chore: refactor to use shape nodes
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@@ -1,4 +1,5 @@
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#include "src/core/matrix.h"
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#include "src/core/modifier.h"
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#include "src/ui/uicontroller.h"
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#include "stdlib.h"
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@@ -7,7 +8,7 @@
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#include "gtk/gtk.h"
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#include "gtk/gtkrevealer.h"
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#include "src/core/primitives.h"
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#include "src/core/raster.h"
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#include "src/ui/vektorcanvas.h"
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#include "src/ui/widgets/colorwheel.h"
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#include "src/util/color.h"
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@@ -46,7 +47,7 @@ static void appstate_on_color_change(VektorColorWheel* wheel,
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appstate->currentColor = c;
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if (appstate->selectedShape != NULL) {
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appstate->selectedShape->style.stroke_color = c;
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appstate->selectedShape->base.style.stroke_color = c;
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}
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// set entry fields under the color selector
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@@ -117,13 +118,13 @@ begin_click_dispatch:
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VektorStyle style = (VektorStyle){
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.stroke_color = state->currentColor, .stroke_width = 0.01};
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vektor_shapebuffer_add_shape(
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state->shapeBuffer, vektor_shape_new(linePrimitive, style, 0));
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vektor_shapenodebuf_add(
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state->shapeBuffer, vektor_shapenode_new(vektor_shape_new(linePrimitive, style, 0)));
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state->selectedShape =
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&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]);
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&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
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} else if (state->selectedShape->primitive.kind != VEKTOR_POLYLINE) {
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} else if (state->selectedShape->base.primitive.kind != VEKTOR_POLYLINE) {
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// selecting a tool resets the selection, so this condition
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// should not happen
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g_warning("Invalid selected primitive; polyline expected");
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@@ -131,12 +132,12 @@ begin_click_dispatch:
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goto begin_click_dispatch; // retry
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}
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vektor_polyline_add_point(state->selectedShape->primitive.polyline,
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vektor_polyline_add_point(state->selectedShape->base.primitive.polyline,
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pos);
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vektor_shapes_update_bbox(state->shapeBuffer);
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state->selectedShape->base.bbox = vektor_primitive_get_bbox(state->selectedShape->base.primitive);
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// polyline's handle count is not fixed, so we have to add them manually
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vektor_shape_add_handle(state->selectedShape, pos);
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vektor_shape_add_handle(&state->selectedShape->base, pos);
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} else if (state->selectedTool == VektorPolygonTool) {
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// create new polygon shape if none is selected
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@@ -147,24 +148,23 @@ begin_click_dispatch:
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(VektorPrimitive){.kind = VEKTOR_POLYGON, .polygon = polygon};
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VektorStyle style = (VektorStyle){
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.stroke_color = state->currentColor, .stroke_width = 0.01};
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vektor_shapebuffer_add_shape(
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state->shapeBuffer,
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vektor_shape_new(polygonPrimitive, style, 0));
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vektor_shapenodebuf_add(
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state->shapeBuffer, vektor_shapenode_new(vektor_shape_new(polygonPrimitive, style, 0)));
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state->selectedShape =
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&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]);
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&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
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} else if (state->selectedShape->primitive.kind != VEKTOR_POLYGON) {
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} else if (state->selectedShape->base.primitive.kind != VEKTOR_POLYGON) {
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g_warning("Invalid selected primitive; polygon expected");
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vektor_appstate_deselect_shape(state);
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goto begin_click_dispatch; // retry
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}
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vektor_polygon_add_point(state->selectedShape->primitive.polygon, pos);
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vektor_shapes_update_bbox(state->shapeBuffer);
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vektor_polygon_add_point(state->selectedShape->base.primitive.polygon, pos);
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state->selectedShape->base.bbox = vektor_primitive_get_bbox(state->selectedShape->base.primitive);
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// polygon's handle count is not fixed, so we have to add them manually
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vektor_shape_add_handle(state->selectedShape, pos);
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vektor_shape_add_handle(&state->selectedShape->base, pos);
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} else if (state->selectedTool == VektorCircleTool) {
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@@ -173,22 +173,22 @@ begin_click_dispatch:
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(VektorPrimitive){.kind = VEKTOR_CIRCLE, .circle = *circle};
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VektorStyle style = (VektorStyle){.stroke_color = state->currentColor,
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.stroke_width = 0.01};
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vektor_shapebuffer_add_shape(
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state->shapeBuffer, vektor_shape_new(circlePrimitive, style, 0));
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vektor_shapenodebuf_add(
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state->shapeBuffer, vektor_shapenode_new(vektor_shape_new(circlePrimitive, style, 0)));
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state->selectedShape =
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&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]);
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&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
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vektor_circle_free(circle);
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vektor_circle_set_center(&state->selectedShape->primitive.circle, pos);
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vektor_circle_set_radius(&state->selectedShape->primitive.circle, 0.1f);
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vektor_circle_set_center(&state->selectedShape->base.primitive.circle, pos);
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vektor_circle_set_radius(&state->selectedShape->base.primitive.circle, 0.1f);
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vektor_shapes_update_bbox(state->shapeBuffer);
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state->selectedShape->base.bbox = vektor_primitive_get_bbox(state->selectedShape->base.primitive);
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vektor_circle_create_handles(&state->selectedShape->primitive.circle,
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&state->selectedShape->handles,
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&state->selectedShape->handleCount);
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vektor_circle_create_handles(&state->selectedShape->base.primitive.circle,
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&state->selectedShape->base.handles,
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&state->selectedShape->base.handleCount);
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} else if (state->selectedTool == VektorRectangleTool) {
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VektorRectangle* rect = vektor_rectangle_new();
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@@ -196,35 +196,35 @@ begin_click_dispatch:
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(VektorPrimitive){.kind = VEKTOR_RECTANGLE, .rectangle = *rect};
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VektorStyle style = (VektorStyle){.stroke_color = state->currentColor,
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.stroke_width = 0.01};
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vektor_shapebuffer_add_shape(state->shapeBuffer,
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vektor_shape_new(rectPrimitive, style, 0));
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vektor_shapenodebuf_add(
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state->shapeBuffer, vektor_shapenode_new(vektor_shape_new(rectPrimitive, style, 0)));
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state->selectedShape =
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&(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]);
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&(state->shapeBuffer->nodes[state->shapeBuffer->count - 1]);
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vektor_rectangle_free(rect);
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vektor_rectangle_set_start(&state->selectedShape->primitive.rectangle,
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vektor_rectangle_set_start(&state->selectedShape->base.primitive.rectangle,
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pos);
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vektor_rectangle_set_end(&state->selectedShape->primitive.rectangle,
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vektor_rectangle_set_end(&state->selectedShape->base.primitive.rectangle,
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vec2_add(pos, (V2){0.1f, 0.1f}));
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vektor_rectangle_create_handles(
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&state->selectedShape->primitive.rectangle,
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&state->selectedShape->handles, &state->selectedShape->handleCount);
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&state->selectedShape->base.primitive.rectangle,
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&state->selectedShape->base.handles, &state->selectedShape->base.handleCount);
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state->selectedShape->base.bbox = vektor_primitive_get_bbox(state->selectedShape->base.primitive);
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// state->selectedShape = NULL;
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vektor_shapes_update_bbox(state->shapeBuffer);
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} else if (state->selectedTool == VektorSelectionTool) {
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for (size_t i = 0; i < state->shapeBuffer->count; i++) {
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VektorBBox bbox = vektor_primitive_get_bbox(
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state->shapeBuffer->shapes[i].primitive);
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state->shapeBuffer->nodes[i].base.primitive);
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// expand the bbox a little so its not painful to
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// try to grab handles located on the border of said bbox
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bbox = vektor_bbox_expand(bbox, 0.02);
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if (vektor_bbox_isinside(bbox, pos)) {
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state->selectedShape = &(state->shapeBuffer->shapes[i]);
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state->selectedShape = &(state->shapeBuffer->nodes[i]);
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return;
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}
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}
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@@ -249,12 +249,12 @@ void vektor_appstate_canvas_drag_begin(GtkGestureDrag* gesture, gdouble x,
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m33_transform(m33_inverse(state->renderInfo->canvasMat), (V2){position.x, position.y});
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if(state->selectedShape != NULL) {
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VektorShape* selectedShape = state->selectedShape;
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VektorShapeNode* selectedShape = state->selectedShape;
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// get selected shape's handles and check
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// if we click any of them
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for(size_t i = 0; i < selectedShape->handleCount; i++) {
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VektorBBox bbox = vektor_shape_get_handle_bbox(selectedShape->handles[i]);
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for(size_t i = 0; i < selectedShape->base.handleCount; i++) {
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VektorBBox bbox = vektor_shape_get_handle_bbox(selectedShape->base.handles[i]);
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if(vektor_bbox_isinside(bbox, position)) {
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// clicked inside handle
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state->heldHandleIndex = i;
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@@ -288,8 +288,8 @@ void vektor_appstate_canvas_drag_update(GtkGestureDrag* gesture, gdouble x,
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// drag handle if selected
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if(state->selectedShape != NULL && state->heldHandleIndex != -1) {
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state->selectedShape->handles[state->heldHandleIndex] = position;
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vektor_shape_handles_updated(state->selectedShape, &state->heldHandleIndex);
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state->selectedShape->base.handles[state->heldHandleIndex] = position;
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vektor_shape_handles_updated(&state->selectedShape->base, &state->heldHandleIndex);
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vektor_canvas_geometry_changed(state->renderInfo);
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}
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}
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@@ -337,8 +337,8 @@ void vektor_appstate_new(VektorWidgetState* wstate, VektorAppState* stateOut) {
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// populate appstate
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stateOut->startupTime = g_get_monotonic_time();
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stateOut->shapeBuffer = malloc(sizeof(VektorShapeBuffer));
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*stateOut->shapeBuffer = (VektorShapeBuffer){0};
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stateOut->shapeBuffer = malloc(sizeof(VektorShapeNodeBuffer));
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*stateOut->shapeBuffer = (VektorShapeNodeBuffer){0};
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stateOut->canvas = malloc(sizeof(VektorCanvas));
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stateOut->widgetState = wstate;
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stateOut->currentColor = vektor_color_solid(0, 0, 0);
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@@ -4,7 +4,7 @@
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#include "../core/primitives.h"
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#include "../ui/uicontroller.h"
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#include "../ui/vektorcanvas.h"
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#include "src/core/raster.h"
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#include "src/core/modifier.h"
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typedef enum VektorAppTool {
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VektorSelectionTool,
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@@ -20,13 +20,13 @@ typedef struct VektorAppState {
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VektorWidgetState* widgetState;
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VektorAppTool selectedTool;
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VektorShape* selectedShape;
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VektorShapeNode* selectedShape;
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int heldHandleIndex;
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VektorColor currentColor;
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// Logic space
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VektorShapeBuffer* shapeBuffer;
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VektorShapeNodeBuffer* shapeBuffer;
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// View space
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VektorCanvas* canvas;
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VektorCanvasRenderInfo* renderInfo;
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