feat: add stroke thickness

This commit is contained in:
2026-03-05 00:51:20 +05:30
parent 8ac783e6e0
commit eefd95e4d2
15 changed files with 379 additions and 356 deletions

View File

@@ -4,112 +4,123 @@
#include <stddef.h>
void vektor_edgebuffer_add_edge(EdgeBuffer *buffer, Edge edge) {
if (buffer->count >= buffer->capacity) {
buffer->capacity = buffer->capacity ? buffer->capacity * 2 : 4;
buffer->edges = realloc(buffer->edges, sizeof(Edge) * buffer->capacity);
}
buffer->edges[buffer->count++] = edge;
if (buffer->count >= buffer->capacity) {
buffer->capacity = buffer->capacity ? buffer->capacity * 2 : 4;
buffer->edges = realloc(buffer->edges, sizeof(Edge) * buffer->capacity);
}
buffer->edges[buffer->count++] = edge;
}
void vektor_line_flatten(EdgeBuffer *buffer, VektorLine line) {
vektor_edgebuffer_add_edge(buffer, (Edge){line.p1, line.p2, 0});
vektor_edgebuffer_add_edge(buffer, (Edge){line.p1, line.p2, 0});
}
void vektor_polyline_flatten(EdgeBuffer *buffer, VektorPolyline *line) {
for (size_t i = 0; i + 1 < line->count; i++) {
vektor_edgebuffer_add_edge(buffer,
(Edge){line->points[i], line->points[i + 1], 0});
}
for (size_t i = 0; i + 1 < line->count; i++) {
vektor_edgebuffer_add_edge(
buffer, (Edge){line->points[i], line->points[i + 1], 0});
}
}
void vektor_polygon_flatten(EdgeBuffer *buffer, VektorPolygon *pg) {
size_t n = pg->count;
if (n < 3)
return;
size_t n = pg->count;
if (n < 3)
return;
for (size_t i = 0; i < n; i++) {
V2 p1 = pg->points[i];
V2 p2 = pg->points[(i + 1) % n];
int winding = (p1.y < p2.y) ? +1 : -1;
vektor_edgebuffer_add_edge(buffer, (Edge){p1, p2, winding});
}
for (size_t i = 0; i < n; i++) {
V2 p1 = pg->points[i];
V2 p2 = pg->points[(i + 1) % n];
int winding = (p1.y < p2.y) ? +1 : -1;
vektor_edgebuffer_add_edge(buffer, (Edge){p1, p2, winding});
}
}
inline VektorFramebuffer vektor_framebuffer_new(unsigned int W,
unsigned int H) {
VektorFramebuffer fb = {
.width = W, .height = H, .pixels = calloc(W * H * 4, 1)};
return fb;
VektorFramebuffer fb = {
.width = W, .height = H, .pixels = calloc(W * H * 4, 1)};
return fb;
}
inline void vektor_framebuffer_putpixel(VektorFramebuffer *fb, int x, int y,
VektorColor color) {
if ((unsigned)x >= fb->width || (unsigned)y >= fb->height)
return;
if ((unsigned)x >= fb->width || (unsigned)y >= fb->height)
return;
int i = (y * fb->width + x) * 4;
fb->pixels[i + 0] = color.r;
fb->pixels[i + 1] = color.g;
fb->pixels[i + 2] = color.b;
fb->pixels[i + 3] = color.a;
int i = (y * fb->width + x) * 4;
fb->pixels[i + 0] = color.r;
fb->pixels[i + 1] = color.g;
fb->pixels[i + 2] = color.b;
fb->pixels[i + 3] = color.a;
}
void draw_filled_circle(VektorFramebuffer *fb, int cx, int cy, int r,
VektorColor color) {
for (int y = -r; y <= r; y++) {
int dx = (int)sqrt(r * r - y * y);
for (int x = -dx; x <= dx; x++) {
vektor_framebuffer_putpixel(fb, cx + x, cy + y, color);
}
}
}
void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b,
VektorColor color) {
int x0 = (int)a.x;
int y0 = (int)a.y;
int x1 = (int)b.x;
int y1 = (int)b.y;
VektorColor color, double thickness) {
int x0 = (int)a.x;
int y0 = (int)a.y;
int x1 = (int)b.x;
int y1 = (int)b.y;
int dx = abs(x1 - x0);
int sx = x0 < x1 ? 1 : -1;
int dy = -abs(y1 - y0);
int sy = y0 < y1 ? 1 : -1;
int err = dx + dy;
int dx = abs(x1 - x0);
int sx = x0 < x1 ? 1 : -1;
int dy = -abs(y1 - y0);
int sy = y0 < y1 ? 1 : -1;
int err = dx + dy;
for (;;) {
vektor_framebuffer_putpixel(fb, x0, y0, color);
if (x0 == x1 && y0 == y1)
break;
for (;;) {
draw_filled_circle(fb, x0, y0, thickness / 2, color);
if (x0 == x1 && y0 == y1)
break;
int e2 = 2 * err;
if (e2 >= dy) {
err += dy;
x0 += sx;
int e2 = 2 * err;
if (e2 >= dy) {
err += dy;
x0 += sx;
}
if (e2 <= dx) {
err += dx;
y0 += sy;
}
}
if (e2 <= dx) {
err += dx;
y0 += sy;
}
}
}
void vektor_framebuffer_rasterize(VektorFramebuffer *fb, VektorPrimitiveBuffer *prims) {
EdgeBuffer edges = {0};
for (size_t i = 0; i < prims->count; i++) {
VektorPrimitive *p = &prims->primitives[i];
void vektor_framebuffer_rasterize(VektorFramebuffer *fb,
VektorPrimitiveBuffer *prims) {
EdgeBuffer edges = {0};
for (size_t i = 0; i < prims->count; i++) {
VektorPrimitive *p = &prims->primitives[i];
switch (p->kind) {
case VEKTOR_LINE:
vektor_line_flatten(&edges, p->line);
break;
switch (p->kind) {
case VEKTOR_LINE:
vektor_line_flatten(&edges, p->line);
break;
case VEKTOR_POLYLINE:
vektor_polyline_flatten(&edges, p->polyline);
break;
case VEKTOR_POLYLINE:
vektor_polyline_flatten(&edges, p->polyline);
break;
case VEKTOR_POLYGON:
vektor_polygon_flatten(&edges, p->polygon);
break;
case VEKTOR_POLYGON:
vektor_polygon_flatten(&edges, p->polygon);
break;
default:
// TODO fill in all primitives
break;
default:
// TODO fill in all primitives
break;
}
}
}
for (size_t i = 0; i < edges.count; i++) {
vektor_framebuffer_drawline(fb, edges.edges[i].p1, edges.edges[i].p2,
vektor_color_solid(255, 0, 255));
}
for (size_t i = 0; i < edges.count; i++) {
vektor_framebuffer_drawline(fb, edges.edges[i].p1, edges.edges[i].p2,
vektor_color_solid(255, 0, 255), 4);
}
}