feat: add rasterization pipeline
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@@ -2,8 +2,8 @@
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#define RASTER_H_
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#include "primitives.h"
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#include "../ui/vektorcanvas.h"
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#include "src/util/color.h"
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#include "stddef.h"
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#include "vector.h"
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@@ -21,9 +21,9 @@ typedef struct {
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void vektor_edgebuffer_add_edge(EdgeBuffer *edges, Edge edge);
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void vektor_edgebuffer_flatten_line(EdgeBuffer *edges, VektorLine line);
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void vektor_edgebuffer_flatten_polyline(EdgeBuffer *edges, VektorPolyline *line);
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void vektor_edgebuffer_flatten_polygon(EdgeBuffer *buffer, VektorPolygon *line);
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void vektor_line_flatten(EdgeBuffer *edges, VektorLine line);
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void vektor_polyline_flatten(EdgeBuffer *edges, VektorPolyline *line);
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void vektor_polygon_flatten(EdgeBuffer *buffer, VektorPolygon *line);
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typedef struct {
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unsigned int width;
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@@ -31,14 +31,15 @@ typedef struct {
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unsigned char *pixels; // Flat RGBA8 array
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} VektorFramebuffer;
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VektorFramebuffer vektor_framebuffer_new(unsigned int width, unsigned int height);
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VektorFramebuffer vektor_framebuffer_new(unsigned int width,
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unsigned int height);
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void vektor_framebuffer_putpixel(VektorFramebuffer *fb, int x, int y, unsigned char r, unsigned char g,
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unsigned char b);
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void vektor_framebuffer_putpixel(VektorFramebuffer *fb, int x, int y,
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VektorColor color);
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void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b, unsigned char r, unsigned char g,
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unsigned char bl);
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void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b,
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VektorColor color);
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void vektor_framebuffer_drawto(VektorFramebuffer* fb, VektorCanvas* canvas);
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void rasterize(VektorFramebuffer *fb, VektorPrimitiveBuffer *primitives);
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#endif // RASTER_H_
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