fix(minor): apply canvas transform handle bbox detection
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@@ -245,6 +245,8 @@ void vektor_appstate_canvas_drag_begin(GtkGestureDrag* gesture, gdouble x,
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V2 position =
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V2 position =
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(V2){(2 * (x / widget_w)) - 1, 1 - (2 * (y / widget_h))};
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(V2){(2 * (x / widget_w)) - 1, 1 - (2 * (y / widget_h))};
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position =
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m33_transform(m33_inverse(state->renderInfo->canvasMat), (V2){position.x, position.y});
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if(state->selectedShape != NULL) {
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if(state->selectedShape != NULL) {
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VektorShape* selectedShape = state->selectedShape;
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VektorShape* selectedShape = state->selectedShape;
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@@ -281,6 +283,8 @@ void vektor_appstate_canvas_drag_update(GtkGestureDrag* gesture, gdouble x,
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V2 position = (V2){(2 * ((x + start_x) / widget_w)) - 1,
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V2 position = (V2){(2 * ((x + start_x) / widget_w)) - 1,
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1 - (2 * ((y + start_y) / widget_h))};
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1 - (2 * ((y + start_y) / widget_h))};
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position =
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m33_transform(m33_inverse(state->renderInfo->canvasMat), (V2){position.x, position.y});
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// drag handle if selected
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// drag handle if selected
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if(state->selectedShape != NULL && state->heldHandleIndex != -1) {
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if(state->selectedShape != NULL && state->heldHandleIndex != -1) {
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