chore: refactor to use shape nodes
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44
src/core/modifier.h
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44
src/core/modifier.h
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#ifndef VKTR_MODIFIER_H
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#define VKTR_MODIFIER_H
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#include "src/core/primitives.h"
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typedef enum {
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VEKTOR_MODIFIER_BEVEL
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} VektorModifierType;
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typedef struct VektorModifier {
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VektorModifierType type;
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bool enabled;
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bool dirty;
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void* parameters;
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VektorShape (*apply)(struct VektorModifier mod, VektorShape input);
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} VektorModifier;
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typedef struct VektorShapeNode {
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VektorShape base;
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VektorShape evaluated;
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VektorModifier* modifiers;
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size_t modifier_count;
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bool base_dirty;
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} VektorShapeNode;
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typedef struct VektorShapeNodeBuffer {
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VektorShapeNode* nodes;
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size_t count;
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size_t capacity;
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} VektorShapeNodeBuffer;
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VektorShapeNode vektor_shapenode_new(VektorShape shape);
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VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode);
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void vektor_shapenode_modifier_add(VektorShapeNode* shapeNode, VektorModifier* mod);
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void vektor_shapenode_modifier_remove(VektorShapeNode* shapeNode, VektorModifier* mod);
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void vektor_shapenode_free(VektorShapeNode* shapeNode);
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void vektor_shapenodebuf_add(VektorShapeNodeBuffer* buffer, VektorShapeNode node);
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#endif
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