#ifndef VKTR_CANVAS_H #define VKTR_CANVAS_H #include "uicontroller.h" typedef struct VektorCanvas { GtkPicture *canvasWidget; // texture related stuff guchar *canvasPixels; GdkTexture *canvasTexture; GBytes *canvasPixelBytes; int width; int height; } VektorCanvas; typedef struct VektorCanvasColor { guchar r; guchar g; guchar b; guchar a; } VektorCanvasColor; void vektor_canvas_init(VektorWidgetState *state, VektorCanvas *canvasOut); void vektor_canvas_update(VektorCanvas *canvas); void vektor_canvas_fill(VektorCanvas *canvas, VektorCanvasColor color); VektorCanvasColor vektor_color_new(guchar r, guchar g, guchar b, guchar a); #endif