fix: make the selection box thickness scale invariant

This commit is contained in:
2026-03-14 15:07:42 +05:30
parent af6b0c4d30
commit 1fb4b1c1e1
2 changed files with 6 additions and 1 deletions

View File

@@ -5,6 +5,7 @@ in vec2 vPos;
out vec4 FragColor;
uniform float uTime;
uniform float uScale;
uniform vec4 uColor1;
uniform vec4 uColor2;
uniform vec2 uMin;
@@ -12,7 +13,7 @@ uniform vec2 uMax;
void main()
{
float borderWidth = 0.008;
float borderWidth = 0.008 / uScale;
float distX = min(vPos.x - uMin.x, uMax.x - vPos.x);