392 lines
13 KiB
C
392 lines
13 KiB
C
#include "epoxy/gl.h"
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#include "glib.h"
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#include "gtk/gtk.h"
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#include "../core/raster.h"
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#include "src/core/matrix.h"
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#include "src/core/primitives.h"
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#include "src/util/color.h"
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#include "uicontroller.h"
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#include "vektorcanvas.h"
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#include <epoxy/gl_generated.h>
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#define VKTR_CANVAS_WIDTH 400
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#define VKTR_CANVAS_HEIGHT 400
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#define VKTR_CANVAS_SIZE (VKTR_CANVAS_WIDTH * VKTR_CANVAS_HEIGHT * 4)
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char* read_file(const char* path) {
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FILE* f = fopen(path, "rb");
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if (!f)
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return NULL;
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fseek(f, 0, SEEK_END);
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long size = ftell(f);
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fseek(f, 0, SEEK_SET);
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char* buffer = malloc(size + 1);
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fread(buffer, 1, size, f);
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buffer[size] = '\0'; // null-terminate
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fclose(f);
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return buffer;
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}
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static GLuint standard_shader_program;
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static GLuint selection_shader_program;
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// shader uniforms
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static GLuint shader_standard_uProjMatrixLoc;
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static GLuint shader_selection_uProjMatrixLoc;
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static GLuint shader_selection_uTimeLoc;
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static GLuint shader_selection_uC1Loc;
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static GLuint shader_selection_uC2Loc;
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static GLuint shader_selection_uMinLoc;
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static GLuint shader_selection_uMaxLoc;
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static GLuint vao;
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VertexBuffer vb;
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static GLuint compile_shader(GLenum type, const char* src) {
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GLuint shader = glCreateShader(type);
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glShaderSource(shader, 1, &src, NULL);
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glCompileShader(shader);
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GLint success;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
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if (!success) {
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char info[512];
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glGetShaderInfoLog(shader, 512, NULL, info);
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g_error("Shader compile failed: %s", info);
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}
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return shader;
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}
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static GLuint create_shader_program(char* frag, char* vert) {
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GLuint vertex = compile_shader(GL_VERTEX_SHADER, vert);
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GLuint fragment = compile_shader(GL_FRAGMENT_SHADER, frag);
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GLuint shader_program = glCreateProgram();
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glAttachShader(shader_program, vertex);
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glAttachShader(shader_program, fragment);
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glLinkProgram(shader_program);
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GLint success;
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glGetProgramiv(shader_program, GL_LINK_STATUS, &success);
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if (!success) {
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char info[512];
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glGetProgramInfoLog(shader_program, 512, NULL, info);
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g_error("Shader link failed: %s", info);
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}
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glDeleteShader(vertex);
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glDeleteShader(fragment);
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return shader_program;
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}
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static void init_shader(void) {
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char* vert_src = read_file("./shaders/triangle.vert.glsl");
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char* frag_src = read_file("./shaders/triangle.frag.glsl");
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char* selection_frag_src = read_file("./shaders/selection.frag.glsl");
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if (!vert_src || !frag_src)
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g_error("Failed to load shader files");
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standard_shader_program = create_shader_program(frag_src, vert_src);
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selection_shader_program =
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create_shader_program(selection_frag_src, vert_src);
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shader_standard_uProjMatrixLoc =
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glGetUniformLocation(standard_shader_program, "uProjection");
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shader_selection_uProjMatrixLoc =
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glGetUniformLocation(selection_shader_program, "uProjection");
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shader_selection_uTimeLoc =
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glGetUniformLocation(selection_shader_program, "uTime");
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shader_selection_uC1Loc =
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glGetUniformLocation(selection_shader_program, "uColor1");
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shader_selection_uC2Loc =
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glGetUniformLocation(selection_shader_program, "uColor2");
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shader_selection_uMinLoc =
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glGetUniformLocation(selection_shader_program, "uMin");
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shader_selection_uMaxLoc =
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glGetUniformLocation(selection_shader_program, "uMax");
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if (shader_selection_uMinLoc == -1 || shader_selection_uMaxLoc == -1)
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g_warning("Selection shader: uMin/uMax uniform not found in shader!");
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}
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static void init_geometry(void) {
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GLuint vbo;
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glGenVertexArrays(1, &vao);
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glBindVertexArray(vao);
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glGenBuffers(1, &vbo);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex),
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(void*)offsetof(Vertex, coords));
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex),
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(void*)offsetof(Vertex, color));
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glBindVertexArray(0);
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}
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static gboolean render(GtkGLArea* a, GdkGLContext* ctx,
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VektorCanvasRenderInfo* renderInfo) {
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vb.count = 0;
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vektor_rasterize(&vb, renderInfo->shapes, renderInfo->zoom);
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size_t shape_vertex_count =
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vb.count; // remember how many vertices belong to shapes
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if (renderInfo->selectedShape != NULL &&
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*(renderInfo->selectedShape) != NULL) {
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VektorShape* selectedShape = *renderInfo->selectedShape;
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// create handle quads if a shape is selected
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for (size_t i = 0; i < selectedShape->handleCount; i++) {
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V2 handle = selectedShape->handles[i];
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VektorBBox handleBbox = vektor_bbox_fromcenter(handle, 0.01f);
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vektor_vb_add_quad(&vb, handleBbox.min, handleBbox.max,
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vektor_color_new(255, 255, 255, 255));
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}
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shape_vertex_count = vb.count;
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// create selection quad if a shape is selected
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VektorBBox bbox = vektor_primitive_get_bbox(selectedShape->primitive);
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// expand it a little so it is not inset
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bbox = vektor_bbox_expand(bbox, 0.03f);
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vektor_vb_add_quad(&vb, bbox.min, bbox.max,
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vektor_color_new(255, 255, 255, 255));
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}
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glBufferData(GL_ARRAY_BUFFER, vb.count * sizeof(Vertex), vb.vertices,
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GL_STATIC_DRAW);
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// PASS 1 - draw shape vertices
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glUseProgram(standard_shader_program);
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// float projectionMatrix[16] = {1, 0, 0, 0, 0, 1, 0, 0,
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// 0, 0, 1, 0, 0, 0, 0, 1};
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glUniformMatrix4fv(shader_standard_uProjMatrixLoc, 1, GL_FALSE,
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renderInfo->canvasTransform);
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glBindVertexArray(vao);
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glDisable(GL_CULL_FACE);
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glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glDrawArrays(GL_TRIANGLES, 0, shape_vertex_count);
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// PASS 2 - draw selection quads
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if (vb.count > shape_vertex_count) {
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float time =
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(g_get_monotonic_time() - renderInfo->startupTime) / 10000000.0f;
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// re-fetch bbox (we know a shape is selected)
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VektorBBox bbox = vektor_primitive_get_bbox(
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(*(renderInfo->selectedShape))->primitive);
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bbox = vektor_bbox_expand(bbox, 0.03f);
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glUseProgram(selection_shader_program);
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glUniformMatrix4fv(shader_selection_uProjMatrixLoc, 1, GL_FALSE,
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renderInfo->canvasTransform);
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glUniform1f(shader_selection_uTimeLoc, time);
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glUniform2f(shader_selection_uMinLoc, bbox.min.x, bbox.min.y);
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glUniform2f(shader_selection_uMaxLoc, bbox.max.x, bbox.max.y);
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glUniform4f(shader_selection_uC1Loc, 0, 0, 0, 0);
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glUniform4f(shader_selection_uC2Loc, 0.46, 0.46, 1, 1);
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glDrawArrays(GL_TRIANGLES, shape_vertex_count,
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vb.count - shape_vertex_count);
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}
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glBindVertexArray(0);
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glUseProgram(0);
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return TRUE;
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}
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static void dump_gl_info(GtkGLArea* area) {
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gtk_gl_area_make_current(area);
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if (gtk_gl_area_get_error(area)) {
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g_warning("Failed to make GL context current");
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return;
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}
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const GLubyte* renderer = glGetString(GL_RENDERER);
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const GLubyte* vendor = glGetString(GL_VENDOR);
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const GLubyte* version = glGetString(GL_VERSION);
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const GLubyte* shading = glGetString(GL_SHADING_LANGUAGE_VERSION);
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g_debug("GL Vendor : %s", vendor);
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g_debug("GL Renderer : %s", renderer);
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g_debug("GL Version : %s", version);
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g_debug("GLSL Version : %s", shading);
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GLint n;
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glGetIntegerv(GL_NUM_EXTENSIONS, &n);
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g_debug("Supported extensions (%d):", n);
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for (GLint i = 0; i < n; ++i) {
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g_debug(" %s", glGetStringi(GL_EXTENSIONS, i));
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}
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}
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static void realize(GtkGLArea* area, gpointer user_data) {
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gtk_gl_area_make_current(area);
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if (gtk_gl_area_get_error(area) != NULL)
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return;
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glEnable(GL_DEBUG_OUTPUT);
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dump_gl_info(area);
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init_shader();
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init_geometry();
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}
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static void on_scroll(GtkEventControllerScroll* controller, double dx,
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double dy, gpointer user_data) {
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VektorCanvasRenderInfo* s = user_data;
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GdkModifierType state = gtk_event_controller_get_current_event_state(
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GTK_EVENT_CONTROLLER(controller));
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// if (state & GDK_CONTROL_MASK) {
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if (dy < 0)
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s->zoom *= 1.1f;
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else if (dy > 0)
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s->zoom *= 0.9f;
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M33 mat =
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m33_mul(m33_translate(s->panX, s->panY),
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m33_mul(m33_rotate(s->rotation), m33_scale(s->zoom, s->zoom)));
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// M33 mat = m33_mul(m33_mul(m33_scale(s->zoom, s->zoom),
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// m33_translate(s->panX, s->panY)),
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// m33_rotate(s->rotation));
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m33_to_gl4(mat, s->canvasTransform);
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s->canvasMat = mat;
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GtkWidget* widget =
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gtk_event_controller_get_widget(GTK_EVENT_CONTROLLER(controller));
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gtk_gl_area_queue_render(GTK_GL_AREA(widget));
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// }
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}
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static void on_pan_begin(GtkGestureDrag* gesture, double start_x,
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double start_y, gpointer user_data) {
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VektorCanvasRenderInfo* s = user_data;
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GdkModifierType state = gtk_event_controller_get_current_event_state(
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GTK_EVENT_CONTROLLER(gesture));
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if (!(state & GDK_SHIFT_MASK)) {
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s->drag_start_x = s->panX;
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s->drag_start_y = s->panY;
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} else {
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double x, y;
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gtk_gesture_drag_get_start_point(gesture, &x, &y);
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s->mouse_start_x = x;
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s->mouse_start_y = y;
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double cx = VKTR_CANVAS_WIDTH * 0.5;
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double cy = VKTR_CANVAS_HEIGHT * 0.5;
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double dx = x - cx;
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double dy = y - cy;
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s->dragStartAngle = atan2(dy, dx);
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s->dragStartRotation = s->rotation;
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}
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}
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static void on_pan_drag(GtkGestureDrag* gesture, double offset_x,
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double offset_y, gpointer user_data) {
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VektorCanvasRenderInfo* s = user_data;
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GdkModifierType state = gtk_event_controller_get_current_event_state(
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GTK_EVENT_CONTROLLER(gesture));
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if (!(state & GDK_SHIFT_MASK)) {
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s->panX = s->drag_start_x + offset_x / (80 * s->zoom);
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s->panY = s->drag_start_y - offset_y / (80 * s->zoom);
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M33 mat = m33_mul(
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m33_translate(s->panX, s->panY),
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m33_mul(m33_rotate(s->rotation), m33_scale(s->zoom, s->zoom)));
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m33_to_gl4(mat, s->canvasTransform);
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s->canvasMat = mat;
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} else {
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double x, y;
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gtk_gesture_drag_get_offset(gesture, &x, &y);
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double mx = s->mouse_start_x + x;
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double my = s->mouse_start_y + y;
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double cx = VKTR_CANVAS_WIDTH * 0.5;
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double cy = VKTR_CANVAS_HEIGHT * 0.5;
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double dx = mx - cx;
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double dy = my - cy;
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double angle = -atan2(dy, dx);
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s->rotation = s->dragStartRotation + (angle - s->dragStartAngle);
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M33 mat = m33_mul(
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m33_translate(s->panX, s->panY),
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m33_mul(m33_rotate(s->rotation), m33_scale(s->zoom, s->zoom)));
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m33_to_gl4(mat, s->canvasTransform);
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s->canvasMat = mat;
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}
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GtkWidget* widget =
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gtk_event_controller_get_widget(GTK_EVENT_CONTROLLER(gesture));
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gtk_gl_area_queue_render(GTK_GL_AREA(widget));
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}
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void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut,
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VektorCanvasRenderInfo* renderInfo) {
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canvasOut->canvasWidget = state->workspaceCanvas;
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canvasOut->width = VKTR_CANVAS_WIDTH;
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canvasOut->height = VKTR_CANVAS_HEIGHT;
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canvasOut->canvasPixels = g_malloc0(VKTR_CANVAS_SIZE);
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canvasOut->canvasPixelBytes =
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g_bytes_new(canvasOut->canvasPixels, VKTR_CANVAS_SIZE);
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canvasOut->canvasTexture = gdk_memory_texture_new(
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VKTR_CANVAS_WIDTH, VKTR_CANVAS_HEIGHT, GDK_MEMORY_R8G8B8A8,
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canvasOut->canvasPixelBytes, VKTR_CANVAS_WIDTH * 4);
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g_signal_connect(canvasOut->canvasWidget, "realize", G_CALLBACK(realize),
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NULL);
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g_signal_connect(canvasOut->canvasWidget, "render", G_CALLBACK(render),
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renderInfo);
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GtkEventController* scroll =
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gtk_event_controller_scroll_new(GTK_EVENT_CONTROLLER_SCROLL_VERTICAL);
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gtk_widget_add_controller(GTK_WIDGET(canvasOut->canvasWidget), scroll);
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g_signal_connect(scroll, "scroll", G_CALLBACK(on_scroll), renderInfo);
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GtkGesture* pan = gtk_gesture_drag_new();
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gtk_gesture_single_set_button(GTK_GESTURE_SINGLE(pan), GDK_BUTTON_MIDDLE);
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gtk_widget_add_controller(GTK_WIDGET(canvasOut->canvasWidget),
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GTK_EVENT_CONTROLLER(pan));
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g_signal_connect(pan, "drag-begin", G_CALLBACK(on_pan_begin), renderInfo);
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g_signal_connect(pan, "drag-update", G_CALLBACK(on_pan_drag), renderInfo);
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}
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