feat: parameterize stroke color and thickness

This commit is contained in:
2026-03-07 14:49:12 +05:30
parent d620caf02b
commit 3a292ea351
10 changed files with 112 additions and 271 deletions

View File

@@ -1,10 +1,10 @@
#version 320 es #version 320 es
precision mediump float; precision mediump float;
uniform vec4 uColor; // RGBA in vec4 vColor;
out vec4 FragColor; out vec4 FragColor;
void main() { void main()
FragColor = uColor; {
FragColor = vColor;
} }

View File

@@ -2,10 +2,14 @@
precision mediump float; precision mediump float;
layout(location = 0) in vec2 aPos; layout(location = 0) in vec2 aPos;
layout (location = 1) in vec4 aColor;
uniform mat4 uProjection; uniform mat4 uProjection;
out vec4 vColor;
void main() void main()
{ {
gl_Position = uProjection * vec4(aPos, 0.0, 1.0); gl_Position = uProjection * vec4(aPos, 0.0, 1.0);
vColor = aColor;
} }

View File

@@ -4,6 +4,7 @@
#include "src/core/primitives.h" #include "src/core/primitives.h"
#include "src/core/raster.h" #include "src/core/raster.h"
#include "src/ui/vektorcanvas.h" #include "src/ui/vektorcanvas.h"
#include "src/util/color.h"
typedef struct button_tool_set_data { typedef struct button_tool_set_data {
GtkRevealer* revealer; GtkRevealer* revealer;
@@ -19,7 +20,7 @@ static void appstate_set_tool(GtkButton* button, gpointer user_data) {
gtk_revealer_set_reveal_child(data->revealer, FALSE); gtk_revealer_set_reveal_child(data->revealer, FALSE);
// setting tool also resets selected primitive // setting tool also resets selected primitive
data->state->selectedPrimitive = NULL; data->state->selectedShape = NULL;
} }
static void appstate_reveal_subtools(GtkButton* button, gpointer user_data) { static void appstate_reveal_subtools(GtkButton* button, gpointer user_data) {
@@ -57,32 +58,32 @@ void vektor_appstate_canvas_click(VektorAppState* state, double x, double y) {
begin_click_dispatch: begin_click_dispatch:
if (state->selectedTool == VektorLineTool) { if (state->selectedTool == VektorLineTool) {
// create new polyline primitive if none is selected // create new polyline primitive if none is selected
if (state->selectedPrimitive == NULL) { if (state->selectedShape == NULL) {
VektorPolyline* line = vektor_polyline_new(); VektorPolyline* line = vektor_polyline_new();
VektorPrimitive linePrimitive = VektorPrimitive linePrimitive =
(VektorPrimitive){.kind = VEKTOR_POLYLINE, .polyline = line}; (VektorPrimitive){.kind = VEKTOR_POLYLINE, .polyline = line};
vektor_primitivebuffer_add_primitive(state->primitiveBuffer, VektorStyle style =
linePrimitive); (VektorStyle){.stroke_color = (VektorColor){255, 0, 0, 1},
.stroke_width = 0.01};
VektorShape shape = (VektorShape){
.primitive = linePrimitive, .z_index = 0, .style = style};
vektor_shapebuffer_add_shape(state->shapeBuffer, shape);
state->selectedPrimitive = state->selectedShape =
&(state->primitiveBuffer &(state->shapeBuffer->shapes[state->shapeBuffer->count - 1]);
->primitives[state->primitiveBuffer->count - 1]);
} else if (state->selectedPrimitive->kind != VEKTOR_POLYLINE) { } else if (state->selectedShape->primitive.kind != VEKTOR_POLYLINE) {
// selecting a tool resets the selection, so this condition // selecting a tool resets the selection, so this condition
// should not happen // should not happen
g_warning("Invalid selected primitive; polyline expected"); g_warning("Invalid selected primitive; polyline expected");
state->selectedPrimitive = NULL; state->selectedShape = NULL;
goto begin_click_dispatch; // retry goto begin_click_dispatch; // retry
} }
vektor_polyline_add_point(state->selectedPrimitive->polyline, pos); vektor_polyline_add_point(state->selectedShape->primitive.polyline,
pos);
} }
vektor_framebuffer_rasterize(state->frameBuffer, state->primitiveBuffer);
vektor_canvas_drawfrom(state->frameBuffer, state->canvas);
vektor_canvas_update(state->canvas);
} }
void vektor_appstate_new(VektorWidgetState* wstate, VektorAppState* stateOut) { void vektor_appstate_new(VektorWidgetState* wstate, VektorAppState* stateOut) {
@@ -92,12 +93,10 @@ void vektor_appstate_new(VektorWidgetState* wstate, VektorAppState* stateOut) {
data_linetool->revealer = wstate->workspaceRevealerShapes; data_linetool->revealer = wstate->workspaceRevealerShapes;
// populate appstate // populate appstate
stateOut->primitiveBuffer = malloc(sizeof(VektorPrimitiveBuffer)); stateOut->shapeBuffer = malloc(sizeof(VektorShapeBuffer));
*stateOut->primitiveBuffer = (VektorPrimitiveBuffer){0}; *stateOut->shapeBuffer = (VektorShapeBuffer){0};
stateOut->frameBuffer = malloc(sizeof(VektorFramebuffer));
*stateOut->frameBuffer = vektor_framebuffer_new(400, 400);
stateOut->canvas = malloc(sizeof(VektorCanvas)); stateOut->canvas = malloc(sizeof(VektorCanvas));
vektor_canvas_init(wstate, stateOut->canvas, stateOut->primitiveBuffer); vektor_canvas_init(wstate, stateOut->canvas, stateOut->shapeBuffer);
// link all the buttons // link all the buttons
g_signal_connect(G_OBJECT(wstate->workspaceButtonLinetool), "clicked", g_signal_connect(G_OBJECT(wstate->workspaceButtonLinetool), "clicked",

View File

@@ -10,12 +10,10 @@ typedef enum VektorAppTool { VektorLineTool } VektorAppTool;
typedef struct VektorAppState { typedef struct VektorAppState {
VektorAppTool selectedTool; VektorAppTool selectedTool;
VektorPrimitive* selectedPrimitive; VektorShape* selectedShape;
// Logic space // Logic space
VektorPrimitiveBuffer* primitiveBuffer; VektorShapeBuffer* shapeBuffer;
// Pixel space
VektorFramebuffer* frameBuffer;
// View space // View space
VektorCanvas* canvas; VektorCanvas* canvas;

View File

@@ -46,12 +46,12 @@ void vektor_polygon_free(VektorPolygon* pg) {
free(pg); free(pg);
} }
void vektor_primitivebuffer_add_primitive(VektorPrimitiveBuffer* buffer, void vektor_shapebuffer_add_shape(VektorShapeBuffer* buffer,
VektorPrimitive prim) { VektorShape shape) {
if (buffer->count >= buffer->capacity) { if (buffer->count >= buffer->capacity) {
buffer->capacity = buffer->capacity ? buffer->capacity * 2 : 4; buffer->capacity = buffer->capacity ? buffer->capacity * 2 : 4;
buffer->primitives = realloc( buffer->shapes =
buffer->primitives, sizeof(VektorPrimitive) * buffer->capacity); realloc(buffer->shapes, sizeof(VektorShape) * buffer->capacity);
} }
buffer->primitives[buffer->count++] = prim; buffer->shapes[buffer->count++] = shape;
} }

View File

@@ -1,15 +1,11 @@
#ifndef PRIMITIVES_H_ #ifndef PRIMITIVES_H_
#define PRIMITIVES_H_ #define PRIMITIVES_H_
#include "src/util/color.h"
#include "stddef.h" #include "stddef.h"
#include "stdlib.h" #include "stdlib.h"
#include "vector.h" #include "vector.h"
typedef struct {
V2 p1;
V2 p2;
} VektorLine;
typedef struct { typedef struct {
V2* points; V2* points;
size_t count; size_t count;
@@ -28,7 +24,6 @@ typedef struct {
} VektorCircle; } VektorCircle;
typedef enum { typedef enum {
VEKTOR_LINE,
VEKTOR_POLYLINE, VEKTOR_POLYLINE,
VEKTOR_POLYGON, VEKTOR_POLYGON,
VEKTOR_CIRCLE VEKTOR_CIRCLE
@@ -37,7 +32,6 @@ typedef enum {
typedef struct { typedef struct {
VektorPrimitiveKind kind; VektorPrimitiveKind kind;
union { union {
VektorLine line;
VektorPolyline* polyline; VektorPolyline* polyline;
VektorPolygon* polygon; VektorPolygon* polygon;
VektorCircle circle; VektorCircle circle;
@@ -53,12 +47,22 @@ void vektor_polygon_add_point(VektorPolygon* pl, V2 point);
void vektor_polygon_free(VektorPolygon* pl); void vektor_polygon_free(VektorPolygon* pl);
typedef struct { typedef struct {
VektorPrimitive* primitives; VektorColor stroke_color;
float stroke_width;
} VektorStyle;
typedef struct {
VektorStyle style;
int z_index;
VektorPrimitive primitive;
} VektorShape;
typedef struct {
VektorShape* shapes;
size_t count; size_t count;
size_t capacity; size_t capacity;
} VektorPrimitiveBuffer; } VektorShapeBuffer;
void vektor_primitivebuffer_add_primitive(VektorPrimitiveBuffer* edges, void vektor_shapebuffer_add_shape(VektorShapeBuffer* buffer, VektorShape shape);
VektorPrimitive edge);
#endif // PRIMITIVES_H_ #endif // PRIMITIVES_H_

View File

@@ -2,6 +2,7 @@
#include "epoxy/gl.h" #include "epoxy/gl.h"
#include "primitives.h" #include "primitives.h"
#include "stddef.h" #include "stddef.h"
#include <stddef.h>
void vektor_edgebuffer_add_edge(EdgeBuffer* buffer, Edge edge) { void vektor_edgebuffer_add_edge(EdgeBuffer* buffer, Edge edge) {
if (buffer->count >= buffer->capacity) { if (buffer->count >= buffer->capacity) {
@@ -11,18 +12,15 @@ void vektor_edgebuffer_add_edge(EdgeBuffer* buffer, Edge edge) {
buffer->edges[buffer->count++] = edge; buffer->edges[buffer->count++] = edge;
} }
void vektor_line_flatten(EdgeBuffer* buffer, VektorLine line) { void vektor_polyline_flatten(EdgeBuffer* buffer, VektorPolyline* line,
vektor_edgebuffer_add_edge(buffer, (Edge){line.p1, line.p2, 0}); size_t j) {
}
void vektor_polyline_flatten(EdgeBuffer* buffer, VektorPolyline* line) {
for (size_t i = 0; i + 1 < line->count; i++) { for (size_t i = 0; i + 1 < line->count; i++) {
vektor_edgebuffer_add_edge( vektor_edgebuffer_add_edge(
buffer, (Edge){line->points[i], line->points[i + 1], 0}); buffer, (Edge){line->points[i], line->points[i + 1], 0, j});
} }
} }
void vektor_polygon_flatten(EdgeBuffer* buffer, VektorPolygon* pg) { void vektor_polygon_flatten(EdgeBuffer* buffer, VektorPolygon* pg, size_t j) {
size_t n = pg->count; size_t n = pg->count;
if (n < 3) if (n < 3)
return; return;
@@ -31,86 +29,22 @@ void vektor_polygon_flatten(EdgeBuffer* buffer, VektorPolygon* pg) {
V2 p1 = pg->points[i]; V2 p1 = pg->points[i];
V2 p2 = pg->points[(i + 1) % n]; V2 p2 = pg->points[(i + 1) % n];
int winding = (p1.y < p2.y) ? +1 : -1; int winding = (p1.y < p2.y) ? +1 : -1;
vektor_edgebuffer_add_edge(buffer, (Edge){p1, p2, winding}); vektor_edgebuffer_add_edge(buffer, (Edge){p1, p2, winding, j});
} }
} }
inline VektorFramebuffer vektor_framebuffer_new(unsigned int W, void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes) {
unsigned int H) {
VektorFramebuffer fb = {
.width = W, .height = H, .pixels = calloc(W * H * 4, 1)};
return fb;
}
inline void vektor_framebuffer_putpixel(VektorFramebuffer* fb, int x, int y,
VektorColor color) {
if ((unsigned)x >= fb->width || (unsigned)y >= fb->height)
return;
int i = (y * fb->width + x) * 4;
fb->pixels[i + 0] = color.r;
fb->pixels[i + 1] = color.g;
fb->pixels[i + 2] = color.b;
fb->pixels[i + 3] = color.a;
}
void draw_filled_circle(VektorFramebuffer* fb, int cx, int cy, int r,
VektorColor color) {
for (int y = -r; y <= r; y++) {
int dx = (int)sqrt(r * r - y * y);
for (int x = -dx; x <= dx; x++) {
vektor_framebuffer_putpixel(fb, cx + x, cy + y, color);
}
}
}
void vektor_framebuffer_drawline(VektorFramebuffer* fb, V2 a, V2 b,
VektorColor color, double thickness) {
int x0 = (int)a.x;
int y0 = (int)a.y;
int x1 = (int)b.x;
int y1 = (int)b.y;
int dx = abs(x1 - x0);
int sx = x0 < x1 ? 1 : -1;
int dy = -abs(y1 - y0);
int sy = y0 < y1 ? 1 : -1;
int err = dx + dy;
for (;;) {
draw_filled_circle(fb, x0, y0, thickness / 2, color);
if (x0 == x1 && y0 == y1)
break;
int e2 = 2 * err;
if (e2 >= dy) {
err += dy;
x0 += sx;
}
if (e2 <= dx) {
err += dx;
y0 += sy;
}
}
}
void vektor_framebuffer_rasterize(VektorFramebuffer* fb,
VektorPrimitiveBuffer* prims) {
EdgeBuffer edges = {0}; EdgeBuffer edges = {0};
for (size_t i = 0; i < prims->count; i++) { for (size_t i = 0; i < shapes->count; i++) {
VektorPrimitive* p = &prims->primitives[i]; VektorPrimitive* p = &shapes->shapes[i].primitive;
switch (p->kind) { switch (p->kind) {
case VEKTOR_LINE:
vektor_line_flatten(&edges, p->line);
break;
case VEKTOR_POLYLINE: case VEKTOR_POLYLINE:
vektor_polyline_flatten(&edges, p->polyline); vektor_polyline_flatten(&edges, p->polyline, i);
break; break;
case VEKTOR_POLYGON: case VEKTOR_POLYGON:
vektor_polygon_flatten(&edges, p->polygon); vektor_polygon_flatten(&edges, p->polygon, i);
break; break;
default: default:
@@ -119,73 +53,46 @@ void vektor_framebuffer_rasterize(VektorFramebuffer* fb,
} }
} }
for (size_t i = 0; i < edges.count; i++) { vektor_edges_to_triangles(vb, &edges, shapes);
vektor_framebuffer_drawline(fb, edges.edges[i].p1, edges.edges[i].p2,
vektor_color_solid(255, 0, 255), 4);
}
} }
VertexBuffer vektor_rasterize(VektorPrimitiveBuffer* prims) { void vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2, VektorColor color) {
EdgeBuffer edges = {0};
for (size_t i = 0; i < prims->count; i++) {
VektorPrimitive* p = &prims->primitives[i];
switch (p->kind) {
case VEKTOR_LINE:
vektor_line_flatten(&edges, p->line);
break;
case VEKTOR_POLYLINE:
vektor_polyline_flatten(&edges, p->polyline);
break;
case VEKTOR_POLYGON:
vektor_polygon_flatten(&edges, p->polygon);
break;
default:
// TODO: fill in all primitives
break;
}
}
VertexBuffer vb = vektor_edges_to_triangles(&edges, 0.1f);
return vb;
}
void vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2) {
if (vb->count + 3 >= vb->capacity) { if (vb->count + 3 >= vb->capacity) {
vb->capacity = vb->capacity ? vb->capacity * 2 : 8; vb->capacity = vb->capacity ? vb->capacity * 2 : 8;
vb->vertices = realloc(vb->vertices, sizeof(V2) * vb->capacity); vb->vertices = realloc(vb->vertices, sizeof(Vertex) * vb->capacity);
} }
vb->vertices[vb->count++] = v0; vb->vertices[vb->count++] = (Vertex){v0, color};
vb->vertices[vb->count++] = v1; vb->vertices[vb->count++] = (Vertex){v1, color};
vb->vertices[vb->count++] = v2; vb->vertices[vb->count++] = (Vertex){v2, color};
} }
void vektor_edge_to_triangles(VertexBuffer* vb, Edge e, float thickness) { void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
VektorShapeBuffer* shape_buffer) {
float dx = e.p2.x - e.p1.x; float dx = e.p2.x - e.p1.x;
float dy = e.p2.y - e.p1.y; float dy = e.p2.y - e.p1.y;
float len = sqrtf(dx * dx + dy * dy); float len = sqrtf(dx * dx + dy * dy);
if (len == 0) if (len == 0)
return; return;
float px = -dy / len * (thickness / 2); float px =
float py = dx / len * (thickness / 2); -dy / len * (shape_buffer->shapes[e.shape_id].style.stroke_width / 2);
float py =
dx / len * (shape_buffer->shapes[e.shape_id].style.stroke_width / 2);
V2 v0 = {e.p1.x + px, e.p1.y + py}; V2 v0 = {e.p1.x + px, e.p1.y + py};
V2 v1 = {e.p1.x - px, e.p1.y - py}; V2 v1 = {e.p1.x - px, e.p1.y - py};
V2 v2 = {e.p2.x + px, e.p2.y + py}; V2 v2 = {e.p2.x + px, e.p2.y + py};
V2 v3 = {e.p2.x - px, e.p2.y - py}; V2 v3 = {e.p2.x - px, e.p2.y - py};
vb_add_triangle(vb, v0, v1, v2); vb_add_triangle(vb, v0, v1, v2,
vb_add_triangle(vb, v2, v1, v3); shape_buffer->shapes[e.shape_id].style.stroke_color);
vb_add_triangle(vb, v2, v1, v3,
shape_buffer->shapes[e.shape_id].style.stroke_color);
} }
VertexBuffer vektor_edges_to_triangles(EdgeBuffer* edges, float thickness) { void vektor_edges_to_triangles(VertexBuffer* vb, EdgeBuffer* edges,
VertexBuffer vb = {0}; VektorShapeBuffer* shape_buffer) {
for (size_t i = 0; i < edges->count; i++) { for (size_t i = 0; i < edges->count; i++) {
vektor_edge_to_triangles(&vb, edges->edges[i], thickness); vektor_edge_to_triangles(vb, edges->edges[i], shape_buffer);
} }
return vb;
} }

View File

@@ -3,14 +3,16 @@
#include "primitives.h" #include "primitives.h"
#include "src/util/color.h" #include "../util/color.h"
#include "stddef.h" #include "stddef.h"
#include "vector.h" #include "vector.h"
#include <stddef.h>
typedef struct { typedef struct {
V2 p1; V2 p1;
V2 p2; V2 p2;
int winding; int winding;
size_t shape_id;
} Edge; } Edge;
typedef struct { typedef struct {
@@ -21,37 +23,25 @@ typedef struct {
void vektor_edgebuffer_add_edge(EdgeBuffer* edges, Edge edge); void vektor_edgebuffer_add_edge(EdgeBuffer* edges, Edge edge);
void vektor_line_flatten(EdgeBuffer* edges, VektorLine line); void vektor_polyline_flatten(EdgeBuffer* edges, VektorPolyline* line, size_t i);
void vektor_polyline_flatten(EdgeBuffer* edges, VektorPolyline* line); void vektor_polygon_flatten(EdgeBuffer* buffer, VektorPolygon* line, size_t i);
void vektor_polygon_flatten(EdgeBuffer* buffer, VektorPolygon* line);
typedef struct { typedef struct {
unsigned int width; V2 coords;
unsigned int height; VektorColor color;
unsigned char* pixels; // Flat RGBA8 array } Vertex;
} VektorFramebuffer;
VektorFramebuffer vektor_framebuffer_new(unsigned int width,
unsigned int height);
void vektor_framebuffer_putpixel(VektorFramebuffer* fb, int x, int y,
VektorColor color);
void vektor_framebuffer_drawline(VektorFramebuffer* fb, V2 a, V2 b,
VektorColor color, double thickness);
void vektor_framebuffer_rasterize(VektorFramebuffer* fb,
VektorPrimitiveBuffer* primitives);
typedef struct { typedef struct {
V2* vertices; Vertex* vertices;
size_t count; size_t count;
size_t capacity; size_t capacity;
} VertexBuffer; } VertexBuffer;
void vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2); void vb_add_triangle(VertexBuffer* vb, V2 v0, V2 v1, V2 v2, VektorColor color);
void vektor_edge_to_triangles(VertexBuffer* vb, Edge e, float thickness); void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
VertexBuffer vektor_edges_to_triangles(EdgeBuffer* edges, float thickness); VektorShapeBuffer* shape_buffer);
VertexBuffer vektor_rasterize(VektorPrimitiveBuffer* prims); void vektor_edges_to_triangles(VertexBuffer* vb, EdgeBuffer* edges,
VektorShapeBuffer* shape_buffer);
void vektor_rasterize(VertexBuffer* vb, VektorShapeBuffer* shapes);
#endif // RASTER_H_ #endif // RASTER_H_

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@@ -29,7 +29,6 @@ char* read_file(const char* path) {
static GLuint shader_program; static GLuint shader_program;
static GLuint vao; static GLuint vao;
// VektorPrimitiveBuffer prims = {0};
VertexBuffer vb; VertexBuffer vb;
static GLuint compile_shader(GLenum type, const char* src) { static GLuint compile_shader(GLenum type, const char* src) {
@@ -78,24 +77,6 @@ static void init_shader(void) {
} }
static void init_geometry(void) { static void init_geometry(void) {
// V2 vs[3] = {(V2){-0.5, -0.5}, (V2){0.5, -0.5}, (V2){0.0, 0.5}};
// VertexBuffer vb =
// (VertexBuffer){.count = 3, .capacity = 3, .vertices = &vs[0]};
// VektorPolygon* triangle = vektor_polygon_new();
// vektor_polygon_add_point(triangle, (V2){-0.5f, -0.5f}); // bottom-left
// vektor_polygon_add_point(triangle, (V2){0.5f, -0.5f}); // bottom-right
// vektor_polygon_add_point(triangle, (V2){0.0f, 0.5f}); // top-center
// vektor_primitivebuffer_add_primitive(
// &prims, (VektorPrimitive){.kind = VEKTOR_POLYGON, .polygon =
// triangle});
// for (size_t i = 0; i < vb.count; i++) {
// printf("Vertex %zu: x=%f, y=%f\n", i, vb.vertices[i].x,
// vb.vertices[i].y);
// }
GLuint vbo; GLuint vbo;
glGenVertexArrays(1, &vao); glGenVertexArrays(1, &vao);
@@ -105,30 +86,33 @@ static void init_geometry(void) {
glBindBuffer(GL_ARRAY_BUFFER, vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo);
glEnableVertexAttribArray(0); glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(V2), (void*)0); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex),
(void*)offsetof(Vertex, coords));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex),
(void*)offsetof(Vertex, color));
glBindVertexArray(0); glBindVertexArray(0);
} }
static gboolean render(GtkGLArea* area, GdkGLContext* context, static gboolean render(GtkGLArea* area, GdkGLContext* context,
VektorPrimitiveBuffer* prims) { VektorShapeBuffer* prims) {
vb = vektor_rasterize(prims); vektor_rasterize(&vb, prims);
for (size_t i = 0; i < vb.count; i++) { for (size_t i = 0; i < vb.count; i++) {
printf("Vertex %zu: x=%f, y=%f\n", i, vb.vertices[i].x, printf("Vertex %zu: x=%f, y=%f\n", i, vb.vertices[i].coords.x,
vb.vertices[i].y); vb.vertices[i].coords.y);
} }
glBufferData(GL_ARRAY_BUFFER, vb.count * sizeof(V2), vb.vertices, glBufferData(GL_ARRAY_BUFFER, vb.count * sizeof(Vertex), vb.vertices,
GL_STATIC_DRAW); GL_STATIC_DRAW);
glUseProgram(shader_program); glUseProgram(shader_program);
GLuint uProjectionLoc = glGetUniformLocation(shader_program, "uProjection"); GLuint uProjectionLoc = glGetUniformLocation(shader_program, "uProjection");
GLuint uColorLoc = glGetUniformLocation(shader_program, "uColor");
float projectionMatrix[16] = {1, 0, 0, 0, 0, 1, 0, 0, float projectionMatrix[16] = {1, 0, 0, 0, 0, 1, 0, 0,
0, 0, 1, 0, 0, 0, 0, 1}; 0, 0, 1, 0, 0, 0, 0, 1};
glUniformMatrix4fv(uProjectionLoc, 1, GL_FALSE, projectionMatrix); glUniformMatrix4fv(uProjectionLoc, 1, GL_FALSE, projectionMatrix);
glUniform4f(uColorLoc, 1.0, 0.0, 1.0, 1.0); // magenta
glBindVertexArray(vao); glBindVertexArray(vao);
glDisable(GL_CULL_FACE); glDisable(GL_CULL_FACE);
@@ -176,7 +160,7 @@ static void realize(GtkGLArea* area, gpointer user_data) {
gtk_gl_area_make_current(area); gtk_gl_area_make_current(area);
if (gtk_gl_area_get_error(area) != NULL) if (gtk_gl_area_get_error(area) != NULL)
return; // context creation failed return;
glEnable(GL_DEBUG_OUTPUT); glEnable(GL_DEBUG_OUTPUT);
dump_gl_info(area); dump_gl_info(area);
@@ -185,7 +169,7 @@ static void realize(GtkGLArea* area, gpointer user_data) {
} }
void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut, void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut,
VektorPrimitiveBuffer* prims) { VektorShapeBuffer* prims) {
canvasOut->canvasWidget = state->workspaceCanvas; canvasOut->canvasWidget = state->workspaceCanvas;
canvasOut->width = VKTR_CANVAS_WIDTH; canvasOut->width = VKTR_CANVAS_WIDTH;
canvasOut->height = VKTR_CANVAS_HEIGHT; canvasOut->height = VKTR_CANVAS_HEIGHT;
@@ -201,49 +185,4 @@ void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut,
NULL); NULL);
g_signal_connect(canvasOut->canvasWidget, "render", G_CALLBACK(render), g_signal_connect(canvasOut->canvasWidget, "render", G_CALLBACK(render),
prims); prims);
// gtk_picture_set_paintable(canvasOut->canvasWidget,
// GDK_PAINTABLE(canvasOut->canvasTexture));
// gtk_picture_set_content_fit(GTK_PICTURE(canvasOut->canvasWidget),
// GTK_CONTENT_FIT_CONTAIN);
// g_object_unref(bytes);
}
/* Generate new texture based on canvasPixels*/
void vektor_canvas_update(VektorCanvas* canvas) {
g_bytes_unref(canvas->canvasPixelBytes);
canvas->canvasPixelBytes =
g_bytes_new(canvas->canvasPixels, VKTR_CANVAS_SIZE);
g_object_unref(canvas->canvasTexture);
canvas->canvasTexture = gdk_memory_texture_new(
canvas->width, canvas->height, GDK_MEMORY_R8G8B8A8,
canvas->canvasPixelBytes, canvas->width * 4);
// gtk_picture_set_paintable(canvas->canvasWidget,
// GDK_PAINTABLE(canvas->canvasTexture));
}
void vektor_canvas_fill(VektorCanvas* canvas, VektorColor color) {
for (int x = 0; x < VKTR_CANVAS_WIDTH; x++) {
for (int y = 0; y < VKTR_CANVAS_HEIGHT; y++) {
int i = (y * VKTR_CANVAS_WIDTH + x) * 4;
canvas->canvasPixels[i + 0] = color.r;
canvas->canvasPixels[i + 1] = color.g;
canvas->canvasPixels[i + 2] = color.b;
canvas->canvasPixels[i + 3] = color.a;
}
}
}
void vektor_canvas_drawfrom(VektorFramebuffer* fb, VektorCanvas* target) {
for (int x = 0; x < fb->width; x++) {
for (int y = 0; y < fb->height; y++) {
int i = (y * fb->width + x) * 4;
target->canvasPixels[i + 0] = (guchar)fb->pixels[i + 0];
target->canvasPixels[i + 1] = (guchar)fb->pixels[i + 1];
target->canvasPixels[i + 2] = (guchar)fb->pixels[i + 2];
target->canvasPixels[i + 3] = (guchar)fb->pixels[i + 3];
}
}
} }

View File

@@ -19,9 +19,9 @@ typedef struct VektorCanvas {
} VektorCanvas; } VektorCanvas;
void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut, void vektor_canvas_init(VektorWidgetState* state, VektorCanvas* canvasOut,
VektorPrimitiveBuffer* prims); VektorShapeBuffer* shapes);
void vektor_canvas_update(VektorCanvas* canvas); // void vektor_canvas_update(VektorCanvas* canvas);
void vektor_canvas_fill(VektorCanvas* canvas, VektorColor color); // void vektor_canvas_fill(VektorCanvas* canvas, VektorColor color);
void vektor_canvas_drawfrom(VektorFramebuffer* fb, VektorCanvas* canvas); // void vektor_canvas_drawfrom(VektorFramebuffer* fb, VektorCanvas* canvas);
#endif #endif