feat: add stroke thickness
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@@ -4,112 +4,123 @@
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#include <stddef.h>
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void vektor_edgebuffer_add_edge(EdgeBuffer *buffer, Edge edge) {
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if (buffer->count >= buffer->capacity) {
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buffer->capacity = buffer->capacity ? buffer->capacity * 2 : 4;
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buffer->edges = realloc(buffer->edges, sizeof(Edge) * buffer->capacity);
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}
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buffer->edges[buffer->count++] = edge;
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if (buffer->count >= buffer->capacity) {
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buffer->capacity = buffer->capacity ? buffer->capacity * 2 : 4;
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buffer->edges = realloc(buffer->edges, sizeof(Edge) * buffer->capacity);
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}
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buffer->edges[buffer->count++] = edge;
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}
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void vektor_line_flatten(EdgeBuffer *buffer, VektorLine line) {
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vektor_edgebuffer_add_edge(buffer, (Edge){line.p1, line.p2, 0});
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vektor_edgebuffer_add_edge(buffer, (Edge){line.p1, line.p2, 0});
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}
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void vektor_polyline_flatten(EdgeBuffer *buffer, VektorPolyline *line) {
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for (size_t i = 0; i + 1 < line->count; i++) {
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vektor_edgebuffer_add_edge(buffer,
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(Edge){line->points[i], line->points[i + 1], 0});
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}
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for (size_t i = 0; i + 1 < line->count; i++) {
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vektor_edgebuffer_add_edge(
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buffer, (Edge){line->points[i], line->points[i + 1], 0});
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}
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}
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void vektor_polygon_flatten(EdgeBuffer *buffer, VektorPolygon *pg) {
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size_t n = pg->count;
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if (n < 3)
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return;
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size_t n = pg->count;
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if (n < 3)
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return;
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for (size_t i = 0; i < n; i++) {
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V2 p1 = pg->points[i];
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V2 p2 = pg->points[(i + 1) % n];
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int winding = (p1.y < p2.y) ? +1 : -1;
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vektor_edgebuffer_add_edge(buffer, (Edge){p1, p2, winding});
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}
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for (size_t i = 0; i < n; i++) {
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V2 p1 = pg->points[i];
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V2 p2 = pg->points[(i + 1) % n];
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int winding = (p1.y < p2.y) ? +1 : -1;
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vektor_edgebuffer_add_edge(buffer, (Edge){p1, p2, winding});
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}
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}
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inline VektorFramebuffer vektor_framebuffer_new(unsigned int W,
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unsigned int H) {
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VektorFramebuffer fb = {
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.width = W, .height = H, .pixels = calloc(W * H * 4, 1)};
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return fb;
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VektorFramebuffer fb = {
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.width = W, .height = H, .pixels = calloc(W * H * 4, 1)};
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return fb;
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}
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inline void vektor_framebuffer_putpixel(VektorFramebuffer *fb, int x, int y,
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VektorColor color) {
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if ((unsigned)x >= fb->width || (unsigned)y >= fb->height)
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return;
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if ((unsigned)x >= fb->width || (unsigned)y >= fb->height)
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return;
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int i = (y * fb->width + x) * 4;
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fb->pixels[i + 0] = color.r;
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fb->pixels[i + 1] = color.g;
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fb->pixels[i + 2] = color.b;
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fb->pixels[i + 3] = color.a;
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int i = (y * fb->width + x) * 4;
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fb->pixels[i + 0] = color.r;
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fb->pixels[i + 1] = color.g;
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fb->pixels[i + 2] = color.b;
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fb->pixels[i + 3] = color.a;
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}
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void draw_filled_circle(VektorFramebuffer *fb, int cx, int cy, int r,
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VektorColor color) {
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for (int y = -r; y <= r; y++) {
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int dx = (int)sqrt(r * r - y * y);
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for (int x = -dx; x <= dx; x++) {
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vektor_framebuffer_putpixel(fb, cx + x, cy + y, color);
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}
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}
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}
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void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b,
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VektorColor color) {
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int x0 = (int)a.x;
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int y0 = (int)a.y;
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int x1 = (int)b.x;
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int y1 = (int)b.y;
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VektorColor color, double thickness) {
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int x0 = (int)a.x;
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int y0 = (int)a.y;
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int x1 = (int)b.x;
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int y1 = (int)b.y;
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int dx = abs(x1 - x0);
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int sx = x0 < x1 ? 1 : -1;
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int dy = -abs(y1 - y0);
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int sy = y0 < y1 ? 1 : -1;
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int err = dx + dy;
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int dx = abs(x1 - x0);
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int sx = x0 < x1 ? 1 : -1;
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int dy = -abs(y1 - y0);
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int sy = y0 < y1 ? 1 : -1;
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int err = dx + dy;
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for (;;) {
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vektor_framebuffer_putpixel(fb, x0, y0, color);
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if (x0 == x1 && y0 == y1)
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break;
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for (;;) {
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draw_filled_circle(fb, x0, y0, thickness / 2, color);
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if (x0 == x1 && y0 == y1)
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break;
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int e2 = 2 * err;
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if (e2 >= dy) {
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err += dy;
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x0 += sx;
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int e2 = 2 * err;
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if (e2 >= dy) {
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err += dy;
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x0 += sx;
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}
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if (e2 <= dx) {
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err += dx;
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y0 += sy;
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}
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}
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if (e2 <= dx) {
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err += dx;
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y0 += sy;
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}
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}
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}
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void vektor_framebuffer_rasterize(VektorFramebuffer *fb, VektorPrimitiveBuffer *prims) {
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EdgeBuffer edges = {0};
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for (size_t i = 0; i < prims->count; i++) {
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VektorPrimitive *p = &prims->primitives[i];
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void vektor_framebuffer_rasterize(VektorFramebuffer *fb,
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VektorPrimitiveBuffer *prims) {
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EdgeBuffer edges = {0};
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for (size_t i = 0; i < prims->count; i++) {
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VektorPrimitive *p = &prims->primitives[i];
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switch (p->kind) {
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case VEKTOR_LINE:
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vektor_line_flatten(&edges, p->line);
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break;
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switch (p->kind) {
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case VEKTOR_LINE:
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vektor_line_flatten(&edges, p->line);
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break;
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case VEKTOR_POLYLINE:
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vektor_polyline_flatten(&edges, p->polyline);
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break;
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case VEKTOR_POLYLINE:
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vektor_polyline_flatten(&edges, p->polyline);
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break;
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case VEKTOR_POLYGON:
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vektor_polygon_flatten(&edges, p->polygon);
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break;
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case VEKTOR_POLYGON:
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vektor_polygon_flatten(&edges, p->polygon);
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break;
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default:
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// TODO fill in all primitives
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break;
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default:
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// TODO fill in all primitives
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break;
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}
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}
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}
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for (size_t i = 0; i < edges.count; i++) {
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vektor_framebuffer_drawline(fb, edges.edges[i].p1, edges.edges[i].p2,
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vektor_color_solid(255, 0, 255));
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}
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for (size_t i = 0; i < edges.count; i++) {
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vektor_framebuffer_drawline(fb, edges.edges[i].p1, edges.edges[i].p2,
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vektor_color_solid(255, 0, 255), 4);
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}
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}
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