feat(experimental): add rectangle shape support
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@@ -49,6 +49,24 @@ void vektor_polygon_free(VektorPolygon* pg) {
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free(pg);
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}
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VektorRectangle* vektor_rectangle_new(void) {
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VektorRectangle* rct = malloc(sizeof(VektorRectangle));
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rct->start = (V2){.x = 0, .y = 0};
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rct->end = (V2){.x = 0, .y = 0};
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return rct;
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}
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void vektor_rectangle_set_end(VektorRectangle* rct, V2 point) {
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rct->end = point;
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}
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void vektor_rectangle_set_start(VektorRectangle* rct, V2 point) {
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rct->start = point;
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}
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void vektor_rectangle_free(VektorRectangle* rct) {
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free(rct);
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}
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void vektor_shapebuffer_add_shape(VektorShapeBuffer* buffer,
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VektorShape shape) {
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if (buffer->count >= buffer->capacity) {
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@@ -59,7 +77,7 @@ void vektor_shapebuffer_add_shape(VektorShapeBuffer* buffer,
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buffer->shapes[buffer->count++] = shape;
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}
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VektorBBox polyline_mk_bbox(VektorPrimitive prim) {
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VektorBBox vektor_polyline_get_bbox(VektorPrimitive prim) {
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float min_x, max_x, min_y, max_y;
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for (size_t i = 0; i < prim.polyline->count; i++) {
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V2 p = prim.polyline->points[i];
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@@ -72,7 +90,7 @@ VektorBBox polyline_mk_bbox(VektorPrimitive prim) {
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return (VektorBBox){(V2){min_x, min_y}, (V2){max_x, max_y}};
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}
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VektorBBox polygon_mk_bbox(VektorPrimitive prim) {
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VektorBBox vektor_polygon_get_bbox(VektorPrimitive prim) {
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float min_x, max_x, min_y, max_y;
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for (size_t i = 0; i < prim.polygon->count; i++) {
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V2 p = prim.polygon->points[i];
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@@ -85,14 +103,22 @@ VektorBBox polygon_mk_bbox(VektorPrimitive prim) {
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return (VektorBBox){(V2){min_x, min_y}, (V2){max_x, max_y}};
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}
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VektorBBox vektor_mk_bbox(VektorPrimitive prim) {
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VektorBBox vektor_rectangle_get_bbox(VektorPrimitive prim) {
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return *(VektorBBox*)&prim.rectangle;
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}
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VektorBBox vektor_primitive_get_bbox(VektorPrimitive prim) {
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switch (prim.kind) {
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case VEKTOR_POLYLINE:
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return polyline_mk_bbox(prim);
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return vektor_polyline_get_bbox(prim);
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break;
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case VEKTOR_POLYGON:
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return polygon_mk_bbox(prim);
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return vektor_polygon_get_bbox(prim);
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break;
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case VEKTOR_RECTANGLE:
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return vektor_rectangle_get_bbox(prim);
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break;
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default:
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@@ -103,11 +129,11 @@ VektorBBox vektor_mk_bbox(VektorPrimitive prim) {
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VektorShape vektor_shape_new(VektorPrimitive prim, VektorStyle style,
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int z_index) {
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return (VektorShape){.primitive = prim, .style = style, .z_index = z_index, .bbox=vektor_mk_bbox(prim)};
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return (VektorShape){.primitive = prim, .style = style, .z_index = z_index, .bbox=vektor_primitive_get_bbox(prim)};
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}
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void vektor_shapes_update_bbox(VektorShapeBuffer* buffer) {
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for (size_t i = 0; i < buffer->count; i++) {
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buffer->shapes[i].bbox = vektor_mk_bbox(buffer->shapes[i].primitive);
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buffer->shapes[i].bbox = vektor_primitive_get_bbox(buffer->shapes[i].primitive);
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}
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}
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@@ -23,10 +23,16 @@ typedef struct {
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double radius;
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} VektorCircle;
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typedef struct {
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V2 start;
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V2 end;
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} VektorRectangle;
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typedef enum {
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VEKTOR_POLYLINE,
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VEKTOR_POLYGON,
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VEKTOR_CIRCLE
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VEKTOR_CIRCLE,
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VEKTOR_RECTANGLE
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} VektorPrimitiveKind;
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typedef struct {
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@@ -35,6 +41,7 @@ typedef struct {
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VektorPolyline* polyline;
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VektorPolygon* polygon;
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VektorCircle circle;
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VektorRectangle rectangle;
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};
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} VektorPrimitive;
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@@ -46,6 +53,11 @@ VektorPolygon* vektor_polygon_new(void);
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void vektor_polygon_add_point(VektorPolygon* pl, V2 point);
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void vektor_polygon_free(VektorPolygon* pl);
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VektorRectangle* vektor_rectangle_new(void);
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void vektor_rectangle_set_end(VektorRectangle* rct, V2 point);
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void vektor_rectangle_set_start(VektorRectangle* rct, V2 point);
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void vektor_rectangle_free(VektorRectangle* rct);
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typedef struct {
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VektorColor stroke_color;
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float stroke_width;
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@@ -63,10 +75,11 @@ typedef struct {
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VektorPrimitive primitive;
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} VektorShape;
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VektorBBox polyline_mk_bbox(VektorPrimitive prim);
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VektorBBox polygon_mk_bbox(VektorPrimitive prim);
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VektorBBox vektor_polyline_get_bbox(VektorPrimitive prim);
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VektorBBox vektor_polygon_get_bbox(VektorPrimitive prim);
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VektorBBox vektor_rectangle_get_bbox(VektorPrimitive prim);
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VektorBBox vektor_mk_bbox(VektorPrimitive prim);
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VektorBBox vektor_primitive_get_bbox(VektorPrimitive prim);
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VektorShape vektor_shape_new(VektorPrimitive prim, VektorStyle style,
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int z_index);
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@@ -12,7 +12,7 @@ void vektor_edgebuffer_add_edge(EdgeBuffer* buffer, Edge edge) {
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buffer->edges[buffer->count++] = edge;
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}
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void vektor_polyline_flatten(EdgeBuffer* buffer, VektorPolyline* line,
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void vektor_polyline_tessellate(EdgeBuffer* buffer, VektorPolyline* line,
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size_t j) {
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for (size_t i = 0; i + 1 < line->count; i++) {
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vektor_edgebuffer_add_edge(
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@@ -20,7 +20,7 @@ void vektor_polyline_flatten(EdgeBuffer* buffer, VektorPolyline* line,
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}
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}
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void vektor_polygon_flatten(EdgeBuffer* buffer, VektorPolygon* polygon,
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void vektor_polygon_tessellate(EdgeBuffer* buffer, VektorPolygon* polygon,
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size_t j) {
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for (size_t i = 0; i + 1 < polygon->count; i++) {
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vektor_edgebuffer_add_edge(
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@@ -30,6 +30,20 @@ void vektor_polygon_flatten(EdgeBuffer* buffer, VektorPolygon* polygon,
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buffer, (Edge){polygon->points[polygon->count - 1], polygon->points[0], 0, j});
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}
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void vektor_rectangle_tessellate(EdgeBuffer* buffer, VektorRectangle* rct, size_t j) {
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if (vec2_equals(rct->end, rct->start)) {return;}
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Edge top = (Edge){rct->start, (V2){rct->end.x, rct->start.y}, 0, j };
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Edge right = (Edge){(V2){rct->end.x, rct->start.y}, rct->end, 0, j};
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Edge bottom = (Edge){(V2){rct->start.x, rct->end.y}, rct->end, 0, j};
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Edge left = (Edge){rct->start, (V2){rct->start.x, rct->end.y}, 0, j };
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vektor_edgebuffer_add_edge(buffer, top);
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vektor_edgebuffer_add_edge(buffer, right);
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vektor_edgebuffer_add_edge(buffer, bottom);
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vektor_edgebuffer_add_edge(buffer, left);
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}
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void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes) {
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EdgeBuffer edges = {0};
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for (size_t i = 0; i < shapes->count; i++) {
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@@ -37,11 +51,15 @@ void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes) {
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switch (p->kind) {
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case VEKTOR_POLYLINE:
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vektor_polyline_flatten(&edges, p->polyline, i);
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vektor_polyline_tessellate(&edges, p->polyline, i);
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break;
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case VEKTOR_POLYGON:
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vektor_polygon_flatten(&edges, p->polygon, i);
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vektor_polygon_tessellate(&edges, p->polygon, i);
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break;
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case VEKTOR_RECTANGLE:
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vektor_rectangle_tessellate(&edges, &p->rectangle, i);
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break;
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default:
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@@ -23,8 +23,9 @@ typedef struct {
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void vektor_edgebuffer_add_edge(EdgeBuffer* edges, Edge edge);
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void vektor_polyline_flatten(EdgeBuffer* edges, VektorPolyline* line, size_t i);
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void vektor_polygon_flatten(EdgeBuffer* buffer, VektorPolygon* line, size_t i);
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void vektor_polyline_tessellate(EdgeBuffer* edges, VektorPolyline* line, size_t i);
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void vektor_polygon_tessellate(EdgeBuffer* buffer, VektorPolygon* polygon, size_t i);
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void vektor_rectangle_tessellate(EdgeBuffer* buffer, VektorRectangle* rct, size_t i);
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typedef struct {
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V2 coords;
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@@ -22,6 +22,10 @@ static inline V2 vec2_add(const V2 v1, const V2 v2) {
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return (V2){v1.x + v2.x, v1.y + v2.y};
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}
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static inline bool vec2_equals(const V2 v1, const V2 v2) {
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return (bool)(v1.x == v2.x && v1.y == v2.x);
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}
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static inline V2 vec2_sub(const V2 v1, const V2 v2) {
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return (V2){v1.x - v2.x, v1.y - v2.y};
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}
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