fix: shrink buffers when unused fraction gets too large

This commit is contained in:
2026-03-10 14:48:55 +00:00
parent 2d6746c99c
commit 143a33558d
9 changed files with 229 additions and 215 deletions

View File

@@ -24,9 +24,7 @@ static void appstate_set_tool(GtkButton* button, gpointer user_data) {
// setting tool makes the sub-tools menu to close
// (ADD NEW REVEALERS HERE)
gtk_revealer_set_reveal_child(
data->state->widgetState->workspaceRevealerShapes,
FALSE
);
data->state->widgetState->workspaceRevealerShapes, FALSE);
// setting tool also resets selected shape
// NOTE: isn't needed anymore, as you would
@@ -131,10 +129,10 @@ begin_click_dispatch:
goto begin_click_dispatch; // retry
}
vektor_polyline_add_point(state->selectedShape->primitive.polyline, pos);
vektor_polyline_add_point(state->selectedShape->primitive.polyline,
pos);
vektor_shapes_update_bbox(state->shapeBuffer);
}
else if (state->selectedTool == VektorPolygonTool) {
} else if (state->selectedTool == VektorPolygonTool) {
// create new polygon shape if none is selected
if (state->selectedShape == NULL) {
@@ -144,7 +142,8 @@ begin_click_dispatch:
VektorStyle style = (VektorStyle){
.stroke_color = state->currentColor, .stroke_width = 0.01};
vektor_shapebuffer_add_shape(
state->shapeBuffer, vektor_shape_new(polygonPrimitive, style, 0));
state->shapeBuffer,
vektor_shape_new(polygonPrimitive, style, 0));
state->selectedShape =
&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]);
@@ -157,35 +156,31 @@ begin_click_dispatch:
vektor_polygon_add_point(state->selectedShape->primitive.polygon, pos);
vektor_shapes_update_bbox(state->shapeBuffer);
}
else if (state->selectedTool == VektorRectangleTool) {
} else if (state->selectedTool == VektorRectangleTool) {
VektorRectangle* rect = vektor_rectangle_new();
VektorPrimitive rectPrimitive =
(VektorPrimitive){.kind = VEKTOR_RECTANGLE, .rectangle = *rect};
VektorStyle style = (VektorStyle){
.stroke_color = state->currentColor, .stroke_width = 0.01};
vektor_shapebuffer_add_shape(
state->shapeBuffer, vektor_shape_new(rectPrimitive, style, 0));
VektorStyle style = (VektorStyle){.stroke_color = state->currentColor,
.stroke_width = 0.01};
vektor_shapebuffer_add_shape(state->shapeBuffer,
vektor_shape_new(rectPrimitive, style, 0));
state->selectedShape =
&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]);
vektor_rectangle_free(rect);
vektor_rectangle_set_start(&state->selectedShape->primitive.rectangle, pos);
vektor_rectangle_set_end(
&state->selectedShape->primitive.rectangle,
vec2_add(pos, (V2){0.1f,0.1f})
);
vektor_rectangle_set_start(&state->selectedShape->primitive.rectangle,
pos);
vektor_rectangle_set_end(&state->selectedShape->primitive.rectangle,
vec2_add(pos, (V2){0.1f, 0.1f}));
// state->selectedShape = NULL;
vektor_shapes_update_bbox(state->shapeBuffer);
}
else if (state->selectedTool == VektorSelectionTool) {
} else if (state->selectedTool == VektorSelectionTool) {
for (size_t i = 0; i < state->shapeBuffer->count; i++) {
VektorBBox bbox =
vektor_primitive_get_bbox(state->shapeBuffer->shapes[i].primitive);
VektorBBox bbox = vektor_primitive_get_bbox(
state->shapeBuffer->shapes[i].primitive);
if (vektor_bbox_isinside(bbox, pos)) {
state->selectedShape = &(state->shapeBuffer->shapes[i]);
g_print("%d", state->selectedShape == NULL);
@@ -203,17 +198,20 @@ void vektor_appstate_new(VektorWidgetState* wstate, VektorAppState* stateOut) {
data_linetool->tool = VektorLineTool;
data_linetool->revealer = wstate->workspaceRevealerShapes;
button_tool_set_data* data_polygontool = malloc(sizeof(button_tool_set_data));
button_tool_set_data* data_polygontool =
malloc(sizeof(button_tool_set_data));
data_polygontool->state = stateOut;
data_polygontool->tool = VektorPolygonTool;
data_polygontool->revealer = wstate->workspaceRevealerShapes;
button_tool_set_data* data_rectangletool = malloc(sizeof(button_tool_set_data));
button_tool_set_data* data_rectangletool =
malloc(sizeof(button_tool_set_data));
data_rectangletool->state = stateOut;
data_rectangletool->tool = VektorRectangleTool;
data_rectangletool->revealer = wstate->workspaceRevealerShapes;
button_tool_set_data* data_selecttool = malloc(sizeof(button_tool_set_data));
button_tool_set_data* data_selecttool =
malloc(sizeof(button_tool_set_data));
data_selecttool->state = stateOut;
data_selecttool->tool = VektorSelectionTool;

View File

@@ -17,6 +17,11 @@ void vektor_polyline_add_point(VektorPolyline* pl, V2 point) {
pl->points = realloc(pl->points, sizeof(V2) * pl->capacity);
}
pl->points[pl->count++] = point;
if (pl->count <= pl->capacity / 4) {
pl->capacity /= 2;
pl->points = realloc(pl->points, sizeof(V2) * pl->capacity);
}
}
void vektor_polyline_free(VektorPolyline* pl) {
@@ -40,6 +45,11 @@ void vektor_polygon_add_point(VektorPolygon* pg, V2 point) {
pg->points = realloc(pg->points, sizeof(V2) * pg->capacity);
}
pg->points[pg->count++] = point;
if (pg->count <= pg->capacity / 4) {
pg->capacity /= 2;
pg->points = realloc(pg->points, sizeof(V2) * pg->capacity);
}
}
void vektor_polygon_free(VektorPolygon* pg) {
@@ -63,9 +73,7 @@ void vektor_rectangle_set_start(VektorRectangle* rct, V2 point) {
rct->start = point;
}
void vektor_rectangle_free(VektorRectangle* rct) {
free(rct);
}
void vektor_rectangle_free(VektorRectangle* rct) { free(rct); }
void vektor_shapebuffer_add_shape(VektorShapeBuffer* buffer,
VektorShape shape) {
@@ -75,6 +83,12 @@ void vektor_shapebuffer_add_shape(VektorShapeBuffer* buffer,
realloc(buffer->shapes, sizeof(VektorShape) * buffer->capacity);
}
buffer->shapes[buffer->count++] = shape;
if (buffer->count <= buffer->capacity / 4) {
buffer->capacity /= 2;
buffer->shapes =
realloc(buffer->shapes, sizeof(VektorShape) * buffer->capacity);
}
}
VektorBBox vektor_polyline_get_bbox(VektorPrimitive prim) {
@@ -136,17 +150,21 @@ VektorBBox vektor_primitive_get_bbox(VektorPrimitive prim) {
}
bool vektor_bbox_isinside(VektorBBox bbox, V2 point) {
return point.x >= bbox.min.x && point.y >= bbox.min.y
&& point.x <= bbox.max.x && point.y <= bbox.max.y;
return point.x >= bbox.min.x && point.y >= bbox.min.y &&
point.x <= bbox.max.x && point.y <= bbox.max.y;
}
VektorShape vektor_shape_new(VektorPrimitive prim, VektorStyle style,
int z_index) {
return (VektorShape){.primitive = prim, .style = style, .z_index = z_index, .bbox=vektor_primitive_get_bbox(prim)};
return (VektorShape){.primitive = prim,
.style = style,
.z_index = z_index,
.bbox = vektor_primitive_get_bbox(prim)};
}
void vektor_shapes_update_bbox(VektorShapeBuffer* buffer) {
for (size_t i = 0; i < buffer->count; i++) {
buffer->shapes[i].bbox = vektor_primitive_get_bbox(buffer->shapes[i].primitive);
buffer->shapes[i].bbox =
vektor_primitive_get_bbox(buffer->shapes[i].primitive);
}
}

View File

@@ -28,11 +28,15 @@ void vektor_polygon_tessellate(EdgeBuffer* buffer, VektorPolygon* polygon,
buffer, (Edge){polygon->points[i], polygon->points[i + 1], 0, j});
}
vektor_edgebuffer_add_edge(
buffer, (Edge){polygon->points[polygon->count - 1], polygon->points[0], 0, j});
buffer,
(Edge){polygon->points[polygon->count - 1], polygon->points[0], 0, j});
}
void vektor_rectangle_tessellate(EdgeBuffer* buffer, VektorRectangle* rct, size_t j) {
if (vec2_equals(rct->end, rct->start)) {return;}
void vektor_rectangle_tessellate(EdgeBuffer* buffer, VektorRectangle* rct,
size_t j) {
if (vec2_equals(rct->end, rct->start)) {
return;
}
Edge top = (Edge){rct->start, (V2){rct->end.x, rct->start.y}, 0, j};
Edge right = (Edge){(V2){rct->end.x, rct->start.y}, rct->end, 0, j};
@@ -72,7 +76,8 @@ void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes) {
vektor_edges_to_triangles(vb, &edges, shapes);
}
void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2, VektorColor color) {
void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2,
VektorColor color) {
if (vb->count + 3 >= vb->capacity) {
vb->capacity = vb->capacity ? vb->capacity * 2 : 8;
vb->vertices = realloc(vb->vertices, sizeof(Vertex) * vb->capacity);
@@ -80,6 +85,11 @@ void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2, VektorColor c
vb->vertices[vb->count++] = (Vertex){v0, color};
vb->vertices[vb->count++] = (Vertex){v1, color};
vb->vertices[vb->count++] = (Vertex){v2, color};
if (vb->count <= vb->capacity / 4) {
vb->capacity /= 2;
vb->vertices = realloc(vb->vertices, sizeof(Vertex) * vb->capacity);
}
}
void vektor_vb_add_quad(VertexBuffer* vb, V2 a, V2 b, VektorColor color) {

View File

@@ -23,9 +23,12 @@ typedef struct {
void vektor_edgebuffer_add_edge(EdgeBuffer* edges, Edge edge);
void vektor_polyline_tessellate(EdgeBuffer* edges, VektorPolyline* line, size_t i);
void vektor_polygon_tessellate(EdgeBuffer* buffer, VektorPolygon* polygon, size_t i);
void vektor_rectangle_tessellate(EdgeBuffer* buffer, VektorRectangle* rct, size_t i);
void vektor_polyline_tessellate(EdgeBuffer* edges, VektorPolyline* line,
size_t i);
void vektor_polygon_tessellate(EdgeBuffer* buffer, VektorPolygon* polygon,
size_t i);
void vektor_rectangle_tessellate(EdgeBuffer* buffer, VektorRectangle* rct,
size_t i);
typedef struct {
V2 coords;
@@ -38,7 +41,8 @@ typedef struct {
size_t capacity;
} VertexBuffer;
void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2, VektorColor color);
void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2,
VektorColor color);
void vektor_vb_add_quad(VertexBuffer* vb, V2 v0, V2 v1, VektorColor color);
void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,

View File

@@ -92,16 +92,24 @@ static void init_shader(void) {
g_error("Failed to load shader files");
standard_shader_program = create_shader_program(frag_src, vert_src);
selection_shader_program = create_shader_program(selection_frag_src, vert_src);
selection_shader_program =
create_shader_program(selection_frag_src, vert_src);
shader_standard_uProjMatrixLoc = glGetUniformLocation(standard_shader_program, "uProjection");
shader_selection_uProjMatrixLoc = glGetUniformLocation(selection_shader_program, "uProjection");
shader_selection_uTimeLoc = glGetUniformLocation(selection_shader_program, "uTime");
shader_selection_uC1Loc = glGetUniformLocation(selection_shader_program, "uColor1");
shader_selection_uC2Loc = glGetUniformLocation(selection_shader_program, "uColor2");
shader_standard_uProjMatrixLoc =
glGetUniformLocation(standard_shader_program, "uProjection");
shader_selection_uProjMatrixLoc =
glGetUniformLocation(selection_shader_program, "uProjection");
shader_selection_uTimeLoc =
glGetUniformLocation(selection_shader_program, "uTime");
shader_selection_uC1Loc =
glGetUniformLocation(selection_shader_program, "uColor1");
shader_selection_uC2Loc =
glGetUniformLocation(selection_shader_program, "uColor2");
shader_selection_uMinLoc = glGetUniformLocation(selection_shader_program, "uMin");
shader_selection_uMaxLoc = glGetUniformLocation(selection_shader_program, "uMax");
shader_selection_uMinLoc =
glGetUniformLocation(selection_shader_program, "uMin");
shader_selection_uMaxLoc =
glGetUniformLocation(selection_shader_program, "uMax");
if (shader_selection_uMinLoc == -1 || shader_selection_uMaxLoc == -1)
g_warning("Selection shader: uMin/uMax uniform not found in shader!");
@@ -126,37 +134,34 @@ static void init_geometry(void) {
glBindVertexArray(0);
}
static gboolean render(GtkGLArea* a, GdkGLContext* ctx, VektorCanvasRenderInfo* renderInfo) {
static gboolean render(GtkGLArea* a, GdkGLContext* ctx,
VektorCanvasRenderInfo* renderInfo) {
vb.count = 0;
vektor_rasterize(&vb, renderInfo->shapes);
size_t shape_vertex_count = vb.count; // remember how many vertices belong to shapes
size_t shape_vertex_count =
vb.count; // remember how many vertices belong to shapes
// create selection quad if a shape is selected
if (renderInfo->selectedShape != NULL &&
*(renderInfo->selectedShape) != NULL) {
VektorBBox bbox = vektor_primitive_get_bbox(
(*(renderInfo->selectedShape))->primitive
);
(*(renderInfo->selectedShape))->primitive);
vektor_vb_add_quad(
&vb,
bbox.min,
bbox.max,
vektor_color_new(255,255,255,255)
);
vektor_vb_add_quad(&vb, bbox.min, bbox.max,
vektor_color_new(255, 255, 255, 255));
}
glBufferData(GL_ARRAY_BUFFER, vb.count * sizeof(Vertex), vb.vertices,
GL_STATIC_DRAW);
// PASS 1 - draw shape vertices
glUseProgram(standard_shader_program);
float projectionMatrix[16] = {1, 0, 0, 0, 0, 1, 0, 0,
0, 0, 1, 0, 0, 0, 0, 1};
glUniformMatrix4fv(shader_standard_uProjMatrixLoc, 1, GL_FALSE, projectionMatrix);
glUniformMatrix4fv(shader_standard_uProjMatrixLoc, 1, GL_FALSE,
projectionMatrix);
glBindVertexArray(vao);
glDisable(GL_CULL_FACE);
@@ -168,26 +173,28 @@ static gboolean render(GtkGLArea* a, GdkGLContext* ctx, VektorCanvasRenderInfo*
// PASS 2 - draw selection quads
if (vb.count > shape_vertex_count) {
float time = (g_get_monotonic_time() - renderInfo->startupTime) / 10000000.0f;
float time =
(g_get_monotonic_time() - renderInfo->startupTime) / 10000000.0f;
// re-fetch bbox (we know a shape is selected)
VektorBBox bbox = vektor_primitive_get_bbox(
(*(renderInfo->selectedShape))->primitive
);
(*(renderInfo->selectedShape))->primitive);
glUseProgram(selection_shader_program);
float projectionMatrix[16] = {1, 0, 0, 0, 0, 1, 0, 0,
0, 0, 1, 0, 0, 0, 0, 1};
glUniformMatrix4fv(shader_selection_uProjMatrixLoc, 1, GL_FALSE, projectionMatrix);
glUniformMatrix4fv(shader_selection_uProjMatrixLoc, 1, GL_FALSE,
projectionMatrix);
glUniform1f(shader_selection_uTimeLoc, time);
glUniform2f(shader_selection_uMinLoc, bbox.min.x, bbox.min.y);
glUniform2f(shader_selection_uMaxLoc, bbox.max.x, bbox.max.y);
glUniform4f(shader_selection_uC1Loc, 0, 0, 0, 1);
glUniform4f(shader_selection_uC2Loc, 0.46, 0.46, 1, 1);
glDrawArrays(GL_TRIANGLES, shape_vertex_count, vb.count - shape_vertex_count);
glDrawArrays(GL_TRIANGLES, shape_vertex_count,
vb.count - shape_vertex_count);
}
glBindVertexArray(0);

View File

@@ -7,7 +7,6 @@
#include "src/core/primitives.h"
#include "uicontroller.h"
typedef struct VektorCanvas {
GtkGLArea* canvasWidget;

View File

@@ -21,36 +21,23 @@ struct _VektorColorWheel {
G_DEFINE_TYPE(VektorColorWheel, vektor_color_wheel, GTK_TYPE_DRAWING_AREA)
static gboolean point_in_triangle(
double px, double py,
double ax, double ay,
double bx, double by,
double cx, double cy,
double* u, double* v, double* w)
{
double denom =
(by - cy)*(ax - cx) +
(cx - bx)*(ay - cy);
static gboolean point_in_triangle(double px, double py, double ax, double ay,
double bx, double by, double cx, double cy,
double* u, double* v, double* w) {
double denom = (by - cy) * (ax - cx) + (cx - bx) * (ay - cy);
*u =
((by - cy)*(px - cx) +
(cx - bx)*(py - cy)) / denom;
*u = ((by - cy) * (px - cx) + (cx - bx) * (py - cy)) / denom;
*v =
((cy - ay)*(px - cx) +
(ax - cx)*(py - cy)) / denom;
*v = ((cy - ay) * (px - cx) + (ax - cx) * (py - cy)) / denom;
*w = 1 - *u - *v;
return (*u >= 0 && *v >= 0 && *w >= 0);
}
static void closest_point_on_segment(
double px, double py,
double ax, double ay,
double bx, double by,
double *rx, double *ry)
{
static void closest_point_on_segment(double px, double py, double ax, double ay,
double bx, double by, double* rx,
double* ry) {
double abx = bx - ax;
double aby = by - ay;
@@ -59,20 +46,19 @@ static void closest_point_on_segment(
double t = (apx * abx + apy * aby) / (abx * abx + aby * aby);
if (t < 0) t = 0;
if (t > 1) t = 1;
if (t < 0)
t = 0;
if (t > 1)
t = 1;
*rx = ax + abx * t;
*ry = ay + aby * t;
}
static void closest_point_on_triangle(
double px, double py,
double ax, double ay,
double bx, double by,
double cx, double cy,
double *rx, double *ry)
{
static void closest_point_on_triangle(double px, double py, double ax,
double ay, double bx, double by,
double cx, double cy, double* rx,
double* ry) {
double p1x, p1y;
double p2x, p2y;
double p3x, p3y;
@@ -85,12 +71,20 @@ static void closest_point_on_triangle(
double d2 = (px - p2x) * (px - p2x) + (py - p2y) * (py - p2y);
double d3 = (px - p3x) * (px - p3x) + (py - p3y) * (py - p3y);
if (d1 <= d2 && d1 <= d3) { *rx = p1x; *ry = p1y; }
else if (d2 <= d3) { *rx = p2x; *ry = p2y; }
else { *rx = p3x; *ry = p3y; }
if (d1 <= d2 && d1 <= d3) {
*rx = p1x;
*ry = p1y;
} else if (d2 <= d3) {
*rx = p2x;
*ry = p2y;
} else {
*rx = p3x;
*ry = p3y;
}
}
static void vektor_color_wheel_snapshot(GtkWidget* widget, GtkSnapshot* snapshot) {
static void vektor_color_wheel_snapshot(GtkWidget* widget,
GtkSnapshot* snapshot) {
VektorColorWheel* self = VEKTOR_COLOR_WHEEL(widget);
int width = gtk_widget_get_width(widget);
@@ -153,16 +147,20 @@ static void vektor_color_wheel_snapshot(GtkWidget* widget, GtkSnapshot* snapshot
// White gradient: from pure hue (right) → white (bottom)
cairo_pattern_t* white = cairo_pattern_create_linear(ax, ay, bx, by);
cairo_pattern_add_color_stop_rgba(white, 0.0, 1,1,1, 0.0); // transparent at pure hue
cairo_pattern_add_color_stop_rgba(white, 1.0, 1,1,1, 1.0); // opaque white at bottom
cairo_pattern_add_color_stop_rgba(white, 0.0, 1, 1, 1,
0.0); // transparent at pure hue
cairo_pattern_add_color_stop_rgba(white, 1.0, 1, 1, 1,
1.0); // opaque white at bottom
cairo_set_source(cr, white);
cairo_paint(cr);
cairo_pattern_destroy(white);
// Black gradient: from pure hue (right) → black (top)
cairo_pattern_t* black = cairo_pattern_create_linear(ax, ay, cx2, cy2);
cairo_pattern_add_color_stop_rgba(black, 0.0, 0,0,0, 0.0); // transparent at pure hue
cairo_pattern_add_color_stop_rgba(black, 1.0, 0,0,0, 1.0); // opaque black at top
cairo_pattern_add_color_stop_rgba(black, 0.0, 0, 0, 0,
0.0); // transparent at pure hue
cairo_pattern_add_color_stop_rgba(black, 1.0, 0, 0, 0,
1.0); // opaque black at top
cairo_set_source(cr, black);
cairo_paint(cr);
cairo_pattern_destroy(black);
@@ -205,15 +203,10 @@ static void vektor_color_wheel_snapshot(GtkWidget* widget, GtkSnapshot* snapshot
cairo_new_path(cr);
cairo_arc(cr,
cx, cy,
wheel_radius,
selector_angle - selector_width,
cairo_arc(cr, cx, cy, wheel_radius, selector_angle - selector_width,
selector_angle + selector_width);
cairo_arc_negative(cr,
cx, cy,
inner_radius,
cairo_arc_negative(cr, cx, cy, inner_radius,
selector_angle + selector_width,
selector_angle - selector_width);
@@ -225,7 +218,8 @@ static void vektor_color_wheel_snapshot(GtkWidget* widget, GtkSnapshot* snapshot
cairo_destroy(cr);
}
static void on_click(GtkGestureClick* gesture, int n_press, double x, double y, gpointer data) {
static void on_click(GtkGestureClick* gesture, int n_press, double x, double y,
gpointer data) {
VektorColorWheel* wheel = VEKTOR_COLOR_WHEEL(data);
GtkWidget* widget = GTK_WIDGET(wheel);
@@ -250,20 +244,15 @@ static void on_click(GtkGestureClick* gesture, int n_press, double x, double y,
double cy2 = cy - 0.866 * triangle_radius;
double u, v, w;
gboolean inside = point_in_triangle(x,y, ax,ay, bx,by, cx2,cy2, &u,&v,&w);
gboolean inside =
point_in_triangle(x, y, ax, ay, bx, by, cx2, cy2, &u, &v, &w);
if (wheel->dragging_triangle) {
if (!inside) { // if outside triangle, snap to its edge
double sx, sy;
closest_point_on_triangle(
x,y,
ax,ay,
bx,by,
cx2,cy2,
&sx,&sy
);
closest_point_on_triangle(x, y, ax, ay, bx, by, cx2, cy2, &sx, &sy);
x = sx;
y = sy;
@@ -284,17 +273,19 @@ static void on_click(GtkGestureClick* gesture, int n_press, double x, double y,
double dy = y - cy;
double angle = atan2(dy, dx);
if(angle < 0) { angle += 2 * M_PI; }
if (angle < 0) {
angle += 2 * M_PI;
}
wheel->hue = angle / (2 * M_PI);
}
g_signal_emit(wheel, signals[COLOR_CHANGED], 0);
gtk_widget_queue_draw(widget);
}
static void on_drag(GtkGestureDrag* gesture, double offset_x, double offset_y, gpointer data) {
static void on_drag(GtkGestureDrag* gesture, double offset_x, double offset_y,
gpointer data) {
double x, y;
gtk_gesture_drag_get_start_point(gesture, &x, &y);
@@ -304,7 +295,8 @@ static void on_drag(GtkGestureDrag* gesture, double offset_x, double offset_y, g
on_click(NULL, 0, x, y, data);
}
static void on_drag_begin(GtkGestureDrag* gesture, gdouble start_x, gdouble start_y, gpointer user_data) {
static void on_drag_begin(GtkGestureDrag* gesture, gdouble start_x,
gdouble start_y, gpointer user_data) {
// set dragging_wheel or dragging_triangle which are used
// to determine to where the cursor should snap to
@@ -355,17 +347,8 @@ static void vektor_color_wheel_class_init(VektorColorWheelClass* klass) {
widget_class->snapshot = vektor_color_wheel_snapshot;
signals[COLOR_CHANGED] =
g_signal_new(
"color-changed",
G_TYPE_FROM_CLASS(klass),
G_SIGNAL_RUN_FIRST,
0,
NULL,
NULL,
NULL,
G_TYPE_NONE,
0
);
g_signal_new("color-changed", G_TYPE_FROM_CLASS(klass),
G_SIGNAL_RUN_FIRST, 0, NULL, NULL, NULL, G_TYPE_NONE, 0);
}
GtkWidget* vektor_color_wheel_new(void) {
@@ -374,24 +357,17 @@ GtkWidget* vektor_color_wheel_new(void) {
VektorColor vektor_color_wheel_get_color(VektorColorWheel* wheel) {
float r, g, b;
gtk_hsv_to_rgb(wheel->hue,
wheel->saturation,
wheel->lightness,
&r, &g, &b);
gtk_hsv_to_rgb(wheel->hue, wheel->saturation, wheel->lightness, &r, &g, &b);
return (VektorColor) {
.r = (unsigned char)(r*255),
return (VektorColor){.r = (unsigned char)(r * 255),
.g = (unsigned char)(g * 255),
.b = (unsigned char)(b * 255),
.a = 255
};
.a = 255};
}
void vektor_color_wheel_get_colorout(VektorColorWheel* wheel, float* r, float* g, float* b) {
gtk_hsv_to_rgb(wheel->hue,
wheel->saturation,
wheel->lightness,
r, g, b);
void vektor_color_wheel_get_colorout(VektorColorWheel* wheel, float* r,
float* g, float* b) {
gtk_hsv_to_rgb(wheel->hue, wheel->saturation, wheel->lightness, r, g, b);
}
void vektor_color_wheel_set_color(VektorColorWheel* wheel, VektorColor c) {

View File

@@ -5,11 +5,13 @@
#include "src/util/color.h"
#define VEKTOR_TYPE_COLOR_WHEEL vektor_color_wheel_get_type()
G_DECLARE_FINAL_TYPE(VektorColorWheel, vektor_color_wheel, VEKTOR, COLOR_WHEEL, GtkDrawingArea)
G_DECLARE_FINAL_TYPE(VektorColorWheel, vektor_color_wheel, VEKTOR, COLOR_WHEEL,
GtkDrawingArea)
GtkWidget* vektor_color_wheel_new(void);
VektorColor vektor_color_wheel_get_color(VektorColorWheel* wheel);
void vektor_color_wheel_get_colorout(VektorColorWheel* wheel, float* r, float* g, float* b);
void vektor_color_wheel_get_colorout(VektorColorWheel* wheel, float* r,
float* g, float* b);
void vektor_color_wheel_set_color(VektorColorWheel* wheel, VektorColor c);
#endif