feat: add rasterization pipeline

This commit is contained in:
2026-03-04 20:01:06 +05:30
parent faa3f941d0
commit d57b2e2114
9 changed files with 163 additions and 72 deletions

View File

@@ -45,3 +45,13 @@ void vektor_polygon_free(VektorPolygon *pg) {
free(pg->points);
free(pg);
}
void vektor_primitivebuffer_add_primitive(VektorPrimitiveBuffer *buffer,
VektorPrimitive prim) {
if (buffer->count >= buffer->capacity) {
buffer->capacity = buffer->capacity ? buffer->capacity * 2 : 4;
buffer->primitives =
realloc(buffer->primitives, sizeof(VektorPrimitive) * buffer->capacity);
}
buffer->primitives[buffer->count++] = prim;
}

View File

@@ -27,7 +27,12 @@ typedef struct {
double radius;
} VektorCircle;
typedef enum { LINE, POLYLINE, POLYGON, CIRCLE } VektorPrimitiveKind;
typedef enum {
VEKTOR_LINE,
VEKTOR_POLYLINE,
VEKTOR_POLYGON,
VEKTOR_CIRCLE
} VektorPrimitiveKind;
typedef struct {
VektorPrimitiveKind kind;
@@ -39,7 +44,7 @@ typedef struct {
};
} VektorPrimitive;
VektorPolyline* vektor_polyline_new(void);
VektorPolyline *vektor_polyline_new(void);
void vektor_polyline_add_point(VektorPolyline *pl, V2 point);
void vektor_polyline_free(VektorPolyline *pl);
@@ -47,4 +52,13 @@ VektorPolygon *vektor_polygon_new(void);
void vektor_polygon_add_point(VektorPolygon *pl, V2 point);
void vektor_polygon_free(VektorPolygon *pl);
typedef struct {
VektorPrimitive *primitives;
size_t count;
size_t capacity;
} VektorPrimitiveBuffer;
void vektor_primitivebuffer_add_primitive(VektorPrimitiveBuffer *edges,
VektorPrimitive edge);
#endif // PRIMITIVES_H_

View File

@@ -1,6 +1,7 @@
#include "raster.h"
#include "primitives.h"
#include "stddef.h"
#include <stddef.h>
void vektor_edgebuffer_add_edge(EdgeBuffer *buffer, Edge edge) {
if (buffer->count >= buffer->capacity) {
@@ -10,17 +11,18 @@ void vektor_edgebuffer_add_edge(EdgeBuffer *buffer, Edge edge) {
buffer->edges[buffer->count++] = edge;
}
void vektor_edgebuffer_flatten_line(EdgeBuffer *buffer, VektorLine line) {
void vektor_line_flatten(EdgeBuffer *buffer, VektorLine line) {
vektor_edgebuffer_add_edge(buffer, (Edge){line.p1, line.p2, 0});
}
void vektor_edgebuffer_flatten_polyline(EdgeBuffer *buffer, VektorPolyline *line) {
void vektor_polyline_flatten(EdgeBuffer *buffer, VektorPolyline *line) {
for (size_t i = 0; i + 1 < line->count; i++) {
vektor_edgebuffer_add_edge(buffer, (Edge){line->points[i], line->points[i + 1], 0});
vektor_edgebuffer_add_edge(buffer,
(Edge){line->points[i], line->points[i + 1], 0});
}
}
void vektor_edgebuffer_flatten_polygon(EdgeBuffer *buffer, VektorPolygon *pg) {
void vektor_polygon_flatten(EdgeBuffer *buffer, VektorPolygon *pg) {
size_t n = pg->count;
if (n < 3)
return;
@@ -33,25 +35,27 @@ void vektor_edgebuffer_flatten_polygon(EdgeBuffer *buffer, VektorPolygon *pg) {
}
}
inline VektorFramebuffer vektor_framebuffer_new(unsigned int W, unsigned int H) {
VektorFramebuffer fb = {.width = W, .height = H, .pixels = calloc(W * H * 4, 1)};
inline VektorFramebuffer vektor_framebuffer_new(unsigned int W,
unsigned int H) {
VektorFramebuffer fb = {
.width = W, .height = H, .pixels = calloc(W * H * 4, 1)};
return fb;
}
inline void vektor_framebuffer_putpixel(VektorFramebuffer *fb, int x, int y, unsigned char r,
unsigned char g, unsigned char b) {
inline void vektor_framebuffer_putpixel(VektorFramebuffer *fb, int x, int y,
VektorColor color) {
if ((unsigned)x >= fb->width || (unsigned)y >= fb->height)
return;
int i = (y * fb->width + x) * 4;
fb->pixels[i + 0] = r;
fb->pixels[i + 1] = g;
fb->pixels[i + 2] = b;
fb->pixels[i + 3] = 255;
fb->pixels[i + 0] = color.r;
fb->pixels[i + 1] = color.g;
fb->pixels[i + 2] = color.b;
fb->pixels[i + 3] = color.a;
}
void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b, unsigned char r, unsigned char g,
unsigned char bl) {
void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b,
VektorColor color) {
int x0 = (int)a.x;
int y0 = (int)a.y;
int x1 = (int)b.x;
@@ -64,7 +68,7 @@ void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b, unsigned cha
int err = dx + dy;
for (;;) {
vektor_framebuffer_putpixel(fb, x0, y0, r, g, bl);
vektor_framebuffer_putpixel(fb, x0, y0, color);
if (x0 == x1 && y0 == y1)
break;
@@ -80,15 +84,32 @@ void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b, unsigned cha
}
}
void vektor_framebuffer_drawto(VektorFramebuffer* fb, VektorCanvas* target) {
for(int x = 0; x < fb->width; x++) {
for(int y = 0; y < fb->height; y++) {
void rasterize(VektorFramebuffer *fb, VektorPrimitiveBuffer *prims) {
EdgeBuffer edges = {0};
for (size_t i = 0; i < prims->count; i++) {
VektorPrimitive *p = &prims->primitives[i];
int i = (y * fb->width + x) * 4;
target->canvasPixels[i+0] = (guchar)fb->pixels[i+0];
target->canvasPixels[i+1] = (guchar)fb->pixels[i+1];
target->canvasPixels[i+2] = (guchar)fb->pixels[i+2];
target->canvasPixels[i+3] = (guchar)fb->pixels[i+3];
switch (p->kind) {
case VEKTOR_LINE:
vektor_line_flatten(&edges, p->line);
break;
case VEKTOR_POLYLINE:
vektor_polyline_flatten(&edges, p->polyline);
break;
case VEKTOR_POLYGON:
vektor_polygon_flatten(&edges, p->polygon);
break;
default:
// TODO fill in all primitives
break;
}
}
for (size_t i = 0; i < edges.count; i++) {
vektor_framebuffer_drawline(fb, edges.edges[i].p1, edges.edges[i].p2,
vektor_color_solid(255, 0, 255));
}
}

View File

@@ -2,8 +2,8 @@
#define RASTER_H_
#include "primitives.h"
#include "../ui/vektorcanvas.h"
#include "src/util/color.h"
#include "stddef.h"
#include "vector.h"
@@ -21,9 +21,9 @@ typedef struct {
void vektor_edgebuffer_add_edge(EdgeBuffer *edges, Edge edge);
void vektor_edgebuffer_flatten_line(EdgeBuffer *edges, VektorLine line);
void vektor_edgebuffer_flatten_polyline(EdgeBuffer *edges, VektorPolyline *line);
void vektor_edgebuffer_flatten_polygon(EdgeBuffer *buffer, VektorPolygon *line);
void vektor_line_flatten(EdgeBuffer *edges, VektorLine line);
void vektor_polyline_flatten(EdgeBuffer *edges, VektorPolyline *line);
void vektor_polygon_flatten(EdgeBuffer *buffer, VektorPolygon *line);
typedef struct {
unsigned int width;
@@ -31,14 +31,15 @@ typedef struct {
unsigned char *pixels; // Flat RGBA8 array
} VektorFramebuffer;
VektorFramebuffer vektor_framebuffer_new(unsigned int width, unsigned int height);
VektorFramebuffer vektor_framebuffer_new(unsigned int width,
unsigned int height);
void vektor_framebuffer_putpixel(VektorFramebuffer *fb, int x, int y, unsigned char r, unsigned char g,
unsigned char b);
void vektor_framebuffer_putpixel(VektorFramebuffer *fb, int x, int y,
VektorColor color);
void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b, unsigned char r, unsigned char g,
unsigned char bl);
void vektor_framebuffer_drawline(VektorFramebuffer *fb, V2 a, V2 b,
VektorColor color);
void vektor_framebuffer_drawto(VektorFramebuffer* fb, VektorCanvas* canvas);
void rasterize(VektorFramebuffer *fb, VektorPrimitiveBuffer *primitives);
#endif // RASTER_H_