
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NULL);
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g_signal_connect(canvasOut->canvasWidget, "render", G_CALLBACK(render),
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prims);
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}
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