feat: pipe frambuffer to canvas
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@@ -34,7 +34,7 @@ void vektor_edgebuffer_flatten_polygon(EdgeBuffer *buffer, VektorPolygon *pg) {
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}
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inline VektorFramebuffer vektor_framebuffer_new(unsigned int W, unsigned int H) {
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VektorFramebuffer fb = {.width = W, .height = H, .pixels = calloc(W * H * 3, 1)};
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VektorFramebuffer fb = {.width = W, .height = H, .pixels = calloc(W * H * 4, 1)};
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return fb;
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}
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@@ -43,10 +43,11 @@ inline void vektor_framebuffer_putpixel(VektorFramebuffer *fb, int x, int y, uns
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if ((unsigned)x >= fb->width || (unsigned)y >= fb->height)
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return;
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int i = (y * fb->width + x) * 3;
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int i = (y * fb->width + x) * 4;
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fb->pixels[i + 0] = r;
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fb->pixels[i + 1] = g;
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fb->pixels[i + 2] = b;
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fb->pixels[i + 3] = 255;
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}
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void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b, unsigned char r, unsigned char g,
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@@ -78,3 +79,16 @@ void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b, unsigned cha
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}
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}
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}
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void vektor_framebuffer_drawto(VektorFramebuffer* fb, VektorCanvas* target) {
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for(int x = 0; x < fb->width; x++) {
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for(int y = 0; y < fb->height; y++) {
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int i = (y * fb->width + x) * 4;
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target->canvasPixels[i+0] = (guchar)fb->pixels[i+0];
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target->canvasPixels[i+1] = (guchar)fb->pixels[i+1];
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target->canvasPixels[i+2] = (guchar)fb->pixels[i+2];
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target->canvasPixels[i+3] = (guchar)fb->pixels[i+3];
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}
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}
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}
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@@ -2,6 +2,8 @@
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#define RASTER_H_
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#include "primitives.h"
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#include "../ui/vektorcanvas.h"
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#include "stddef.h"
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#include "vector.h"
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@@ -26,7 +28,7 @@ void vektor_edgebuffer_flatten_polygon(EdgeBuffer *buffer, VektorPolygon *line);
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typedef struct {
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unsigned int width;
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unsigned int height;
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unsigned char *pixels; // Flat RGB8 array
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unsigned char *pixels; // Flat RGBA8 array
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} VektorFramebuffer;
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VektorFramebuffer vektor_framebuffer_new(unsigned int width, unsigned int height);
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@@ -37,4 +39,6 @@ void vektor_framebuffer_putpixel(VektorFramebuffer *fb, int x, int y, unsigned c
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void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b, unsigned char r, unsigned char g,
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unsigned char bl);
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void vektor_framebuffer_drawto(VektorFramebuffer* fb, VektorCanvas* canvas);
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#endif // RASTER_H_
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45
src/main.c
45
src/main.c
@@ -10,36 +10,18 @@ static void on_map(GtkWidget *window, gpointer user_data) {
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vektor_uictrl_map((VektorWidgetState *)user_data);
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}
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static void activate(GtkApplication *app, gpointer user_data) {
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VektorWidgetState *widget_state =
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(VektorWidgetState *)malloc(sizeof(VektorWidgetState));
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vektor_uictrl_init(app, widget_state);
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VektorCanvas *canvas = (VektorCanvas *)malloc(sizeof(VektorCanvas));
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vektor_canvas_init(widget_state, canvas);
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VektorCanvasColor red = vektor_color_new(255, 0, 0, 255);
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vektor_canvas_fill(canvas, &red);
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vektor_canvas_update(canvas);
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g_signal_connect(widget_state->window, "map", G_CALLBACK(on_map),
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widget_state);
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gtk_window_present(widget_state->window);
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}
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void write_ppm(const char *path, const VektorFramebuffer *fb) {
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FILE *f = fopen(path, "wb");
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if (!f)
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abort();
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fprintf(f, "P6\n%d %d\n255\n", fb->width, fb->height);
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fwrite(fb->pixels, 1, fb->width * fb->height * 3, f);
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fwrite(fb->pixels, 1, fb->width * fb->height * 4, f);
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fclose(f);
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}
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int main(int argc, char **argv) {
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VektorFramebuffer fb = vektor_framebuffer_new(256, 256);
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static void activate(GtkApplication *app, gpointer user_data) {
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VektorFramebuffer fb = vektor_framebuffer_new(400, 400);
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EdgeBuffer edges = {0};
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VektorPolygon pg = *vektor_polygon_new();
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@@ -50,10 +32,27 @@ int main(int argc, char **argv) {
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vektor_edgebuffer_flatten_polygon(&edges, &pg);
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for (size_t i = 0; i < edges.count; i++) {
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vektor_framebuffer_drawline(&fb, edges.edges[i].p1, edges.edges[i].p2, 255, 255, 255);
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vektor_framebuffer_drawline(&fb, edges.edges[i].p1, edges.edges[i].p2, 0, 0, 0);
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}
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write_ppm("out.ppm", &fb);
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VektorWidgetState *widget_state =
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(VektorWidgetState *)malloc(sizeof(VektorWidgetState));
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vektor_uictrl_init(app, widget_state);
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VektorCanvas *canvas = (VektorCanvas *)malloc(sizeof(VektorCanvas));
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vektor_canvas_init(widget_state, canvas);
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vektor_canvas_fill(canvas, vektor_color_new(255,0,0,255));
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vektor_framebuffer_drawto(&fb, canvas);
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vektor_canvas_update(canvas);
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g_signal_connect(widget_state->window, "map", G_CALLBACK(on_map),
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widget_state);
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gtk_window_present(widget_state->window);
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}
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int main(int argc, char **argv) {
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//write_ppm("out.ppm", &fb);
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GtkApplication *app;
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int status;
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@@ -25,6 +25,7 @@ void vektor_canvas_init(VektorWidgetState *state, VektorCanvas *canvasOut) {
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// g_object_unref(bytes);
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}
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/* Generate new texture based on canvasPixels*/
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void vektor_canvas_update(VektorCanvas *canvas) {
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g_bytes_unref(canvas->canvasPixelBytes);
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canvas->canvasPixelBytes =
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@@ -39,14 +40,14 @@ void vektor_canvas_update(VektorCanvas *canvas) {
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GDK_PAINTABLE(canvas->canvasTexture));
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}
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void vektor_canvas_fill(VektorCanvas *canvas, VektorCanvasColor *color) {
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void vektor_canvas_fill(VektorCanvas *canvas, VektorCanvasColor color) {
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for (int x = 0; x < VKTR_CANVAS_WIDTH; x++) {
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for (int y = 0; y < VKTR_CANVAS_HEIGHT; y++) {
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int i = (y * VKTR_CANVAS_WIDTH + x) * 4;
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canvas->canvasPixels[i + 0] = color->r;
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canvas->canvasPixels[i + 1] = color->g;
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canvas->canvasPixels[i + 2] = color->b;
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canvas->canvasPixels[i + 3] = color->a;
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canvas->canvasPixels[i + 0] = color.r;
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canvas->canvasPixels[i + 1] = color.g;
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canvas->canvasPixels[i + 2] = color.b;
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canvas->canvasPixels[i + 3] = color.a;
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}
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}
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}
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@@ -24,7 +24,7 @@ typedef struct VektorCanvasColor {
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void vektor_canvas_init(VektorWidgetState *state, VektorCanvas *canvasOut);
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void vektor_canvas_update(VektorCanvas *canvas);
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void vektor_canvas_fill(VektorCanvas *canvas, VektorCanvasColor *color);
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void vektor_canvas_fill(VektorCanvas *canvas, VektorCanvasColor color);
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VektorCanvasColor vektor_color_new(guchar r, guchar g, guchar b, guchar a);
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