This commit is contained in:
Beriff
2026-03-14 18:49:02 +07:00
8 changed files with 183 additions and 105 deletions

View File

@@ -5,6 +5,7 @@ in vec2 vPos;
out vec4 FragColor;
uniform float uTime;
uniform float uScale;
uniform vec4 uColor1;
uniform vec4 uColor2;
uniform vec2 uMin;
@@ -12,7 +13,7 @@ uniform vec2 uMax;
void main()
{
float borderWidth = 0.008;
float borderWidth = 0.008 / uScale;
float distX = min(vPos.x - uMin.x, uMax.x - vPos.x);

View File

@@ -96,9 +96,9 @@ static void canvas_onclick(GtkGestureClick* gesture, int n_press, double x,
vektor_appstate_canvas_click(state, normalized_coords.x,
normalized_coords.y);
// technically there are cases when a click would not result in change of the geometry
// but this is more concise then writing it inside that function
// a bunch of times and burder future click dispatches with
// technically there are cases when a click would not result in change of
// the geometry but this is more concise then writing it inside that
// function a bunch of times and burder future click dispatches with
// handling this signal
vektor_canvas_geometry_changed(state->renderInfo);
}
@@ -243,10 +243,9 @@ void vektor_appstate_canvas_drag_begin(GtkGestureDrag* gesture, gdouble x,
int widget_w = gtk_widget_get_width(widget);
int widget_h = gtk_widget_get_height(widget);
V2 position =
(V2){(2 * (x / widget_w)) - 1, 1 - (2 * (y / widget_h))};
position =
m33_transform(m33_inverse(state->renderInfo->canvasMat), (V2){position.x, position.y});
V2 position = (V2){(2 * (x / widget_w)) - 1, 1 - (2 * (y / widget_h))};
position = m33_transform(m33_inverse(state->renderInfo->canvasMat),
(V2){position.x, position.y});
if(state->selectedShape != NULL) {
VektorShapeNode* selectedShape = state->selectedShape;
@@ -262,7 +261,6 @@ void vektor_appstate_canvas_drag_begin(GtkGestureDrag* gesture, gdouble x,
break;
}
}
}
}
@@ -283,8 +281,8 @@ void vektor_appstate_canvas_drag_update(GtkGestureDrag* gesture, gdouble x,
V2 position = (V2){(2 * ((x + start_x) / widget_w)) - 1,
1 - (2 * ((y + start_y) / widget_h))};
position =
m33_transform(m33_inverse(state->renderInfo->canvasMat), (V2){position.x, position.y});
position = m33_transform(m33_inverse(state->renderInfo->canvasMat),
(V2){position.x, position.y});
// drag handle if selected
if(state->selectedShape != NULL && state->heldHandleIndex != -1) {

View File

@@ -238,7 +238,6 @@ void vektor_shape_create_handles(VektorShape* shape) {
// ------ AUXILIARY HANDLE METHODS ------
void vektor_shape_add_handle(VektorShape* shape, V2 handle) {
// could be optimised with capacity property
// but this function is only called when adding new
@@ -291,15 +290,14 @@ void vektor_circle_handles_updated(VektorCircle* circle, V2** handles,
} else {
circle->radius = vec2_length(vec2_sub((*handles)[0], (*handles)[1]));
}
}
// this shi is big because it dynamically handles handle remapping when
// rectangle enters an invalid state (end < start)
// creating the illusion of an invertable rect, while also keeping it
// valid at all times
void vektor_rectangle_handles_updated(VektorRectangle* rectangle, V2** handles, size_t* count, int* heldHandleIndex) {
void vektor_rectangle_handles_updated(VektorRectangle* rectangle, V2** handles,
size_t* count, int* heldHandleIndex) {
if (*count != 5) {
g_warning("unexpected rectangle handle count (%zu)", *count);
return;
@@ -308,8 +306,7 @@ void vektor_rectangle_handles_updated(VektorRectangle* rectangle, V2** handles,
V2 start = rectangle->start;
V2 end = rectangle->end;
switch (*heldHandleIndex)
{
switch (*heldHandleIndex) {
case 0: // center drag
{
V2 oldCenter = vec2_scale(vec2_add(start, end), 0.5f);
@@ -362,31 +359,44 @@ void vektor_rectangle_handles_updated(VektorRectangle* rectangle, V2** handles,
bool flipY = raw_min_y > raw_max_y;
// Remap handle if we crossed axes
if (*heldHandleIndex != 0)
{
if (*heldHandleIndex != 0) {
if (flipX) {
switch (*heldHandleIndex) {
case 1: *heldHandleIndex = 2; break;
case 2: *heldHandleIndex = 1; break;
case 3: *heldHandleIndex = 4; break;
case 4: *heldHandleIndex = 3; break;
case 1:
*heldHandleIndex = 2;
break;
case 2:
*heldHandleIndex = 1;
break;
case 3:
*heldHandleIndex = 4;
break;
case 4:
*heldHandleIndex = 3;
break;
}
}
if (flipY) {
switch (*heldHandleIndex) {
case 1: *heldHandleIndex = 3; break;
case 3: *heldHandleIndex = 1; break;
case 2: *heldHandleIndex = 4; break;
case 4: *heldHandleIndex = 2; break;
case 1:
*heldHandleIndex = 3;
break;
case 3:
*heldHandleIndex = 1;
break;
case 2:
*heldHandleIndex = 4;
break;
case 4:
*heldHandleIndex = 2;
break;
}
}
}
VektorRectangle properRect = {
.start = {min_x, min_y},
.end = {max_x, max_y}
};
VektorRectangle properRect = {.start = {min_x, min_y},
.end = {max_x, max_y}};
vektor_rectangle_set_start(rectangle, properRect.start);
vektor_rectangle_set_end(rectangle, properRect.end);
@@ -399,11 +409,13 @@ void vektor_shape_handles_updated(VektorShape* shape, int* heldHandleIndex) {
switch (shape->primitive.kind) {
case VEKTOR_POLYLINE:
vektor_polyline_handles_updated(shape->primitive.polyline,
&shape->handles, &shape->handleCount, heldHandleIndex);
&shape->handles, &shape->handleCount,
heldHandleIndex);
break;
case VEKTOR_POLYGON:
vektor_polygon_handles_updated(shape->primitive.polygon,
&shape->handles, &shape->handleCount, heldHandleIndex);
&shape->handles, &shape->handleCount,
heldHandleIndex);
break;
case VEKTOR_CIRCLE:
vektor_circle_handles_updated(&shape->primitive.circle, &shape->handles,
@@ -411,7 +423,8 @@ void vektor_shape_handles_updated(VektorShape* shape, int* heldHandleIndex) {
break;
case VEKTOR_RECTANGLE:
vektor_rectangle_handles_updated(&shape->primitive.rectangle,
&shape->handles, &shape->handleCount, heldHandleIndex);
&shape->handles, &shape->handleCount,
heldHandleIndex);
break;
}
}

View File

@@ -109,7 +109,6 @@ void vektor_rectangle_create_handles(VektorRectangle* rectangle, V2** handleArr,
size_t* count);
void vektor_shape_create_handles(VektorShape* shape);
void vektor_shape_add_handle(VektorShape* shape, V2 handle);
VektorBBox vektor_shape_get_handle_bbox(V2 handle);

View File

@@ -1,5 +1,6 @@
#include "raster.h"
#include "epoxy/gl.h"
#include "glib.h"
#include "primitives.h"
#include "src/core/matrix.h"
#include "src/core/modifier.h"
@@ -39,8 +40,8 @@ void vektor_polygon_tessellate(EdgeBuffer* buffer, VektorPolygon* polygon,
void vektor_circle_tessellate(EdgeBuffer* buffer, VektorCircle* circle,
size_t j, double scale) {
double err = 0.000025;
size_t res = PI * sqrt((scale * circle->radius) / (2 * err));
double err = 0.0025;
size_t res = MIN(PI * sqrt((scale * circle->radius) / (2 * err)), 20);
for (size_t i = 0; i < res; i++) {
double theta1 = (2 * PI * i) / res;
double theta2 = (2 * PI * (i + 1)) / res;
@@ -69,27 +70,33 @@ void vektor_rectangle_tessellate(EdgeBuffer* buffer, VektorRectangle* rct,
vektor_edgebuffer_add_edge(buffer, left);
}
void vektor_vb_rasterize(VertexBuffer* vb, VektorShapeNodeBuffer* nodes,
void vektor_vb_rasterize(VertexBuffer* vb, VektorShapeNodeBuffer* nodebuf,
double scale) {
for (size_t i = 0; i < nodebuf->count; i++) {
EdgeBuffer edges = {0};
for (size_t i = 0; i < nodes->count; i++) {
VektorPrimitive* p = &nodes->nodes[i].base.primitive;
VektorPrimitive* p = &nodebuf->nodes[i].base.primitive;
VektorStyle style = nodebuf->nodes[i].base.style;
M33 transform = nodebuf->nodes[i].base.transform;
switch (p->kind) {
case VEKTOR_POLYLINE:
vektor_polyline_tessellate(&edges, p->polyline, i, scale);
vektor_edges_to_triangles(vb, &edges, &transform, style, FALSE);
break;
case VEKTOR_POLYGON:
vektor_polygon_tessellate(&edges, p->polygon, i, scale);
vektor_edges_to_triangles(vb, &edges, &transform, style, TRUE);
break;
case VEKTOR_CIRCLE:
vektor_circle_tessellate(&edges, &p->circle, i, scale);
vektor_edges_to_triangles(vb, &edges, &transform, style, TRUE);
break;
case VEKTOR_RECTANGLE:
vektor_rectangle_tessellate(&edges, &p->rectangle, i, scale);
vektor_edges_to_triangles(vb, &edges, &transform, style, TRUE);
break;
default:
@@ -133,37 +140,91 @@ void vektor_vb_add_quad(VertexBuffer* vb, V2 a, V2 b, VektorColor color) {
vektor_vb_add_triangle(vb, tl, br, tr, color);
}
void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
VektorShapeNodeBuffer* node_buffer) {
float dx = e.p2.x - e.p1.x;
float dy = e.p2.y - e.p1.y;
float len = sqrtf(dx * dx + dy * dy);
if (len == 0)
return;
Edge edge_transform(const Edge* e, const M33* t) {
Edge out = *e;
out.p1 = m33_transform(*t, e->p1);
out.p2 = m33_transform(*t, e->p2);
return out;
}
float px =
-dy / len * (node_buffer->nodes[e.shape_id].base.style.stroke_width / 2);
float py =
dx / len * (node_buffer->nodes[e.shape_id].base.style.stroke_width / 2);
V2 v0 = m33_transform(node_buffer->nodes[e.shape_id].base.transform,
(V2){e.p1.x + px, e.p1.y + py});
V2 v1 = m33_transform(node_buffer->nodes[e.shape_id].base.transform,
(V2){e.p1.x - px, e.p1.y - py});
V2 v2 = m33_transform(node_buffer->nodes[e.shape_id].base.transform,
(V2){e.p2.x + px, e.p2.y + py});
V2 v3 = m33_transform(node_buffer->nodes[e.shape_id].base.transform,
(V2){e.p2.x - px, e.p2.y - py});
vektor_vb_add_triangle(vb, v0, v1, v2,
node_buffer->nodes[e.shape_id].base.style.stroke_color);
vektor_vb_add_triangle(vb, v2, v1, v3,
node_buffer->nodes[e.shape_id].base.style.stroke_color);
V2 line_intersection(V2 p, V2 r, V2 q, V2 s) {
float t = vec2_cross(vec2_sub(q, p), s) / vec2_cross(r, s);
return vec2_add(p, vec2_scale(r, t));
}
void vektor_edges_to_triangles(VertexBuffer* vb, EdgeBuffer* edges,
VektorShapeNodeBuffer* node_buffer) {
M33* transform, VektorStyle style, bool closed) {
if (!edges || edges->count < 1)
return;
float hw = style.stroke_width * 0.5f;
for (size_t i = 0; i < edges->count; i++) {
vektor_edge_to_triangles(vb, edges->edges[i], node_buffer);
Edge e = edge_transform(&edges->edges[i], transform);
V2 d = vec2_normalize(vec2_sub(e.p2, e.p1));
V2 n = vec2_perp(d);
V2 off = vec2_scale(n, hw);
V2 v0 = vec2_add(e.p1, off);
V2 v1 = vec2_sub(e.p1, off);
V2 v2 = vec2_add(e.p2, off);
V2 v3 = vec2_sub(e.p2, off);
vektor_vb_add_triangle(vb, v0, v1, v2, style.stroke_color);
vektor_vb_add_triangle(vb, v2, v1, v3, style.stroke_color);
}
size_t limit = closed ? edges->count : edges->count - 1;
for (size_t i = 0; i < limit; i++) {
Edge e1 = edge_transform(&edges->edges[i], transform);
Edge e2 =
edge_transform(&edges->edges[(i + 1) % edges->count], transform);
V2 corner = e1.p2;
V2 d1 = vec2_normalize(vec2_sub(e1.p2, e1.p1));
V2 d2 = vec2_normalize(vec2_sub(e2.p2, e2.p1));
V2 n1 = vec2_perp(d1);
V2 n2 = vec2_perp(d2);
V2 off1 = vec2_scale(n1, hw);
V2 off2 = vec2_scale(n2, hw);
V2 v10 = vec2_add(e1.p1, off1);
V2 v11 = vec2_sub(e1.p1, off1);
V2 v12 = vec2_add(e1.p2, off1);
V2 v13 = vec2_sub(e1.p2, off1);
V2 v20 = vec2_add(e2.p1, off2);
V2 v21 = vec2_sub(e2.p1, off2);
V2 v22 = vec2_add(e2.p2, off2);
V2 v23 = vec2_sub(e2.p2, off2);
V2 outer_miter = line_intersection(vec2_add(corner, off1), d1,
vec2_add(corner, off2), d2);
V2 inner_miter = line_intersection(vec2_sub(corner, off1), d1,
vec2_sub(corner, off2), d2);
V2 mo = vec2_sub(outer_miter, corner);
V2 mi = vec2_sub(inner_miter, corner);
V2 vo1 = line_intersection(corner, vec2_normalize(vec2_perp(mo)),
vec2_add(corner, off1), d1);
V2 vo2 = line_intersection(corner,
vec2_negate(vec2_normalize(vec2_perp(mo))),
vec2_add(corner, off2), d2);
V2 vi1 = line_intersection(corner, vec2_normalize(vec2_perp(mi)),
vec2_sub(corner, off1), d1);
V2 vi2 = line_intersection(corner,
vec2_negate(vec2_normalize(vec2_perp(mi))),
vec2_sub(corner, off2), d2);
vektor_vb_add_triangle(vb, vo1, outer_miter, vo2, style.stroke_color);
vektor_vb_add_triangle(vb, vi1, inner_miter, vi2, style.stroke_color);
}
}

View File

@@ -51,8 +51,8 @@ void vektor_vb_add_quad(VertexBuffer* vb, V2 v0, V2 v1, VektorColor color);
void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
VektorShapeNodeBuffer* node_buffer);
void vektor_edges_to_triangles(VertexBuffer* vb, EdgeBuffer* edges,
VektorShapeNodeBuffer* node_buffer) ;
void vektor_vb_rasterize(VertexBuffer* vb, VektorShapeNodeBuffer* shapes,
M33* transform, VektorStyle style, bool closed);
void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes,
double scale);
#endif // RASTER_H_

View File

@@ -20,6 +20,10 @@ static inline V3 vec2_vector(const V2 v) { return (V3){v.x, v.y, 0}; }
static inline V3 vec2_point(const V2 v) { return (V3){v.x, v.y, 1}; }
static inline V2 vec2_perp(const V2 v) { return (V2){-v.y, v.x}; }
static inline V2 vec2_negate(const V2 v) { return (V2){-v.x, -v.y}; }
static inline V2 vec2_add(const V2 v1, const V2 v2) {
return (V2){v1.x + v2.x, v1.y + v2.y};
}

View File

@@ -38,6 +38,7 @@ static GLuint shader_standard_uProjMatrixLoc;
static GLuint shader_selection_uProjMatrixLoc;
static GLuint shader_selection_uTimeLoc;
static GLuint shader_selection_uScaleLoc;
static GLuint shader_selection_uC1Loc;
static GLuint shader_selection_uC2Loc;
static GLuint shader_selection_uMinLoc;
@@ -103,6 +104,8 @@ static void init_shader(void) {
glGetUniformLocation(selection_shader_program, "uProjection");
shader_selection_uTimeLoc =
glGetUniformLocation(selection_shader_program, "uTime");
shader_selection_uScaleLoc =
glGetUniformLocation(selection_shader_program, "uScale");
shader_selection_uC1Loc =
glGetUniformLocation(selection_shader_program, "uColor1");
shader_selection_uC2Loc =
@@ -171,8 +174,6 @@ static gboolean render(GtkGLArea* a, GdkGLContext* ctx,
VektorCanvasRenderInfo* renderInfo) {
// vektor_canvas_geometry_changed(renderInfo);
glBufferData(GL_ARRAY_BUFFER, vb.count * sizeof(Vertex), vb.vertices,
GL_STATIC_DRAW);
@@ -186,7 +187,7 @@ static gboolean render(GtkGLArea* a, GdkGLContext* ctx,
glBindVertexArray(vao);
glDisable(GL_CULL_FACE);
// glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
@@ -207,6 +208,7 @@ static gboolean render(GtkGLArea* a, GdkGLContext* ctx,
glUniformMatrix4fv(shader_selection_uProjMatrixLoc, 1, GL_FALSE,
renderInfo->canvasTransform);
glUniform1f(shader_selection_uTimeLoc, time);
glUniform1f(shader_selection_uScaleLoc, renderInfo->zoom);
glUniform2f(shader_selection_uMinLoc, bbox.min.x, bbox.min.y);
glUniform2f(shader_selection_uMaxLoc, bbox.max.x, bbox.max.y);
glUniform4f(shader_selection_uC1Loc, 0, 0, 0, 0);