feat: add rasterization pipeline
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@@ -1,6 +1,7 @@
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#include "raster.h"
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#include "primitives.h"
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#include "stddef.h"
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#include <stddef.h>
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void vektor_edgebuffer_add_edge(EdgeBuffer *buffer, Edge edge) {
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if (buffer->count >= buffer->capacity) {
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@@ -10,17 +11,18 @@ void vektor_edgebuffer_add_edge(EdgeBuffer *buffer, Edge edge) {
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buffer->edges[buffer->count++] = edge;
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}
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void vektor_edgebuffer_flatten_line(EdgeBuffer *buffer, VektorLine line) {
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void vektor_line_flatten(EdgeBuffer *buffer, VektorLine line) {
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vektor_edgebuffer_add_edge(buffer, (Edge){line.p1, line.p2, 0});
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}
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void vektor_edgebuffer_flatten_polyline(EdgeBuffer *buffer, VektorPolyline *line) {
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void vektor_polyline_flatten(EdgeBuffer *buffer, VektorPolyline *line) {
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for (size_t i = 0; i + 1 < line->count; i++) {
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vektor_edgebuffer_add_edge(buffer, (Edge){line->points[i], line->points[i + 1], 0});
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vektor_edgebuffer_add_edge(buffer,
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(Edge){line->points[i], line->points[i + 1], 0});
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}
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}
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void vektor_edgebuffer_flatten_polygon(EdgeBuffer *buffer, VektorPolygon *pg) {
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void vektor_polygon_flatten(EdgeBuffer *buffer, VektorPolygon *pg) {
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size_t n = pg->count;
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if (n < 3)
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return;
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@@ -33,25 +35,27 @@ void vektor_edgebuffer_flatten_polygon(EdgeBuffer *buffer, VektorPolygon *pg) {
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}
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}
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inline VektorFramebuffer vektor_framebuffer_new(unsigned int W, unsigned int H) {
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VektorFramebuffer fb = {.width = W, .height = H, .pixels = calloc(W * H * 4, 1)};
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inline VektorFramebuffer vektor_framebuffer_new(unsigned int W,
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unsigned int H) {
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VektorFramebuffer fb = {
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.width = W, .height = H, .pixels = calloc(W * H * 4, 1)};
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return fb;
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}
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inline void vektor_framebuffer_putpixel(VektorFramebuffer *fb, int x, int y, unsigned char r,
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unsigned char g, unsigned char b) {
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inline void vektor_framebuffer_putpixel(VektorFramebuffer *fb, int x, int y,
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VektorColor color) {
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if ((unsigned)x >= fb->width || (unsigned)y >= fb->height)
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return;
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int i = (y * fb->width + x) * 4;
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fb->pixels[i + 0] = r;
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fb->pixels[i + 1] = g;
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fb->pixels[i + 2] = b;
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fb->pixels[i + 3] = 255;
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fb->pixels[i + 0] = color.r;
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fb->pixels[i + 1] = color.g;
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fb->pixels[i + 2] = color.b;
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fb->pixels[i + 3] = color.a;
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}
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void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b, unsigned char r, unsigned char g,
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unsigned char bl) {
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void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b,
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VektorColor color) {
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int x0 = (int)a.x;
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int y0 = (int)a.y;
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int x1 = (int)b.x;
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@@ -64,7 +68,7 @@ void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b, unsigned cha
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int err = dx + dy;
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for (;;) {
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vektor_framebuffer_putpixel(fb, x0, y0, r, g, bl);
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vektor_framebuffer_putpixel(fb, x0, y0, color);
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if (x0 == x1 && y0 == y1)
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break;
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@@ -80,15 +84,32 @@ void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b, unsigned cha
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}
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}
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void vektor_framebuffer_drawto(VektorFramebuffer* fb, VektorCanvas* target) {
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for(int x = 0; x < fb->width; x++) {
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for(int y = 0; y < fb->height; y++) {
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void rasterize(VektorFramebuffer *fb, VektorPrimitiveBuffer *prims) {
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EdgeBuffer edges = {0};
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for (size_t i = 0; i < prims->count; i++) {
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VektorPrimitive *p = &prims->primitives[i];
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int i = (y * fb->width + x) * 4;
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target->canvasPixels[i+0] = (guchar)fb->pixels[i+0];
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target->canvasPixels[i+1] = (guchar)fb->pixels[i+1];
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target->canvasPixels[i+2] = (guchar)fb->pixels[i+2];
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target->canvasPixels[i+3] = (guchar)fb->pixels[i+3];
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switch (p->kind) {
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case VEKTOR_LINE:
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vektor_line_flatten(&edges, p->line);
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break;
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case VEKTOR_POLYLINE:
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vektor_polyline_flatten(&edges, p->polyline);
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break;
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case VEKTOR_POLYGON:
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vektor_polygon_flatten(&edges, p->polygon);
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break;
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default:
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// TODO fill in all primitives
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break;
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}
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}
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for (size_t i = 0; i < edges.count; i++) {
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vektor_framebuffer_drawline(fb, edges.edges[i].p1, edges.edges[i].p2,
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vektor_color_solid(255, 0, 255));
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}
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}
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