feat: hook up canvas input to renderer
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@@ -18,7 +18,8 @@ typedef struct VektorCanvas {
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int height;
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} VektorCanvas;
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void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut);
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void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut,
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VektorPrimitiveBuffer* prims);
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void vektor_canvas_update(VektorCanvas* canvas);
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void vektor_canvas_fill(VektorCanvas* canvas, VektorColor color);
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void vektor_canvas_drawfrom(VektorFramebuffer* fb, VektorCanvas* canvas);
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