Files
Vektor/shaders/triangle.vert.glsl

16 lines
252 B
GLSL

#version 320 es
precision mediump float;
layout(location = 0) in vec2 aPos;
layout (location = 1) in vec4 aColor;
uniform mat4 uProjection;
out vec4 vColor;
void main()
{
gl_Position = uProjection * vec4(aPos, 0.0, 1.0);
vColor = aColor;
}