16 lines
252 B
GLSL
16 lines
252 B
GLSL
#version 320 es
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precision mediump float;
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layout(location = 0) in vec2 aPos;
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layout (location = 1) in vec4 aColor;
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uniform mat4 uProjection;
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out vec4 vColor;
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void main()
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{
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gl_Position = uProjection * vec4(aPos, 0.0, 1.0);
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vColor = aColor;
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}
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