fix: shrink buffers when unused fraction gets too large
This commit is contained in:
@@ -30,7 +30,7 @@ void vektor_uictrl_init(GtkApplication* app, VektorWidgetState* stateOut) {
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GtkIconTheme* theme =
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gtk_icon_theme_get_for_display(gdk_display_get_default());
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/*if (gtk_icon_theme_has_icon(theme, "vektor-circle-symbolic"))
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g_print("GTK sees it!\n");
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else
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@@ -63,11 +63,11 @@ void vektor_uictrl_init(GtkApplication* app, VektorWidgetState* stateOut) {
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stateOut->workspaceColorPicker =
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VEKTOR_COLOR_WHEEL(gtk_builder_get_object(builder, "color_picker"));
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stateOut->sidepanelEntryR =
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stateOut->sidepanelEntryR =
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GTK_ENTRY(gtk_builder_get_object(builder, "spin_color_r"));
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stateOut->sidepanelEntryG =
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stateOut->sidepanelEntryG =
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GTK_ENTRY(gtk_builder_get_object(builder, "spin_color_g"));
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stateOut->sidepanelEntryB =
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stateOut->sidepanelEntryB =
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GTK_ENTRY(gtk_builder_get_object(builder, "spin_color_b"));
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// Set window properties
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@@ -92,16 +92,24 @@ static void init_shader(void) {
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g_error("Failed to load shader files");
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standard_shader_program = create_shader_program(frag_src, vert_src);
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selection_shader_program = create_shader_program(selection_frag_src, vert_src);
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selection_shader_program =
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create_shader_program(selection_frag_src, vert_src);
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shader_standard_uProjMatrixLoc = glGetUniformLocation(standard_shader_program, "uProjection");
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shader_selection_uProjMatrixLoc = glGetUniformLocation(selection_shader_program, "uProjection");
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shader_selection_uTimeLoc = glGetUniformLocation(selection_shader_program, "uTime");
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shader_selection_uC1Loc = glGetUniformLocation(selection_shader_program, "uColor1");
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shader_selection_uC2Loc = glGetUniformLocation(selection_shader_program, "uColor2");
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shader_standard_uProjMatrixLoc =
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glGetUniformLocation(standard_shader_program, "uProjection");
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shader_selection_uProjMatrixLoc =
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glGetUniformLocation(selection_shader_program, "uProjection");
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shader_selection_uTimeLoc =
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glGetUniformLocation(selection_shader_program, "uTime");
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shader_selection_uC1Loc =
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glGetUniformLocation(selection_shader_program, "uColor1");
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shader_selection_uC2Loc =
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glGetUniformLocation(selection_shader_program, "uColor2");
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shader_selection_uMinLoc = glGetUniformLocation(selection_shader_program, "uMin");
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shader_selection_uMaxLoc = glGetUniformLocation(selection_shader_program, "uMax");
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shader_selection_uMinLoc =
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glGetUniformLocation(selection_shader_program, "uMin");
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shader_selection_uMaxLoc =
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glGetUniformLocation(selection_shader_program, "uMax");
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if (shader_selection_uMinLoc == -1 || shader_selection_uMaxLoc == -1)
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g_warning("Selection shader: uMin/uMax uniform not found in shader!");
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@@ -126,41 +134,38 @@ static void init_geometry(void) {
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glBindVertexArray(0);
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}
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static gboolean render(GtkGLArea* a, GdkGLContext* ctx, VektorCanvasRenderInfo* renderInfo) {
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static gboolean render(GtkGLArea* a, GdkGLContext* ctx,
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VektorCanvasRenderInfo* renderInfo) {
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vb.count = 0;
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vektor_rasterize(&vb, renderInfo->shapes);
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size_t shape_vertex_count = vb.count; // remember how many vertices belong to shapes
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size_t shape_vertex_count =
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vb.count; // remember how many vertices belong to shapes
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// create selection quad if a shape is selected
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if(renderInfo->selectedShape != NULL &&
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if (renderInfo->selectedShape != NULL &&
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*(renderInfo->selectedShape) != NULL) {
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VektorBBox bbox = vektor_primitive_get_bbox(
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(*(renderInfo->selectedShape))->primitive
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);
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vektor_vb_add_quad(
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&vb,
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bbox.min,
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bbox.max,
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vektor_color_new(255,255,255,255)
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);
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(*(renderInfo->selectedShape))->primitive);
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vektor_vb_add_quad(&vb, bbox.min, bbox.max,
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vektor_color_new(255, 255, 255, 255));
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}
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glBufferData(GL_ARRAY_BUFFER, vb.count * sizeof(Vertex), vb.vertices,
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GL_STATIC_DRAW);
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// PASS 1 - draw shape vertices
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glUseProgram(standard_shader_program);
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float projectionMatrix[16] = {1, 0, 0, 0, 0, 1, 0, 0,
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0, 0, 1, 0, 0, 0, 0, 1};
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glUniformMatrix4fv(shader_standard_uProjMatrixLoc, 1, GL_FALSE, projectionMatrix);
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glUniformMatrix4fv(shader_standard_uProjMatrixLoc, 1, GL_FALSE,
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projectionMatrix);
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glBindVertexArray(vao);
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glDisable(GL_CULL_FACE);
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glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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@@ -168,26 +173,28 @@ static gboolean render(GtkGLArea* a, GdkGLContext* ctx, VektorCanvasRenderInfo*
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// PASS 2 - draw selection quads
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if (vb.count > shape_vertex_count) {
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float time = (g_get_monotonic_time() - renderInfo->startupTime) / 10000000.0f;
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float time =
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(g_get_monotonic_time() - renderInfo->startupTime) / 10000000.0f;
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// re-fetch bbox (we know a shape is selected)
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VektorBBox bbox = vektor_primitive_get_bbox(
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(*(renderInfo->selectedShape))->primitive
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);
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(*(renderInfo->selectedShape))->primitive);
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glUseProgram(selection_shader_program);
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float projectionMatrix[16] = {1, 0, 0, 0, 0, 1, 0, 0,
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0, 0, 1, 0, 0, 0, 0, 1};
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0, 0, 1, 0, 0, 0, 0, 1};
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glUniformMatrix4fv(shader_selection_uProjMatrixLoc, 1, GL_FALSE, projectionMatrix);
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glUniformMatrix4fv(shader_selection_uProjMatrixLoc, 1, GL_FALSE,
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projectionMatrix);
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glUniform1f(shader_selection_uTimeLoc, time);
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glUniform2f(shader_selection_uMinLoc, bbox.min.x, bbox.min.y);
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glUniform2f(shader_selection_uMaxLoc, bbox.max.x, bbox.max.y);
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glUniform4f(shader_selection_uC1Loc, 0, 0, 0, 1);
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glUniform4f(shader_selection_uC2Loc, 0.46, 0.46, 1, 1);
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glDrawArrays(GL_TRIANGLES, shape_vertex_count, vb.count - shape_vertex_count);
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glDrawArrays(GL_TRIANGLES, shape_vertex_count,
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vb.count - shape_vertex_count);
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}
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glBindVertexArray(0);
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@@ -7,7 +7,6 @@
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#include "src/core/primitives.h"
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#include "uicontroller.h"
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typedef struct VektorCanvas {
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GtkGLArea* canvasWidget;
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@@ -23,7 +22,7 @@ typedef struct VektorCanvas {
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typedef struct VektorCanvasRenderInfo {
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gint64 startupTime;
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VektorShapeBuffer* shapes;
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// a pointer to appstate->selectedShape
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VektorShape** selectedShape;
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} VektorCanvasRenderInfo;
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@@ -21,82 +21,76 @@ struct _VektorColorWheel {
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G_DEFINE_TYPE(VektorColorWheel, vektor_color_wheel, GTK_TYPE_DRAWING_AREA)
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static gboolean point_in_triangle(
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double px, double py,
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double ax, double ay,
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double bx, double by,
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double cx, double cy,
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double* u, double* v, double* w)
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{
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double denom =
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(by - cy)*(ax - cx) +
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(cx - bx)*(ay - cy);
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static gboolean point_in_triangle(double px, double py, double ax, double ay,
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double bx, double by, double cx, double cy,
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double* u, double* v, double* w) {
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double denom = (by - cy) * (ax - cx) + (cx - bx) * (ay - cy);
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*u =
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((by - cy)*(px - cx) +
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(cx - bx)*(py - cy)) / denom;
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*u = ((by - cy) * (px - cx) + (cx - bx) * (py - cy)) / denom;
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*v =
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((cy - ay)*(px - cx) +
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(ax - cx)*(py - cy)) / denom;
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*v = ((cy - ay) * (px - cx) + (ax - cx) * (py - cy)) / denom;
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*w = 1 - *u - *v;
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return (*u >= 0 && *v >= 0 && *w >= 0);
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}
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static void closest_point_on_segment(
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double px, double py,
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double ax, double ay,
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double bx, double by,
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double *rx, double *ry)
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{
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static void closest_point_on_segment(double px, double py, double ax, double ay,
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double bx, double by, double* rx,
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double* ry) {
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double abx = bx - ax;
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double aby = by - ay;
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double apx = px - ax;
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double apy = py - ay;
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double t = (apx*abx + apy*aby) / (abx*abx + aby*aby);
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double t = (apx * abx + apy * aby) / (abx * abx + aby * aby);
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if (t < 0) t = 0;
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if (t > 1) t = 1;
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if (t < 0)
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t = 0;
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if (t > 1)
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t = 1;
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*rx = ax + abx * t;
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*ry = ay + aby * t;
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}
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static void closest_point_on_triangle(
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double px, double py,
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double ax, double ay,
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double bx, double by,
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double cx, double cy,
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double *rx, double *ry)
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{
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double p1x,p1y;
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double p2x,p2y;
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double p3x,p3y;
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static void closest_point_on_triangle(double px, double py, double ax,
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double ay, double bx, double by,
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double cx, double cy, double* rx,
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double* ry) {
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double p1x, p1y;
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double p2x, p2y;
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double p3x, p3y;
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closest_point_on_segment(px,py, ax,ay, bx,by, &p1x,&p1y);
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closest_point_on_segment(px,py, bx,by, cx,cy, &p2x,&p2y);
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closest_point_on_segment(px,py, cx,cy, ax,ay, &p3x,&p3y);
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closest_point_on_segment(px, py, ax, ay, bx, by, &p1x, &p1y);
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closest_point_on_segment(px, py, bx, by, cx, cy, &p2x, &p2y);
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closest_point_on_segment(px, py, cx, cy, ax, ay, &p3x, &p3y);
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double d1 = (px-p1x)*(px-p1x) + (py-p1y)*(py-p1y);
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double d2 = (px-p2x)*(px-p2x) + (py-p2y)*(py-p2y);
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double d3 = (px-p3x)*(px-p3x) + (py-p3y)*(py-p3y);
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double d1 = (px - p1x) * (px - p1x) + (py - p1y) * (py - p1y);
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double d2 = (px - p2x) * (px - p2x) + (py - p2y) * (py - p2y);
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double d3 = (px - p3x) * (px - p3x) + (py - p3y) * (py - p3y);
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if (d1 <= d2 && d1 <= d3) { *rx = p1x; *ry = p1y; }
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else if (d2 <= d3) { *rx = p2x; *ry = p2y; }
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else { *rx = p3x; *ry = p3y; }
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if (d1 <= d2 && d1 <= d3) {
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*rx = p1x;
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*ry = p1y;
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} else if (d2 <= d3) {
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*rx = p2x;
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*ry = p2y;
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} else {
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*rx = p3x;
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*ry = p3y;
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}
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}
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static void vektor_color_wheel_snapshot(GtkWidget* widget, GtkSnapshot* snapshot) {
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static void vektor_color_wheel_snapshot(GtkWidget* widget,
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GtkSnapshot* snapshot) {
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VektorColorWheel* self = VEKTOR_COLOR_WHEEL(widget);
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int width = gtk_widget_get_width(widget);
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int height = gtk_widget_get_height(widget);
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graphene_rect_t bounds = GRAPHENE_RECT_INIT(0,0,width,height);
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graphene_rect_t bounds = GRAPHENE_RECT_INIT(0, 0, width, height);
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cairo_t* cr = gtk_snapshot_append_cairo(snapshot, &bounds);
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double cx = width / 2.0;
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@@ -109,8 +103,8 @@ static void vektor_color_wheel_snapshot(GtkWidget* widget, GtkSnapshot* snapshot
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double triangle_radius = wheel_radius * 0.75;
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// wheel draw
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for(int a = 0; a < 360; a++) {
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double angle_1 = a*(M_PI / 180.0);
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for (int a = 0; a < 360; a++) {
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double angle_1 = a * (M_PI / 180.0);
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double angle_2 = (a + 1) * (M_PI / 180.0);
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cairo_new_path(cr);
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@@ -118,7 +112,7 @@ static void vektor_color_wheel_snapshot(GtkWidget* widget, GtkSnapshot* snapshot
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cairo_arc_negative(cr, cx, cy, inner_radius, angle_2, angle_1);
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cairo_close_path(cr);
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float r,g,b;
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float r, g, b;
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gtk_hsv_to_rgb(a / 360.0, 1.0, 1.0, &r, &g, &b);
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cairo_set_source_rgb(cr, r, g, b);
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@@ -126,7 +120,7 @@ static void vektor_color_wheel_snapshot(GtkWidget* widget, GtkSnapshot* snapshot
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}
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// triangle draw
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double ax = cx + triangle_radius;
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double ax = cx + triangle_radius;
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double ay = cy;
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double bx = cx - 0.5 * triangle_radius;
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@@ -153,16 +147,20 @@ static void vektor_color_wheel_snapshot(GtkWidget* widget, GtkSnapshot* snapshot
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// White gradient: from pure hue (right) → white (bottom)
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cairo_pattern_t* white = cairo_pattern_create_linear(ax, ay, bx, by);
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cairo_pattern_add_color_stop_rgba(white, 0.0, 1,1,1, 0.0); // transparent at pure hue
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cairo_pattern_add_color_stop_rgba(white, 1.0, 1,1,1, 1.0); // opaque white at bottom
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cairo_pattern_add_color_stop_rgba(white, 0.0, 1, 1, 1,
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0.0); // transparent at pure hue
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cairo_pattern_add_color_stop_rgba(white, 1.0, 1, 1, 1,
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1.0); // opaque white at bottom
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cairo_set_source(cr, white);
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cairo_paint(cr);
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cairo_pattern_destroy(white);
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// Black gradient: from pure hue (right) → black (top)
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cairo_pattern_t* black = cairo_pattern_create_linear(ax, ay, cx2, cy2);
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cairo_pattern_add_color_stop_rgba(black, 0.0, 0,0,0, 0.0); // transparent at pure hue
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cairo_pattern_add_color_stop_rgba(black, 1.0, 0,0,0, 1.0); // opaque black at top
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cairo_pattern_add_color_stop_rgba(black, 0.0, 0, 0, 0,
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0.0); // transparent at pure hue
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cairo_pattern_add_color_stop_rgba(black, 1.0, 0, 0, 0,
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1.0); // opaque black at top
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cairo_set_source(cr, black);
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cairo_paint(cr);
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cairo_pattern_destroy(black);
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@@ -170,26 +168,26 @@ static void vektor_color_wheel_snapshot(GtkWidget* widget, GtkSnapshot* snapshot
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cairo_restore(cr);
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// triangle outline
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cairo_set_source_rgb(cr,.1,.1,.1);
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cairo_set_source_rgb(cr, .1, .1, .1);
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cairo_move_to(cr, ax, ay);
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cairo_line_to(cr, bx, by);
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cairo_line_to(cr, cx2, cy2);
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cairo_close_path(cr);
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cairo_set_source_rgb(cr,.1,.1,.1);
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cairo_set_source_rgb(cr, .1, .1, .1);
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cairo_stroke(cr);
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// selectors draw
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// triangle selector
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double chroma_weight = self->saturation * self->lightness;
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double white_weight = (1.0 - self->saturation) * self->lightness;
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double black_weight = 1.0 - self->lightness;
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double white_weight = (1.0 - self->saturation) * self->lightness;
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double black_weight = 1.0 - self->lightness;
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double px = ax * chroma_weight + bx * white_weight + cx2 * black_weight;
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double py = ay * chroma_weight + by * white_weight + cy2 * black_weight;
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cairo_arc(cr, px, py, 5, 0, 2*M_PI);
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cairo_arc(cr, px, py, 5, 0, 2 * M_PI);
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float fr, fg, fb;
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vektor_color_wheel_get_colorout(self, &fr, &fg, &fb);
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@@ -205,17 +203,12 @@ static void vektor_color_wheel_snapshot(GtkWidget* widget, GtkSnapshot* snapshot
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cairo_new_path(cr);
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cairo_arc(cr,
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cx, cy,
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wheel_radius,
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selector_angle - selector_width,
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selector_angle + selector_width);
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cairo_arc(cr, cx, cy, wheel_radius, selector_angle - selector_width,
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selector_angle + selector_width);
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cairo_arc_negative(cr,
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cx, cy,
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inner_radius,
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selector_angle + selector_width,
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selector_angle - selector_width);
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cairo_arc_negative(cr, cx, cy, inner_radius,
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selector_angle + selector_width,
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selector_angle - selector_width);
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cairo_close_path(cr);
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|
||||
@@ -225,7 +218,8 @@ static void vektor_color_wheel_snapshot(GtkWidget* widget, GtkSnapshot* snapshot
|
||||
cairo_destroy(cr);
|
||||
}
|
||||
|
||||
static void on_click(GtkGestureClick* gesture, int n_press, double x, double y, gpointer data) {
|
||||
static void on_click(GtkGestureClick* gesture, int n_press, double x, double y,
|
||||
gpointer data) {
|
||||
VektorColorWheel* wheel = VEKTOR_COLOR_WHEEL(data);
|
||||
GtkWidget* widget = GTK_WIDGET(wheel);
|
||||
|
||||
@@ -240,7 +234,7 @@ static void on_click(GtkGestureClick* gesture, int n_press, double x, double y,
|
||||
double cx = width / 2.0;
|
||||
double cy = height / 2.0;
|
||||
|
||||
double ax = cx + triangle_radius;
|
||||
double ax = cx + triangle_radius;
|
||||
double ay = cy;
|
||||
|
||||
double bx = cx - 0.5 * triangle_radius;
|
||||
@@ -249,33 +243,28 @@ static void on_click(GtkGestureClick* gesture, int n_press, double x, double y,
|
||||
double cx2 = cx - 0.5 * triangle_radius;
|
||||
double cy2 = cy - 0.866 * triangle_radius;
|
||||
|
||||
double u,v,w;
|
||||
gboolean inside = point_in_triangle(x,y, ax,ay, bx,by, cx2,cy2, &u,&v,&w);
|
||||
double u, v, w;
|
||||
gboolean inside =
|
||||
point_in_triangle(x, y, ax, ay, bx, by, cx2, cy2, &u, &v, &w);
|
||||
|
||||
if(wheel->dragging_triangle) {
|
||||
if (wheel->dragging_triangle) {
|
||||
|
||||
if(!inside) { // if outside triangle, snap to its edge
|
||||
double sx,sy;
|
||||
if (!inside) { // if outside triangle, snap to its edge
|
||||
double sx, sy;
|
||||
|
||||
closest_point_on_triangle(
|
||||
x,y,
|
||||
ax,ay,
|
||||
bx,by,
|
||||
cx2,cy2,
|
||||
&sx,&sy
|
||||
);
|
||||
closest_point_on_triangle(x, y, ax, ay, bx, by, cx2, cy2, &sx, &sy);
|
||||
|
||||
x = sx;
|
||||
y = sy;
|
||||
|
||||
point_in_triangle(x,y, ax,ay, bx,by, cx2,cy2, &u,&v,&w);
|
||||
point_in_triangle(x, y, ax, ay, bx, by, cx2, cy2, &u, &v, &w);
|
||||
}
|
||||
|
||||
double denom = u + v;
|
||||
if (denom > 0.0001) { // avoid div-by-zero at black vertex
|
||||
if (denom > 0.0001) { // avoid div-by-zero at black vertex
|
||||
wheel->saturation = u / denom;
|
||||
} else {
|
||||
wheel->saturation = 0.0; // arbitrary, since S irrelevant at V=0
|
||||
wheel->saturation = 0.0; // arbitrary, since S irrelevant at V=0
|
||||
}
|
||||
wheel->lightness = denom;
|
||||
|
||||
@@ -284,27 +273,30 @@ static void on_click(GtkGestureClick* gesture, int n_press, double x, double y,
|
||||
double dy = y - cy;
|
||||
|
||||
double angle = atan2(dy, dx);
|
||||
if(angle < 0) { angle += 2 * M_PI; }
|
||||
if (angle < 0) {
|
||||
angle += 2 * M_PI;
|
||||
}
|
||||
|
||||
wheel->hue = angle / (2*M_PI);
|
||||
|
||||
wheel->hue = angle / (2 * M_PI);
|
||||
}
|
||||
|
||||
g_signal_emit(wheel, signals[COLOR_CHANGED], 0);
|
||||
gtk_widget_queue_draw(widget);
|
||||
}
|
||||
|
||||
static void on_drag(GtkGestureDrag* gesture, double offset_x, double offset_y, gpointer data) {
|
||||
double x,y;
|
||||
gtk_gesture_drag_get_start_point(gesture,&x,&y);
|
||||
static void on_drag(GtkGestureDrag* gesture, double offset_x, double offset_y,
|
||||
gpointer data) {
|
||||
double x, y;
|
||||
gtk_gesture_drag_get_start_point(gesture, &x, &y);
|
||||
|
||||
x += offset_x;
|
||||
y += offset_y;
|
||||
|
||||
on_click(NULL,0,x,y,data);
|
||||
on_click(NULL, 0, x, y, data);
|
||||
}
|
||||
|
||||
static void on_drag_begin(GtkGestureDrag* gesture, gdouble start_x, gdouble start_y, gpointer user_data) {
|
||||
static void on_drag_begin(GtkGestureDrag* gesture, gdouble start_x,
|
||||
gdouble start_y, gpointer user_data) {
|
||||
// set dragging_wheel or dragging_triangle which are used
|
||||
// to determine to where the cursor should snap to
|
||||
|
||||
@@ -319,13 +311,13 @@ static void on_drag_begin(GtkGestureDrag* gesture, gdouble start_x, gdouble star
|
||||
|
||||
double dx = start_x - cx;
|
||||
double dy = start_y - cy;
|
||||
double dist = sqrt(dx*dx+dy*dy);
|
||||
double dist = sqrt(dx * dx + dy * dy);
|
||||
|
||||
double outer_radius = MIN(width, height) / 2.0;
|
||||
double wheel_radius = outer_radius * 0.95;
|
||||
double inner_radius = wheel_radius * 0.9;
|
||||
|
||||
if(dist > inner_radius) {
|
||||
if (dist > inner_radius) {
|
||||
wheel->dragging_wheel = TRUE;
|
||||
wheel->dragging_triangle = FALSE;
|
||||
} else if (dist < inner_radius) {
|
||||
@@ -355,17 +347,8 @@ static void vektor_color_wheel_class_init(VektorColorWheelClass* klass) {
|
||||
widget_class->snapshot = vektor_color_wheel_snapshot;
|
||||
|
||||
signals[COLOR_CHANGED] =
|
||||
g_signal_new(
|
||||
"color-changed",
|
||||
G_TYPE_FROM_CLASS(klass),
|
||||
G_SIGNAL_RUN_FIRST,
|
||||
0,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
G_TYPE_NONE,
|
||||
0
|
||||
);
|
||||
g_signal_new("color-changed", G_TYPE_FROM_CLASS(klass),
|
||||
G_SIGNAL_RUN_FIRST, 0, NULL, NULL, NULL, G_TYPE_NONE, 0);
|
||||
}
|
||||
|
||||
GtkWidget* vektor_color_wheel_new(void) {
|
||||
@@ -373,30 +356,23 @@ GtkWidget* vektor_color_wheel_new(void) {
|
||||
}
|
||||
|
||||
VektorColor vektor_color_wheel_get_color(VektorColorWheel* wheel) {
|
||||
float r,g,b;
|
||||
gtk_hsv_to_rgb(wheel->hue,
|
||||
wheel->saturation,
|
||||
wheel->lightness,
|
||||
&r, &g, &b);
|
||||
|
||||
return (VektorColor) {
|
||||
.r = (unsigned char)(r*255),
|
||||
.g = (unsigned char)(g*255),
|
||||
.b = (unsigned char)(b*255) ,
|
||||
.a = 255
|
||||
};
|
||||
float r, g, b;
|
||||
gtk_hsv_to_rgb(wheel->hue, wheel->saturation, wheel->lightness, &r, &g, &b);
|
||||
|
||||
return (VektorColor){.r = (unsigned char)(r * 255),
|
||||
.g = (unsigned char)(g * 255),
|
||||
.b = (unsigned char)(b * 255),
|
||||
.a = 255};
|
||||
}
|
||||
|
||||
void vektor_color_wheel_get_colorout(VektorColorWheel* wheel, float* r, float* g, float* b) {
|
||||
gtk_hsv_to_rgb(wheel->hue,
|
||||
wheel->saturation,
|
||||
wheel->lightness,
|
||||
r, g, b);
|
||||
void vektor_color_wheel_get_colorout(VektorColorWheel* wheel, float* r,
|
||||
float* g, float* b) {
|
||||
gtk_hsv_to_rgb(wheel->hue, wheel->saturation, wheel->lightness, r, g, b);
|
||||
}
|
||||
|
||||
void vektor_color_wheel_set_color(VektorColorWheel* wheel, VektorColor c) {
|
||||
float h,s,v;
|
||||
gtk_rgb_to_hsv(c.r/255.0, c.g/255.0, c.b/255.0, &h, &s, &v);
|
||||
float h, s, v;
|
||||
gtk_rgb_to_hsv(c.r / 255.0, c.g / 255.0, c.b / 255.0, &h, &s, &v);
|
||||
wheel->hue = (float)h;
|
||||
wheel->saturation = (float)s;
|
||||
wheel->lightness = (float)v;
|
||||
|
||||
@@ -5,11 +5,13 @@
|
||||
#include "src/util/color.h"
|
||||
|
||||
#define VEKTOR_TYPE_COLOR_WHEEL vektor_color_wheel_get_type()
|
||||
G_DECLARE_FINAL_TYPE(VektorColorWheel, vektor_color_wheel, VEKTOR, COLOR_WHEEL, GtkDrawingArea)
|
||||
G_DECLARE_FINAL_TYPE(VektorColorWheel, vektor_color_wheel, VEKTOR, COLOR_WHEEL,
|
||||
GtkDrawingArea)
|
||||
|
||||
GtkWidget* vektor_color_wheel_new(void);
|
||||
VektorColor vektor_color_wheel_get_color(VektorColorWheel* wheel);
|
||||
void vektor_color_wheel_get_colorout(VektorColorWheel* wheel, float* r, float* g, float* b);
|
||||
void vektor_color_wheel_get_colorout(VektorColorWheel* wheel, float* r,
|
||||
float* g, float* b);
|
||||
void vektor_color_wheel_set_color(VektorColorWheel* wheel, VektorColor c);
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user