This commit is contained in:
beriff
2026-03-04 21:46:24 +07:00
9 changed files with 162 additions and 71 deletions

View File

@@ -6,20 +6,24 @@
outputs = { outputs = {
self, self,
nixpkgs, nixpkgs,
} : let system = "x86_64-linux"; }: let
system = "x86_64-linux";
pkgs = import nixpkgs {inherit system;}; pkgs = import nixpkgs {inherit system;};
in { in {
devShells.${system}.default = pkgs.mkShell { devShells.${system}.default = pkgs.mkShell {
nativeBuildInputs = with pkgs; nativeBuildInputs = with pkgs; [
[gcc clang - gcc
tools lldb clang-tools
lldb
meson ninja pkg - meson
config ninja
pkg-config
gtk4 gtk4
gdb]; gdb
];
shellHook = ""; shellHook = "";
}; };

View File

@@ -45,3 +45,13 @@ void vektor_polygon_free(VektorPolygon *pg) {
free(pg->points); free(pg->points);
free(pg); free(pg);
} }
void vektor_primitivebuffer_add_primitive(VektorPrimitiveBuffer *buffer,
VektorPrimitive prim) {
if (buffer->count >= buffer->capacity) {
buffer->capacity = buffer->capacity ? buffer->capacity * 2 : 4;
buffer->primitives =
realloc(buffer->primitives, sizeof(VektorPrimitive) * buffer->capacity);
}
buffer->primitives[buffer->count++] = prim;
}

View File

@@ -27,7 +27,12 @@ typedef struct {
double radius; double radius;
} VektorCircle; } VektorCircle;
typedef enum { LINE, POLYLINE, POLYGON, CIRCLE } VektorPrimitiveKind; typedef enum {
VEKTOR_LINE,
VEKTOR_POLYLINE,
VEKTOR_POLYGON,
VEKTOR_CIRCLE
} VektorPrimitiveKind;
typedef struct { typedef struct {
VektorPrimitiveKind kind; VektorPrimitiveKind kind;
@@ -47,4 +52,13 @@ VektorPolygon *vektor_polygon_new(void);
void vektor_polygon_add_point(VektorPolygon *pl, V2 point); void vektor_polygon_add_point(VektorPolygon *pl, V2 point);
void vektor_polygon_free(VektorPolygon *pl); void vektor_polygon_free(VektorPolygon *pl);
typedef struct {
VektorPrimitive *primitives;
size_t count;
size_t capacity;
} VektorPrimitiveBuffer;
void vektor_primitivebuffer_add_primitive(VektorPrimitiveBuffer *edges,
VektorPrimitive edge);
#endif // PRIMITIVES_H_ #endif // PRIMITIVES_H_

View File

@@ -1,6 +1,7 @@
#include "raster.h" #include "raster.h"
#include "primitives.h" #include "primitives.h"
#include "stddef.h" #include "stddef.h"
#include <stddef.h>
void vektor_edgebuffer_add_edge(EdgeBuffer *buffer, Edge edge) { void vektor_edgebuffer_add_edge(EdgeBuffer *buffer, Edge edge) {
if (buffer->count >= buffer->capacity) { if (buffer->count >= buffer->capacity) {
@@ -10,17 +11,18 @@ void vektor_edgebuffer_add_edge(EdgeBuffer *buffer, Edge edge) {
buffer->edges[buffer->count++] = edge; buffer->edges[buffer->count++] = edge;
} }
void vektor_edgebuffer_flatten_line(EdgeBuffer *buffer, VektorLine line) { void vektor_line_flatten(EdgeBuffer *buffer, VektorLine line) {
vektor_edgebuffer_add_edge(buffer, (Edge){line.p1, line.p2, 0}); vektor_edgebuffer_add_edge(buffer, (Edge){line.p1, line.p2, 0});
} }
void vektor_edgebuffer_flatten_polyline(EdgeBuffer *buffer, VektorPolyline *line) { void vektor_polyline_flatten(EdgeBuffer *buffer, VektorPolyline *line) {
for (size_t i = 0; i + 1 < line->count; i++) { for (size_t i = 0; i + 1 < line->count; i++) {
vektor_edgebuffer_add_edge(buffer, (Edge){line->points[i], line->points[i + 1], 0}); vektor_edgebuffer_add_edge(buffer,
(Edge){line->points[i], line->points[i + 1], 0});
} }
} }
void vektor_edgebuffer_flatten_polygon(EdgeBuffer *buffer, VektorPolygon *pg) { void vektor_polygon_flatten(EdgeBuffer *buffer, VektorPolygon *pg) {
size_t n = pg->count; size_t n = pg->count;
if (n < 3) if (n < 3)
return; return;
@@ -33,25 +35,27 @@ void vektor_edgebuffer_flatten_polygon(EdgeBuffer *buffer, VektorPolygon *pg) {
} }
} }
inline VektorFramebuffer vektor_framebuffer_new(unsigned int W, unsigned int H) { inline VektorFramebuffer vektor_framebuffer_new(unsigned int W,
VektorFramebuffer fb = {.width = W, .height = H, .pixels = calloc(W * H * 4, 1)}; unsigned int H) {
VektorFramebuffer fb = {
.width = W, .height = H, .pixels = calloc(W * H * 4, 1)};
return fb; return fb;
} }
inline void vektor_framebuffer_putpixel(VektorFramebuffer *fb, int x, int y, unsigned char r, inline void vektor_framebuffer_putpixel(VektorFramebuffer *fb, int x, int y,
unsigned char g, unsigned char b) { VektorColor color) {
if ((unsigned)x >= fb->width || (unsigned)y >= fb->height) if ((unsigned)x >= fb->width || (unsigned)y >= fb->height)
return; return;
int i = (y * fb->width + x) * 4; int i = (y * fb->width + x) * 4;
fb->pixels[i + 0] = r; fb->pixels[i + 0] = color.r;
fb->pixels[i + 1] = g; fb->pixels[i + 1] = color.g;
fb->pixels[i + 2] = b; fb->pixels[i + 2] = color.b;
fb->pixels[i + 3] = 255; fb->pixels[i + 3] = color.a;
} }
void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b, unsigned char r, unsigned char g, void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b,
unsigned char bl) { VektorColor color) {
int x0 = (int)a.x; int x0 = (int)a.x;
int y0 = (int)a.y; int y0 = (int)a.y;
int x1 = (int)b.x; int x1 = (int)b.x;
@@ -64,7 +68,7 @@ void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b, unsigned cha
int err = dx + dy; int err = dx + dy;
for (;;) { for (;;) {
vektor_framebuffer_putpixel(fb, x0, y0, r, g, bl); vektor_framebuffer_putpixel(fb, x0, y0, color);
if (x0 == x1 && y0 == y1) if (x0 == x1 && y0 == y1)
break; break;
@@ -80,15 +84,32 @@ void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b, unsigned cha
} }
} }
void vektor_framebuffer_drawto(VektorFramebuffer* fb, VektorCanvas* target) { void rasterize(VektorFramebuffer *fb, VektorPrimitiveBuffer *prims) {
for(int x = 0; x < fb->width; x++) { EdgeBuffer edges = {0};
for(int y = 0; y < fb->height; y++) { for (size_t i = 0; i < prims->count; i++) {
VektorPrimitive *p = &prims->primitives[i];
int i = (y * fb->width + x) * 4; switch (p->kind) {
target->canvasPixels[i+0] = (guchar)fb->pixels[i+0]; case VEKTOR_LINE:
target->canvasPixels[i+1] = (guchar)fb->pixels[i+1]; vektor_line_flatten(&edges, p->line);
target->canvasPixels[i+2] = (guchar)fb->pixels[i+2]; break;
target->canvasPixels[i+3] = (guchar)fb->pixels[i+3];
case VEKTOR_POLYLINE:
vektor_polyline_flatten(&edges, p->polyline);
break;
case VEKTOR_POLYGON:
vektor_polygon_flatten(&edges, p->polygon);
break;
default:
// TODO fill in all primitives
break;
} }
} }
for (size_t i = 0; i < edges.count; i++) {
vektor_framebuffer_drawline(fb, edges.edges[i].p1, edges.edges[i].p2,
vektor_color_solid(255, 0, 255));
}
} }

View File

@@ -2,8 +2,8 @@
#define RASTER_H_ #define RASTER_H_
#include "primitives.h" #include "primitives.h"
#include "../ui/vektorcanvas.h"
#include "src/util/color.h"
#include "stddef.h" #include "stddef.h"
#include "vector.h" #include "vector.h"
@@ -21,9 +21,9 @@ typedef struct {
void vektor_edgebuffer_add_edge(EdgeBuffer *edges, Edge edge); void vektor_edgebuffer_add_edge(EdgeBuffer *edges, Edge edge);
void vektor_edgebuffer_flatten_line(EdgeBuffer *edges, VektorLine line); void vektor_line_flatten(EdgeBuffer *edges, VektorLine line);
void vektor_edgebuffer_flatten_polyline(EdgeBuffer *edges, VektorPolyline *line); void vektor_polyline_flatten(EdgeBuffer *edges, VektorPolyline *line);
void vektor_edgebuffer_flatten_polygon(EdgeBuffer *buffer, VektorPolygon *line); void vektor_polygon_flatten(EdgeBuffer *buffer, VektorPolygon *line);
typedef struct { typedef struct {
unsigned int width; unsigned int width;
@@ -31,14 +31,15 @@ typedef struct {
unsigned char *pixels; // Flat RGBA8 array unsigned char *pixels; // Flat RGBA8 array
} VektorFramebuffer; } VektorFramebuffer;
VektorFramebuffer vektor_framebuffer_new(unsigned int width, unsigned int height); VektorFramebuffer vektor_framebuffer_new(unsigned int width,
unsigned int height);
void vektor_framebuffer_putpixel(VektorFramebuffer *fb, int x, int y, unsigned char r, unsigned char g, void vektor_framebuffer_putpixel(VektorFramebuffer *fb, int x, int y,
unsigned char b); VektorColor color);
void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b, unsigned char r, unsigned char g, void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b,
unsigned char bl); VektorColor color);
void vektor_framebuffer_drawto(VektorFramebuffer* fb, VektorCanvas* canvas); void rasterize(VektorFramebuffer *fb, VektorPrimitiveBuffer *primitives);
#endif // RASTER_H_ #endif // RASTER_H_

View File

@@ -1,10 +1,12 @@
#include "gtk/gtk.h" #include "gtk/gtk.h"
#include "src/core/primitives.h"
#include "stdio.h" #include "stdio.h"
#include "stdlib.h" #include "stdlib.h"
#include "./core/raster.h" #include "./core/raster.h"
#include "./ui/uicontroller.h" #include "./ui/uicontroller.h"
#include "./ui/vektorcanvas.h" #include "./ui/vektorcanvas.h"
#include "./util/color.h"
static void on_map(GtkWidget *window, gpointer user_data) { static void on_map(GtkWidget *window, gpointer user_data) {
vektor_uictrl_map((VektorWidgetState *)user_data); vektor_uictrl_map((VektorWidgetState *)user_data);
@@ -22,18 +24,31 @@ void write_ppm(const char *path, const VektorFramebuffer *fb) {
static void activate(GtkApplication *app, gpointer user_data) { static void activate(GtkApplication *app, gpointer user_data) {
VektorFramebuffer fb = vektor_framebuffer_new(400, 400); VektorFramebuffer fb = vektor_framebuffer_new(400, 400);
EdgeBuffer edges = {0};
VektorPolygon pg = *vektor_polygon_new(); VektorPolygon triangle = *vektor_polygon_new();
vektor_polygon_add_point(&pg, (V2){50, 50}); vektor_polygon_add_point(&triangle, (V2){50, 150});
vektor_polygon_add_point(&pg, (V2){200, 80}); vektor_polygon_add_point(&triangle, (V2){200, 180});
vektor_polygon_add_point(&pg, (V2){120, 200}); vektor_polygon_add_point(&triangle, (V2){120, 300});
vektor_edgebuffer_flatten_polygon(&edges, &pg); VektorPolygon star = *vektor_polygon_new();
vektor_polygon_add_point(&star, (V2){150, 40});
vektor_polygon_add_point(&star, (V2){180, 110});
vektor_polygon_add_point(&star, (V2){260, 110});
vektor_polygon_add_point(&star, (V2){200, 160});
vektor_polygon_add_point(&star, (V2){220, 240});
vektor_polygon_add_point(&star, (V2){150, 190});
vektor_polygon_add_point(&star, (V2){80, 240});
vektor_polygon_add_point(&star, (V2){100, 160});
vektor_polygon_add_point(&star, (V2){40, 110});
vektor_polygon_add_point(&star, (V2){120, 110});
for (size_t i = 0; i < edges.count; i++) { VektorPrimitiveBuffer prims = {0};
vektor_framebuffer_drawline(&fb, edges.edges[i].p1, edges.edges[i].p2, 0, 0, 0); vektor_primitivebuffer_add_primitive(
} &prims, (VektorPrimitive){.kind = VEKTOR_POLYGON, .polygon = &triangle});
vektor_primitivebuffer_add_primitive(
&prims, (VektorPrimitive){.kind = VEKTOR_POLYGON, .polygon = &star});
rasterize(&fb, &prims);
VektorWidgetState *widget_state = VektorWidgetState *widget_state =
(VektorWidgetState *)malloc(sizeof(VektorWidgetState)); (VektorWidgetState *)malloc(sizeof(VektorWidgetState));
@@ -41,8 +56,8 @@ static void activate(GtkApplication *app, gpointer user_data) {
VektorCanvas *canvas = (VektorCanvas *)malloc(sizeof(VektorCanvas)); VektorCanvas *canvas = (VektorCanvas *)malloc(sizeof(VektorCanvas));
vektor_canvas_init(widget_state, canvas); vektor_canvas_init(widget_state, canvas);
vektor_canvas_fill(canvas, vektor_color_new(0,0,0,255)); vektor_canvas_fill(canvas, vektor_color_new(255, 0, 0, 255));
vektor_framebuffer_drawto(&fb, canvas); vektor_canvas_drawfrom(&fb, canvas);
vektor_canvas_update(canvas); vektor_canvas_update(canvas);
g_signal_connect(widget_state->window, "map", G_CALLBACK(on_map), g_signal_connect(widget_state->window, "map", G_CALLBACK(on_map),

View File

@@ -1,5 +1,6 @@
#include "gtk/gtk.h" #include "gtk/gtk.h"
#include "../core/raster.h"
#include "uicontroller.h" #include "uicontroller.h"
#include "vektorcanvas.h" #include "vektorcanvas.h"
@@ -40,7 +41,7 @@ void vektor_canvas_update(VektorCanvas *canvas) {
GDK_PAINTABLE(canvas->canvasTexture)); GDK_PAINTABLE(canvas->canvasTexture));
} }
void vektor_canvas_fill(VektorCanvas *canvas, VektorCanvasColor color) { void vektor_canvas_fill(VektorCanvas *canvas, VektorColor color) {
for (int x = 0; x < VKTR_CANVAS_WIDTH; x++) { for (int x = 0; x < VKTR_CANVAS_WIDTH; x++) {
for (int y = 0; y < VKTR_CANVAS_HEIGHT; y++) { for (int y = 0; y < VKTR_CANVAS_HEIGHT; y++) {
int i = (y * VKTR_CANVAS_WIDTH + x) * 4; int i = (y * VKTR_CANVAS_WIDTH + x) * 4;
@@ -52,7 +53,15 @@ void vektor_canvas_fill(VektorCanvas *canvas, VektorCanvasColor color) {
} }
} }
VektorCanvasColor vektor_color_new(guchar cr, guchar cg, guchar cb, guchar ca) { void vektor_canvas_drawfrom(VektorFramebuffer *fb, VektorCanvas *target) {
VektorCanvasColor c = {.r = cr, .g = cg, .b = cb, .a = ca}; for (int x = 0; x < fb->width; x++) {
return c; for (int y = 0; y < fb->height; y++) {
int i = (y * fb->width + x) * 4;
target->canvasPixels[i + 0] = (guchar)fb->pixels[i + 0];
target->canvasPixels[i + 1] = (guchar)fb->pixels[i + 1];
target->canvasPixels[i + 2] = (guchar)fb->pixels[i + 2];
target->canvasPixels[i + 3] = (guchar)fb->pixels[i + 3];
}
}
} }

View File

@@ -1,6 +1,8 @@
#ifndef VKTR_CANVAS_H #ifndef VKTR_CANVAS_H
#define VKTR_CANVAS_H #define VKTR_CANVAS_H
#include "../core/raster.h"
#include "../util/color.h"
#include "uicontroller.h" #include "uicontroller.h"
typedef struct VektorCanvas { typedef struct VektorCanvas {
@@ -15,17 +17,9 @@ typedef struct VektorCanvas {
int height; int height;
} VektorCanvas; } VektorCanvas;
typedef struct VektorCanvasColor {
guchar r;
guchar g;
guchar b;
guchar a;
} VektorCanvasColor;
void vektor_canvas_init(VektorWidgetState *state, VektorCanvas *canvasOut); void vektor_canvas_init(VektorWidgetState *state, VektorCanvas *canvasOut);
void vektor_canvas_update(VektorCanvas *canvas); void vektor_canvas_update(VektorCanvas *canvas);
void vektor_canvas_fill(VektorCanvas *canvas, VektorCanvasColor color); void vektor_canvas_fill(VektorCanvas *canvas, VektorColor color);
void vektor_canvas_drawfrom(VektorFramebuffer *fb, VektorCanvas *canvas);
VektorCanvasColor vektor_color_new(guchar r, guchar g, guchar b, guchar a);
#endif #endif

23
src/util/color.h Normal file
View File

@@ -0,0 +1,23 @@
#ifndef COLOR_H_
#define COLOR_H_
typedef struct VektorColor {
unsigned char r;
unsigned char g;
unsigned char b;
unsigned char a;
} VektorColor;
static VektorColor vektor_color_blank = (VektorColor){0, 0, 0, 0};
static inline VektorColor vektor_color_new(unsigned char r, unsigned char g,
unsigned char b, unsigned char a) {
return (VektorColor){r, g, b, a};
}
static inline VektorColor vektor_color_solid(unsigned char r, unsigned char g,
unsigned char b) {
return (VektorColor){r, g, b, 255};
}
#endif // COLOR_H_