Files
Vektor/src/core/raster.c
2026-03-14 14:37:03 +05:30

227 lines
8.0 KiB
C

#include "raster.h"
#include "epoxy/gl.h"
#include "glib.h"
#include "primitives.h"
#include "src/core/matrix.h"
#include "src/core/vector.h"
#include "stddef.h"
#include <math.h>
#include <stddef.h>
#define PI 3.14159265358979323846
void vektor_edgebuffer_add_edge(EdgeBuffer* buffer, Edge edge) {
if (buffer->count >= buffer->capacity) {
buffer->capacity = buffer->capacity ? buffer->capacity * 2 : 4;
buffer->edges = realloc(buffer->edges, sizeof(Edge) * buffer->capacity);
}
buffer->edges[buffer->count++] = edge;
}
void vektor_polyline_tessellate(EdgeBuffer* buffer, VektorPolyline* line,
size_t j, double scale) {
for (size_t i = 0; i + 1 < line->count; i++) {
vektor_edgebuffer_add_edge(
buffer, (Edge){line->points[i], line->points[i + 1], 0, j});
}
}
void vektor_polygon_tessellate(EdgeBuffer* buffer, VektorPolygon* polygon,
size_t j, double scale) {
for (size_t i = 0; i + 1 < polygon->count; i++) {
vektor_edgebuffer_add_edge(
buffer, (Edge){polygon->points[i], polygon->points[i + 1], 0, j});
}
vektor_edgebuffer_add_edge(
buffer,
(Edge){polygon->points[polygon->count - 1], polygon->points[0], 0, j});
}
void vektor_circle_tessellate(EdgeBuffer* buffer, VektorCircle* circle,
size_t j, double scale) {
double err = 0.0025;
size_t res = MIN(PI * sqrt((scale * circle->radius) / (2 * err)), 20);
for (size_t i = 0; i < res; i++) {
double theta1 = (2 * PI * i) / res;
double theta2 = (2 * PI * (i + 1)) / res;
V2 p1 = (V2){circle->center.x + circle->radius * cos(theta1),
circle->center.y + circle->radius * sin(theta1)};
V2 p2 = (V2){circle->center.x + circle->radius * cos(theta2),
circle->center.y + circle->radius * sin(theta2)};
vektor_edgebuffer_add_edge(buffer, (Edge){p1, p2, 0, j});
}
}
void vektor_rectangle_tessellate(EdgeBuffer* buffer, VektorRectangle* rct,
size_t j, double scale) {
if (vec2_equals(rct->end, rct->start)) {
return;
}
Edge top = (Edge){rct->start, (V2){rct->end.x, rct->start.y}, 0, j};
Edge right = (Edge){(V2){rct->end.x, rct->start.y}, rct->end, 0, j};
Edge bottom = (Edge){(V2){rct->start.x, rct->end.y}, rct->end, 0, j};
Edge left = (Edge){rct->start, (V2){rct->start.x, rct->end.y}, 0, j};
vektor_edgebuffer_add_edge(buffer, top);
vektor_edgebuffer_add_edge(buffer, right);
vektor_edgebuffer_add_edge(buffer, bottom);
vektor_edgebuffer_add_edge(buffer, left);
}
void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes,
double scale) {
for (size_t i = 0; i < shapes->count; i++) {
EdgeBuffer edges = {0};
VektorPrimitive* p = &shapes->shapes[i].primitive;
VektorStyle style = shapes->shapes[i].style;
M33 transform = shapes->shapes[i].transform;
switch (p->kind) {
case VEKTOR_POLYLINE:
vektor_polyline_tessellate(&edges, p->polyline, i, scale);
vektor_edges_to_triangles(vb, &edges, &transform, style, FALSE);
break;
case VEKTOR_POLYGON:
vektor_polygon_tessellate(&edges, p->polygon, i, scale);
vektor_edges_to_triangles(vb, &edges, &transform, style, TRUE);
break;
case VEKTOR_CIRCLE:
vektor_circle_tessellate(&edges, &p->circle, i, scale);
vektor_edges_to_triangles(vb, &edges, &transform, style, TRUE);
break;
case VEKTOR_RECTANGLE:
vektor_rectangle_tessellate(&edges, &p->rectangle, i, scale);
vektor_edges_to_triangles(vb, &edges, &transform, style, TRUE);
break;
default:
// TODO: fill in all primitives
break;
}
}
}
void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2,
VektorColor color) {
if (vb->count + 3 >= vb->capacity) {
vb->capacity = vb->capacity ? vb->capacity * 2 : 8;
vb->vertices = realloc(vb->vertices, sizeof(Vertex) * vb->capacity);
}
vb->vertices[vb->count++] = (Vertex){v0, color};
vb->vertices[vb->count++] = (Vertex){v1, color};
vb->vertices[vb->count++] = (Vertex){v2, color};
if (vb->count <= vb->capacity / 4) {
vb->capacity /= 2;
vb->vertices = realloc(vb->vertices, sizeof(Vertex) * vb->capacity);
}
}
void vektor_vb_add_quad(VertexBuffer* vb, V2 a, V2 b, VektorColor color) {
float minx = fminf(a.x, b.x);
float maxx = fmaxf(a.x, b.x);
float miny = fminf(a.y, b.y);
float maxy = fmaxf(a.y, b.y);
V2 tl = {minx, miny};
V2 bl = {minx, maxy};
V2 br = {maxx, maxy};
V2 tr = {maxx, miny};
vektor_vb_add_triangle(vb, tl, bl, br, color);
vektor_vb_add_triangle(vb, tl, br, tr, color);
}
Edge edge_transform(const Edge* e, const M33* t) {
Edge out = *e;
out.p1 = m33_transform(*t, e->p1);
out.p2 = m33_transform(*t, e->p2);
return out;
}
V2 line_intersection(V2 p, V2 r, V2 q, V2 s) {
float t = vec2_cross(vec2_sub(q, p), s) / vec2_cross(r, s);
return vec2_add(p, vec2_scale(r, t));
}
void vektor_edges_to_triangles(VertexBuffer* vb, EdgeBuffer* edges,
M33* transform, VektorStyle style, bool closed) {
if (!edges || edges->count < 1)
return;
float hw = style.stroke_width * 0.5f;
for (size_t i = 0; i < edges->count; i++) {
Edge e = edge_transform(&edges->edges[i], transform);
V2 d = vec2_normalize(vec2_sub(e.p2, e.p1));
V2 n = vec2_perp(d);
V2 off = vec2_scale(n, hw);
V2 v0 = vec2_add(e.p1, off);
V2 v1 = vec2_sub(e.p1, off);
V2 v2 = vec2_add(e.p2, off);
V2 v3 = vec2_sub(e.p2, off);
vektor_vb_add_triangle(vb, v0, v1, v2, style.stroke_color);
vektor_vb_add_triangle(vb, v2, v1, v3, style.stroke_color);
}
size_t limit = closed ? edges->count : edges->count - 1;
for (size_t i = 0; i < limit; i++) {
Edge e1 = edge_transform(&edges->edges[i], transform);
Edge e2 =
edge_transform(&edges->edges[(i + 1) % edges->count], transform);
V2 corner = e1.p2;
V2 d1 = vec2_normalize(vec2_sub(e1.p2, e1.p1));
V2 d2 = vec2_normalize(vec2_sub(e2.p2, e2.p1));
V2 n1 = vec2_perp(d1);
V2 n2 = vec2_perp(d2);
V2 off1 = vec2_scale(n1, hw);
V2 off2 = vec2_scale(n2, hw);
V2 v10 = vec2_add(e1.p1, off1);
V2 v11 = vec2_sub(e1.p1, off1);
V2 v12 = vec2_add(e1.p2, off1);
V2 v13 = vec2_sub(e1.p2, off1);
V2 v20 = vec2_add(e2.p1, off2);
V2 v21 = vec2_sub(e2.p1, off2);
V2 v22 = vec2_add(e2.p2, off2);
V2 v23 = vec2_sub(e2.p2, off2);
V2 outer_miter = line_intersection(vec2_add(corner, off1), d1,
vec2_add(corner, off2), d2);
V2 inner_miter = line_intersection(vec2_sub(corner, off1), d1,
vec2_sub(corner, off2), d2);
V2 mo = vec2_sub(outer_miter, corner);
V2 mi = vec2_sub(inner_miter, corner);
V2 vo1 = line_intersection(corner, vec2_normalize(vec2_perp(mo)),
vec2_add(corner, off1), d1);
V2 vo2 = line_intersection(corner,
vec2_negate(vec2_normalize(vec2_perp(mo))),
vec2_add(corner, off2), d2);
V2 vi1 = line_intersection(corner, vec2_normalize(vec2_perp(mi)),
vec2_sub(corner, off1), d1);
V2 vi2 = line_intersection(corner,
vec2_negate(vec2_normalize(vec2_perp(mi))),
vec2_sub(corner, off2), d2);
vektor_vb_add_triangle(vb, vo1, outer_miter, vo2, style.stroke_color);
vektor_vb_add_triangle(vb, vi1, inner_miter, vi2, style.stroke_color);
}
}