feat: add rasterization pipeline

This commit is contained in:
2026-03-04 20:01:06 +05:30
parent faa3f941d0
commit d57b2e2114
9 changed files with 163 additions and 72 deletions

View File

@@ -4,22 +4,26 @@
inputs.nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
outputs = {
self,
nixpkgs,
} : let system = "x86_64-linux";
pkgs = import nixpkgs { inherit system; };
self,
nixpkgs,
}: let
system = "x86_64-linux";
pkgs = import nixpkgs {inherit system;};
in {
devShells.${system}.default = pkgs.mkShell {
nativeBuildInputs = with pkgs;
[gcc clang -
tools lldb
nativeBuildInputs = with pkgs; [
gcc
clang-tools
lldb
meson ninja pkg -
config
meson
ninja
pkg-config
gtk4
gtk4
gdb];
gdb
];
shellHook = "";
};

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@@ -45,3 +45,13 @@ void vektor_polygon_free(VektorPolygon *pg) {
free(pg->points);
free(pg);
}
void vektor_primitivebuffer_add_primitive(VektorPrimitiveBuffer *buffer,
VektorPrimitive prim) {
if (buffer->count >= buffer->capacity) {
buffer->capacity = buffer->capacity ? buffer->capacity * 2 : 4;
buffer->primitives =
realloc(buffer->primitives, sizeof(VektorPrimitive) * buffer->capacity);
}
buffer->primitives[buffer->count++] = prim;
}

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@@ -27,7 +27,12 @@ typedef struct {
double radius;
} VektorCircle;
typedef enum { LINE, POLYLINE, POLYGON, CIRCLE } VektorPrimitiveKind;
typedef enum {
VEKTOR_LINE,
VEKTOR_POLYLINE,
VEKTOR_POLYGON,
VEKTOR_CIRCLE
} VektorPrimitiveKind;
typedef struct {
VektorPrimitiveKind kind;
@@ -39,7 +44,7 @@ typedef struct {
};
} VektorPrimitive;
VektorPolyline* vektor_polyline_new(void);
VektorPolyline *vektor_polyline_new(void);
void vektor_polyline_add_point(VektorPolyline *pl, V2 point);
void vektor_polyline_free(VektorPolyline *pl);
@@ -47,4 +52,13 @@ VektorPolygon *vektor_polygon_new(void);
void vektor_polygon_add_point(VektorPolygon *pl, V2 point);
void vektor_polygon_free(VektorPolygon *pl);
typedef struct {
VektorPrimitive *primitives;
size_t count;
size_t capacity;
} VektorPrimitiveBuffer;
void vektor_primitivebuffer_add_primitive(VektorPrimitiveBuffer *edges,
VektorPrimitive edge);
#endif // PRIMITIVES_H_

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@@ -1,6 +1,7 @@
#include "raster.h"
#include "primitives.h"
#include "stddef.h"
#include <stddef.h>
void vektor_edgebuffer_add_edge(EdgeBuffer *buffer, Edge edge) {
if (buffer->count >= buffer->capacity) {
@@ -10,17 +11,18 @@ void vektor_edgebuffer_add_edge(EdgeBuffer *buffer, Edge edge) {
buffer->edges[buffer->count++] = edge;
}
void vektor_edgebuffer_flatten_line(EdgeBuffer *buffer, VektorLine line) {
void vektor_line_flatten(EdgeBuffer *buffer, VektorLine line) {
vektor_edgebuffer_add_edge(buffer, (Edge){line.p1, line.p2, 0});
}
void vektor_edgebuffer_flatten_polyline(EdgeBuffer *buffer, VektorPolyline *line) {
void vektor_polyline_flatten(EdgeBuffer *buffer, VektorPolyline *line) {
for (size_t i = 0; i + 1 < line->count; i++) {
vektor_edgebuffer_add_edge(buffer, (Edge){line->points[i], line->points[i + 1], 0});
vektor_edgebuffer_add_edge(buffer,
(Edge){line->points[i], line->points[i + 1], 0});
}
}
void vektor_edgebuffer_flatten_polygon(EdgeBuffer *buffer, VektorPolygon *pg) {
void vektor_polygon_flatten(EdgeBuffer *buffer, VektorPolygon *pg) {
size_t n = pg->count;
if (n < 3)
return;
@@ -33,25 +35,27 @@ void vektor_edgebuffer_flatten_polygon(EdgeBuffer *buffer, VektorPolygon *pg) {
}
}
inline VektorFramebuffer vektor_framebuffer_new(unsigned int W, unsigned int H) {
VektorFramebuffer fb = {.width = W, .height = H, .pixels = calloc(W * H * 4, 1)};
inline VektorFramebuffer vektor_framebuffer_new(unsigned int W,
unsigned int H) {
VektorFramebuffer fb = {
.width = W, .height = H, .pixels = calloc(W * H * 4, 1)};
return fb;
}
inline void vektor_framebuffer_putpixel(VektorFramebuffer *fb, int x, int y, unsigned char r,
unsigned char g, unsigned char b) {
inline void vektor_framebuffer_putpixel(VektorFramebuffer *fb, int x, int y,
VektorColor color) {
if ((unsigned)x >= fb->width || (unsigned)y >= fb->height)
return;
int i = (y * fb->width + x) * 4;
fb->pixels[i + 0] = r;
fb->pixels[i + 1] = g;
fb->pixels[i + 2] = b;
fb->pixels[i + 3] = 255;
fb->pixels[i + 0] = color.r;
fb->pixels[i + 1] = color.g;
fb->pixels[i + 2] = color.b;
fb->pixels[i + 3] = color.a;
}
void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b, unsigned char r, unsigned char g,
unsigned char bl) {
void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b,
VektorColor color) {
int x0 = (int)a.x;
int y0 = (int)a.y;
int x1 = (int)b.x;
@@ -64,7 +68,7 @@ void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b, unsigned cha
int err = dx + dy;
for (;;) {
vektor_framebuffer_putpixel(fb, x0, y0, r, g, bl);
vektor_framebuffer_putpixel(fb, x0, y0, color);
if (x0 == x1 && y0 == y1)
break;
@@ -80,15 +84,32 @@ void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b, unsigned cha
}
}
void vektor_framebuffer_drawto(VektorFramebuffer* fb, VektorCanvas* target) {
for(int x = 0; x < fb->width; x++) {
for(int y = 0; y < fb->height; y++) {
void rasterize(VektorFramebuffer *fb, VektorPrimitiveBuffer *prims) {
EdgeBuffer edges = {0};
for (size_t i = 0; i < prims->count; i++) {
VektorPrimitive *p = &prims->primitives[i];
int i = (y * fb->width + x) * 4;
target->canvasPixels[i+0] = (guchar)fb->pixels[i+0];
target->canvasPixels[i+1] = (guchar)fb->pixels[i+1];
target->canvasPixels[i+2] = (guchar)fb->pixels[i+2];
target->canvasPixels[i+3] = (guchar)fb->pixels[i+3];
switch (p->kind) {
case VEKTOR_LINE:
vektor_line_flatten(&edges, p->line);
break;
case VEKTOR_POLYLINE:
vektor_polyline_flatten(&edges, p->polyline);
break;
case VEKTOR_POLYGON:
vektor_polygon_flatten(&edges, p->polygon);
break;
default:
// TODO fill in all primitives
break;
}
}
for (size_t i = 0; i < edges.count; i++) {
vektor_framebuffer_drawline(fb, edges.edges[i].p1, edges.edges[i].p2,
vektor_color_solid(255, 0, 255));
}
}

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@@ -2,8 +2,8 @@
#define RASTER_H_
#include "primitives.h"
#include "../ui/vektorcanvas.h"
#include "src/util/color.h"
#include "stddef.h"
#include "vector.h"
@@ -21,9 +21,9 @@ typedef struct {
void vektor_edgebuffer_add_edge(EdgeBuffer *edges, Edge edge);
void vektor_edgebuffer_flatten_line(EdgeBuffer *edges, VektorLine line);
void vektor_edgebuffer_flatten_polyline(EdgeBuffer *edges, VektorPolyline *line);
void vektor_edgebuffer_flatten_polygon(EdgeBuffer *buffer, VektorPolygon *line);
void vektor_line_flatten(EdgeBuffer *edges, VektorLine line);
void vektor_polyline_flatten(EdgeBuffer *edges, VektorPolyline *line);
void vektor_polygon_flatten(EdgeBuffer *buffer, VektorPolygon *line);
typedef struct {
unsigned int width;
@@ -31,14 +31,15 @@ typedef struct {
unsigned char *pixels; // Flat RGBA8 array
} VektorFramebuffer;
VektorFramebuffer vektor_framebuffer_new(unsigned int width, unsigned int height);
VektorFramebuffer vektor_framebuffer_new(unsigned int width,
unsigned int height);
void vektor_framebuffer_putpixel(VektorFramebuffer *fb, int x, int y, unsigned char r, unsigned char g,
unsigned char b);
void vektor_framebuffer_putpixel(VektorFramebuffer *fb, int x, int y,
VektorColor color);
void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b, unsigned char r, unsigned char g,
unsigned char bl);
void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b,
VektorColor color);
void vektor_framebuffer_drawto(VektorFramebuffer* fb, VektorCanvas* canvas);
void rasterize(VektorFramebuffer *fb, VektorPrimitiveBuffer *primitives);
#endif // RASTER_H_

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@@ -1,10 +1,12 @@
#include "gtk/gtk.h"
#include "src/core/primitives.h"
#include "stdio.h"
#include "stdlib.h"
#include "./core/raster.h"
#include "./ui/uicontroller.h"
#include "./ui/vektorcanvas.h"
#include "./util/color.h"
static void on_map(GtkWidget *window, gpointer user_data) {
vektor_uictrl_map((VektorWidgetState *)user_data);
@@ -22,18 +24,31 @@ void write_ppm(const char *path, const VektorFramebuffer *fb) {
static void activate(GtkApplication *app, gpointer user_data) {
VektorFramebuffer fb = vektor_framebuffer_new(400, 400);
EdgeBuffer edges = {0};
VektorPolygon pg = *vektor_polygon_new();
vektor_polygon_add_point(&pg, (V2){50, 50});
vektor_polygon_add_point(&pg, (V2){200, 80});
vektor_polygon_add_point(&pg, (V2){120, 200});
VektorPolygon triangle = *vektor_polygon_new();
vektor_polygon_add_point(&triangle, (V2){50, 150});
vektor_polygon_add_point(&triangle, (V2){200, 180});
vektor_polygon_add_point(&triangle, (V2){120, 300});
vektor_edgebuffer_flatten_polygon(&edges, &pg);
VektorPolygon star = *vektor_polygon_new();
vektor_polygon_add_point(&star, (V2){150, 40});
vektor_polygon_add_point(&star, (V2){180, 110});
vektor_polygon_add_point(&star, (V2){260, 110});
vektor_polygon_add_point(&star, (V2){200, 160});
vektor_polygon_add_point(&star, (V2){220, 240});
vektor_polygon_add_point(&star, (V2){150, 190});
vektor_polygon_add_point(&star, (V2){80, 240});
vektor_polygon_add_point(&star, (V2){100, 160});
vektor_polygon_add_point(&star, (V2){40, 110});
vektor_polygon_add_point(&star, (V2){120, 110});
for (size_t i = 0; i < edges.count; i++) {
vektor_framebuffer_drawline(&fb, edges.edges[i].p1, edges.edges[i].p2, 0, 0, 0);
}
VektorPrimitiveBuffer prims = {0};
vektor_primitivebuffer_add_primitive(
&prims, (VektorPrimitive){.kind = VEKTOR_POLYGON, .polygon = &triangle});
vektor_primitivebuffer_add_primitive(
&prims, (VektorPrimitive){.kind = VEKTOR_POLYGON, .polygon = &star});
rasterize(&fb, &prims);
VektorWidgetState *widget_state =
(VektorWidgetState *)malloc(sizeof(VektorWidgetState));
@@ -41,8 +56,8 @@ static void activate(GtkApplication *app, gpointer user_data) {
VektorCanvas *canvas = (VektorCanvas *)malloc(sizeof(VektorCanvas));
vektor_canvas_init(widget_state, canvas);
vektor_canvas_fill(canvas, vektor_color_new(255,0,0,255));
vektor_framebuffer_drawto(&fb, canvas);
vektor_canvas_fill(canvas, vektor_color_new(255, 0, 0, 255));
vektor_canvas_drawfrom(&fb, canvas);
vektor_canvas_update(canvas);
g_signal_connect(widget_state->window, "map", G_CALLBACK(on_map),
@@ -52,7 +67,7 @@ static void activate(GtkApplication *app, gpointer user_data) {
}
int main(int argc, char **argv) {
//write_ppm("out.ppm", &fb);
// write_ppm("out.ppm", &fb);
GtkApplication *app;
int status;

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@@ -1,5 +1,6 @@
#include "gtk/gtk.h"
#include "../core/raster.h"
#include "uicontroller.h"
#include "vektorcanvas.h"
@@ -40,7 +41,7 @@ void vektor_canvas_update(VektorCanvas *canvas) {
GDK_PAINTABLE(canvas->canvasTexture));
}
void vektor_canvas_fill(VektorCanvas *canvas, VektorCanvasColor color) {
void vektor_canvas_fill(VektorCanvas *canvas, VektorColor color) {
for (int x = 0; x < VKTR_CANVAS_WIDTH; x++) {
for (int y = 0; y < VKTR_CANVAS_HEIGHT; y++) {
int i = (y * VKTR_CANVAS_WIDTH + x) * 4;
@@ -52,7 +53,15 @@ void vektor_canvas_fill(VektorCanvas *canvas, VektorCanvasColor color) {
}
}
VektorCanvasColor vektor_color_new(guchar cr, guchar cg, guchar cb, guchar ca) {
VektorCanvasColor c = {.r = cr, .g = cg, .b = cb, .a = ca};
return c;
void vektor_canvas_drawfrom(VektorFramebuffer *fb, VektorCanvas *target) {
for (int x = 0; x < fb->width; x++) {
for (int y = 0; y < fb->height; y++) {
int i = (y * fb->width + x) * 4;
target->canvasPixels[i + 0] = (guchar)fb->pixels[i + 0];
target->canvasPixels[i + 1] = (guchar)fb->pixels[i + 1];
target->canvasPixels[i + 2] = (guchar)fb->pixels[i + 2];
target->canvasPixels[i + 3] = (guchar)fb->pixels[i + 3];
}
}
}

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@@ -1,6 +1,8 @@
#ifndef VKTR_CANVAS_H
#define VKTR_CANVAS_H
#include "../core/raster.h"
#include "../util/color.h"
#include "uicontroller.h"
typedef struct VektorCanvas {
@@ -15,17 +17,9 @@ typedef struct VektorCanvas {
int height;
} VektorCanvas;
typedef struct VektorCanvasColor {
guchar r;
guchar g;
guchar b;
guchar a;
} VektorCanvasColor;
void vektor_canvas_init(VektorWidgetState *state, VektorCanvas *canvasOut);
void vektor_canvas_update(VektorCanvas *canvas);
void vektor_canvas_fill(VektorCanvas *canvas, VektorCanvasColor color);
VektorCanvasColor vektor_color_new(guchar r, guchar g, guchar b, guchar a);
void vektor_canvas_fill(VektorCanvas *canvas, VektorColor color);
void vektor_canvas_drawfrom(VektorFramebuffer *fb, VektorCanvas *canvas);
#endif

23
src/util/color.h Normal file
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@@ -0,0 +1,23 @@
#ifndef COLOR_H_
#define COLOR_H_
typedef struct VektorColor {
unsigned char r;
unsigned char g;
unsigned char b;
unsigned char a;
} VektorColor;
static VektorColor vektor_color_blank = (VektorColor){0, 0, 0, 0};
static inline VektorColor vektor_color_new(unsigned char r, unsigned char g,
unsigned char b, unsigned char a) {
return (VektorColor){r, g, b, a};
}
static inline VektorColor vektor_color_solid(unsigned char r, unsigned char g,
unsigned char b) {
return (VektorColor){r, g, b, 255};
}
#endif // COLOR_H_