chore: refactor to use shape nodes

This commit is contained in:
Beriff
2026-03-14 18:25:02 +07:00
parent e054fc4fe7
commit 43b6d284dd
9 changed files with 151 additions and 73 deletions

30
src/core/modifier.c Normal file
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@@ -0,0 +1,30 @@
#include "modifier.h"
VektorShapeNode vektor_shapenode_new(VektorShape shape) {
VektorShapeNode node = (VektorShapeNode) {
.base = shape,
.modifier_count = 0,
.evaluated = shape
};
return node;
}
VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode) {
return &shapeNode->evaluated;
}
void vektor_shapenodebuf_add(VektorShapeNodeBuffer* buffer, VektorShapeNode node) {
if (buffer->count >= buffer->capacity) {
buffer->capacity = buffer->capacity ? buffer->capacity * 2 : 4;
buffer->nodes =
realloc(buffer->nodes, sizeof(VektorShapeNode) * buffer->capacity);
}
buffer->nodes[buffer->count++] = node;
if (buffer->count <= buffer->capacity / 4) {
buffer->capacity /= 2;
buffer->nodes =
realloc(buffer->nodes, sizeof(VektorShapeNode) * buffer->capacity);
}
}

44
src/core/modifier.h Normal file
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@@ -0,0 +1,44 @@
#ifndef VKTR_MODIFIER_H
#define VKTR_MODIFIER_H
#include "src/core/primitives.h"
typedef enum {
VEKTOR_MODIFIER_BEVEL
} VektorModifierType;
typedef struct VektorModifier {
VektorModifierType type;
bool enabled;
bool dirty;
void* parameters;
VektorShape (*apply)(struct VektorModifier mod, VektorShape input);
} VektorModifier;
typedef struct VektorShapeNode {
VektorShape base;
VektorShape evaluated;
VektorModifier* modifiers;
size_t modifier_count;
bool base_dirty;
} VektorShapeNode;
typedef struct VektorShapeNodeBuffer {
VektorShapeNode* nodes;
size_t count;
size_t capacity;
} VektorShapeNodeBuffer;
VektorShapeNode vektor_shapenode_new(VektorShape shape);
VektorShape* vektor_shapenode_get_evaluated(VektorShapeNode* shapeNode);
void vektor_shapenode_modifier_add(VektorShapeNode* shapeNode, VektorModifier* mod);
void vektor_shapenode_modifier_remove(VektorShapeNode* shapeNode, VektorModifier* mod);
void vektor_shapenode_free(VektorShapeNode* shapeNode);
void vektor_shapenodebuf_add(VektorShapeNodeBuffer* buffer, VektorShapeNode node);
#endif

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@@ -2,6 +2,7 @@
#include "epoxy/gl.h"
#include "primitives.h"
#include "src/core/matrix.h"
#include "src/core/modifier.h"
#include "src/core/vector.h"
#include "stddef.h"
#include <math.h>
@@ -68,11 +69,11 @@ void vektor_rectangle_tessellate(EdgeBuffer* buffer, VektorRectangle* rct,
vektor_edgebuffer_add_edge(buffer, left);
}
void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes,
void vektor_vb_rasterize(VertexBuffer* vb, VektorShapeNodeBuffer* nodes,
double scale) {
EdgeBuffer edges = {0};
for (size_t i = 0; i < shapes->count; i++) {
VektorPrimitive* p = &shapes->shapes[i].primitive;
for (size_t i = 0; i < nodes->count; i++) {
VektorPrimitive* p = &nodes->nodes[i].base.primitive;
switch (p->kind) {
case VEKTOR_POLYLINE:
@@ -97,7 +98,7 @@ void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes,
}
}
vektor_edges_to_triangles(vb, &edges, shapes);
vektor_edges_to_triangles(vb, &edges, nodes);
}
void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2,
@@ -133,7 +134,7 @@ void vektor_vb_add_quad(VertexBuffer* vb, V2 a, V2 b, VektorColor color) {
}
void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
VektorShapeBuffer* shape_buffer) {
VektorShapeNodeBuffer* node_buffer) {
float dx = e.p2.x - e.p1.x;
float dy = e.p2.y - e.p1.y;
float len = sqrtf(dx * dx + dy * dy);
@@ -141,28 +142,28 @@ void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
return;
float px =
-dy / len * (shape_buffer->shapes[e.shape_id].style.stroke_width / 2);
-dy / len * (node_buffer->nodes[e.shape_id].base.style.stroke_width / 2);
float py =
dx / len * (shape_buffer->shapes[e.shape_id].style.stroke_width / 2);
dx / len * (node_buffer->nodes[e.shape_id].base.style.stroke_width / 2);
V2 v0 = m33_transform(shape_buffer->shapes[e.shape_id].transform,
V2 v0 = m33_transform(node_buffer->nodes[e.shape_id].base.transform,
(V2){e.p1.x + px, e.p1.y + py});
V2 v1 = m33_transform(shape_buffer->shapes[e.shape_id].transform,
V2 v1 = m33_transform(node_buffer->nodes[e.shape_id].base.transform,
(V2){e.p1.x - px, e.p1.y - py});
V2 v2 = m33_transform(shape_buffer->shapes[e.shape_id].transform,
V2 v2 = m33_transform(node_buffer->nodes[e.shape_id].base.transform,
(V2){e.p2.x + px, e.p2.y + py});
V2 v3 = m33_transform(shape_buffer->shapes[e.shape_id].transform,
V2 v3 = m33_transform(node_buffer->nodes[e.shape_id].base.transform,
(V2){e.p2.x - px, e.p2.y - py});
vektor_vb_add_triangle(vb, v0, v1, v2,
shape_buffer->shapes[e.shape_id].style.stroke_color);
node_buffer->nodes[e.shape_id].base.style.stroke_color);
vektor_vb_add_triangle(vb, v2, v1, v3,
shape_buffer->shapes[e.shape_id].style.stroke_color);
node_buffer->nodes[e.shape_id].base.style.stroke_color);
}
void vektor_edges_to_triangles(VertexBuffer* vb, EdgeBuffer* edges,
VektorShapeBuffer* shape_buffer) {
VektorShapeNodeBuffer* node_buffer) {
for (size_t i = 0; i < edges->count; i++) {
vektor_edge_to_triangles(vb, edges->edges[i], shape_buffer);
vektor_edge_to_triangles(vb, edges->edges[i], node_buffer);
}
}

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@@ -4,6 +4,7 @@
#include "primitives.h"
#include "../util/color.h"
#include "src/core/modifier.h"
#include "stddef.h"
#include "vector.h"
#include <stddef.h>
@@ -48,10 +49,10 @@ void vektor_vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2,
void vektor_vb_add_quad(VertexBuffer* vb, V2 v0, V2 v1, VektorColor color);
void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
VektorShapeBuffer* shape_buffer);
VektorShapeNodeBuffer* node_buffer);
void vektor_edges_to_triangles(VertexBuffer* vb, EdgeBuffer* edges,
VektorShapeBuffer* shape_buffer);
void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes,
VektorShapeNodeBuffer* node_buffer) ;
void vektor_vb_rasterize(VertexBuffer* vb, VektorShapeNodeBuffer* shapes,
double scale);
#endif // RASTER_H_