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3 Commits

Author SHA1 Message Date
Beriff
bd586cda6a fix: selection quad bug 2026-03-14 18:49:52 +07:00
Beriff
ae58a60be9 Merge branch 'main' of https://bundleofsticks.store/git/Frox/Vektor 2026-03-14 18:49:02 +07:00
Beriff
43b6d284dd chore: refactor to use shape nodes 2026-03-14 18:25:02 +07:00
9 changed files with 149 additions and 68 deletions

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@@ -25,6 +25,7 @@ src = files(
'src/core/matrix.c',
'src/core/primitives.c',
'src/core/raster.c',
'src/core/modifier.c',
'src/ui/uicontroller.c',
'src/ui/vektorcanvas.c',
'src/ui/widgets/colorwheel.c',

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@@ -1,4 +1,5 @@
#include "src/core/matrix.h"
#include "src/core/modifier.h"
#include "src/ui/uicontroller.h"
#include "stdlib.h"
@@ -7,7 +8,7 @@
#include "gtk/gtk.h"
#include "gtk/gtkrevealer.h"
#include "src/core/primitives.h"
#include "src/core/raster.h"
#include "src/ui/vektorcanvas.h"
#include "src/ui/widgets/colorwheel.h"
#include "src/util/color.h"
@@ -46,7 +47,7 @@ static void appstate_on_color_change(VektorColorWheel* wheel,
appstate->currentColor = c;
if (appstate->selectedShape != NULL) {
appstate->selectedShape->style.stroke_color = c;
appstate->selectedShape->base.style.stroke_color = c;
}
// set entry fields under the color selector
@@ -117,13 +118,13 @@ begin_click_dispatch:
VektorStyle style = (VektorStyle){
.stroke_color = state->currentColor, .stroke_width = 0.01};
vektor_shapebuffer_add_shape(
state->shapeBuffer, vektor_shape_new(linePrimitive, style, 0));
vektor_shapenodebuf_add(
state->shapeBuffer, vektor_shapenode_new(vektor_shape_new(linePrimitive, style, 0)));
state->selectedShape =
&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]);
&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
} else if (state->selectedShape->primitive.kind != VEKTOR_POLYLINE) {
} else if (state->selectedShape->base.primitive.kind != VEKTOR_POLYLINE) {
// selecting a tool resets the selection, so this condition
// should not happen
g_warning("Invalid selected primitive; polyline expected");
@@ -131,12 +132,12 @@ begin_click_dispatch:
goto begin_click_dispatch; // retry
}
vektor_polyline_add_point(state->selectedShape->primitive.polyline,
vektor_polyline_add_point(state->selectedShape->base.primitive.polyline,
pos);
vektor_shapes_update_bbox(state->shapeBuffer);
state->selectedShape->base.bbox = vektor_primitive_get_bbox(state->selectedShape->base.primitive);
// polyline's handle count is not fixed, so we have to add them manually
vektor_shape_add_handle(state->selectedShape, pos);
vektor_shape_add_handle(&state->selectedShape->base, pos);
} else if (state->selectedTool == VektorPolygonTool) {
// create new polygon shape if none is selected
@@ -147,24 +148,23 @@ begin_click_dispatch:
(VektorPrimitive){.kind = VEKTOR_POLYGON, .polygon = polygon};
VektorStyle style = (VektorStyle){
.stroke_color = state->currentColor, .stroke_width = 0.01};
vektor_shapebuffer_add_shape(
state->shapeBuffer,
vektor_shape_new(polygonPrimitive, style, 0));
vektor_shapenodebuf_add(
state->shapeBuffer, vektor_shapenode_new(vektor_shape_new(polygonPrimitive, style, 0)));
state->selectedShape =
&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]);
&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
} else if (state->selectedShape->primitive.kind != VEKTOR_POLYGON) {
} else if (state->selectedShape->base.primitive.kind != VEKTOR_POLYGON) {
g_warning("Invalid selected primitive; polygon expected");
vektor_appstate_deselect_shape(state);
goto begin_click_dispatch; // retry
}
vektor_polygon_add_point(state->selectedShape->primitive.polygon, pos);
vektor_shapes_update_bbox(state->shapeBuffer);
vektor_polygon_add_point(state->selectedShape->base.primitive.polygon, pos);
state->selectedShape->base.bbox = vektor_primitive_get_bbox(state->selectedShape->base.primitive);
// polygon's handle count is not fixed, so we have to add them manually
vektor_shape_add_handle(state->selectedShape, pos);
vektor_shape_add_handle(&state->selectedShape->base, pos);
} else if (state->selectedTool == VektorCircleTool) {
@@ -173,22 +173,22 @@ begin_click_dispatch:
(VektorPrimitive){.kind = VEKTOR_CIRCLE, .circle = *circle};
VektorStyle style = (VektorStyle){.stroke_color = state->currentColor,
.stroke_width = 0.01};
vektor_shapebuffer_add_shape(
state->shapeBuffer, vektor_shape_new(circlePrimitive, style, 0));
vektor_shapenodebuf_add(
state->shapeBuffer, vektor_shapenode_new(vektor_shape_new(circlePrimitive, style, 0)));
state->selectedShape =
&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]);
&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
vektor_circle_free(circle);
vektor_circle_set_center(&state->selectedShape->primitive.circle, pos);
vektor_circle_set_radius(&state->selectedShape->primitive.circle, 0.1f);
vektor_circle_set_center(&state->selectedShape->base.primitive.circle, pos);
vektor_circle_set_radius(&state->selectedShape->base.primitive.circle, 0.1f);
vektor_shapes_update_bbox(state->shapeBuffer);
state->selectedShape->base.bbox = vektor_primitive_get_bbox(state->selectedShape->base.primitive);
vektor_circle_create_handles(&state->selectedShape->primitive.circle,
&state->selectedShape->handles,
&state->selectedShape->handleCount);
vektor_circle_create_handles(&state->selectedShape->base.primitive.circle,
&state->selectedShape->base.handles,
&state->selectedShape->base.handleCount);
} else if (state->selectedTool == VektorRectangleTool) {
VektorRectangle* rect = vektor_rectangle_new();
@@ -196,35 +196,35 @@ begin_click_dispatch:
(VektorPrimitive){.kind = VEKTOR_RECTANGLE, .rectangle = *rect};
VektorStyle style = (VektorStyle){.stroke_color = state->currentColor,
.stroke_width = 0.01};
vektor_shapebuffer_add_shape(state->shapeBuffer,
vektor_shape_new(rectPrimitive, style, 0));
vektor_shapenodebuf_add(
state->shapeBuffer, vektor_shapenode_new(vektor_shape_new(rectPrimitive, style, 0)));
state->selectedShape =
&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]);
&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
vektor_rectangle_free(rect);
vektor_rectangle_set_start(&state->selectedShape->primitive.rectangle,
vektor_rectangle_set_start(&state->selectedShape->base.primitive.rectangle,
pos);
vektor_rectangle_set_end(&state->selectedShape->primitive.rectangle,
vektor_rectangle_set_end(&state->selectedShape->base.primitive.rectangle,
vec2_add(pos, (V2){0.1f, 0.1f}));
vektor_rectangle_create_handles(
&state->selectedShape->primitive.rectangle,
&state->selectedShape->handles, &state->selectedShape->handleCount);
&state->selectedShape->base.primitive.rectangle,
&state->selectedShape->base.handles, &state->selectedShape->base.handleCount);
state->selectedShape->base.bbox = vektor_primitive_get_bbox(state->selectedShape->base.primitive);
// state->selectedShape = NULL;
vektor_shapes_update_bbox(state->shapeBuffer);
} else if (state->selectedTool == VektorSelectionTool) {
for (size_t i = 0; i < state->shapeBuffer->count; i++) {
VektorBBox bbox = vektor_primitive_get_bbox(
state->shapeBuffer->shapes[i].primitive);
state->shapeBuffer->nodes[i].base.primitive);
// expand the bbox a little so its not painful to
// try to grab handles located on the border of said bbox
bbox = vektor_bbox_expand(bbox, 0.02);
if (vektor_bbox_isinside(bbox, pos)) {
state->selectedShape = &(state->shapeBuffer->shapes[i]);
state->selectedShape = &(state->shapeBuffer->nodes[i]);
return;
}
}
@@ -248,13 +248,12 @@ void vektor_appstate_canvas_drag_begin(GtkGestureDrag* gesture, gdouble x,
(V2){position.x, position.y});
if(state->selectedShape != NULL) {
VektorShape* selectedShape = state->selectedShape;
VektorShapeNode* selectedShape = state->selectedShape;
// get selected shape's handles and check
// if we click any of them
for (size_t i = 0; i < selectedShape->handleCount; i++) {
VektorBBox bbox =
vektor_shape_get_handle_bbox(selectedShape->handles[i]);
for(size_t i = 0; i < selectedShape->base.handleCount; i++) {
VektorBBox bbox = vektor_shape_get_handle_bbox(selectedShape->base.handles[i]);
if(vektor_bbox_isinside(bbox, position)) {
// clicked inside handle
state->heldHandleIndex = i;
@@ -287,9 +286,8 @@ void vektor_appstate_canvas_drag_update(GtkGestureDrag* gesture, gdouble x,
// drag handle if selected
if(state->selectedShape != NULL && state->heldHandleIndex != -1) {
state->selectedShape->handles[state->heldHandleIndex] = position;
vektor_shape_handles_updated(state->selectedShape,
&state->heldHandleIndex);
state->selectedShape->base.handles[state->heldHandleIndex] = position;
vektor_shape_handles_updated(&state->selectedShape->base, &state->heldHandleIndex);
vektor_canvas_geometry_changed(state->renderInfo);
}
}
@@ -337,8 +335,8 @@ void vektor_appstate_new(VektorWidgetState* wstate, VektorAppState* stateOut) {
// populate appstate
stateOut->startupTime = g_get_monotonic_time();
stateOut->shapeBuffer = malloc(sizeof(VektorShapeBuffer));
*stateOut->shapeBuffer = (VektorShapeBuffer){0};
stateOut->shapeBuffer = malloc(sizeof(VektorShapeNodeBuffer));
*stateOut->shapeBuffer = (VektorShapeNodeBuffer){0};
stateOut->canvas = malloc(sizeof(VektorCanvas));
stateOut->widgetState = wstate;
stateOut->currentColor = vektor_color_solid(0, 0, 0);

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@@ -4,7 +4,7 @@
#include "../core/primitives.h"
#include "../ui/uicontroller.h"
#include "../ui/vektorcanvas.h"
#include "src/core/raster.h"
#include "src/core/modifier.h"
typedef enum VektorAppTool {
VektorSelectionTool,
@@ -20,13 +20,13 @@ typedef struct VektorAppState {
VektorWidgetState* widgetState;
VektorAppTool selectedTool;
VektorShape* selectedShape;
VektorShapeNode* selectedShape;
int heldHandleIndex;
VektorColor currentColor;
// Logic space
VektorShapeBuffer* shapeBuffer;
VektorShapeNodeBuffer* shapeBuffer;
// View space
VektorCanvas* canvas;
VektorCanvasRenderInfo* renderInfo;

30
src/core/modifier.c Normal file
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@@ -0,0 +1,30 @@
#include "modifier.h"
VektorShapeNode vektor_shapenode_new(VektorShape shape) {
VektorShapeNode node = (VektorShapeNode) {
.base = shape,
.modifier_count = 0,
.evaluated = shape
};
return node;
}
VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode) {
return &shapeNode->evaluated;
}
void vektor_shapenodebuf_add(VektorShapeNodeBuffer* buffer, VektorShapeNode node) {
if (buffer->count >= buffer->capacity) {
buffer->capacity = buffer->capacity ? buffer->capacity * 2 : 4;
buffer->nodes =
realloc(buffer->nodes, sizeof(VektorShapeNode) * buffer->capacity);
}
buffer->nodes[buffer->count++] = node;
if (buffer->count <= buffer->capacity / 4) {
buffer->capacity /= 2;
buffer->nodes =
realloc(buffer->nodes, sizeof(VektorShapeNode) * buffer->capacity);
}
}

44
src/core/modifier.h Normal file
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@@ -0,0 +1,44 @@
#ifndef VKTR_MODIFIER_H
#define VKTR_MODIFIER_H
#include "src/core/primitives.h"
typedef enum {
VEKTOR_MODIFIER_BEVEL
} VektorModifierType;
typedef struct VektorModifier {
VektorModifierType type;
bool enabled;
bool dirty;
void* parameters;
VektorShape (*apply)(struct VektorModifier mod, VektorShape input);
} VektorModifier;
typedef struct VektorShapeNode {
VektorShape base;
VektorShape evaluated;
VektorModifier* modifiers;
size_t modifier_count;
bool base_dirty;
} VektorShapeNode;
typedef struct VektorShapeNodeBuffer {
VektorShapeNode* nodes;
size_t count;
size_t capacity;
} VektorShapeNodeBuffer;
VektorShapeNode vektor_shapenode_new(VektorShape shape);
VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode);
void vektor_shapenode_modifier_add(VektorShapeNode* shapeNode, VektorModifier* mod);
void vektor_shapenode_modifier_remove(VektorShapeNode* shapeNode, VektorModifier* mod);
void vektor_shapenode_free(VektorShapeNode* shapeNode);
void vektor_shapenodebuf_add(VektorShapeNodeBuffer* buffer, VektorShapeNode node);
#endif

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@@ -3,6 +3,7 @@
#include "glib.h"
#include "primitives.h"
#include "src/core/matrix.h"
#include "src/core/modifier.h"
#include "src/core/vector.h"
#include "stddef.h"
#include <math.h>
@@ -69,13 +70,13 @@ void vektor_rectangle_tessellate(EdgeBuffer* buffer, VektorRectangle* rct,
vektor_edgebuffer_add_edge(buffer, left);
}
void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes,
void vektor_vb_rasterize(VertexBuffer* vb, VektorShapeNodeBuffer* nodebuf,
double scale) {
for (size_t i = 0; i < shapes->count; i++) {
for (size_t i = 0; i < nodebuf->count; i++) {
EdgeBuffer edges = {0};
VektorPrimitive* p = &shapes->shapes[i].primitive;
VektorStyle style = shapes->shapes[i].style;
M33 transform = shapes->shapes[i].transform;
VektorPrimitive* p = &nodebuf->nodes[i].base.primitive;
VektorStyle style = nodebuf->nodes[i].base.style;
M33 transform = nodebuf->nodes[i].base.transform;
switch (p->kind) {
case VEKTOR_POLYLINE:
@@ -103,6 +104,7 @@ void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes,
break;
}
}
}
void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2,

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@@ -4,6 +4,7 @@
#include "primitives.h"
#include "../util/color.h"
#include "src/core/modifier.h"
#include "stddef.h"
#include "vector.h"
#include <stddef.h>
@@ -47,9 +48,11 @@ void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2,
VektorColor color);
void vektor_vb_add_quad(VertexBuffer* vb, V2 v0, V2 v1, VektorColor color);
void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
VektorShapeNodeBuffer* node_buffer);
void vektor_edges_to_triangles(VertexBuffer* vb, EdgeBuffer* edges,
M33* transform, VektorStyle style, bool closed);
void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes,
void vektor_vb_rasterize(VertexBuffer* vb, VektorShapeNodeBuffer* shapes,
double scale);
#endif // RASTER_H_

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@@ -142,17 +142,17 @@ static void init_geometry(void) {
void vektor_canvas_geometry_changed(VektorCanvasRenderInfo* renderInfo) {
vb.count = 0;
vektor_rasterize(&vb, renderInfo->shapes, renderInfo->zoom);
vektor_vb_rasterize(&vb, renderInfo->shapes, renderInfo->zoom);
shape_vertex_count = vb.count;
if (renderInfo->selectedShape != NULL &&
*(renderInfo->selectedShape) != NULL) {
VektorShape* selectedShape = *renderInfo->selectedShape;
VektorShapeNode* selectedShape = *renderInfo->selectedShape;
// create handle quads if a shape is selected
for (size_t i = 0; i < selectedShape->handleCount; i++) {
V2 handle = selectedShape->handles[i];
for (size_t i = 0; i < selectedShape->base.handleCount; i++) {
V2 handle = selectedShape->base.handles[i];
VektorBBox handleBbox = vektor_shape_get_handle_bbox(handle);
vektor_vb_add_quad(&vb, handleBbox.min, handleBbox.max,
vektor_color_new(255, 255, 255, 255));
@@ -160,8 +160,9 @@ void vektor_canvas_geometry_changed(VektorCanvasRenderInfo* renderInfo) {
shape_vertex_count = vb.count;
// create selection quad if a shape is selected
VektorBBox bbox = vektor_primitive_get_bbox(selectedShape->primitive);
VektorBBox bbox = vektor_primitive_get_bbox(selectedShape->base.primitive);
// expand it a little so it is not inset
bbox = vektor_bbox_expand(bbox, 0.03f);
@@ -195,12 +196,13 @@ static gboolean render(GtkGLArea* a, GdkGLContext* ctx,
// PASS 2 - draw selection quads
if (vb.count > shape_vertex_count) {
//g_print("vdelta: %zu\n", vb.count - shape_vertex_count);
float time =
(g_get_monotonic_time() - renderInfo->startupTime) / 10000000.0f;
// re-fetch bbox (we know a shape is selected)
VektorBBox bbox = vektor_primitive_get_bbox(
(*(renderInfo->selectedShape))->primitive);
(*(renderInfo->selectedShape))->base.primitive);
bbox = vektor_bbox_expand(bbox, 0.03f);
glUseProgram(selection_shader_program);

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@@ -5,6 +5,7 @@
#include "../util/color.h"
#include "gtk/gtk.h"
#include "src/core/matrix.h"
#include "src/core/modifier.h"
#include "src/core/primitives.h"
#include "uicontroller.h"
@@ -22,10 +23,10 @@ typedef struct VektorCanvas {
typedef struct VektorCanvasRenderInfo {
gint64 startupTime;
VektorShapeBuffer* shapes;
VektorShapeNodeBuffer* shapes;
// a pointer to appstate->selectedShape
VektorShape** selectedShape;
VektorShapeNode** selectedShape;
float zoom;
float panX;
float panY;