fix: adjust rect & circle handle logic

This commit is contained in:
Beriff
2026-03-12 21:43:03 +07:00
parent 7bc94d3a96
commit 09b84a2aa8
3 changed files with 106 additions and 41 deletions

View File

@@ -281,7 +281,7 @@ void vektor_appstate_canvas_drag_update(GtkGestureDrag* gesture, gdouble x,
// drag handle if selected
if(state->selectedShape != NULL && state->heldHandleIndex != -1) {
state->selectedShape->handles[state->heldHandleIndex] = position;
vektor_shape_handles_updated(state->selectedShape);
vektor_shape_handles_updated(state->selectedShape, &state->heldHandleIndex);
}
}

View File

@@ -256,7 +256,7 @@ VektorBBox vektor_shape_get_handle_bbox(V2 handle) {
// ------ PRIMITIVE HANDLES UPDATING ------
void vektor_polyline_handles_updated(VektorPolyline* polyline, V2** handles,
size_t* count) {
size_t* count, int* heldHandleIndex) {
if (*count != polyline->count) {
g_warning("handle count & point count mismatch in polyline");
return;
@@ -267,7 +267,7 @@ void vektor_polyline_handles_updated(VektorPolyline* polyline, V2** handles,
}
void vektor_polygon_handles_updated(VektorPolygon* polygon, V2** handles,
size_t* count) {
size_t* count, int* heldHandleIndex) {
if (*count != polygon->count) {
g_warning("handle count & point count mismatch in polygon");
return;
@@ -278,74 +278,139 @@ void vektor_polygon_handles_updated(VektorPolygon* polygon, V2** handles,
}
void vektor_circle_handles_updated(VektorCircle* circle, V2** handles,
size_t* count) {
size_t* count, int* heldHandleIndex) {
if (*count != 2) {
g_warning("unexpected circle handle count (%zu)", *count);
return;
}
if(*heldHandleIndex == 0) { // dragging center
V2 translation = vec2_sub((*handles)[0], circle->center);
circle->center = (*handles)[0];
(*handles)[1] = vec2_add(translation, (*handles)[1]);
}
circle->center = (*handles)[0];
circle->radius = vec2_length(vec2_sub((*handles)[0], (*handles)[1]));
}
void vektor_rectangle_handles_updated(VektorRectangle* rectangle, V2** handles,
size_t* count) {
// this shi is big because it dynamically handles handle remapping when
// rectangle enters an invalid state (end < start)
// creating the illusion of an invertable rect, while also keeping it
// valid at all times
void vektor_rectangle_handles_updated(VektorRectangle* rectangle, V2** handles, size_t* count, int* heldHandleIndex) {
if (*count != 5) {
g_warning("unexpected rectangle handle count (%zu)", *count);
return;
}
// get rectangle center
V2 halfdist = vec2_scale(vec2_sub(rectangle->end, rectangle->start), 0.5f);
V2 rectcenter = vec2_add(rectangle->start, halfdist);
V2 start = rectangle->start;
V2 end = rectangle->end;
// center according to handles
V2 center = (*handles)[0];
switch (*heldHandleIndex)
{
case 0: // center drag
{
V2 oldCenter = vec2_scale(vec2_add(start, end), 0.5f);
V2 newCenter = (*handles)[0];
if (vec2_equals(center, rectcenter)) { // corner handles were changed
V2 p1 = (*handles)[1];
V2 p2 = (*handles)[2];
V2 p3 = (*handles)[3];
V2 p4 = (*handles)[4];
V2 translation = vec2_sub(newCenter, oldCenter);
float min_x = fminf(p1.x, fminf(p2.x, fminf(p3.x, p4.x)));
float min_y = fminf(p1.y, fminf(p2.y, fminf(p3.y, p4.y)));
float max_x = fmaxf(p1.x, fmaxf(p2.x, fmaxf(p3.x, p4.x)));
float max_y = fmaxf(p1.y, fmaxf(p2.y, fmaxf(p3.y, p4.y)));
V2 min = (V2){min_x, min_y};
V2 max = (V2){max_x, max_y};
VektorRectangle propertRect = (VektorRectangle){min, max};
// overwrite handles array (create_handles() frees the passed one)
vektor_rectangle_create_handles(&propertRect, handles, count);
} else { // corner was dragged
V2 translation = vec2_sub(center, rectcenter);
V2 newmax = vec2_add((*handles)[2], translation);
V2 newmin = vec2_add((*handles)[3], translation);
VektorRectangle propertRect = (VektorRectangle){newmin, newmax};
vektor_rectangle_create_handles(&propertRect, handles, count);
start = vec2_add(start, translation);
end = vec2_add(end, translation);
break;
}
case 1: // top-left
start.x = (*handles)[1].x;
end.y = (*handles)[1].y;
break;
case 2: // top-right
end.x = (*handles)[2].x;
end.y = (*handles)[2].y;
break;
case 3: // bottom-left
start.x = (*handles)[3].x;
start.y = (*handles)[3].y;
break;
case 4: // bottom-right
end.x = (*handles)[4].x;
start.y = (*handles)[4].y;
break;
default:
return;
}
// Store raw values before normalization
float raw_min_x = start.x;
float raw_max_x = end.x;
float raw_min_y = start.y;
float raw_max_y = end.y;
// Normalize rectangle
float min_x = fminf(start.x, end.x);
float max_x = fmaxf(start.x, end.x);
float min_y = fminf(start.y, end.y);
float max_y = fmaxf(start.y, end.y);
bool flipX = raw_min_x > raw_max_x;
bool flipY = raw_min_y > raw_max_y;
// Remap handle if we crossed axes
if (*heldHandleIndex != 0)
{
if (flipX) {
switch (*heldHandleIndex) {
case 1: *heldHandleIndex = 2; break;
case 2: *heldHandleIndex = 1; break;
case 3: *heldHandleIndex = 4; break;
case 4: *heldHandleIndex = 3; break;
}
}
if (flipY) {
switch (*heldHandleIndex) {
case 1: *heldHandleIndex = 3; break;
case 3: *heldHandleIndex = 1; break;
case 2: *heldHandleIndex = 4; break;
case 4: *heldHandleIndex = 2; break;
}
}
}
VektorRectangle properRect = {
.start = {min_x, min_y},
.end = {max_x, max_y}
};
vektor_rectangle_set_start(rectangle, properRect.start);
vektor_rectangle_set_end(rectangle, properRect.end);
// regenerate handle positions
vektor_rectangle_create_handles(&properRect, handles, count);
}
void vektor_shape_handles_updated(VektorShape* shape) {
void vektor_shape_handles_updated(VektorShape* shape, int* heldHandleIndex) {
switch (shape->primitive.kind) {
case VEKTOR_POLYLINE:
vektor_polyline_handles_updated(shape->primitive.polyline,
&shape->handles, &shape->handleCount);
&shape->handles, &shape->handleCount, heldHandleIndex);
break;
case VEKTOR_POLYGON:
vektor_polygon_handles_updated(shape->primitive.polygon,
&shape->handles, &shape->handleCount);
&shape->handles, &shape->handleCount, heldHandleIndex);
break;
case VEKTOR_CIRCLE:
vektor_circle_handles_updated(&shape->primitive.circle, &shape->handles,
&shape->handleCount);
&shape->handleCount, heldHandleIndex);
break;
case VEKTOR_RECTANGLE:
vektor_rectangle_handles_updated(&shape->primitive.rectangle,
&shape->handles, &shape->handleCount);
&shape->handles, &shape->handleCount, heldHandleIndex);
break;
}
}

View File

@@ -115,14 +115,14 @@ VektorBBox vektor_shape_get_handle_bbox(V2 handle);
/* reconstructs the shape based on handles alone */
void vektor_polyline_handles_updated(VektorPolyline* polyline, V2** handles,
size_t* count);
size_t* count, int* heldHandleIndex);
void vektor_polygon_handles_updated(VektorPolygon* polygon, V2** handles,
size_t* count);
size_t* count, int* heldHandleIndex);
void vektor_circle_handles_updated(VektorCircle* circle, V2** handles,
size_t* count);
size_t* count, int* heldHandleIndex);
void vektor_rectangle_handles_updated(VektorRectangle* rectangle, V2** handles,
size_t* count);
void vektor_shape_handles_updated(VektorShape* shape);
size_t* count, int* heldHandleIndex);
void vektor_shape_handles_updated(VektorShape* shape, int* heldHandleIndex);
typedef struct {
VektorShape* shapes;