feat: add shape transforms
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@@ -1,6 +1,7 @@
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#include "raster.h"
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#include "epoxy/gl.h"
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#include "primitives.h"
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#include "src/core/matrix.h"
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#include "src/core/vector.h"
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#include "stddef.h"
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#include <math.h>
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@@ -144,10 +145,14 @@ void vektor_edge_to_triangles(VertexBuffer* vb, Edge e,
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float py =
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dx / len * (shape_buffer->shapes[e.shape_id].style.stroke_width / 2);
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V2 v0 = {e.p1.x + px, e.p1.y + py};
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V2 v1 = {e.p1.x - px, e.p1.y - py};
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V2 v2 = {e.p2.x + px, e.p2.y + py};
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V2 v3 = {e.p2.x - px, e.p2.y - py};
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V2 v0 = m33_transform(shape_buffer->shapes[e.shape_id].transform,
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(V2){e.p1.x + px, e.p1.y + py});
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V2 v1 = m33_transform(shape_buffer->shapes[e.shape_id].transform,
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(V2){e.p1.x - px, e.p1.y - py});
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V2 v2 = m33_transform(shape_buffer->shapes[e.shape_id].transform,
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(V2){e.p2.x + px, e.p2.y + py});
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V2 v3 = m33_transform(shape_buffer->shapes[e.shape_id].transform,
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(V2){e.p2.x - px, e.p2.y - py});
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vektor_vb_add_triangle(vb, v0, v1, v2,
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shape_buffer->shapes[e.shape_id].style.stroke_color);
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