chore: refactor to use shape nodes
This commit is contained in:
@@ -25,6 +25,7 @@ src = files(
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'src/core/matrix.c',
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'src/core/primitives.c',
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'src/core/raster.c',
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'src/core/modifier.c',
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'src/ui/uicontroller.c',
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'src/ui/vektorcanvas.c',
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'src/ui/widgets/colorwheel.c',
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@@ -1,4 +1,5 @@
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#include "src/core/matrix.h"
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#include "src/core/modifier.h"
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#include "src/ui/uicontroller.h"
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#include "stdlib.h"
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@@ -7,7 +8,7 @@
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#include "gtk/gtk.h"
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#include "gtk/gtkrevealer.h"
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#include "src/core/primitives.h"
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#include "src/core/raster.h"
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#include "src/ui/vektorcanvas.h"
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#include "src/ui/widgets/colorwheel.h"
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#include "src/util/color.h"
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@@ -46,7 +47,7 @@ static void appstate_on_color_change(VektorColorWheel* wheel,
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appstate->currentColor = c;
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if (appstate->selectedShape != NULL) {
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appstate->selectedShape->style.stroke_color = c;
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appstate->selectedShape->base.style.stroke_color = c;
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}
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// set entry fields under the color selector
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@@ -117,13 +118,13 @@ begin_click_dispatch:
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VektorStyle style = (VektorStyle){
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.stroke_color = state->currentColor, .stroke_width = 0.01};
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vektor_shapebuffer_add_shape(
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state->shapeBuffer, vektor_shape_new(linePrimitive, style, 0));
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vektor_shapenodebuf_add(
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state->shapeBuffer, vektor_shapenode_new(vektor_shape_new(linePrimitive, style, 0)));
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state->selectedShape =
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&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]);
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&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
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} else if (state->selectedShape->primitive.kind != VEKTOR_POLYLINE) {
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} else if (state->selectedShape->base.primitive.kind != VEKTOR_POLYLINE) {
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// selecting a tool resets the selection, so this condition
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// should not happen
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g_warning("Invalid selected primitive; polyline expected");
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@@ -131,12 +132,12 @@ begin_click_dispatch:
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goto begin_click_dispatch; // retry
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}
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vektor_polyline_add_point(state->selectedShape->primitive.polyline,
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vektor_polyline_add_point(state->selectedShape->base.primitive.polyline,
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pos);
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vektor_shapes_update_bbox(state->shapeBuffer);
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state->selectedShape->base.bbox = vektor_primitive_get_bbox(state->selectedShape->base.primitive);
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// polyline's handle count is not fixed, so we have to add them manually
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vektor_shape_add_handle(state->selectedShape, pos);
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vektor_shape_add_handle(&state->selectedShape->base, pos);
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} else if (state->selectedTool == VektorPolygonTool) {
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// create new polygon shape if none is selected
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@@ -147,24 +148,23 @@ begin_click_dispatch:
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(VektorPrimitive){.kind = VEKTOR_POLYGON, .polygon = polygon};
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VektorStyle style = (VektorStyle){
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.stroke_color = state->currentColor, .stroke_width = 0.01};
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vektor_shapebuffer_add_shape(
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state->shapeBuffer,
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vektor_shape_new(polygonPrimitive, style, 0));
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vektor_shapenodebuf_add(
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state->shapeBuffer, vektor_shapenode_new(vektor_shape_new(polygonPrimitive, style, 0)));
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state->selectedShape =
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&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]);
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&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
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} else if (state->selectedShape->primitive.kind != VEKTOR_POLYGON) {
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} else if (state->selectedShape->base.primitive.kind != VEKTOR_POLYGON) {
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g_warning("Invalid selected primitive; polygon expected");
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vektor_appstate_deselect_shape(state);
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goto begin_click_dispatch; // retry
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}
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vektor_polygon_add_point(state->selectedShape->primitive.polygon, pos);
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vektor_shapes_update_bbox(state->shapeBuffer);
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vektor_polygon_add_point(state->selectedShape->base.primitive.polygon, pos);
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state->selectedShape->base.bbox = vektor_primitive_get_bbox(state->selectedShape->base.primitive);
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// polygon's handle count is not fixed, so we have to add them manually
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vektor_shape_add_handle(state->selectedShape, pos);
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vektor_shape_add_handle(&state->selectedShape->base, pos);
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} else if (state->selectedTool == VektorCircleTool) {
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@@ -173,22 +173,22 @@ begin_click_dispatch:
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(VektorPrimitive){.kind = VEKTOR_CIRCLE, .circle = *circle};
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VektorStyle style = (VektorStyle){.stroke_color = state->currentColor,
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.stroke_width = 0.01};
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vektor_shapebuffer_add_shape(
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state->shapeBuffer, vektor_shape_new(circlePrimitive, style, 0));
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vektor_shapenodebuf_add(
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state->shapeBuffer, vektor_shapenode_new(vektor_shape_new(circlePrimitive, style, 0)));
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state->selectedShape =
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&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]);
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&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
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vektor_circle_free(circle);
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vektor_circle_set_center(&state->selectedShape->primitive.circle, pos);
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vektor_circle_set_radius(&state->selectedShape->primitive.circle, 0.1f);
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vektor_circle_set_center(&state->selectedShape->base.primitive.circle, pos);
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vektor_circle_set_radius(&state->selectedShape->base.primitive.circle, 0.1f);
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vektor_shapes_update_bbox(state->shapeBuffer);
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state->selectedShape->base.bbox = vektor_primitive_get_bbox(state->selectedShape->base.primitive);
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vektor_circle_create_handles(&state->selectedShape->primitive.circle,
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&state->selectedShape->handles,
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&state->selectedShape->handleCount);
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vektor_circle_create_handles(&state->selectedShape->base.primitive.circle,
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&state->selectedShape->base.handles,
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&state->selectedShape->base.handleCount);
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} else if (state->selectedTool == VektorRectangleTool) {
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VektorRectangle* rect = vektor_rectangle_new();
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@@ -196,35 +196,35 @@ begin_click_dispatch:
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(VektorPrimitive){.kind = VEKTOR_RECTANGLE, .rectangle = *rect};
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VektorStyle style = (VektorStyle){.stroke_color = state->currentColor,
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.stroke_width = 0.01};
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vektor_shapebuffer_add_shape(state->shapeBuffer,
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vektor_shape_new(rectPrimitive, style, 0));
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vektor_shapenodebuf_add(
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state->shapeBuffer, vektor_shapenode_new(vektor_shape_new(rectPrimitive, style, 0)));
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state->selectedShape =
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&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]);
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&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
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vektor_rectangle_free(rect);
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vektor_rectangle_set_start(&state->selectedShape->primitive.rectangle,
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vektor_rectangle_set_start(&state->selectedShape->base.primitive.rectangle,
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pos);
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vektor_rectangle_set_end(&state->selectedShape->primitive.rectangle,
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vektor_rectangle_set_end(&state->selectedShape->base.primitive.rectangle,
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vec2_add(pos, (V2){0.1f, 0.1f}));
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vektor_rectangle_create_handles(
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&state->selectedShape->primitive.rectangle,
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&state->selectedShape->handles, &state->selectedShape->handleCount);
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&state->selectedShape->base.primitive.rectangle,
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&state->selectedShape->base.handles, &state->selectedShape->base.handleCount);
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state->selectedShape->base.bbox = vektor_primitive_get_bbox(state->selectedShape->base.primitive);
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// state->selectedShape = NULL;
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vektor_shapes_update_bbox(state->shapeBuffer);
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} else if (state->selectedTool == VektorSelectionTool) {
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for (size_t i = 0; i < state->shapeBuffer->count; i++) {
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VektorBBox bbox = vektor_primitive_get_bbox(
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state->shapeBuffer->shapes[i].primitive);
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state->shapeBuffer->nodes[i].base.primitive);
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// expand the bbox a little so its not painful to
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// try to grab handles located on the border of said bbox
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bbox = vektor_bbox_expand(bbox, 0.02);
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if (vektor_bbox_isinside(bbox, pos)) {
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state->selectedShape = &(state->shapeBuffer->shapes[i]);
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state->selectedShape = &(state->shapeBuffer->nodes[i]);
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return;
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}
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}
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@@ -249,12 +249,12 @@ void vektor_appstate_canvas_drag_begin(GtkGestureDrag* gesture, gdouble x,
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m33_transform(m33_inverse(state->renderInfo->canvasMat), (V2){position.x, position.y});
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if(state->selectedShape != NULL) {
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VektorShape* selectedShape = state->selectedShape;
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VektorShapeNode* selectedShape = state->selectedShape;
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// get selected shape's handles and check
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// if we click any of them
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for(size_t i = 0; i < selectedShape->handleCount; i++) {
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VektorBBox bbox = vektor_shape_get_handle_bbox(selectedShape->handles[i]);
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for(size_t i = 0; i < selectedShape->base.handleCount; i++) {
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VektorBBox bbox = vektor_shape_get_handle_bbox(selectedShape->base.handles[i]);
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if(vektor_bbox_isinside(bbox, position)) {
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// clicked inside handle
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state->heldHandleIndex = i;
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@@ -288,8 +288,8 @@ void vektor_appstate_canvas_drag_update(GtkGestureDrag* gesture, gdouble x,
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// drag handle if selected
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if(state->selectedShape != NULL && state->heldHandleIndex != -1) {
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state->selectedShape->handles[state->heldHandleIndex] = position;
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vektor_shape_handles_updated(state->selectedShape, &state->heldHandleIndex);
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state->selectedShape->base.handles[state->heldHandleIndex] = position;
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vektor_shape_handles_updated(&state->selectedShape->base, &state->heldHandleIndex);
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vektor_canvas_geometry_changed(state->renderInfo);
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}
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}
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@@ -337,8 +337,8 @@ void vektor_appstate_new(VektorWidgetState* wstate, VektorAppState* stateOut) {
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// populate appstate
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stateOut->startupTime = g_get_monotonic_time();
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stateOut->shapeBuffer = malloc(sizeof(VektorShapeBuffer));
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*stateOut->shapeBuffer = (VektorShapeBuffer){0};
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stateOut->shapeBuffer = malloc(sizeof(VektorShapeNodeBuffer));
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*stateOut->shapeBuffer = (VektorShapeNodeBuffer){0};
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stateOut->canvas = malloc(sizeof(VektorCanvas));
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stateOut->widgetState = wstate;
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stateOut->currentColor = vektor_color_solid(0, 0, 0);
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@@ -4,7 +4,7 @@
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#include "../core/primitives.h"
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#include "../ui/uicontroller.h"
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#include "../ui/vektorcanvas.h"
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#include "src/core/raster.h"
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#include "src/core/modifier.h"
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typedef enum VektorAppTool {
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VektorSelectionTool,
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@@ -20,13 +20,13 @@ typedef struct VektorAppState {
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VektorWidgetState* widgetState;
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VektorAppTool selectedTool;
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VektorShape* selectedShape;
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VektorShapeNode* selectedShape;
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int heldHandleIndex;
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VektorColor currentColor;
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// Logic space
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VektorShapeBuffer* shapeBuffer;
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VektorShapeNodeBuffer* shapeBuffer;
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// View space
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VektorCanvas* canvas;
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VektorCanvasRenderInfo* renderInfo;
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30
src/core/modifier.c
Normal file
30
src/core/modifier.c
Normal file
@@ -0,0 +1,30 @@
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#include "modifier.h"
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VektorShapeNode vektor_shapenode_new(VektorShape shape) {
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VektorShapeNode node = (VektorShapeNode) {
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.base = shape,
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.modifier_count = 0,
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.evaluated = shape
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};
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return node;
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}
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VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode) {
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return &shapeNode->evaluated;
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}
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void vektor_shapenodebuf_add(VektorShapeNodeBuffer* buffer, VektorShapeNode node) {
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if (buffer->count >= buffer->capacity) {
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buffer->capacity = buffer->capacity ? buffer->capacity * 2 : 4;
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buffer->nodes =
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realloc(buffer->nodes, sizeof(VektorShapeNode) * buffer->capacity);
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}
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buffer->nodes[buffer->count++] = node;
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if (buffer->count <= buffer->capacity / 4) {
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buffer->capacity /= 2;
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buffer->nodes =
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realloc(buffer->nodes, sizeof(VektorShapeNode) * buffer->capacity);
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}
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}
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44
src/core/modifier.h
Normal file
44
src/core/modifier.h
Normal file
@@ -0,0 +1,44 @@
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#ifndef VKTR_MODIFIER_H
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#define VKTR_MODIFIER_H
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#include "src/core/primitives.h"
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typedef enum {
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VEKTOR_MODIFIER_BEVEL
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} VektorModifierType;
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typedef struct VektorModifier {
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VektorModifierType type;
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bool enabled;
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bool dirty;
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void* parameters;
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VektorShape (*apply)(struct VektorModifier mod, VektorShape input);
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} VektorModifier;
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typedef struct VektorShapeNode {
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VektorShape base;
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VektorShape evaluated;
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VektorModifier* modifiers;
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size_t modifier_count;
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bool base_dirty;
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} VektorShapeNode;
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typedef struct VektorShapeNodeBuffer {
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VektorShapeNode* nodes;
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size_t count;
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size_t capacity;
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} VektorShapeNodeBuffer;
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VektorShapeNode vektor_shapenode_new(VektorShape shape);
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VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode);
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void vektor_shapenode_modifier_add(VektorShapeNode* shapeNode, VektorModifier* mod);
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void vektor_shapenode_modifier_remove(VektorShapeNode* shapeNode, VektorModifier* mod);
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void vektor_shapenode_free(VektorShapeNode* shapeNode);
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void vektor_shapenodebuf_add(VektorShapeNodeBuffer* buffer, VektorShapeNode node);
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#endif
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@@ -2,6 +2,7 @@
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#include "epoxy/gl.h"
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#include "primitives.h"
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#include "src/core/matrix.h"
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#include "src/core/modifier.h"
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#include "src/core/vector.h"
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#include "stddef.h"
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#include <math.h>
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@@ -68,11 +69,11 @@ void vektor_rectangle_tessellate(EdgeBuffer* buffer, VektorRectangle* rct,
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vektor_edgebuffer_add_edge(buffer, left);
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}
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void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes,
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void vektor_vb_rasterize(VertexBuffer* vb, VektorShapeNodeBuffer* nodes,
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double scale) {
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EdgeBuffer edges = {0};
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for (size_t i = 0; i < shapes->count; i++) {
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VektorPrimitive* p = &shapes->shapes[i].primitive;
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for (size_t i = 0; i < nodes->count; i++) {
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VektorPrimitive* p = &nodes->nodes[i].base.primitive;
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switch (p->kind) {
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case VEKTOR_POLYLINE:
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@@ -97,7 +98,7 @@ void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes,
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}
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}
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vektor_edges_to_triangles(vb, &edges, shapes);
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vektor_edges_to_triangles(vb, &edges, nodes);
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}
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void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2,
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@@ -133,7 +134,7 @@ void vektor_vb_add_quad(VertexBuffer* vb, V2 a, V2 b, VektorColor color) {
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}
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void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
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VektorShapeBuffer* shape_buffer) {
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VektorShapeNodeBuffer* node_buffer) {
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float dx = e.p2.x - e.p1.x;
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float dy = e.p2.y - e.p1.y;
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float len = sqrtf(dx * dx + dy * dy);
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@@ -141,28 +142,28 @@ void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
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return;
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float px =
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-dy / len * (shape_buffer->shapes[e.shape_id].style.stroke_width / 2);
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-dy / len * (node_buffer->nodes[e.shape_id].base.style.stroke_width / 2);
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float py =
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dx / len * (shape_buffer->shapes[e.shape_id].style.stroke_width / 2);
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dx / len * (node_buffer->nodes[e.shape_id].base.style.stroke_width / 2);
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V2 v0 = m33_transform(shape_buffer->shapes[e.shape_id].transform,
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V2 v0 = m33_transform(node_buffer->nodes[e.shape_id].base.transform,
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(V2){e.p1.x + px, e.p1.y + py});
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V2 v1 = m33_transform(shape_buffer->shapes[e.shape_id].transform,
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V2 v1 = m33_transform(node_buffer->nodes[e.shape_id].base.transform,
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(V2){e.p1.x - px, e.p1.y - py});
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V2 v2 = m33_transform(shape_buffer->shapes[e.shape_id].transform,
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V2 v2 = m33_transform(node_buffer->nodes[e.shape_id].base.transform,
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(V2){e.p2.x + px, e.p2.y + py});
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V2 v3 = m33_transform(shape_buffer->shapes[e.shape_id].transform,
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V2 v3 = m33_transform(node_buffer->nodes[e.shape_id].base.transform,
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(V2){e.p2.x - px, e.p2.y - py});
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vektor_vb_add_triangle(vb, v0, v1, v2,
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shape_buffer->shapes[e.shape_id].style.stroke_color);
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node_buffer->nodes[e.shape_id].base.style.stroke_color);
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vektor_vb_add_triangle(vb, v2, v1, v3,
|
||||
shape_buffer->shapes[e.shape_id].style.stroke_color);
|
||||
node_buffer->nodes[e.shape_id].base.style.stroke_color);
|
||||
}
|
||||
|
||||
void vektor_edges_to_triangles(VertexBuffer* vb, EdgeBuffer* edges,
|
||||
VektorShapeBuffer* shape_buffer) {
|
||||
VektorShapeNodeBuffer* node_buffer) {
|
||||
for (size_t i = 0; i < edges->count; i++) {
|
||||
vektor_edge_to_triangles(vb, edges->edges[i], shape_buffer);
|
||||
vektor_edge_to_triangles(vb, edges->edges[i], node_buffer);
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "primitives.h"
|
||||
|
||||
#include "../util/color.h"
|
||||
#include "src/core/modifier.h"
|
||||
#include "stddef.h"
|
||||
#include "vector.h"
|
||||
#include <stddef.h>
|
||||
@@ -48,10 +49,10 @@ void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2,
|
||||
void vektor_vb_add_quad(VertexBuffer* vb, V2 v0, V2 v1, VektorColor color);
|
||||
|
||||
void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
|
||||
VektorShapeBuffer* shape_buffer);
|
||||
VektorShapeNodeBuffer* node_buffer);
|
||||
void vektor_edges_to_triangles(VertexBuffer* vb, EdgeBuffer* edges,
|
||||
VektorShapeBuffer* shape_buffer);
|
||||
void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes,
|
||||
VektorShapeNodeBuffer* node_buffer) ;
|
||||
void vektor_vb_rasterize(VertexBuffer* vb, VektorShapeNodeBuffer* shapes,
|
||||
double scale);
|
||||
|
||||
#endif // RASTER_H_
|
||||
|
||||
@@ -139,17 +139,17 @@ static void init_geometry(void) {
|
||||
|
||||
void vektor_canvas_geometry_changed(VektorCanvasRenderInfo* renderInfo) {
|
||||
vb.count = 0;
|
||||
vektor_rasterize(&vb, renderInfo->shapes, renderInfo->zoom);
|
||||
vektor_vb_rasterize(&vb, renderInfo->shapes, renderInfo->zoom);
|
||||
shape_vertex_count = vb.count;
|
||||
|
||||
if (renderInfo->selectedShape != NULL &&
|
||||
*(renderInfo->selectedShape) != NULL) {
|
||||
|
||||
VektorShape* selectedShape = *renderInfo->selectedShape;
|
||||
VektorShapeNode* selectedShape = *renderInfo->selectedShape;
|
||||
|
||||
// create handle quads if a shape is selected
|
||||
for (size_t i = 0; i < selectedShape->handleCount; i++) {
|
||||
V2 handle = selectedShape->handles[i];
|
||||
for (size_t i = 0; i < selectedShape->base.handleCount; i++) {
|
||||
V2 handle = selectedShape->base.handles[i];
|
||||
VektorBBox handleBbox = vektor_shape_get_handle_bbox(handle);
|
||||
vektor_vb_add_quad(&vb, handleBbox.min, handleBbox.max,
|
||||
vektor_color_new(255, 255, 255, 255));
|
||||
@@ -158,7 +158,7 @@ void vektor_canvas_geometry_changed(VektorCanvasRenderInfo* renderInfo) {
|
||||
shape_vertex_count = vb.count;
|
||||
|
||||
// create selection quad if a shape is selected
|
||||
VektorBBox bbox = vektor_primitive_get_bbox(selectedShape->primitive);
|
||||
VektorBBox bbox = vektor_primitive_get_bbox(selectedShape->base.primitive);
|
||||
// expand it a little so it is not inset
|
||||
bbox = vektor_bbox_expand(bbox, 0.03f);
|
||||
|
||||
@@ -199,7 +199,7 @@ static gboolean render(GtkGLArea* a, GdkGLContext* ctx,
|
||||
|
||||
// re-fetch bbox (we know a shape is selected)
|
||||
VektorBBox bbox = vektor_primitive_get_bbox(
|
||||
(*(renderInfo->selectedShape))->primitive);
|
||||
(*(renderInfo->selectedShape))->base.primitive);
|
||||
bbox = vektor_bbox_expand(bbox, 0.03f);
|
||||
|
||||
glUseProgram(selection_shader_program);
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "../util/color.h"
|
||||
#include "gtk/gtk.h"
|
||||
#include "src/core/matrix.h"
|
||||
#include "src/core/modifier.h"
|
||||
#include "src/core/primitives.h"
|
||||
#include "uicontroller.h"
|
||||
|
||||
@@ -22,10 +23,10 @@ typedef struct VektorCanvas {
|
||||
|
||||
typedef struct VektorCanvasRenderInfo {
|
||||
gint64 startupTime;
|
||||
VektorShapeBuffer* shapes;
|
||||
VektorShapeNodeBuffer* shapes;
|
||||
|
||||
// a pointer to appstate->selectedShape
|
||||
VektorShape** selectedShape;
|
||||
VektorShapeNode** selectedShape;
|
||||
float zoom;
|
||||
float panX;
|
||||
float panY;
|
||||
|
||||
Reference in New Issue
Block a user