feat: add bounding box calculation
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@@ -1,4 +1,7 @@
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#include "primitives.h"
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#include <assert.h>
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#include <math.h>
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#include <stddef.h>
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VektorPolyline* vektor_polyline_new(void) {
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VektorPolyline* pl = malloc(sizeof(VektorPolyline));
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@@ -55,3 +58,56 @@ void vektor_shapebuffer_add_shape(VektorShapeBuffer* buffer,
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}
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buffer->shapes[buffer->count++] = shape;
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}
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VektorBBox polyline_mk_bbox(VektorPrimitive prim) {
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float min_x, max_x, min_y, max_y;
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for (size_t i = 0; i < prim.polyline->count; i++) {
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V2 p = prim.polyline->points[i];
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min_x = fminf(min_x, p.x);
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min_y = fminf(min_y, p.y);
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max_x = fminf(max_x, p.x);
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max_y = fminf(max_y, p.y);
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}
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return (VektorBBox){(V2){min_x, min_y}, (V2){max_x, max_y}};
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}
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VektorBBox polygon_mk_bbox(VektorPrimitive prim) {
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float min_x, max_x, min_y, max_y;
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for (size_t i = 0; i < prim.polygon->count; i++) {
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V2 p = prim.polygon->points[i];
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min_x = fminf(min_x, p.x);
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min_y = fminf(min_y, p.y);
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max_x = fminf(max_x, p.x);
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max_y = fminf(max_y, p.y);
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}
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return (VektorBBox){(V2){min_x, min_y}, (V2){max_x, max_y}};
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}
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VektorBBox vektor_mk_bbox(VektorPrimitive prim) {
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switch (prim.kind) {
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case VEKTOR_POLYLINE:
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return polyline_mk_bbox(prim);
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break;
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case VEKTOR_POLYGON:
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return polygon_mk_bbox(prim);
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break;
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default:
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// TODO: fill in all primitives
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break;
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}
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}
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VektorShape vektor_shape_new(VektorPrimitive prim, VektorStyle style,
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int z_index) {
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return (VektorShape){.primitive = prim, .style = style, .z_index = z_index, .bbox=vektor_mk_bbox(prim)};
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}
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void vektor_shapes_update_bbox(VektorShapeBuffer* buffer) {
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for (size_t i = 0; i < buffer->count; i++) {
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buffer->shapes[i].bbox = vektor_mk_bbox(buffer->shapes[i].primitive);
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}
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}
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