chore: add modifier pipeline

This commit is contained in:
Beriff
2026-03-15 16:30:49 +07:00
parent e9d1e5c47e
commit 90eec8d301
11 changed files with 175 additions and 50 deletions

View File

@@ -0,0 +1,8 @@
<svg xmlns="http://www.w3.org/2000/svg" width="22" height="22" viewBox="0 0 22 22">
<defs>
<style id="current-color-scheme" type="text/css">
.ColorScheme-Text { color:#444444; } .ColorScheme-Highlight { color:#4285f4; } .ColorScheme-NeutralText { color:#ff9800; } .ColorScheme-PositiveText { color:#4caf50; } .ColorScheme-NegativeText { color:#f44336; }
</style>
</defs>
<path style="fill:currentColor" class="ColorScheme-Text" d="M 14.574219 1.0058594 C 13.520146 0.87298937 10.770478 2.75775 8.0605469 5.46875 C 6.8520776 6.67795 5.8032796 7.8729 5 9 C 5.9414561 9.29995 6.7002076 10.0582 7 11 C 8.1266713 10.19649 9.3243336 9.1522594 10.533203 7.9433594 C 13.607725 4.8675594 15.546263 1.8205187 14.863281 1.1367188 C 14.793083 1.0660188 14.697306 1.0216494 14.574219 1.0058594 z M 4.5 10.330078 L 4.5 10.332031 C 1.0001889 11.270271 3.6248533 13.4865 1 15 C 4.4998111 15 6.25 13.248178 6.25 12.080078 C 6.25 11.497798 6.3093545 10.426978 4.5 10.330078 z" transform="translate(3 3)"/>
</svg>

After

Width:  |  Height:  |  Size: 1005 B

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@@ -0,0 +1,10 @@
<svg xmlns="http://www.w3.org/2000/svg" width="22" height="22" version="1.1">
<defs>
<style id="current-color-scheme" type="text/css">
.ColorScheme-Text { color:#444444; } .ColorScheme-Highlight { color:#4285f4; } .ColorScheme-NeutralText { color:#ff9800; } .ColorScheme-PositiveText { color:#4caf50; } .ColorScheme-NegativeText { color:#f44336; }
</style>
</defs>
<g transform="translate(3,3)">
<path style="fill:currentColor" class="ColorScheme-Text" d="M 12.778,1.2222 C 12.778,1.2222 12.278,0.72224 11.778,1.2222 L 10,3 13,6 14.778,4.2222 C 15.278,3.7222 14.778,3.2222 14.778,3.2222 Z M 9,4 1,12 V 15 H 4 L 12,7 Z"/>
</g>
</svg>

After

Width:  |  Height:  |  Size: 646 B

View File

@@ -47,7 +47,7 @@ static void appstate_on_color_change(VektorColorWheel* wheel,
appstate->currentColor = c;
if (appstate->selectedShape != NULL) {
appstate->selectedShape->base.style.stroke_color = c;
appstate->selectedShape->base->style.stroke_color = c;
}
// set entry fields under the color selector
@@ -125,7 +125,7 @@ begin_click_dispatch:
state->selectedShape =
&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
} else if (state->selectedShape->base.primitive.kind !=
} else if (state->selectedShape->base->primitive.kind !=
VEKTOR_POLYLINE) {
// selecting a tool resets the selection, so this condition
// should not happen
@@ -134,13 +134,13 @@ begin_click_dispatch:
goto begin_click_dispatch; // retry
}
vektor_polyline_add_point(state->selectedShape->base.primitive.polyline,
vektor_polyline_add_point(state->selectedShape->base->primitive.polyline,
pos);
state->selectedShape->base.bbox =
vektor_primitive_get_bbox(state->selectedShape->base.primitive);
state->selectedShape->base->bbox =
vektor_primitive_get_bbox(state->selectedShape->base->primitive);
// polyline's handle count is not fixed, so we have to add them manually
vektor_shape_add_handle(&state->selectedShape->base, pos);
vektor_shape_add_handle(state->selectedShape->base, pos);
} else if (state->selectedTool == VektorPolygonTool) {
// create new polygon shape if none is selected
@@ -158,20 +158,20 @@ begin_click_dispatch:
state->selectedShape =
&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
} else if (state->selectedShape->base.primitive.kind !=
} else if (state->selectedShape->base->primitive.kind !=
VEKTOR_POLYGON) {
g_warning("Invalid selected primitive; polygon expected");
vektor_appstate_deselect_shape(state);
goto begin_click_dispatch; // retry
}
vektor_polygon_add_point(state->selectedShape->base.primitive.polygon,
vektor_polygon_add_point(state->selectedShape->base->primitive.polygon,
pos);
state->selectedShape->base.bbox =
vektor_primitive_get_bbox(state->selectedShape->base.primitive);
state->selectedShape->base->bbox =
vektor_primitive_get_bbox(state->selectedShape->base->primitive);
// polygon's handle count is not fixed, so we have to add them manually
vektor_shape_add_handle(&state->selectedShape->base, pos);
vektor_shape_add_handle(state->selectedShape->base, pos);
} else if (state->selectedTool == VektorCircleTool) {
@@ -189,18 +189,18 @@ begin_click_dispatch:
vektor_circle_free(circle);
vektor_circle_set_center(&state->selectedShape->base.primitive.circle,
vektor_circle_set_center(&state->selectedShape->base->primitive.circle,
pos);
vektor_circle_set_radius(&state->selectedShape->base.primitive.circle,
vektor_circle_set_radius(&state->selectedShape->base->primitive.circle,
0.1f);
state->selectedShape->base.bbox =
vektor_primitive_get_bbox(state->selectedShape->base.primitive);
state->selectedShape->base->bbox =
vektor_primitive_get_bbox(state->selectedShape->base->primitive);
vektor_circle_create_handles(
&state->selectedShape->base.primitive.circle,
&state->selectedShape->base.handles,
&state->selectedShape->base.handleCount);
&state->selectedShape->base->primitive.circle,
&state->selectedShape->base->handles,
&state->selectedShape->base->handleCount);
} else if (state->selectedTool == VektorRectangleTool) {
VektorRectangle* rect = vektor_rectangle_new();
@@ -218,22 +218,22 @@ begin_click_dispatch:
vektor_rectangle_free(rect);
vektor_rectangle_set_start(
&state->selectedShape->base.primitive.rectangle, pos);
&state->selectedShape->base->primitive.rectangle, pos);
vektor_rectangle_set_end(
&state->selectedShape->base.primitive.rectangle,
&state->selectedShape->base->primitive.rectangle,
vec2_add(pos, (V2){0.1f, 0.1f}));
vektor_rectangle_create_handles(
&state->selectedShape->base.primitive.rectangle,
&state->selectedShape->base.handles,
&state->selectedShape->base.handleCount);
&state->selectedShape->base->primitive.rectangle,
&state->selectedShape->base->handles,
&state->selectedShape->base->handleCount);
state->selectedShape->base.bbox =
vektor_primitive_get_bbox(state->selectedShape->base.primitive);
state->selectedShape->base->bbox =
vektor_primitive_get_bbox(state->selectedShape->base->primitive);
} else if (state->selectedTool == VektorSelectionTool) {
for (size_t i = 0; i < state->shapeBuffer->count; i++) {
VektorBBox bbox = vektor_primitive_get_bbox(
state->shapeBuffer->nodes[i].base.primitive);
state->shapeBuffer->nodes[i].base->primitive);
// expand the bbox a little so its not painful to
// try to grab handles located on the border of said bbox
@@ -268,9 +268,9 @@ void vektor_appstate_canvas_drag_begin(GtkGestureDrag* gesture, gdouble x,
// get selected shape's handles and check
// if we click any of them
for (size_t i = 0; i < selectedShape->base.handleCount; i++) {
for (size_t i = 0; i < selectedShape->base->handleCount; i++) {
VektorBBox bbox =
vektor_shape_get_handle_bbox(selectedShape->base.handles[i]);
vektor_shape_get_handle_bbox(selectedShape->base->handles[i]);
if (vektor_bbox_isinside(bbox, position)) {
// clicked inside handle
state->heldHandleIndex = i;
@@ -303,8 +303,8 @@ void vektor_appstate_canvas_drag_update(GtkGestureDrag* gesture, gdouble x,
// drag handle if selected
if (state->selectedShape != NULL && state->heldHandleIndex != -1) {
state->selectedShape->base.handles[state->heldHandleIndex] = position;
vektor_shape_handles_updated(&state->selectedShape->base,
state->selectedShape->base->handles[state->heldHandleIndex] = position;
vektor_shape_handles_updated(state->selectedShape->base,
&state->heldHandleIndex);
vektor_canvas_geometry_changed(state->renderInfo);
}

View File

@@ -1,14 +1,69 @@
#include "modifier.h"
#include <glib.h>
VektorShapeNode vektor_shapenode_new(VektorShape shape) {
VektorShapeNode vektor_shapenode_new(VektorShape* shape) {
VektorShapeNode node = (VektorShapeNode){
.base = shape, .modifier_count = 0, .evaluated = shape};
.base = shape,
.modifier_count = 0,
.evaluated = shape,
.base_dirty = true
};
return node;
}
VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode) {
void vektor_shapenode_free(VektorShapeNode* shapeNode) {
if(shapeNode->base == shapeNode->evaluated) {
free(shapeNode->base); // avoid double free()
} else {
free(shapeNode->base);
free(shapeNode->evaluated);
}
free(shapeNode->modifiers);
}
VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode) {
return shapeNode->evaluated;
}
VektorShape vektor_modifier_apply(VektorModifier* mod, VektorShape* input) {
mod->cachedEvaluatedShape = mod->apply(mod, input);
return mod->cachedEvaluatedShape;
}
// lots of copies by value here, could be problematic
void vektor_shapenode_update(VektorShapeNode* shapeNode) {
// if the base is dirty, apply EVERY modifier
if(shapeNode->base_dirty) {
VektorShape* evaluated = shapeNode->base;
for(size_t i = 0; i < shapeNode->modifier_count; i++) {
*evaluated = vektor_modifier_apply(&shapeNode->modifiers[i], evaluated);
shapeNode->modifiers[i].dirty = false;
}
shapeNode->evaluated = evaluated;
shapeNode->base_dirty = false;
return;
}
// if the base is not dirty, start applying modifiers upstream
// starting from the first dirty
bool encountered_dirty = false;
for(size_t i = 0; i < shapeNode->modifier_count; i++) {
if(shapeNode->modifiers[i].dirty) { encountered_dirty = true; }
if(encountered_dirty) {
if(i == 0) {
vektor_modifier_apply(&shapeNode->modifiers[i], shapeNode->base);
} else {
vektor_modifier_apply(&shapeNode->modifiers[i], &shapeNode->modifiers[i - 1].cachedEvaluatedShape);
}
shapeNode->modifiers[i].dirty = false;
}
}
if (encountered_dirty) {
*shapeNode->evaluated = shapeNode->modifiers[shapeNode->modifier_count - 1].cachedEvaluatedShape;
}
return &shapeNode->evaluated;
}
void vektor_shapenodebuf_add(VektorShapeNodeBuffer* buffer,

View File

@@ -3,7 +3,10 @@
#include "src/core/primitives.h"
typedef enum { VEKTOR_MODIFIER_BEVEL } VektorModifierType;
typedef enum {
VEKTOR_MODIFIER_IDENTITY,
VEKTOR_MODIFIER_BEVEL
} VektorModifierType;
typedef struct VektorModifier {
VektorModifierType type;
@@ -11,13 +14,14 @@ typedef struct VektorModifier {
bool dirty;
void* parameters;
VektorShape (*apply)(struct VektorModifier mod, VektorShape input);
VektorShape (*apply)(struct VektorModifier* mod, VektorShape* input);
VektorShape cachedEvaluatedShape;
} VektorModifier;
typedef struct VektorShapeNode {
VektorShape base;
VektorShape evaluated;
VektorShape* base;
VektorShape* evaluated;
VektorModifier* modifiers;
size_t modifier_count;
@@ -31,8 +35,12 @@ typedef struct VektorShapeNodeBuffer {
size_t capacity;
} VektorShapeNodeBuffer;
VektorShapeNode vektor_shapenode_new(VektorShape shape);
VektorShape vektor_modifier_apply(VektorModifier* mod, VektorShape* input);
VektorShapeNode vektor_shapenode_new(VektorShape* shape);
void vektor_shapenode_free(VektorShapeNode* shapeNode);
VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode);
void vektor_shapenode_update(VektorShapeNode* shapeNode);
void vektor_shapenode_modifier_add(VektorShapeNode* shapeNode,
VektorModifier* mod);
void vektor_shapenode_modifier_remove(VektorShapeNode* shapeNode,

View File

@@ -0,0 +1,16 @@
#include "../modifier.h"
static VektorShape vektor_m_identity_apply(VektorModifier* m, VektorShape* input) {
return *input;
}
VektorModifier vektor_m_identity_new() {
return (VektorModifier) {
.type = VEKTOR_MODIFIER_IDENTITY,
.enabled = true,
.dirty = true,
.parameters = NULL,
.apply = vektor_m_identity_apply
};
}

View File

@@ -450,9 +450,10 @@ VektorBBox vektor_bbox_expand(VektorBBox bbox, float val) {
// ------ SHAPE METHODS ------
VektorShape vektor_shape_new(VektorPrimitive prim, VektorStyle style,
VektorShape* vektor_shape_new(VektorPrimitive prim, VektorStyle style,
int z_index) {
VektorShape shape = (VektorShape){.primitive = prim,
VektorShape* shape = malloc(sizeof(VektorShape));
*shape = (VektorShape){.primitive = prim,
.style = style,
.transform = m33_identity(),
.z_index = z_index,
@@ -464,7 +465,7 @@ VektorShape vektor_shape_new(VektorPrimitive prim, VektorStyle style,
the passed value's pointer to an array of handles remains valid in the
passed copy.
*/
vektor_shape_create_handles(&shape);
vektor_shape_create_handles(shape);
return shape;
}

View File

@@ -85,7 +85,7 @@ void vektor_rectangle_set_end(VektorRectangle* rct, V2 point);
void vektor_rectangle_set_start(VektorRectangle* rct, V2 point);
void vektor_rectangle_free(VektorRectangle* rct);
VektorShape vektor_shape_new(VektorPrimitive prim, VektorStyle style,
VektorShape* vektor_shape_new(VektorPrimitive prim, VektorStyle style,
int z_index);
VektorBBox vektor_polyline_get_bbox(VektorPrimitive prim);

View File

@@ -74,9 +74,13 @@ void vektor_vb_rasterize(VertexBuffer* vb, VektorShapeNodeBuffer* nodebuf,
double scale) {
for (size_t i = 0; i < nodebuf->count; i++) {
EdgeBuffer edges = {0};
VektorPrimitive* p = &nodebuf->nodes[i].base.primitive;
VektorStyle style = nodebuf->nodes[i].base.style;
M33 transform = nodebuf->nodes[i].base.transform;
vektor_shapenode_update(&nodebuf->nodes[i]);
VektorShape* currentShape = vektor_shapenode_get_evaluated(&nodebuf->nodes[i]);
VektorPrimitive* p = &currentShape->primitive;
VektorStyle style = currentShape->style;
M33 transform = currentShape->transform;
switch (p->kind) {
case VEKTOR_POLYLINE:

View File

@@ -151,8 +151,8 @@ void vektor_canvas_geometry_changed(VektorCanvasRenderInfo* renderInfo) {
VektorShapeNode* selectedShape = *renderInfo->selectedShape;
// create handle quads if a shape is selected
for (size_t i = 0; i < selectedShape->base.handleCount; i++) {
V2 handle = selectedShape->base.handles[i];
for (size_t i = 0; i < selectedShape->base->handleCount; i++) {
V2 handle = selectedShape->base->handles[i];
VektorBBox handleBbox = vektor_shape_get_handle_bbox(handle);
vektor_vb_add_quad(&vb, handleBbox.min, handleBbox.max,
vektor_color_new(255, 255, 255, 255));
@@ -162,7 +162,7 @@ void vektor_canvas_geometry_changed(VektorCanvasRenderInfo* renderInfo) {
// create selection quad if a shape is selected
VektorBBox bbox =
vektor_primitive_get_bbox(selectedShape->base.primitive);
vektor_primitive_get_bbox(selectedShape->base->primitive);
// expand it a little so it is not inset
bbox = vektor_bbox_expand(bbox, 0.03f);
@@ -202,7 +202,7 @@ static gboolean render(GtkGLArea* a, GdkGLContext* ctx,
// re-fetch bbox (we know a shape is selected)
VektorBBox bbox = vektor_primitive_get_bbox(
(*(renderInfo->selectedShape))->base.primitive);
(*(renderInfo->selectedShape))->base->primitive);
bbox = vektor_bbox_expand(bbox, 0.03f);
glUseProgram(selection_shader_program);

View File

@@ -31,6 +31,29 @@
</object>
</child>
<!--Another topbar for style control-->
<child>
<object class="GtkBox">
<property name="orientation">horizontal</property>
<property name="hexpand">true</property>
<child>
<object class="GtkImage">
<property name="icon-name">tool-pencil-symbolic</property>
<property name="margin-start">10</property>
</object>
</child>
<child>
<object class="GtkEntry" id="thickness_entry">
<property name="text">1</property>
<property name="margin-start">10</property>
</object>
</child>
</object>
</child>
<!--Main area below-->
<child>
<object class="GtkPaned" id="workspace_paned">