chore: decouple rendering & geometry generation logic
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@@ -44,6 +44,7 @@ typedef struct VektorCanvasRenderInfo {
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void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut,
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VektorCanvasRenderInfo* renderInfo);
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void vektor_canvas_geometry_changed(VektorCanvasRenderInfo* renderInfo);
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// void vektor_canvas_update(VektorCanvas* canvas);
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// void vektor_canvas_fill(VektorCanvas* canvas, VektorColor color);
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// void vektor_canvas_drawfrom(VektorFramebuffer* fb, VektorCanvas* canvas);
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