refactor: adjust naming
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@@ -8,43 +8,43 @@
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typedef struct {
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V2 p1;
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V2 p2;
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} Line;
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} VektorLine;
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typedef struct {
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V2 *points;
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size_t count;
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size_t capacity;
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} Polyline;
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} VektorPolyline;
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typedef struct {
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V2 *points;
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size_t count;
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size_t capacity;
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} Polygon;
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} VektorPolygon;
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typedef struct {
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V2 center;
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double radius;
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} Circle;
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} VektorCircle;
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typedef enum { LINE, POLYLINE, POLYGON, CIRCLE } PrimitiveKind;
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typedef enum { LINE, POLYLINE, POLYGON, CIRCLE } VektorPrimitiveKind;
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typedef struct {
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PrimitiveKind kind;
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VektorPrimitiveKind kind;
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union {
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Line line;
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Polyline *polyline;
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Polygon *polygon;
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Circle circle;
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VektorLine line;
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VektorPolyline *polyline;
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VektorPolygon *polygon;
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VektorCircle circle;
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};
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} Primitive;
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} VektorPrimitive;
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Polyline *mk_polyline(void);
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void add_point_polyline(Polyline *pl, V2 point);
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void free_polyline(Polyline *pl);
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VektorPolyline* vektor_polyline_new(void);
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void vektor_polyline_add_point(VektorPolyline *pl, V2 point);
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void vektor_polyline_free(VektorPolyline *pl);
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Polygon *mk_polygon(void);
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void add_point_polygon(Polygon *pl, V2 point);
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void free_polygon(Polygon *pl);
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VektorPolygon *vektor_polygon_new(void);
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void vektor_polygon_add_point(VektorPolygon *pl, V2 point);
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void vektor_polygon_free(VektorPolygon *pl);
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#endif // PRIMITIVES_H_
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