chore: refactor to use shape nodes

This commit is contained in:
Beriff
2026-03-14 18:25:02 +07:00
parent e054fc4fe7
commit 43b6d284dd
9 changed files with 151 additions and 73 deletions

View File

@@ -25,6 +25,7 @@ src = files(
'src/core/matrix.c', 'src/core/matrix.c',
'src/core/primitives.c', 'src/core/primitives.c',
'src/core/raster.c', 'src/core/raster.c',
'src/core/modifier.c',
'src/ui/uicontroller.c', 'src/ui/uicontroller.c',
'src/ui/vektorcanvas.c', 'src/ui/vektorcanvas.c',
'src/ui/widgets/colorwheel.c', 'src/ui/widgets/colorwheel.c',

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@@ -1,4 +1,5 @@
#include "src/core/matrix.h" #include "src/core/matrix.h"
#include "src/core/modifier.h"
#include "src/ui/uicontroller.h" #include "src/ui/uicontroller.h"
#include "stdlib.h" #include "stdlib.h"
@@ -7,7 +8,7 @@
#include "gtk/gtk.h" #include "gtk/gtk.h"
#include "gtk/gtkrevealer.h" #include "gtk/gtkrevealer.h"
#include "src/core/primitives.h" #include "src/core/primitives.h"
#include "src/core/raster.h"
#include "src/ui/vektorcanvas.h" #include "src/ui/vektorcanvas.h"
#include "src/ui/widgets/colorwheel.h" #include "src/ui/widgets/colorwheel.h"
#include "src/util/color.h" #include "src/util/color.h"
@@ -46,7 +47,7 @@ static void appstate_on_color_change(VektorColorWheel* wheel,
appstate->currentColor = c; appstate->currentColor = c;
if (appstate->selectedShape != NULL) { if (appstate->selectedShape != NULL) {
appstate->selectedShape->style.stroke_color = c; appstate->selectedShape->base.style.stroke_color = c;
} }
// set entry fields under the color selector // set entry fields under the color selector
@@ -117,13 +118,13 @@ begin_click_dispatch:
VektorStyle style = (VektorStyle){ VektorStyle style = (VektorStyle){
.stroke_color = state->currentColor, .stroke_width = 0.01}; .stroke_color = state->currentColor, .stroke_width = 0.01};
vektor_shapebuffer_add_shape( vektor_shapenodebuf_add(
state->shapeBuffer, vektor_shape_new(linePrimitive, style, 0)); state->shapeBuffer, vektor_shapenode_new(vektor_shape_new(linePrimitive, style, 0)));
state->selectedShape = state->selectedShape =
&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]); &(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
} else if (state->selectedShape->primitive.kind != VEKTOR_POLYLINE) { } else if (state->selectedShape->base.primitive.kind != VEKTOR_POLYLINE) {
// selecting a tool resets the selection, so this condition // selecting a tool resets the selection, so this condition
// should not happen // should not happen
g_warning("Invalid selected primitive; polyline expected"); g_warning("Invalid selected primitive; polyline expected");
@@ -131,12 +132,12 @@ begin_click_dispatch:
goto begin_click_dispatch; // retry goto begin_click_dispatch; // retry
} }
vektor_polyline_add_point(state->selectedShape->primitive.polyline, vektor_polyline_add_point(state->selectedShape->base.primitive.polyline,
pos); pos);
vektor_shapes_update_bbox(state->shapeBuffer); state->selectedShape->base.bbox = vektor_primitive_get_bbox(state->selectedShape->base.primitive);
// polyline's handle count is not fixed, so we have to add them manually // polyline's handle count is not fixed, so we have to add them manually
vektor_shape_add_handle(state->selectedShape, pos); vektor_shape_add_handle(&state->selectedShape->base, pos);
} else if (state->selectedTool == VektorPolygonTool) { } else if (state->selectedTool == VektorPolygonTool) {
// create new polygon shape if none is selected // create new polygon shape if none is selected
@@ -147,24 +148,23 @@ begin_click_dispatch:
(VektorPrimitive){.kind = VEKTOR_POLYGON, .polygon = polygon}; (VektorPrimitive){.kind = VEKTOR_POLYGON, .polygon = polygon};
VektorStyle style = (VektorStyle){ VektorStyle style = (VektorStyle){
.stroke_color = state->currentColor, .stroke_width = 0.01}; .stroke_color = state->currentColor, .stroke_width = 0.01};
vektor_shapebuffer_add_shape( vektor_shapenodebuf_add(
state->shapeBuffer, state->shapeBuffer, vektor_shapenode_new(vektor_shape_new(polygonPrimitive, style, 0)));
vektor_shape_new(polygonPrimitive, style, 0));
state->selectedShape = state->selectedShape =
&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]); &(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
} else if (state->selectedShape->primitive.kind != VEKTOR_POLYGON) { } else if (state->selectedShape->base.primitive.kind != VEKTOR_POLYGON) {
g_warning("Invalid selected primitive; polygon expected"); g_warning("Invalid selected primitive; polygon expected");
vektor_appstate_deselect_shape(state); vektor_appstate_deselect_shape(state);
goto begin_click_dispatch; // retry goto begin_click_dispatch; // retry
} }
vektor_polygon_add_point(state->selectedShape->primitive.polygon, pos); vektor_polygon_add_point(state->selectedShape->base.primitive.polygon, pos);
vektor_shapes_update_bbox(state->shapeBuffer); state->selectedShape->base.bbox = vektor_primitive_get_bbox(state->selectedShape->base.primitive);
// polygon's handle count is not fixed, so we have to add them manually // polygon's handle count is not fixed, so we have to add them manually
vektor_shape_add_handle(state->selectedShape, pos); vektor_shape_add_handle(&state->selectedShape->base, pos);
} else if (state->selectedTool == VektorCircleTool) { } else if (state->selectedTool == VektorCircleTool) {
@@ -173,22 +173,22 @@ begin_click_dispatch:
(VektorPrimitive){.kind = VEKTOR_CIRCLE, .circle = *circle}; (VektorPrimitive){.kind = VEKTOR_CIRCLE, .circle = *circle};
VektorStyle style = (VektorStyle){.stroke_color = state->currentColor, VektorStyle style = (VektorStyle){.stroke_color = state->currentColor,
.stroke_width = 0.01}; .stroke_width = 0.01};
vektor_shapebuffer_add_shape( vektor_shapenodebuf_add(
state->shapeBuffer, vektor_shape_new(circlePrimitive, style, 0)); state->shapeBuffer, vektor_shapenode_new(vektor_shape_new(circlePrimitive, style, 0)));
state->selectedShape = state->selectedShape =
&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]); &(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
vektor_circle_free(circle); vektor_circle_free(circle);
vektor_circle_set_center(&state->selectedShape->primitive.circle, pos); vektor_circle_set_center(&state->selectedShape->base.primitive.circle, pos);
vektor_circle_set_radius(&state->selectedShape->primitive.circle, 0.1f); vektor_circle_set_radius(&state->selectedShape->base.primitive.circle, 0.1f);
vektor_shapes_update_bbox(state->shapeBuffer); state->selectedShape->base.bbox = vektor_primitive_get_bbox(state->selectedShape->base.primitive);
vektor_circle_create_handles(&state->selectedShape->primitive.circle, vektor_circle_create_handles(&state->selectedShape->base.primitive.circle,
&state->selectedShape->handles, &state->selectedShape->base.handles,
&state->selectedShape->handleCount); &state->selectedShape->base.handleCount);
} else if (state->selectedTool == VektorRectangleTool) { } else if (state->selectedTool == VektorRectangleTool) {
VektorRectangle* rect = vektor_rectangle_new(); VektorRectangle* rect = vektor_rectangle_new();
@@ -196,35 +196,35 @@ begin_click_dispatch:
(VektorPrimitive){.kind = VEKTOR_RECTANGLE, .rectangle = *rect}; (VektorPrimitive){.kind = VEKTOR_RECTANGLE, .rectangle = *rect};
VektorStyle style = (VektorStyle){.stroke_color = state->currentColor, VektorStyle style = (VektorStyle){.stroke_color = state->currentColor,
.stroke_width = 0.01}; .stroke_width = 0.01};
vektor_shapebuffer_add_shape(state->shapeBuffer, vektor_shapenodebuf_add(
vektor_shape_new(rectPrimitive, style, 0)); state->shapeBuffer, vektor_shapenode_new(vektor_shape_new(rectPrimitive, style, 0)));
state->selectedShape = state->selectedShape =
&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]); &(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
vektor_rectangle_free(rect); vektor_rectangle_free(rect);
vektor_rectangle_set_start(&state->selectedShape->primitive.rectangle, vektor_rectangle_set_start(&state->selectedShape->base.primitive.rectangle,
pos); pos);
vektor_rectangle_set_end(&state->selectedShape->primitive.rectangle, vektor_rectangle_set_end(&state->selectedShape->base.primitive.rectangle,
vec2_add(pos, (V2){0.1f, 0.1f})); vec2_add(pos, (V2){0.1f, 0.1f}));
vektor_rectangle_create_handles( vektor_rectangle_create_handles(
&state->selectedShape->primitive.rectangle, &state->selectedShape->base.primitive.rectangle,
&state->selectedShape->handles, &state->selectedShape->handleCount); &state->selectedShape->base.handles, &state->selectedShape->base.handleCount);
state->selectedShape->base.bbox = vektor_primitive_get_bbox(state->selectedShape->base.primitive);
// state->selectedShape = NULL;
vektor_shapes_update_bbox(state->shapeBuffer);
} else if (state->selectedTool == VektorSelectionTool) { } else if (state->selectedTool == VektorSelectionTool) {
for (size_t i = 0; i < state->shapeBuffer->count; i++) { for (size_t i = 0; i < state->shapeBuffer->count; i++) {
VektorBBox bbox = vektor_primitive_get_bbox( VektorBBox bbox = vektor_primitive_get_bbox(
state->shapeBuffer->shapes[i].primitive); state->shapeBuffer->nodes[i].base.primitive);
// expand the bbox a little so its not painful to // expand the bbox a little so its not painful to
// try to grab handles located on the border of said bbox // try to grab handles located on the border of said bbox
bbox = vektor_bbox_expand(bbox, 0.02); bbox = vektor_bbox_expand(bbox, 0.02);
if (vektor_bbox_isinside(bbox, pos)) { if (vektor_bbox_isinside(bbox, pos)) {
state->selectedShape = &(state->shapeBuffer->shapes[i]); state->selectedShape = &(state->shapeBuffer->nodes[i]);
return; return;
} }
} }
@@ -249,12 +249,12 @@ void vektor_appstate_canvas_drag_begin(GtkGestureDrag* gesture, gdouble x,
m33_transform(m33_inverse(state->renderInfo->canvasMat), (V2){position.x, position.y}); m33_transform(m33_inverse(state->renderInfo->canvasMat), (V2){position.x, position.y});
if(state->selectedShape != NULL) { if(state->selectedShape != NULL) {
VektorShape* selectedShape = state->selectedShape; VektorShapeNode* selectedShape = state->selectedShape;
// get selected shape's handles and check // get selected shape's handles and check
// if we click any of them // if we click any of them
for(size_t i = 0; i < selectedShape->handleCount; i++) { for(size_t i = 0; i < selectedShape->base.handleCount; i++) {
VektorBBox bbox = vektor_shape_get_handle_bbox(selectedShape->handles[i]); VektorBBox bbox = vektor_shape_get_handle_bbox(selectedShape->base.handles[i]);
if(vektor_bbox_isinside(bbox, position)) { if(vektor_bbox_isinside(bbox, position)) {
// clicked inside handle // clicked inside handle
state->heldHandleIndex = i; state->heldHandleIndex = i;
@@ -288,8 +288,8 @@ void vektor_appstate_canvas_drag_update(GtkGestureDrag* gesture, gdouble x,
// drag handle if selected // drag handle if selected
if(state->selectedShape != NULL && state->heldHandleIndex != -1) { if(state->selectedShape != NULL && state->heldHandleIndex != -1) {
state->selectedShape->handles[state->heldHandleIndex] = position; state->selectedShape->base.handles[state->heldHandleIndex] = position;
vektor_shape_handles_updated(state->selectedShape, &state->heldHandleIndex); vektor_shape_handles_updated(&state->selectedShape->base, &state->heldHandleIndex);
vektor_canvas_geometry_changed(state->renderInfo); vektor_canvas_geometry_changed(state->renderInfo);
} }
} }
@@ -337,8 +337,8 @@ void vektor_appstate_new(VektorWidgetState* wstate, VektorAppState* stateOut) {
// populate appstate // populate appstate
stateOut->startupTime = g_get_monotonic_time(); stateOut->startupTime = g_get_monotonic_time();
stateOut->shapeBuffer = malloc(sizeof(VektorShapeBuffer)); stateOut->shapeBuffer = malloc(sizeof(VektorShapeNodeBuffer));
*stateOut->shapeBuffer = (VektorShapeBuffer){0}; *stateOut->shapeBuffer = (VektorShapeNodeBuffer){0};
stateOut->canvas = malloc(sizeof(VektorCanvas)); stateOut->canvas = malloc(sizeof(VektorCanvas));
stateOut->widgetState = wstate; stateOut->widgetState = wstate;
stateOut->currentColor = vektor_color_solid(0, 0, 0); stateOut->currentColor = vektor_color_solid(0, 0, 0);

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@@ -4,7 +4,7 @@
#include "../core/primitives.h" #include "../core/primitives.h"
#include "../ui/uicontroller.h" #include "../ui/uicontroller.h"
#include "../ui/vektorcanvas.h" #include "../ui/vektorcanvas.h"
#include "src/core/raster.h" #include "src/core/modifier.h"
typedef enum VektorAppTool { typedef enum VektorAppTool {
VektorSelectionTool, VektorSelectionTool,
@@ -20,13 +20,13 @@ typedef struct VektorAppState {
VektorWidgetState* widgetState; VektorWidgetState* widgetState;
VektorAppTool selectedTool; VektorAppTool selectedTool;
VektorShape* selectedShape; VektorShapeNode* selectedShape;
int heldHandleIndex; int heldHandleIndex;
VektorColor currentColor; VektorColor currentColor;
// Logic space // Logic space
VektorShapeBuffer* shapeBuffer; VektorShapeNodeBuffer* shapeBuffer;
// View space // View space
VektorCanvas* canvas; VektorCanvas* canvas;
VektorCanvasRenderInfo* renderInfo; VektorCanvasRenderInfo* renderInfo;

30
src/core/modifier.c Normal file
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@@ -0,0 +1,30 @@
#include "modifier.h"
VektorShapeNode vektor_shapenode_new(VektorShape shape) {
VektorShapeNode node = (VektorShapeNode) {
.base = shape,
.modifier_count = 0,
.evaluated = shape
};
return node;
}
VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode) {
return &shapeNode->evaluated;
}
void vektor_shapenodebuf_add(VektorShapeNodeBuffer* buffer, VektorShapeNode node) {
if (buffer->count >= buffer->capacity) {
buffer->capacity = buffer->capacity ? buffer->capacity * 2 : 4;
buffer->nodes =
realloc(buffer->nodes, sizeof(VektorShapeNode) * buffer->capacity);
}
buffer->nodes[buffer->count++] = node;
if (buffer->count <= buffer->capacity / 4) {
buffer->capacity /= 2;
buffer->nodes =
realloc(buffer->nodes, sizeof(VektorShapeNode) * buffer->capacity);
}
}

44
src/core/modifier.h Normal file
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@@ -0,0 +1,44 @@
#ifndef VKTR_MODIFIER_H
#define VKTR_MODIFIER_H
#include "src/core/primitives.h"
typedef enum {
VEKTOR_MODIFIER_BEVEL
} VektorModifierType;
typedef struct VektorModifier {
VektorModifierType type;
bool enabled;
bool dirty;
void* parameters;
VektorShape (*apply)(struct VektorModifier mod, VektorShape input);
} VektorModifier;
typedef struct VektorShapeNode {
VektorShape base;
VektorShape evaluated;
VektorModifier* modifiers;
size_t modifier_count;
bool base_dirty;
} VektorShapeNode;
typedef struct VektorShapeNodeBuffer {
VektorShapeNode* nodes;
size_t count;
size_t capacity;
} VektorShapeNodeBuffer;
VektorShapeNode vektor_shapenode_new(VektorShape shape);
VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode);
void vektor_shapenode_modifier_add(VektorShapeNode* shapeNode, VektorModifier* mod);
void vektor_shapenode_modifier_remove(VektorShapeNode* shapeNode, VektorModifier* mod);
void vektor_shapenode_free(VektorShapeNode* shapeNode);
void vektor_shapenodebuf_add(VektorShapeNodeBuffer* buffer, VektorShapeNode node);
#endif

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@@ -2,6 +2,7 @@
#include "epoxy/gl.h" #include "epoxy/gl.h"
#include "primitives.h" #include "primitives.h"
#include "src/core/matrix.h" #include "src/core/matrix.h"
#include "src/core/modifier.h"
#include "src/core/vector.h" #include "src/core/vector.h"
#include "stddef.h" #include "stddef.h"
#include <math.h> #include <math.h>
@@ -68,11 +69,11 @@ void vektor_rectangle_tessellate(EdgeBuffer* buffer, VektorRectangle* rct,
vektor_edgebuffer_add_edge(buffer, left); vektor_edgebuffer_add_edge(buffer, left);
} }
void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes, void vektor_vb_rasterize(VertexBuffer* vb, VektorShapeNodeBuffer* nodes,
double scale) { double scale) {
EdgeBuffer edges = {0}; EdgeBuffer edges = {0};
for (size_t i = 0; i < shapes->count; i++) { for (size_t i = 0; i < nodes->count; i++) {
VektorPrimitive* p = &shapes->shapes[i].primitive; VektorPrimitive* p = &nodes->nodes[i].base.primitive;
switch (p->kind) { switch (p->kind) {
case VEKTOR_POLYLINE: case VEKTOR_POLYLINE:
@@ -97,7 +98,7 @@ void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes,
} }
} }
vektor_edges_to_triangles(vb, &edges, shapes); vektor_edges_to_triangles(vb, &edges, nodes);
} }
void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2, void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2,
@@ -133,7 +134,7 @@ void vektor_vb_add_quad(VertexBuffer* vb, V2 a, V2 b, VektorColor color) {
} }
void vektor_edge_to_triangles(VertexBuffer* vb, Edge e, void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
VektorShapeBuffer* shape_buffer) { VektorShapeNodeBuffer* node_buffer) {
float dx = e.p2.x - e.p1.x; float dx = e.p2.x - e.p1.x;
float dy = e.p2.y - e.p1.y; float dy = e.p2.y - e.p1.y;
float len = sqrtf(dx * dx + dy * dy); float len = sqrtf(dx * dx + dy * dy);
@@ -141,28 +142,28 @@ void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
return; return;
float px = float px =
-dy / len * (shape_buffer->shapes[e.shape_id].style.stroke_width / 2); -dy / len * (node_buffer->nodes[e.shape_id].base.style.stroke_width / 2);
float py = float py =
dx / len * (shape_buffer->shapes[e.shape_id].style.stroke_width / 2); dx / len * (node_buffer->nodes[e.shape_id].base.style.stroke_width / 2);
V2 v0 = m33_transform(shape_buffer->shapes[e.shape_id].transform, V2 v0 = m33_transform(node_buffer->nodes[e.shape_id].base.transform,
(V2){e.p1.x + px, e.p1.y + py}); (V2){e.p1.x + px, e.p1.y + py});
V2 v1 = m33_transform(shape_buffer->shapes[e.shape_id].transform, V2 v1 = m33_transform(node_buffer->nodes[e.shape_id].base.transform,
(V2){e.p1.x - px, e.p1.y - py}); (V2){e.p1.x - px, e.p1.y - py});
V2 v2 = m33_transform(shape_buffer->shapes[e.shape_id].transform, V2 v2 = m33_transform(node_buffer->nodes[e.shape_id].base.transform,
(V2){e.p2.x + px, e.p2.y + py}); (V2){e.p2.x + px, e.p2.y + py});
V2 v3 = m33_transform(shape_buffer->shapes[e.shape_id].transform, V2 v3 = m33_transform(node_buffer->nodes[e.shape_id].base.transform,
(V2){e.p2.x - px, e.p2.y - py}); (V2){e.p2.x - px, e.p2.y - py});
vektor_vb_add_triangle(vb, v0, v1, v2, vektor_vb_add_triangle(vb, v0, v1, v2,
shape_buffer->shapes[e.shape_id].style.stroke_color); node_buffer->nodes[e.shape_id].base.style.stroke_color);
vektor_vb_add_triangle(vb, v2, v1, v3, vektor_vb_add_triangle(vb, v2, v1, v3,
shape_buffer->shapes[e.shape_id].style.stroke_color); node_buffer->nodes[e.shape_id].base.style.stroke_color);
} }
void vektor_edges_to_triangles(VertexBuffer* vb, EdgeBuffer* edges, void vektor_edges_to_triangles(VertexBuffer* vb, EdgeBuffer* edges,
VektorShapeBuffer* shape_buffer) { VektorShapeNodeBuffer* node_buffer) {
for (size_t i = 0; i < edges->count; i++) { for (size_t i = 0; i < edges->count; i++) {
vektor_edge_to_triangles(vb, edges->edges[i], shape_buffer); vektor_edge_to_triangles(vb, edges->edges[i], node_buffer);
} }
} }

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@@ -4,6 +4,7 @@
#include "primitives.h" #include "primitives.h"
#include "../util/color.h" #include "../util/color.h"
#include "src/core/modifier.h"
#include "stddef.h" #include "stddef.h"
#include "vector.h" #include "vector.h"
#include <stddef.h> #include <stddef.h>
@@ -48,10 +49,10 @@ void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2,
void vektor_vb_add_quad(VertexBuffer* vb, V2 v0, V2 v1, VektorColor color); void vektor_vb_add_quad(VertexBuffer* vb, V2 v0, V2 v1, VektorColor color);
void vektor_edge_to_triangles(VertexBuffer* vb, Edge e, void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
VektorShapeBuffer* shape_buffer); VektorShapeNodeBuffer* node_buffer);
void vektor_edges_to_triangles(VertexBuffer* vb, EdgeBuffer* edges, void vektor_edges_to_triangles(VertexBuffer* vb, EdgeBuffer* edges,
VektorShapeBuffer* shape_buffer); VektorShapeNodeBuffer* node_buffer) ;
void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes, void vektor_vb_rasterize(VertexBuffer* vb, VektorShapeNodeBuffer* shapes,
double scale); double scale);
#endif // RASTER_H_ #endif // RASTER_H_

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@@ -139,17 +139,17 @@ static void init_geometry(void) {
void vektor_canvas_geometry_changed(VektorCanvasRenderInfo* renderInfo) { void vektor_canvas_geometry_changed(VektorCanvasRenderInfo* renderInfo) {
vb.count = 0; vb.count = 0;
vektor_rasterize(&vb, renderInfo->shapes, renderInfo->zoom); vektor_vb_rasterize(&vb, renderInfo->shapes, renderInfo->zoom);
shape_vertex_count = vb.count; shape_vertex_count = vb.count;
if (renderInfo->selectedShape != NULL && if (renderInfo->selectedShape != NULL &&
*(renderInfo->selectedShape) != NULL) { *(renderInfo->selectedShape) != NULL) {
VektorShape* selectedShape = *renderInfo->selectedShape; VektorShapeNode* selectedShape = *renderInfo->selectedShape;
// create handle quads if a shape is selected // create handle quads if a shape is selected
for (size_t i = 0; i < selectedShape->handleCount; i++) { for (size_t i = 0; i < selectedShape->base.handleCount; i++) {
V2 handle = selectedShape->handles[i]; V2 handle = selectedShape->base.handles[i];
VektorBBox handleBbox = vektor_shape_get_handle_bbox(handle); VektorBBox handleBbox = vektor_shape_get_handle_bbox(handle);
vektor_vb_add_quad(&vb, handleBbox.min, handleBbox.max, vektor_vb_add_quad(&vb, handleBbox.min, handleBbox.max,
vektor_color_new(255, 255, 255, 255)); vektor_color_new(255, 255, 255, 255));
@@ -158,7 +158,7 @@ void vektor_canvas_geometry_changed(VektorCanvasRenderInfo* renderInfo) {
shape_vertex_count = vb.count; shape_vertex_count = vb.count;
// create selection quad if a shape is selected // create selection quad if a shape is selected
VektorBBox bbox = vektor_primitive_get_bbox(selectedShape->primitive); VektorBBox bbox = vektor_primitive_get_bbox(selectedShape->base.primitive);
// expand it a little so it is not inset // expand it a little so it is not inset
bbox = vektor_bbox_expand(bbox, 0.03f); bbox = vektor_bbox_expand(bbox, 0.03f);
@@ -199,7 +199,7 @@ static gboolean render(GtkGLArea* a, GdkGLContext* ctx,
// re-fetch bbox (we know a shape is selected) // re-fetch bbox (we know a shape is selected)
VektorBBox bbox = vektor_primitive_get_bbox( VektorBBox bbox = vektor_primitive_get_bbox(
(*(renderInfo->selectedShape))->primitive); (*(renderInfo->selectedShape))->base.primitive);
bbox = vektor_bbox_expand(bbox, 0.03f); bbox = vektor_bbox_expand(bbox, 0.03f);
glUseProgram(selection_shader_program); glUseProgram(selection_shader_program);

View File

@@ -5,6 +5,7 @@
#include "../util/color.h" #include "../util/color.h"
#include "gtk/gtk.h" #include "gtk/gtk.h"
#include "src/core/matrix.h" #include "src/core/matrix.h"
#include "src/core/modifier.h"
#include "src/core/primitives.h" #include "src/core/primitives.h"
#include "uicontroller.h" #include "uicontroller.h"
@@ -22,10 +23,10 @@ typedef struct VektorCanvas {
typedef struct VektorCanvasRenderInfo { typedef struct VektorCanvasRenderInfo {
gint64 startupTime; gint64 startupTime;
VektorShapeBuffer* shapes; VektorShapeNodeBuffer* shapes;
// a pointer to appstate->selectedShape // a pointer to appstate->selectedShape
VektorShape** selectedShape; VektorShapeNode** selectedShape;
float zoom; float zoom;
float panX; float panX;
float panY; float panY;