feat: add canvas prototype

This commit is contained in:
beriff
2026-03-04 14:52:32 +07:00
parent 2326bbb883
commit e7b99ed918
7 changed files with 113 additions and 4 deletions

View File

@@ -3,6 +3,7 @@
#include "stdlib.h"
#include "./ui/uicontroller.h"
#include "./ui/vektorcanvas.h"
static void on_map(GtkWidget* window, gpointer user_data) {
@@ -14,6 +15,12 @@ static void activate(GtkApplication *app, gpointer user_data) {
VektorWidgetState* widget_state = (VektorWidgetState*)malloc(sizeof(VektorWidgetState));
vektor_uictrl_init(app, widget_state);
VektorCanvas* canvas = (VektorCanvas*)malloc(sizeof(VektorCanvas));
vektor_canvas_init(widget_state, canvas);
VektorCanvasColor red = vektor_color_new(255, 0, 0, 255);
vektor_canvas_fill(canvas, &red);
vektor_canvas_update(canvas);
g_signal_connect(widget_state->window, "map", G_CALLBACK(on_map), widget_state);
gtk_window_present(widget_state->window);

View File

@@ -14,6 +14,7 @@ void vektor_uictrl_init(GtkApplication* app, VektorWidgetState* stateOut) {
stateOut->window = GTK_WINDOW(gtk_builder_get_object(builder, "main_window"));
stateOut->workspacePaned = GTK_PANED(gtk_builder_get_object(builder, "workspace_paned"));
stateOut->workspaceCanvas = GTK_PICTURE(gtk_builder_get_object(builder, "workspace"));
gtk_window_set_application(stateOut->window, app);
gtk_window_set_title(stateOut->window, "Vektor");

View File

@@ -9,8 +9,9 @@ all the widgets used in internal logic of the program
*/
typedef struct VektorWidgetState {
GtkWindow* window;
GtkPaned* workspacePaned;
GtkPicture* workspaceCanvas;
//GtkWidget* Workspace
} VektorWidgetState;

65
src/ui/vektorcanvas.c Normal file
View File

@@ -0,0 +1,65 @@
#include "gtk/gtk.h"
#include "vektorcanvas.h"
#include "uicontroller.h"
#define VKTR_CANVAS_WIDTH 400
#define VKTR_CANVAS_HEIGHT 400
#define VKTR_CANVAS_SIZE (VKTR_CANVAS_WIDTH * VKTR_CANVAS_HEIGHT * 4)
void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut) {
canvasOut->canvasWidget = state->workspaceCanvas;
canvasOut->width = VKTR_CANVAS_WIDTH;
canvasOut->height = VKTR_CANVAS_HEIGHT;
canvasOut->canvasPixels = g_malloc0(VKTR_CANVAS_SIZE);
canvasOut->canvasPixelBytes = g_bytes_new(canvasOut->canvasPixels, VKTR_CANVAS_SIZE);
canvasOut->canvasTexture = gdk_memory_texture_new(
VKTR_CANVAS_WIDTH,
VKTR_CANVAS_HEIGHT,
GDK_MEMORY_R8G8B8A8,
canvasOut->canvasPixelBytes,
VKTR_CANVAS_WIDTH * 4
);
gtk_picture_set_paintable(canvasOut->canvasWidget, GDK_PAINTABLE(canvasOut->canvasTexture));
//g_object_unref(bytes);
}
void vektor_canvas_update(VektorCanvas* canvas) {
g_bytes_unref(canvas->canvasPixelBytes);
canvas->canvasPixelBytes = g_bytes_new(canvas->canvasPixels, VKTR_CANVAS_SIZE);
g_object_unref(canvas->canvasTexture);
canvas->canvasTexture = gdk_memory_texture_new(
canvas->width, canvas->height,
GDK_MEMORY_R8G8B8A8,
canvas->canvasPixelBytes,
canvas->width * 4
);
gtk_picture_set_paintable(canvas->canvasWidget, GDK_PAINTABLE(canvas->canvasTexture));
}
void vektor_canvas_fill(VektorCanvas* canvas, VektorCanvasColor* color) {
for(int x = 0; x < VKTR_CANVAS_WIDTH; x++) {
for(int y = 0; y < VKTR_CANVAS_HEIGHT; y++) {
int i = (y * VKTR_CANVAS_WIDTH + x) * 4;
canvas->canvasPixels[i+0] = color->r;
canvas->canvasPixels[i+1] = color->g;
canvas->canvasPixels[i+2] = color->b;
canvas->canvasPixels[i+3] = color->a;
}
}
}
VektorCanvasColor vektor_color_new(guchar cr, guchar cg, guchar cb, guchar ca) {
VektorCanvasColor c = {
.r = cr,
.g = cg,
.b = cb,
.a = ca
};
return c;
}

31
src/ui/vektorcanvas.h Normal file
View File

@@ -0,0 +1,31 @@
#ifndef VKTR_CANVAS_H
#define VKTR_CANVAS_H
#include "uicontroller.h"
typedef struct VektorCanvas {
GtkPicture* canvasWidget;
// texture related stuff
guchar* canvasPixels;
GdkTexture* canvasTexture;
GBytes* canvasPixelBytes;
int width;
int height;
} VektorCanvas;
typedef struct VektorCanvasColor {
guchar r;
guchar g;
guchar b;
guchar a;
} VektorCanvasColor;
void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut);
void vektor_canvas_update(VektorCanvas* canvas);
void vektor_canvas_fill(VektorCanvas* canvas, VektorCanvasColor* color);
VektorCanvasColor vektor_color_new(guchar r, guchar g, guchar b, guchar a);
#endif