feat: parameterize stroke color and thickness
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@@ -1,10 +1,10 @@
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#version 320 es
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precision mediump float;
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uniform vec4 uColor; // RGBA
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in vec4 vColor;
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out vec4 FragColor;
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void main() {
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FragColor = uColor;
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void main()
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{
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FragColor = vColor;
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}
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@@ -2,10 +2,14 @@
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precision mediump float;
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layout(location = 0) in vec2 aPos;
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layout (location = 1) in vec4 aColor;
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uniform mat4 uProjection;
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out vec4 vColor;
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void main()
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{
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gl_Position = uProjection * vec4(aPos, 0.0, 1.0);
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}
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vColor = aColor;
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}
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